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Shadows Over Innistrad - CW Development - Done

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Re: Shadows Over Innistrad - CW Development - All Coded

Postby Finnical » 26 May 2016, 10:51

Next set of bugs, this includes all of CMC of 3, and many from 4.

1. Dance with Devils does nothing.
2. Uninvited Geist does not transform.
3. Crawling Sensation triggers at upkeep but does not mill cards. Didn't test land ability.
4. Inexorable Blob does not trigger delirium.
5. Harvest Hand hits the graveyard and returns immediately without transforming when killed.
6. Pick the brains delirium doesn't work.
7. When Bound by Moonsilver prevented a transformation back, the number "1" started blinking nonstop in the center of the screen.
8. Tooth Collector's delirium doesn't trigger.
9. Altered Ego doesn't copy a creature but does get counters.
10. Welcome to the fold and Avacyn's Judgement's X costs don't function. (known bug)
11. Howlpack Wolf couldn't block despite having a werewolf on the field.
12. If Elusive Tormentor could transform back, it dies.
13. Wayward Disciple only triggers when other creatures die, not itself.
14. Trail of Evidence does nothing.
15. Didn't test stoic builder, no land in my test deck.
16. Behind the Scenes does not grant skulk to your team.

Discovered the nature of my crash increase: I was using Favor of the Gods to generate large sums of mana. When I would then try to spend that mana the game would crash. Using the cast w/o paying mana option prevented this.
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby Finnical » 26 May 2016, 21:31

Final buglist. This list is intended to be complete and exhaustive, but I'm not perfect, I'm sure I've missed something here or there. All untested cards noted.

1. Devil's Playground does nothing on cast.
2. Flameblade Angel triggers but has no effect.
3. Sigarda does not grant hexproof to anyone.
4. Hound of the Farbogs does not get menace from delirium, allows single block.
5. Didn't test Pack Guardian
6. Loyalty counters are showing underneath planeswalker art.
7. Menace granted by Odric is allowing single blocks.
8. Gone Missing does not have any effect other than producing a clue token.
9. Sorin's -2 ability deals damage but does not heal you.
10. Murderer's Axe's equip ability is unusable.
11. Runaway Carriage sacs during the end step instead of immediately after combat.
12. Cult of the Waxing Moon does not produce a wolf when a wolf transforms.
13. Siburland Snapper is able to attack w/o casting a non-creature spell.
14. Mindwrack Demon does not deal damage to you if you don't meet delirium.
15. Wolf of Devil's Breach's ability does not deal damage to planeswalkers but will hit creatures.

Hope this is helpful!
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby Finnical » 26 May 2016, 21:36

Startled awake played as normal, but the return from graveyard ability has no effect.
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby kabalan20 » 27 May 2016, 11:04

I just want to ask if the cards are now available to use with the deck editor. You guys do great work here It's sometimes hard to believe what dedicated fans can do. :D
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby Finnical » 27 May 2016, 11:09

Yes they are, but you need go get the community wad first.
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby kabalan20 » 27 May 2016, 17:08

Finnical wrote:Yes they are, but you need go get the community wad first.
So if I already downloaded the community wad before SOI, I assume I have to re-download everything again right?
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby Xander9009 » 27 May 2016, 17:18

kabalan20 wrote:
Finnical wrote:Yes they are, but you need go get the community wad first.
So if I already downloaded the community wad before SOI, I assume I have to re-download everything again right?
Just the main file for the cards. Assuming you want the art, too, then you'll need to redownload that as well, yes.
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby kabalan20 » 27 May 2016, 17:25

Xander9009 wrote:Just the main file for the cards. Assuming you want the art, too, then you'll need to redownload that as well, yes.
Big thanks for making stuff like this happen man =D>
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby Antarctic » 30 May 2016, 10:12

I just found out those bugs:

- Declaration in stone: When targeted on token creatures,it still makes some Investigate tokens (e.g. the AI was playing this card against me, exiled my thopter tokens and it created investigate tokens).
- Inexorable blob: The delirium does not trigger when it should.
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby Xander9009 » 30 May 2016, 19:07

Alright guys. Sorry for the delay. I needed a break from DotP so I played Skyrim for awhile (and made a new mod). I'm going to go through these bugs and get as many dealt with as I can. Thank you, thank you, thank you, Finnical. Testing is my least favorite part except for collecting the art. So, this is really helpful.

Because of the number of bugs involved, I'll make a followup post with the information regarding what's fixed and what's not.
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby Antarctic » 31 May 2016, 08:41

You're welcome. I have the feeling that the Delirium mechanic has some problems with the "creature-artifact" type.
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby Misplay » 01 Jun 2016, 00:00

Hi!
Thx for the set, Xander! =D>
Tireless Tracker - Doesn't gain +1/+1 when you sacrifice a Clue.
Duskwatch Recruiter - Works perfectly.
However, I've got some issues with the transform cards... When transform triggers, the art of the card doesn't change. Am I the only one who have this issue?!
(Don't think it's a bug, it could just be me doing something wrong)

Xander9009 wrote:I played Skyrim for awhile (and made a new mod).
You never stop, mmh? :D
Just curious: which mod is it?
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby Xander9009 » 01 Jun 2016, 03:00

Misplay wrote:Hi!
Thx for the set, Xander! =D>
Tireless Tracker - Doesn't gain +1/+1 when you sacrifice a Clue.
Duskwatch Recruiter - Works perfectly.
However, I've got some issues with the transform cards... When transform triggers, the art of the card doesn't change. Am I the only one who have this issue?!
(Don't think it's a bug, it could just be me doing something wrong)

Xander9009 wrote:I played Skyrim for awhile (and made a new mod).
You never stop, mmh? :D
Just curious: which mod is it?
Just a quick 1-day mod I made to make a few more vampire lord perks available. I was playing as one for that playthrough and wanted just a handful more. http://www.nexusmods.com/skyrim/mods/75979/?

As for the bugs, I'll get to those after the lists from earlier. I'm going through them, I'm just taking my time...
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby Finnical » 01 Jun 2016, 12:03

Misplay wrote:Tireless Tracker - Doesn't gain +1/+1 when you sacrifice a Clue.

However, I've got some issues with the transform cards... When transform triggers, the art of the card doesn't change. Am I the only one who have this issue?!
Tireless Tracker has always worked perfectly for me, through multiple testings. I wonder what went wrong? Maybe a more recent change?

The transform card bug is a known issue without a quick fix unfortunately.
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby Finnical » 01 Jun 2016, 12:05

Xander9009 wrote:
As for the bugs, I'll get to those after the lists from earlier. I'm going through them, I'm just taking my time...
Take all the time you'd like Xander. Thank you for updating us.
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