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2014




Formal Request Thread
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Re: Formal Request Thread
by Bundyrage » 03 Aug 2013, 13:55
Hi guys its me again
As far as i have read Planeswalkers are not able to be made in this game exactly how there supposed to work.
Im interested in still having them in my decks though as legendary creatures
How id want them to work is as follows (Garruk, primal hunter as example)
Garruk , primal hunter cast cost 5 (3 forest)
legendary creature - planeswalker garruk
Defender
Garruk enters the battlefield with 3 0/1 counters.
Garruks abilities can only be used when you can cast a sorcery
Ability 1 tap garruk , put 1 0/1 counter on garruk, put a 3/3 green token beast onto the battlefield.
Ability 2 tap garruk , - 3 0/1 counters from garruk, draw cards equal to the greatest power amoung creatures you control.
Ability 3 tap garruk , - 6 0/1 counters from garruk, put a 6/6 green wurm on to the battlefield for each land you control.
is this do able ?
if so is anyone able/interested in coding the planewalkers for me as im very new to this kind of stuff.
Should i keep this post here in the formal request thread or make my own thread about this ?
(edit thanks to the helpful post below this one
)
As far as i have read Planeswalkers are not able to be made in this game exactly how there supposed to work.
Im interested in still having them in my decks though as legendary creatures
How id want them to work is as follows (Garruk, primal hunter as example)
Garruk , primal hunter cast cost 5 (3 forest)
legendary creature - planeswalker garruk
Defender
Garruk enters the battlefield with 3 0/1 counters.
Garruks abilities can only be used when you can cast a sorcery
Ability 1 tap garruk , put 1 0/1 counter on garruk, put a 3/3 green token beast onto the battlefield.
Ability 2 tap garruk , - 3 0/1 counters from garruk, draw cards equal to the greatest power amoung creatures you control.
Ability 3 tap garruk , - 6 0/1 counters from garruk, put a 6/6 green wurm on to the battlefield for each land you control.
is this do able ?
if so is anyone able/interested in coding the planewalkers for me as im very new to this kind of stuff.
Should i keep this post here in the formal request thread or make my own thread about this ?
(edit thanks to the helpful post below this one

Last edited by Bundyrage on 03 Aug 2013, 16:54, edited 1 time in total.
Re: Formal Request Thread
by Xander9009 » 03 Aug 2013, 16:46
You're asking for a card to be made, so I'm sure this thread will work. Anyway, the only problem I'd have with it would be that the 1/1 counters should be 0/1 counters. When a planeswalker is attacked, it doesn't deal damage to the attacking creatures just like the player doesn't. It'll have to wait for someone else, though. I haven't been coding cards for a couple of weeks as I'm working on Skyrim mods.Bundyrage wrote:Hi guys its me again
As far as i have read Planeswalkers are not able to be made in this game exactly how there supposed to work.
Im interested in still having them in my decks though as legendary creatures
How id want them to work is as follows (Garruk, primal hunter as example)
Garruk , primal hunter cast cost 5 (3 forest)
legendary creature - planeswalker garruk
Defender
Garruk enters the battlefield with 3 1/1 counters.
Garruks abilities can only be used when you can cast a sorcery
Ability 1 tap garruk , put 1 1/1 counter on garruk, put a 3/3 green token beast onto the battlefield.
Ability 2 tap garruk , - 3 1/1 counters from garruk, draw cards equal to the greatest power amoung creatures you control.
Ability 3 tap garruk , - 6 1/1 counters from garruk, put a 6/6 green wurm on to the battlefield for each land you control.
is this do able ?
if so is anyone able/interested in coding the planewalkers for me as im very new to this kind of stuff.
Should i keep this post here in the formal request thread or make my own thread about this ?
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Re: Formal Request Thread
by Bundyrage » 03 Aug 2013, 16:53
I did not know 0/1 counters were possible they would work much better , than kyou for the info.You're asking for a card to be made, so I'm sure this thread will work. Anyway, the only problem I'd have with it would be that the 1/1 counters should be 0/1 counters. When a planeswalker is attacked, it doesn't deal damage to the attacking creatures just like the player doesn't. It'll have to wait for someone else, though. I haven't been coding cards for a couple of weeks as I'm working on Skyrim mods.
Re: Formal Request Thread
by Xander9009 » 03 Aug 2013, 16:56
Yup, we can make +1/+1, +1/+0, +0/+1, and -1/-1.Bundyrage wrote:I did not know 0/1 counters were possible they would work much better , than kyou for the info.You're asking for a card to be made, so I'm sure this thread will work. Anyway, the only problem I'd have with it would be that the 1/1 counters should be 0/1 counters. When a planeswalker is attacked, it doesn't deal damage to the attacking creatures just like the player doesn't. It'll have to wait for someone else, though. I haven't been coding cards for a couple of weeks as I'm working on Skyrim mods.
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Re: Formal Request Thread
by Foren » 03 Aug 2013, 17:14
Hello again! I'd like to humbly request a bit of cards for my new deck - Bant Exalted.
- Akrasan Squire
- Bant Sureblade
- Ethercaste Knight
- Giltspire Avenger
- Rhox War Monk
- Rafiq of the Many
- Sublime Archangel
- Wall of Reverence
- Ardent Plea
- Finest Hour
Thank you in advance! Oh and I'd like to thank Sumomole for the previous cards he made for me!
- Akrasan Squire
- Bant Sureblade
- Ethercaste Knight
- Giltspire Avenger
- Rhox War Monk
- Rafiq of the Many
- Sublime Archangel
- Wall of Reverence
- Ardent Plea
- Finest Hour
Thank you in advance! Oh and I'd like to thank Sumomole for the previous cards he made for me!
Re: Formal Request Thread
by Bundyrage » 03 Aug 2013, 17:40
Interesting.Yup, we can make +1/+1, +1/+0, +0/+1, and -1/-1.
Is it possible to make emblems ?
If anyone is interested in making these planeswalkers for me could you let me know either here or via PM.
Re: Formal Request Thread
by RiiakShiNal » 03 Aug 2013, 18:23
Actually, we can make any counters we want, some just take more work than others. For example if I wanted to I could make -2/-2 counters for Ebon Praetor, but I would have to do all the code required to make the -2/-2 counter fully functional (which would probably require an invisible token to handle them). When properly done the -2/-2 counters could be moved to another create by another effect and would correctly modify the power/toughness of the new creature instead of the original Ebon Praetor.Xander9009 wrote:Yup, we can make +1/+1, +1/+0, +0/+1, and -1/-1.
So ultimately, we can have whatever counters we want.
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Re: Formal Request Thread
by thefiremind » 03 Aug 2013, 18:30
You'll now find all those cards, except for Ethercaste Knight, in my mod.Foren wrote:Hello again! I'd like to humbly request a bit of cards for my new deck - Bant Exalted.
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Re: Formal Request Thread
by Foren » 03 Aug 2013, 19:50
I'll check out your deck and see if there is still point in making mine.thefiremind wrote:You'll now find all those cards, except for Ethercaste Knight, in my mod.Foren wrote:Hello again! I'd like to humbly request a bit of cards for my new deck - Bant Exalted.
Re: Formal Request Thread
by Foren » 03 Aug 2013, 20:03
Well your deck is good but I wanted to make a deck which was really exalted heavy and I planned to use shock lands as well so my request to make Ethercaste Knight still stands!Foren wrote:I'll check out your deck and see if there is still point in making mine.thefiremind wrote:You'll now find all those cards, except for Ethercaste Knight, in my mod.Foren wrote:Hello again! I'd like to humbly request a bit of cards for my new deck - Bant Exalted.
Re: Formal Request Thread
by Foren » 03 Aug 2013, 20:11
Oh and your deck doesn't have Seaside Citadel which I also requested
Re: Formal Request Thread
by thefiremind » 03 Aug 2013, 20:34
I never said that you should use my deck instead of making your own, I just wanted to let you know that now a big part of your request has been filled.Foren wrote:Well your deck is good but I wanted to make a deck which was really exalted heavy and I planned to use shock lands as well so my request to make Ethercaste Knight still stands!

I was referring only to the post I quoted, which didn't contain this request.Foren wrote:Oh and your deck doesn't have Seaside Citadel which I also requested
Foren wrote:Hello again! I'd like to humbly request a bit of cards for my new deck - Bant Exalted.
- Akrasan Squire
- Bant Sureblade
- Ethercaste Knight
- Giltspire Avenger
- Rhox War Monk
- Rafiq of the Many
- Sublime Archangel
- Wall of Reverence
- Ardent Plea
- Finest Hour
Thank you in advance! Oh and I'd like to thank Sumomole for the previous cards he made for me!
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Re: Formal Request Thread
by Foren » 03 Aug 2013, 20:40
Yeah looks like I forgot to request the citadel. And for coding cards, I have no idea how to do it and where to get card arts as well. If you could quickly teach me how to use your generator that would be superb!thefiremind wrote:I never said that you should use my deck instead of making your own, I just wanted to let you know that now a big part of your request has been filled.Foren wrote:Well your deck is good but I wanted to make a deck which was really exalted heavy and I planned to use shock lands as well so my request to make Ethercaste Knight still stands!By the way, Ethercaste Knight's only ability is exalted, which is one of the abilities that my web generator auto-completes, so if you search for that card in my web generator you'll be able to download it fully functional.
I was referring only to the post I quoted, which didn't contain this request.Foren wrote:Oh and your deck doesn't have Seaside Citadel which I also requestedForen wrote:Hello again! I'd like to humbly request a bit of cards for my new deck - Bant Exalted.
- Akrasan Squire
- Bant Sureblade
- Ethercaste Knight
- Giltspire Avenger
- Rhox War Monk
- Rafiq of the Many
- Sublime Archangel
- Wall of Reverence
- Ardent Plea
- Finest Hour
Thank you in advance! Oh and I'd like to thank Sumomole for the previous cards he made for me!
Re: Formal Request Thread
by Foren » 03 Aug 2013, 20:44
Okay I got how to get the cards but what do I do to apply the art to the card?
Re: Formal Request Thread
by thefiremind » 03 Aug 2013, 20:54
When you have the art, you need to resize it, convert it to TDX with Gibbed Tools, and give it the same name as the ARTID of the card. The standard size is 512x376, and you need to keep height and width multiple of 4 if you want to make a compressed TDX file (which is recommended). There's no other restriction, but of course if you stick to the standard size, you'll be sure that the art won't be stretched inside the card.
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