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Shadows Over Innistrad - CW Development - Done
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Re: Shadows Over Innistrad - CW Development - All Coded
by Xander9009 » 01 Jun 2016, 15:04
Lightning Axe - FixedFinnical wrote:Retesting all cards in SOI, this test performed on 5-26-16. This includes all cards with converted mana cost of 2 or less, will be doing more soon. Anything not listed is working perfectly.
1. Lightning Axe now asks whether you should discard a card or pay 5 extra mana, but deals no damage.
2. A creature with Skeleton Key equipped was illegally blocked, as if it didn't have skulk.
3. Obsessive Skinner gives a counter when entering, but delirium does not activate.
4. Port Town, Foreboding ruins, Fortified Village, and Choked Estuary all caused other abilities to fail when on the field. Specifically, Favor of the Gods was unable to select any permanent to be destroyed.
5. Asylum Visitor does not activate at players' upkeeps. Madness works.
6. Vessel of Malignity does not have an effect after selecting opponent.
7. Hanweir Militia Captain does not transform.
8. Skin Invasion now returns to the battlefield attached to target creature instead of transforming (making it a much better spell)
9. Gibbering Fiend's delirium does not activate.
10. Moonlight Hunt dealt no damage with Ember-Eye Wolf on the field under my control.
11. AI attacks freely into Ormandahl, Profane Prince, as if he were not there.
12. When Lambholt Pacifist transformed with Neglected Heirloom attached, the message "Lambholt Pacifit can attack." blinked endlessly on the screen, even after she was destroyed. Both transformed as expected.
13. Rush of Adrenaline granted the buff but no trample.
14. Liliana's Indignation had no effect once cast.
15. Shard of Broken Glass activates but does not mill cards.
Also seeing a small increase in game crashes, but they do not coorelate with specific cards, I retested it with the same cards each time. It might just be my system.
Skeleton Key - Fixed
Vessel of Malignity - Fixed
Lambholt Pacifist - Fixed
Rush of Adrenaline - Fixed
Shard of Broken Glass - Fixed
Obsessive Skinner - Fixed
Gibbering Fiend - Fixed
Added to list to look at later:
- Port Town
- Foreboding Ruins
- Fortified Village
- Choked Estuary
- Asylum Visitor
- Hanwier Militia Captain
- Skin Invasion
- Moonlight Hunt
- Ormandahl, Profane Prince - Although there's nothing actually special about this card. I don't know of any way to make the AI properly consider it...
- Liliana's Indignation
The game never likes to behave itself when there are tons of token leaving the battlefield at the same time, and it's even worse when those tokens are all trying to run code while doing so. To solve this, I usually start the game by playing all lands. It's under "Target player: " (third from the bottom), and then the last option. It'll play all of the chosen player's lands from all library, hand, and graveyard. You can also play all lands just from the library using the "Search" ability.Discovered the nature of my crash increase: I was using Favor of the Gods to generate large sums of mana. When I would then try to spend that mana the game would crash. Using the cast w/o paying mana option prevented this.
Obsessive Skinner and Gibbering Fiend, along with many others (a couple from this set, but mostly from other sets, 37 altogether) had <TRIGGER...> tags inside non <TRIGGERED_ABILITY...> blocks. All of these were isolated and fixed. Not all will change functionality, because a good number of them were in abilities which were otherwise correct. On those ones, the trigger was removed, but that won't affect the card's functioning. On others, they were defaulted to STATIC abilities and were supposed to be TRIGGERED abilities. These ones should work now. This includes (I think) all of the SOI cards and the few allies included.
- Aerie Ouphes
- Alaborn Veteran
- Anarchy
- Cinder Shade
- Compost
- Defeat
- Defy Death
- Devout Harpist
- Duskwatch Recruiter*
- Flame Elemental
- Ghitu Fire-Eater
- Gibbering Fiend*
- Gloomdrifter
- Grovetender Druids
- Gruul Guildmage
- Inexorable Blob*
- Jaya Ballard, Task Mage
- Kor Entanglers
- Lava Storm
- Mindwrack Demon
- Minotaur Illusionist
- Miracle Worker
- Mtenda Griffin
- Nantuko Disciple
- Nature's Ruin
- Obsessive Skinner*
- Pang Tong, "Young Phoenix"
- Perish
- Shrine of Boundless Growth
- Skarrgan Skybreaker
- Spell Blast
- Spell Burst
- Stern Marshal
- Tajuru Beastmaster
- Tideforce Elemental
- Tooth Collector*
- Persistent Nightmare* (from Startled Awake//Persistent Nighmare)
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Re: Shadows Over Innistrad - CW Development - All Coded
by Antarctic » 02 Jun 2016, 14:53
Bug report (will probably be updated today again):
1. When Harvest Hand dies, it comes back to the battlefield as Harvest Hand again and not as Scrounged Scythe.
2. Moonrise Intruder (a.k.a Village Messenger) can be blocked as though it hadn't Menace.
1. When Harvest Hand dies, it comes back to the battlefield as Harvest Hand again and not as Scrounged Scythe.
2. Moonrise Intruder (a.k.a Village Messenger) can be blocked as though it hadn't Menace.
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Re: Shadows Over Innistrad - CW Development - All Coded
by Misplay » 02 Jun 2016, 17:32
I'll re-test it this week-end... Sorry, if it's not bugged.Finnical wrote:Tireless Tracker has always worked perfectly for me, through multiple testings. I wonder what went wrong? Maybe a more recent change?
Re: Shadows Over Innistrad - CW Development - All Coded
by Xander9009 » 03 Jun 2016, 02:53
Dance with Devils - LaterFinnical wrote:Next set of bugs, this includes all of CMC of 3, and many from 4.
1. Dance with Devils does nothing.
2. Uninvited Geist does not transform.
3. Crawling Sensation triggers at upkeep but does not mill cards. Didn't test land ability.
4. Inexorable Blob does not trigger delirium.
5. Harvest Hand hits the graveyard and returns immediately without transforming when killed.
6. Pick the brains delirium doesn't work.
7. When Bound by Moonsilver prevented a transformation back, the number "1" started blinking nonstop in the center of the screen.
8. Tooth Collector's delirium doesn't trigger.
9. Altered Ego doesn't copy a creature but does get counters.
10. Welcome to the fold and Avacyn's Judgement's X costs don't function. (known bug)
11. Howlpack Wolf couldn't block despite having a werewolf on the field.
12. If Elusive Tormentor could transform back, it dies.
13. Wayward Disciple only triggers when other creatures die, not itself.
14. Trail of Evidence does nothing.
15. Didn't test stoic builder, no land in my test deck.
16. Behind the Scenes does not grant skulk to your team.
Discovered the nature of my crash increase: I was using Favor of the Gods to generate large sums of mana. When I would then try to spend that mana the game would crash. Using the cast w/o paying mana option prevented this.
Uninvited Geist - Later
Crawling Sensation - Fixed
Inexorable Blob - Fixed
Harvest Hand - Later
Pick the Brain - Fixed
Bound by Moonsilver - Didn't experience this. However, since it's a debug message, it's possible I was working on this card /when/ then wad updated, and that version ended up with a debug message still in it.
Tooth Collector - Fixed
Altered Ego - Fixed
Welcome to the Fold - Later
Avacyn's Judgement - Later
Howlpack Wolf - Fixed
Elusive Tormentor - I tested this and it seemed to work fine. Can you be more specific about dying when it shouldn't?
Wayward Disciple only triggers when other creatures die, not itself.
Trail of Evidence - Fixed
Stoic Builder - Works
Behind the Scenes Fixed
EDIT: Those lands that were causing targeting to stop working are now fixed. Apparently, labeling a variable "EffectController" is relatively okay. Forgetting "local" before declaring a variable will usually not break anything. But doing both (making a global variable named "EffectController") is a very, very bad idea...
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Re: Shadows Over Innistrad - CW Development - All Coded
by Xander9009 » 03 Jun 2016, 07:35
Avacyn's Judgement and Welcome to the Fold have been fixed. Had to try about 6 different methods before finally finding one that works. The normal GetEffectX and GetPaidX just refuse to work when the mana cost is in a Utility Ability for me. GetEffectX is successfully used on cards that do exactly that (Street Spasm). Whatever. They're working. Please test these two again. I tested them both normally and via madness, but only once each. Once they worked once both ways, I gave up.
Many other cards have been fixed as well.
Altered Ego
Archangel Avacyn
Asylum Visitor
Autumnal Gloom
Avacyn's Judgement
Behind the Scenes
Bound by Moonsilver
Choked Estuary
Crawling Sensation
Cult of the Waxing Moon
Dance with Devils
Declaration in Stone
Devil's Playground
Foreboding Ruins
Fortified Village
Gibbering Fiend
Gone Missing
Hound of the Farbogs
Howlpack Wolf
Inexorable Blob
Lambholt Pacifist
Lightning Axe
Liliana's Indignation
Mindwrack Demon
Murderer's Axe
Neglected Heirloom
Obsessive Skinner
Pick the Brain
Port Town
Runaway Carriage
Rush of Adrenaline
Sage of Ancient Lore
Shard of Broken Glass
Silburland Snapper
Sigarda, Heron's Grace
Skeleton Key
Soul Swallower
Thing in the Ice
Tooth Collector
Trail of Evidence
Uninvited Geist
Vessel of Malignity
Welcome to the Fold
These two were previously untested and have now been tested.
Pack Guardian
Stoic Builder
These ones weren't changed, but I didn't experience the reported bugs.
Elusive Tormentor//Insidious Mist
Moonlight Hunt
Sorin, Grim Nemesis
Tireless Tracker
Geier Reach Bandit//Vildin-Pack Alpha
All of these have been tested. If anyone wants to, you can test them again on your end and make sure the fixes stuck. I'm repacking the wad now.
A did note a couple of transforming cards (Uninvited Geist and Neglected Heirloom come to mind) that transform but their names don't change. Not sure why. I'll try to remember to look into them later when I tackle the art on transforming cards and planeswalkers.
EDIT--
Fixed/tested:
Breakneck Rider//Neck Breaker
Flameblade Angel (didn't experience the bug)
Hanweir Militia Captain//Westvale Cult Leader
Harvest Hand//Scrounged Scythe
Hermit of the Natterknolls//Lone Wolf of the Natterknolls
Pious Evangel//Wayward Disciple
Skin Invasion//Skin Shredder
Startled Awake//Persistent Nightmare
Wolf of Devil's Breach
It should be noted that Wolf of Devil's Breach wasn't dealing damage to planeswalkers because /nothing/ that dealt direct damage to planeswalkers was working. I'm not sure how this could have never been noticed, but it's in the process of being fixed. Only a few spells can target planeswalkers for damage, and this is one of them. I've made a new function for it: PLW_DealDamageToPlaneswalker(Source, Target, Amount).
These 5 were tested and failed. So, they've been fixed and tested again.
Brutal Expulsion
Devour in Flames
Dragonlord Atarka
Fated Conflagration
Magmaquake
All other cards are ready to be retested and should be working except the following.
Odric, Lunarch Marshall
Scrounged Scythe
Chitinous Cloak
Firemantle Mage
Goblin Glory Chaser
Gorilla War Cry
Gruul War Chant
Hound of the Farbogs
Kozilek's Shrieker
Untamed Hunger
Behind the Scenes
Skeleton Key
Many other cards have been fixed as well.
Altered Ego
Archangel Avacyn
Asylum Visitor
Autumnal Gloom
Avacyn's Judgement
Behind the Scenes
Bound by Moonsilver
Choked Estuary
Crawling Sensation
Cult of the Waxing Moon
Dance with Devils
Declaration in Stone
Devil's Playground
Foreboding Ruins
Fortified Village
Gibbering Fiend
Gone Missing
Hound of the Farbogs
Howlpack Wolf
Inexorable Blob
Lambholt Pacifist
Lightning Axe
Liliana's Indignation
Mindwrack Demon
Murderer's Axe
Neglected Heirloom
Obsessive Skinner
Pick the Brain
Port Town
Runaway Carriage
Rush of Adrenaline
Sage of Ancient Lore
Shard of Broken Glass
Silburland Snapper
Sigarda, Heron's Grace
Skeleton Key
Soul Swallower
Thing in the Ice
Tooth Collector
Trail of Evidence
Uninvited Geist
Vessel of Malignity
Welcome to the Fold
These two were previously untested and have now been tested.
Pack Guardian
Stoic Builder
These ones weren't changed, but I didn't experience the reported bugs.
Elusive Tormentor//Insidious Mist
Moonlight Hunt
Sorin, Grim Nemesis
Tireless Tracker
Geier Reach Bandit//Vildin-Pack Alpha
All of these have been tested. If anyone wants to, you can test them again on your end and make sure the fixes stuck. I'm repacking the wad now.
A did note a couple of transforming cards (Uninvited Geist and Neglected Heirloom come to mind) that transform but their names don't change. Not sure why. I'll try to remember to look into them later when I tackle the art on transforming cards and planeswalkers.
EDIT--
Fixed/tested:
Breakneck Rider//Neck Breaker
Flameblade Angel (didn't experience the bug)
Hanweir Militia Captain//Westvale Cult Leader
Harvest Hand//Scrounged Scythe
Hermit of the Natterknolls//Lone Wolf of the Natterknolls
Pious Evangel//Wayward Disciple
Skin Invasion//Skin Shredder
Startled Awake//Persistent Nightmare
Wolf of Devil's Breach
It should be noted that Wolf of Devil's Breach wasn't dealing damage to planeswalkers because /nothing/ that dealt direct damage to planeswalkers was working. I'm not sure how this could have never been noticed, but it's in the process of being fixed. Only a few spells can target planeswalkers for damage, and this is one of them. I've made a new function for it: PLW_DealDamageToPlaneswalker(Source, Target, Amount).
These 5 were tested and failed. So, they've been fixed and tested again.
Brutal Expulsion
Devour in Flames
Dragonlord Atarka
Fated Conflagration
Magmaquake
All other cards are ready to be retested and should be working except the following.
Odric, Lunarch Marshall
Scrounged Scythe
Chitinous Cloak
Firemantle Mage
Goblin Glory Chaser
Gorilla War Cry
Gruul War Chant
Hound of the Farbogs
Kozilek's Shrieker
Untamed Hunger
Behind the Scenes
Skeleton Key
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Re: Shadows Over Innistrad - CW Development - Done
by MasterXploder7 » 05 Jun 2016, 04:07
Falkenrath Gorger is not in the wad. I just updated a few minutes ago.
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Re: Shadows Over Innistrad - CW Development - Done
by Xander9009 » 05 Jun 2016, 04:12
Ah, I'd forgotten about that one. Thanks. It's... a bit more complicated than most. I left it sitting in the card generator folder. I'll go see if I can get it to work now so it's in the next repack.MasterXploder7 wrote:Falkenrath Gorger is not in the wad. I just updated a few minutes ago.
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Re: Shadows Over Innistrad - CW Development - Done
by MasterXploder7 » 07 Jun 2016, 20:32
the flip side of the flip cards do not show art where they previously did. I am unsure if the ArtID has changed or if I am an idiot and didnt actually see the art in the first place. This was noticed in the deck builder.
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Re: Shadows Over Innistrad - CW Development - Done
by terrysong » 07 Jun 2016, 21:48
I downloaded the latest art wad and the missing art from
viewtopic.php?f=109&t=18517&start=30#p196841
are still missing?
viewtopic.php?f=109&t=18517&start=30#p196841
are still missing?
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Re: Shadows Over Innistrad - CW Development - Done
by Misplay » 07 Jun 2016, 23:07
Tireless Tracker works perfectly well... Sorry for the wrong bug report.
Re: Shadows Over Innistrad - CW Development - Done
by Xander9009 » 08 Jun 2016, 06:11
The art wads should have updated with the new transform-side art. Well, it's not new, it's just the old art renamed to use negative numbers (which I tested, and which worked fine). If you've gotten the updated wad, they should be working fine. I've just checked in the deck builder and they show up fine on my end. Can you make sure your art wad (just the update) is up to date (versino 24 is the latest, updated 2 days ago, June 5, 2016 and 3:18 PM). If you've already got the newest art update and you're still having issues, let me know, and I'll look into it.MasterXploder7 wrote:the flip side of the flip cards do not show art where they previously did. I am unsure if the ArtID has changed or if I am an idiot and didnt actually see the art in the first place. This was noticed in the deck builder.
They've been added. I still had the tab open to download them, but I'd been busy with other stuff. Speaking of which...terrysong wrote:I downloaded the latest art wad and the missing art from
viewtopic.php?f=109&t=18517&start=30#p196841
are still missing?
----
EDIT: Moved to Community Wad thread.
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Re: Shadows Over Innistrad - CW Development - Done
by MasterXploder7 » 08 Jun 2016, 07:41
The most recent art file is 16 correct? or should I individually update all 16?
I have redownloaded both the main file and art file part 16 and the images still dont come up.
I have redownloaded both the main file and art file part 16 and the images still dont come up.
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Re: Shadows Over Innistrad - CW Development - Done
by Xander9009 » 08 Jun 2016, 08:05
No, no. The art works like this: There are the MAIN art files and the UPDATE art file. The Main ones are all updates simultaneously, while the UPDATE is updated separately.MasterXploder7 wrote:The most recent art file is 16 correct? or should I individually update all 16?
I have redownloaded both the main file and art file part 16 and the images still dont come up.
When new art is added, it's added to the UPDATE. When the UPDATE becomes larger than 100MB, the files in the UPDATE are moved to the MAIN wads. The MAIN currently has 16 wads, but they're all the same /version/, which is currently version 5. The UPDATE has a separate version (because it's updated separately, much more frequently), and that version is 24. The MAIN wads last updated about a month ago. The UPDATE wad updated a couple of days ago. So, if your MAIN wads' version is less than 5, you should redownload all 16 of them. If your UPDATE wad's version is less than 24, then you should download that one.
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Re: Shadows Over Innistrad - CW Development - Done
by terrysong » 08 Jun 2016, 14:43
see that's a problem. because I downloaded the latest art wad, the update art version said it's 24. and I still can't see the art in deckbuilder for those cards.
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Re: Shadows Over Innistrad - CW Development - Done
by Xander9009 » 08 Jun 2016, 21:47
Alright. What's your core version? Should be 573. In the mean time, I'll go see if I can figure out what else could be wrong.terrysong wrote:see that's a problem. because I downloaded the latest art wad, the update art version said it's 24. and I still can't see the art in deckbuilder for those cards.
In the deck builder, find the back face of a card. You can easily spot them by searching for cards with the word transform in their abilities and sorting by filename. The files that start with an underscore are the back faces. (Any back face should do so long as its art isn't showing.) Right click one and choose View Card... This will open up the card's code. A few lines down, right below the translations of the card's name, you'll see ARTID. Let me know what card you picked and what's in the ARTID line.
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