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2014




Scion Of Darkenss Decks Release Slivers Invasion XD
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Re: Scion Of Darkenss Decks Release Slivers Invasion XD
by Scion of Darkness » 05 Aug 2013, 22:21
Artwork is fixed =) uploaded cards and artwork .wad again, thanks for the feedback, ill take a look on seek, but i'm still thinking if i keep that card or change it with something better
This sliver deck rocks i'm really enjoying it simple, fast yet deadly =)
*Edit Seek the horizon should be fixed now =) thanks
This sliver deck rocks i'm really enjoying it simple, fast yet deadly =)
*Edit Seek the horizon should be fixed now =) thanks
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Re: Scion Of Darkenss Decks Release Slivers Invasion XD
by Ratava » 16 Aug 2013, 22:00
hi
scion
found a problem with Descendants' Path
it works even if you dont control any creature
havent noticed it before
scion
found a problem with Descendants' Path
it works even if you dont control any creature
havent noticed it before

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Re: Scion Of Darkenss Decks Release Slivers Invasion XD
by drleg3nd » 18 Aug 2013, 09:22
hey scion still have these errors on ya game:
- | Open
- Code: Select all
8/18/2013 2:10:49 AM: Low: Card (BUMP_IN_THE_NIGHT_14040068) in wad DATA_DLC_CARDS_1404 has a FILENAME tag that does not match which will cause problems in-game: BUMP_IN_THE_NIGHT_222203
8/18/2013 2:10:49 AM: Low: Card (SYNAPSE_SLIVER_14040088) in wad DATA_DLC_CARDS_1404 has a FILENAME tag that does not match which will cause problems in-game: SYNAPSE_SLIVER_19851028
Re: Scion Of Darkenss Decks Release Slivers Invasion XD
by madman002 » 19 Aug 2013, 00:39
Great stuff! Love the slivers, but I'm having issues with Sliver Overlord and Ward sliver; The overlord's second ability hasn't worked for me, and Ward sliver isn't providing protection from the chosen colour(s).
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Re: Scion Of Darkenss Decks Release Slivers Invasion XD
by Ratava » 19 Aug 2013, 06:35
thats strangemadman002 wrote:Great stuff! Love the slivers, but I'm having issues with Sliver Overlord and Ward sliver; The overlord's second ability hasn't worked for me, and Ward sliver isn't providing protection from the chosen colour(s).
i never used the overlord but the Ward Sliver always worked for me
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Re: Scion Of Darkenss Decks Release Slivers Invasion XD
by thefiremind » 19 Aug 2013, 08:41
Sliver Overlord needs a DURATION for its control-changing action:
The problems with Magma Sliver and its granted activated ability (since it's stated in the first post) are 4: the target variable isn't declared anywhere, the FILTER block has no use there, the filter shouldn't exclude EffectSource() (the text doesn't say "other Slivers"), and the Sliver count should only be made once when the ability resolves rather than being always updated inside the CONTINUOUS_ACTION.
- Code: Select all
<DURATION>
return EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
</DURATION>
- Code: Select all
<CONTINUOUS_ACTION layer="6" filter_id="0">
if FilteredCard() ~= nil then
local filter = ClearFilter()
filter:Add( FE_COLOUR, OP_IS, LinkedDC():Get_Int(0) )
FilteredCard():Protection()
end
</CONTINUOUS_ACTION>
The problems with Magma Sliver and its granted activated ability (since it's stated in the first post) are 4: the target variable isn't declared anywhere, the FILTER block has no use there, the filter shouldn't exclude EffectSource() (the text doesn't say "other Slivers"), and the Sliver count should only be made once when the ability resolves rather than being always updated inside the CONTINUOUS_ACTION.
- Code: Select all
<COST type="TapSelf" />
<TARGET tag="CARD_QUERY_CHOOSE_SLIVER_TO_GET_X_0" definition="0" compartment="0" count="1" />
<RESOLUTION_TIME_ACTION>
local filter = ClearFilter()
filter:Add(FE_SUBTYPE, OP_IS, CREATURE_TYPE_SLIVER)
EffectDC():Set_Int( 1, filter:Count() )
</RESOLUTION_TIME_ACTION>
<CONTINUOUS_ACTION layer="7C" filter_id="0">
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
target:GetCurrentCharacteristics():Power_Add( EffectDC():Get_Int(1) )
end
</CONTINUOUS_ACTION>
<DURATION simple_duration="UntilEOT" />
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Re: Scion Of Darkenss Decks Release Slivers Invasion XD
by Scion of Darkness » 19 Aug 2013, 09:36
Hi guys sorry bout the bugs this is being a messy month for me, i have my astral sliver half done and no clear mind to finish it, anyway ill take fireminds code ( thanks ) and fix it asap , thank you guys again
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Re: Scion Of Darkenss Decks Release Slivers Invasion XD
by mr friendly guy » 24 Aug 2013, 00:26
I am not sure if this has been reported, but I was just play testing the Tinker deck, and Mox Opal doesn't seem to work. I have downloaded the rik's mana function and relevant files etc.
This is what it says
This is what it says
Repeated many more times.[lua] [string "MOX_OPAL_14040053_TITLE (AVAILABILITY)~0x00000491"]:2: attempt to call global 'CountTypeInZoneOfPlayer' (a nil value)
[lua] [string "MOX_OPAL_14040053_TITLE (AVAILABILITY)~0x00000491"]:2: attempt to call global 'CountTypeInZoneOfPlayer' (a nil value)
[lua] [string "MOX_OPAL_14040053_TITLE (AVAILABILITY)~0x00000491"]:2: attempt to call global 'CountTypeInZoneOfPlayer' (a nil value)
[lua] [string "MOX_OPAL_14040053_TITLE (AVAILABILITY)~0x00000491"]:2: attempt to call global 'CountTypeInZoneOfPlayer' (a nil value)
[lua] [string "MOX_OPAL_14040053_TITLE (AVAILABILITY)~0x00000491"]:2: attempt to call global 'CountTypeInZoneOfPlayer' (a nil value)
[lua] [string "MOX_OPAL_14040053_TITLE (AVAILABILITY)~0x00000491"]:2: attempt to call global 'CountTypeInZoneOfPlayer' (a nil value)
[lua] [string "MOX_OPAL_14040053_TITLE (AVAILABILITY)~0x00000491"]:2: attempt to call global 'CountTypeInZoneOfPlayer' (a nil value)
[lua] [string "MOX_OPAL_14040053_TITLE (AVAILABILITY)~0x00000491"]:2: attempt to call global 'CountTypeInZoneOfPlayer' (a nil value)
string "MOX_OPAL_14040053_TITLE (AVAILABILITY)~0x00000491"]:2: attempt to call global 'CountTypeInZoneOfPlayer' (a nil value)
[lua] [string "MOX_OPAL_14040053_TITLE (AVAILABILITY)~0x00000491"]:2: attempt to call global 'CountTypeInZoneOfPlayer' (a nil value)
[lua] [string "MOX_OPAL_14040053_TITLE (AVAILABILITY)~0x00000491"]:2: attempt to call global 'CountTypeInZoneOfPlayer' (a nil value)
[string "MOX_OPAL_14040053_TITLE (AVAILABILITY)~0x00000491"]:2: attempt to call global 'CountTypeInZoneOfPlayer' (a nil value)
[lua] [string "MOX_OPAL_14040053_TITLE (AVAILABILITY)~0x00000491"]:2: attempt to call global 'CountTypeInZoneOfPlayer' (a nil value)
[lua] [string "MOX_OPAL_14040053_TITLE (AVAILABILITY)~0x00000491"]:2: attempt to call global 'CountTypeInZoneOfPlayer' (a nil value)
[lua] [string "MOX_OPAL_14040053_TITLE (AVAILABILITY)~0x00000491"]:2: attempt to call global 'CountTypeInZoneOfPlayer' (a nil value)
[lua] [string "MOX_OPAL_14040053_TITLE (AVAILABILITY)~0x00000491"]:2: attempt to call global 'CountTypeInZoneOfPlayer' (a nil value)
[lua] [string "MOX_OPAL_14040053_TITLE (AVAILABILITY)~0x00000491"]:2: attempt to call global 'CountTypeInZoneOfPlayer' (a nil value)
[lua] [string "MOX_OPAL_14040053_TITLE (AVAILABILITY)~0x00000491"]:2: attempt to call global 'CountTypeInZoneOfPlayer' (a nil value)
[lua] [string "MOX_OPAL_14040053_TITLE (AVAILABILITY)~0x00000491"]:2: attempt to call global 'CountTypeInZoneOfPlayer' (a nil value)
[lua] [string "MOX_OPAL_14040053_TITLE (AVAILABILITY)~0x00000491"]:2: attempt to call global 'CountTypeInZoneOfPlayer' (a nil value)
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Re: Scion Of Darkenss Decks Release Slivers Invasion XD
by mr friendly guy » 24 Aug 2013, 01:13
On further reading, using Rik's deck editor, it seems your mox opal says tap : add one mana of any color.
However the card Mox Opal is a little different requiring metal craft before it adds mana and is a legendary land. I have used Rik's editor to substitute your mox opal with the mox opal from summole's mod and it works fine. Since you had 4 mox opals and its a legendary land, I substituted the other three for Darksteel citadel.
Great deck btw. I will most probably not play with it too much as its mighty powerful, and consider it a "boss" deck.
However the card Mox Opal is a little different requiring metal craft before it adds mana and is a legendary land. I have used Rik's editor to substitute your mox opal with the mox opal from summole's mod and it works fine. Since you had 4 mox opals and its a legendary land, I substituted the other three for Darksteel citadel.
Great deck btw. I will most probably not play with it too much as its mighty powerful, and consider it a "boss" deck.
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Re: Scion Of Darkenss Decks Release Slivers Invasion XD
by mr friendly guy » 24 Aug 2013, 01:30
One way I found to get around the Master of Etherium not giving +1/+1 is to use the Firemind's core Wad, and Rik's deck editor and open the Tinker deck and create your own Tinker deck, but this time using the Master of Etherium from Firemind's wad (DATA_DLC_TFM_CARDS) as opposed to Scion's wad (DATA_DLC_CARDS_1404).
I just want to stress Scion's deck is really awesome, and this is just a temporary work around until Scion manages to iron out the bugs.
I just want to stress Scion's deck is really awesome, and this is just a temporary work around until Scion manages to iron out the bugs.
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Re: Scion Of Darkenss Decks Release Slivers Invasion XD
by Scion of Darkness » 24 Aug 2013, 02:19
Thanks mr friendly for the report i've updated the cards wad with all the suggested fixes, and againd thanks for all the support, i'm sorry for the delay on the new release, wife and stuff (life happens hehehe) hope to finish them soon...
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Re: Scion Of Darkenss Decks Release Slivers Invasion XD
by mr friendly guy » 24 Aug 2013, 02:34
Platinum Emperion doesn't seem to prevent me from losing life (Tinker deck).
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Re: Scion Of Darkenss Decks Release Slivers Invasion XD
by Scion of Darkness » 24 Aug 2013, 02:38
platinum emperion is a bit*c card that i thought to remove since it needs some undocumented code i don't really know, i just haven't decided what to put instead, i've included it because it was in my 2013 deck only
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Re: Scion Of Darkenss Decks Release Slivers Invasion XD
by thefiremind » 24 Aug 2013, 09:02
When Platinum Emperion was used in DotP2012 they included a sort of "hack" in all the cards that made you pay life so that you couldn't do that if you controlled a Platinum Emperion. I'd suggest not to use it, since it would require to review a lot of other cards.Scion of Darkness wrote:platinum emperion is a bit*c card that i thought to remove since it needs some undocumented code i don't really know, i just haven't decided what to put instead, i've included it because it was in my 2013 deck only
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Re: Scion Of Darkenss Decks Release Slivers Invasion XD
by mr friendly guy » 05 Sep 2013, 13:24
There might be a problem with Eladamri Lord of Leaves. Supposedly it gives Elves shroud, but no other icon appears on the Elven card to indicate they have this ability.
Edit - definitely doesn't work since Jace just cast an enchantment on one of my Elves.
Here is the script
Edit - definitely doesn't work since Jace just cast an enchantment on one of my Elves.
Here is the script
[lua][strong :ELADAMRI_LORD_OF_LEAVES_14040126_TITLE (CONTINUOUS_ACTION)~0X00001E54"]:4:attempt to call local 'characteristics' (a table value)
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