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【25/09/14】DotP2014 DLC v9.5

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【25/09/14】DotP2014 DLC v9.5

Postby sumomole » 27 Jun 2013, 14:23

Download the following three files, core and arts files are necessary, decks file includes 82 separate deck files, you could keep only favorite decks.
Arts(DATA_DLC_S61)
Core(DATA_DLC_S62)【04/12/14 updated】
Decks(DATA_DLC_S6201~83)

Cards List

15/09/22 Updated: Add new creature type Naga.
15/09/14 Updated: Support RSN's ObjectDC functions v1.1.
01/03/14 Updated: Total 82 decks, end.
15/08/13 Updated: Added for Chinese language support.
02/08/13 Updated: Renamed all functions, added the prefix "S_" to each code.
31/07/13 Updated: Used RSN's manual mana functions.v2.2, deck 6217, 6219~6223, 6235, 6251, 6257, 6259, 6260, 6263~6265, 6272 used the manual mana cards, any file name prefix "MM_" is manual mana card.


decks preview | Open
83.MONOBLACK
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82.TOKENS
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81.FAERIES
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80.SKAAB RUINATOR
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79.BANT BLINK
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78.ESPER HUMAN
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77.REANIMATOR
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76.PROTEUS COLOSSUS
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75.MERFOLKS
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74.NORIN RAGE
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73.SLAUGHTER GAMES
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72.ZOO
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71.JUND
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70.TWIN EXARCH
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68.JUND
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67.WU CONTROL
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66.RAKDOS AGGRO
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65.AD NAUSEAM TENDRILS
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64.HIGH TIDE
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63.MONO-GREEN DEVOTION
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62.MONO-WHITE DEVOTION
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61.RED DECK WINS
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60.MONO-RED DEVOTION
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59.MONO-BLUE DEVOTION
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58.SELESNYA AGGRO
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57.MONO-BLACK DEVOTION
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56.UB CONTROL
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55.WOLF RUN RAMP
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54.ESPER CONTROL
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53.BALANCE
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52.MR.GREED
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51.SUMMER BLOOM
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50.BLINK TOUCH
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49.HAAKON CONTROL
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48.CAW BLADE
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47.WURM’S DESCENDANTS
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46.GIANT NUMBERS
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45.ROCK CONTROL
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44.IMMORTAL SERVITUDE
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43.CURSES
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42.RECLUSIVE DEMON
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41.AURAS ACI
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40.BWR MIDRANGE
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39.THE ARISTOCRATS
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38.MIRROR-MA MILL
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37.SéANCE
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36.PYRODRIVER REVOLT
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35.PIF COMBO
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34.SCREECHING RATS
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33.AZORIUS CONTROL
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32.SCEPTER SILENCE
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31.WUR MIDRANGE
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30.APOSTLE HUSTLE
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29.MARKET DAY
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28.ALL ALLIES
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27.IMPERIUS
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26.DO IT AGAIN
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25.THE ROYAL SCAM
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24.TURBO FOG
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23.NAYA SHAMAN
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22.DESTRUCTIVE FORCE
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21.SECON BREAKFAST
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20.ALL SPELLS
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19.VINTAGE
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18.BUBBLE HULK
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17.STONE BLADE
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16.LIFE PARTICLES
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15.BATTLEDRIVER BURN
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14.ATTACK ON HYDRA
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13.PRIME SPEAKER BANT
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12.LOAM VENGEANCE
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11.ASTRAL SLIDE
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10.DREDGEVINE
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9.LANDS
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8.WALKING DEAD
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7.MANALESS DREDGE
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6.GIFT SCAPESHIFT
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5.GRIXIS CONTROL
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4.ENTER THE DREAM
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3.METAL PHOENIX
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2.TURBO GRINDING
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1.REPLENISH
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【2013 official decks for DotP2014】
Last edited by sumomole on 04 Dec 2014, 17:25, edited 90 times in total.
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Re: 【30/06/13】DotP2014 MOD【6 Decks Test Only】

Postby xXAwsomesXx » 30 Jun 2013, 21:51

Thanks for these decks that you made
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Re: 【30/06/13】DotP2014 MOD【6 Decks Test Only】

Postby drleg3nd » 01 Jul 2013, 00:20

Hey sumo can 2013 modded cards be used in 2014 ? And is there a way to make cards animated like the mythic rares ?
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Re: 【30/06/13】DotP2014 MOD【6 Decks Test Only】

Postby arceusXIII » 01 Jul 2013, 00:54

I found some bugs with the metal phoenix deck, when I try to cast Firewing Phoenix from the graveyard to the battlefield, it doesn't cast, just some visual effects. Another one was with Kuldotha Phoenix, I can't cast it from the graveyard.
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Re: 【30/06/13】DotP2014 MOD【6 Decks Test Only】

Postby gorem2k » 01 Jul 2013, 01:21

arceusXIII wrote:I found some bugs with the metal phoenix deck, when I try to cast Firewing Phoenix from the graveyard to the battlefield, it doesn't cast, just some visual effects. Another one was with Kuldotha Phoenix, I can't cast it from the graveyard.
Firewing Phoenix is an official card!
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Re: 【30/06/13】DotP2014 MOD【6 Decks Test Only】

Postby sumomole » 01 Jul 2013, 07:35

drleg3nd wrote:Hey sumo can 2013 modded cards be used in 2014 ? And is there a way to make cards animated like the mythic rares ?
The code of DotP2014 is very different from last year, all cards must be recode, such as Cruel Ultimatum. [-X
The cards animation is a separate .bik file, I think it needs high animation capability, and may also needs the author of the original art. :lol:

arceusXIII wrote:I found some bugs with the metal phoenix deck, when I try to cast Firewing Phoenix from the graveyard to the battlefield, it doesn't cast, just some visual effects. Another one was with Kuldotha Phoenix, I can't cast it from the graveyard.
I have tested, Firewing Phoenix can returns to hand, and Kuldotha Phoenix can also, but it's return ability has two limits: metalcraft and owner's upkeep.
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Re: 【30/06/13】DotP2014 MOD【6 Decks Test Only】

Postby arceusXIII » 01 Jul 2013, 09:09

Oops, sorry. I didn't understand it completely, works fine.
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Re: 【30/06/13】DotP2014 MOD【6 Decks Test Only】

Postby PetXeno » 01 Jul 2013, 10:59

Suggestion: Use basic lands instead of the sacrificing life, and add x or y to mana pool. Some of the x or y to mana pool don't work, and it's too easy to be killed by the OP AI in Magic 2014
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Re: 【30/06/13】DotP2014 MOD【6 Decks Test Only】

Postby yuriap » 03 Jul 2013, 02:29

Is it possible to include a brazilian portuguese translation in your mod? Thank you very much for your work, your decks are fun to play with.
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Re: 【30/06/13】DotP2014 MOD【6 Decks Test Only】

Postby sumomole » 03 Jul 2013, 05:48

PetXeno wrote:Suggestion: Use basic lands instead of the sacrificing life, and add x or y to mana pool. Some of the x or y to mana pool don't work, and it's too easy to be killed by the OP AI in Magic 2014
Most of the time, AI can assure has three different basic lands in turn 3, but we can't, that's why we often lack of necessary colour lands when we use jund and slivers decks. A multicolor deck that many of cards have two or more colored mana symbol, if you only use basic lands, you will not be able to timely play spells. There are also some cases cann't be achieved if you just use the basic land, for example, you will not be able to play Geralf's Messenger in turn 3 and Bloodbraid Elf in turn 4. That's why the official jund deck never use Geralf's Messenger. :lol:

yuriap wrote:Is it possible to include a brazilian portuguese translation in your mod? Thank you very much for your work, your decks are fun to play with.
Manually entered too much trouble, and I don't know Portuguese, I'm looking for the method to making the whole language cards, I wish I could. :lol:
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Re: 【30/06/13】DotP2014 MOD【6 Decks Test Only】

Postby joaopkpk » 06 Jul 2013, 03:57

my game closed in main menu with ur wad . what the problem ?
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Re: 【30/06/13】DotP2014 MOD【6 Decks Test Only】

Postby Gyro » 06 Jul 2013, 18:25

Same issue for me.
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Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

Postby joaopkpk » 07 Jul 2013, 16:23

hi i realy wish paly with ur wad but ur wad closed the game in main menu . u know the problem ? how fix it ?
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Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

Postby Hyim » 07 Jul 2013, 16:27

i can play it..nothing wrong :O all the decks are there
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Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

Postby paugru » 07 Jul 2013, 17:07

Strange.. no problems with beta1 but beta2 indeed crashes at main menu. Would surely give the new decks a run. (keep up the good work!!!)
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