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【25/09/14】DotP2014 DLC v9.5
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Re: 【31/07/13】DotP2014 custom mod released【v3 24 decks】
by Foren » 31 Jul 2013, 18:57
I agree with comment above! Totally love the Vintage deck, however at times it feels so wrong plating crazy cards like Black Lotus and such. But I wanted to ask is there any other winning conditions except Tinker + Blightsteel Colossus and Ilusions of Grandeur + Donate combos?
Re: 【31/07/13】DotP2014 custom mod released【v3 24 decks】
by shijer » 31 Jul 2013, 21:12
Nice update!
Some of the cards in this version such as Lotus Cobra and Knight of the Reliquary, are the cards that I would like to use to build decks.
Some of the cards in this version such as Lotus Cobra and Knight of the Reliquary, are the cards that I would like to use to build decks.
Re: 【31/07/13】DotP2014 custom mod released【v3 24 decks】
by sumomole » 01 Aug 2013, 01:51
Yes, vintage deck is too powerful, I won't to do any more in DotP2014, have one to experience is enough. There also have two ways to win, when Talrand, Sky Summoner is in play, You can cast spells to produce large number of plane, or use Tendrils of Agony 's storm ability when you have cast nine splle before it, additionally, Fastbond and Gush is a combo that can make you draw a lot of cards.Foren wrote:I agree with comment above! Totally love the Vintage deck, however at times it feels so wrong plating crazy cards like Black Lotus and such. But I wanted to ask is there any other winning conditions except Tinker + Blightsteel Colossus and Ilusions of Grandeur + Donate combos?
If you're really going to use the two cards, you need to make sure your mod includes the RiiakShiNal's manual mana functions and my function.shijer wrote:Nice update!
Some of the cards in this version such as Lotus Cobra and Knight of the Reliquary, are the cards that I would like to use to build decks.
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Re: 【31/07/13】DotP2014 custom mod released【v3 24 decks】
by jacque » 01 Aug 2013, 03:13
Sumo, can you repost the 3dm crack again? Cannot find it anymore =( Thanks!
Learn making your own cards today!!!
Click on if a post/reply helped you.
I stitch old cards together to make new ones...
~ Jacque, the confused
Click on if a post/reply helped you.
I stitch old cards together to make new ones...
~ Jacque, the confused
Re: 【31/07/13】DotP2014 custom mod released【v3 24 decks】
by sumomole » 01 Aug 2013, 03:18
jacque wrote:Sumo, can you repost the 3dm crack again? Cannot find it anymore =( Thanks!
- Magic.2014.Update.2.Crack-3DM.zip
- (218.8 KiB) Downloaded 898 times
Last edited by sumomole on 08 Nov 2013, 00:11, edited 2 times in total.
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Re: 【31/07/13】DotP2014 custom mod released【v3 24 decks】
by Exxington » 01 Aug 2013, 04:32
would it be possible for you to make more decks that are from modern or standard?
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Re: 【31/07/13】DotP2014 custom mod released【v3 24 decks】
by jacque » 02 Aug 2013, 10:05
Thanks a lot!!!sumomole wrote:http://www54.zippyshare.com/v/64117322/file.htmljacque wrote:Sumo, can you repost the 3dm crack again? Cannot find it anymore =( Thanks!
Learn making your own cards today!!!
Click on if a post/reply helped you.
I stitch old cards together to make new ones...
~ Jacque, the confused
Click on if a post/reply helped you.
I stitch old cards together to make new ones...
~ Jacque, the confused
Re: 【2/8/13】DotP2014 custom mod released【v3.1 24 decks】
by xypocrite » 02 Aug 2013, 13:43
Hi Sumo,
first of all, I really enjoy your decks, so the following is more like a 1st world problem.
Would it be possible to use the unlock slots so that they provide a complete playset of all the cards in the deck? I think it would add a lot to the replayability of the decks if you were able to tweak them more or can do a little more experimenting. I would be very happy to get an "extended" Prime Speaker Bant.
first of all, I really enjoy your decks, so the following is more like a 1st world problem.
Would it be possible to use the unlock slots so that they provide a complete playset of all the cards in the deck? I think it would add a lot to the replayability of the decks if you were able to tweak them more or can do a little more experimenting. I would be very happy to get an "extended" Prime Speaker Bant.
Re: 【2/8/13】DotP2014 custom mod released【v3.1 24 decks】
by Ratava » 03 Aug 2013, 10:13
hi
a friend just played a game with "Life Particles"
and there was a probem wit Riftwing Cloudskate
he payed the "Suspend" costs
and everthing worked fine
but the Haste-effect on Riftwing Cloudskate doesnt work
a friend just played a game with "Life Particles"
and there was a probem wit Riftwing Cloudskate
he payed the "Suspend" costs
and everthing worked fine
but the Haste-effect on Riftwing Cloudskate doesnt work
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Re: 【2/8/13】DotP2014 custom mod released【v3.1 24 decks】
by sumomole » 03 Aug 2013, 16:55
In fact, most decks here are from modern and standard(includ old editions), if you have a wish deck, write it here, as long as it's really fun and be able to coded, I might add it to my mod.Exxington wrote:would it be possible for you to make more decks that are from modern or standard?
I'm glad someone told me a card wrong, I can get more experience in order to avoid similar things happen, it's clear that this's a correct card, then I modified it to wrong , I'll soon fix it, and other suspend cards. I'll update the version to 3.2, and then you could redownload the core file.Ratava wrote:there was a probem wit Riftwing Cloudskate, the Haste-effect on Riftwing Cloudskate doesnt work
My friend had tried, sealed cards pool seems to just support 151 cards, so your desire may fall, of course, I'm not good at this, you can ask more people.xypocrite wrote:Would it be possible to use the unlock slots so that they provide a complete playset of all the cards in the deck? I think it would add a lot to the replayability of the decks if you were able to tweak them more or can do a little more experimenting. I would be very happy to get an "extended" Prime Speaker Bant.
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Re: 【3/8/13】DotP2014 custom mod released【v3.2 24 decks】
by Parabolic » 03 Aug 2013, 18:31
Been playing with Rune Snag and it doesn't seem to work properly.
No matter how many copies of the card are in my graveyard, the opponent can just pay 1 mana to keep their spell from being countered.
No matter how many copies of the card are in my graveyard, the opponent can just pay 1 mana to keep their spell from being countered.
Re: 【3/8/13】DotP2014 custom mod released【v3.2 24 decks】
by xypocrite » 03 Aug 2013, 18:35
Hi Sumo,
I didn't mean to be that greedy. In the case of the Prime Speaker deck there are 2 Sphinx's Revelation in the deck and 1 in the unlockable cards. I was just asking for another copy of this card in the unlocks so that I can play with 4 copies. And 4 instead of 3 Advent of the Wurm .... Just the cards that are already in the deck. Should be way less than 151 cards.
I didn't mean to be that greedy. In the case of the Prime Speaker deck there are 2 Sphinx's Revelation in the deck and 1 in the unlockable cards. I was just asking for another copy of this card in the unlocks so that I can play with 4 copies. And 4 instead of 3 Advent of the Wurm .... Just the cards that are already in the deck. Should be way less than 151 cards.
Re: 【3/8/13】DotP2014 custom mod released【v3.2 24 decks】
by sumomole » 03 Aug 2013, 19:17
Confirmed and updated v3.3Parabolic wrote:Been playing with Rune Snag and it doesn't seem to work properly.
No matter how many copies of the card are in my graveyard, the opponent can just pay 1 mana to keep their spell from being countered.
Ok. if you just want a new deck with 4 Sphinx's Revelation or other cards, you only need DATA_DLC_S61 and DATA_DLC_S62, then use Riiak's DotP 2014 Deck Builder v1.3.0.0 to creat your deck.xypocrite wrote:I didn't mean to be that greedy. In the case of the Prime Speaker deck there are 2 Sphinx's Revelation in the deck and 1 in the unlockable cards. I was just asking for another copy of this card in the unlocks so that I can play with 4 copies. And 4 instead of 3 Advent of the Wurm .... Just the cards that are already in the deck. Should be way less than 151 cards.
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Re: 【3/8/13】DotP2014 custom mod released【v3.3 24 decks】
by Exxington » 03 Aug 2013, 23:04
I think anything with aether vial would be pretty fun or just like blue white red flash or junk aristocrats i really enjoyed playing your aristocrats decks in 2013
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Re: 【3/8/13】DotP2014 custom mod released【v3.3 24 decks】
by Drakno » 04 Aug 2013, 20:31
Hey there mate, I am missing only one title to complete all of them: the favorite color red title. I always found red boring so I neglected it to the point where getting the title means I have to play about 200 or so games with red to surpass my green score so monored seems to be the only way (awakening zone proved to be too much fun >.>) RDW decks make me wanna shoot myself after a game or two since it's always the same boring gameplay so I was thinking could you make a dragonstorm deck with rituals and hand refreshers (ie reforge the soul and wheel of destiny)?
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