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Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

PostPosted: 07 Jul 2013, 17:19
by joaopkpk
have a error of minidump and closed the game in main menu . just this wad give this error. what need for solve this problem ?

Re: 【30/06/13】DotP2014 MOD【6 Decks Test Only】

PostPosted: 07 Jul 2013, 18:40
by sumomole
joaopkpk wrote:my game closed in main menu with ur wad . what the problem ?
Gyro wrote:Same issue for me.
joaopkpk wrote:hi i realy wish paly with ur wad but ur wad closed the game in main menu . u know the problem ? how fix it ?
Hyim wrote:i can play it..nothing wrong :O all the decks are there
paugru wrote:Strange.. no problems with beta1 but beta2 indeed crashes at main menu. Would surely give the new decks a run. (keep up the good work!!!)
joaopkpk wrote:have a error of minidump and closed the game in main menu . just this wad give this error. what need for solve this problem ?
I tested all game versions I know, only SKIDROW version crashes, when I try to reduce the number of decks in my mod, I found that because I have too many decks( :shock: :shock: :shock: ).
I don't know how to solve this problem, so I offer another crack files, use it to overwrite the same files if you are using SKIDROW version, if the game still crashes, please tell me. :)

Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

PostPosted: 07 Jul 2013, 19:01
by joaopkpk
thx so much for this crack u rules ^^

Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

PostPosted: 07 Jul 2013, 20:12
by drleg3nd
Hey sumo since we have a working snapcaster on the official core am i right to assume varolz works on all creatures now ?

Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

PostPosted: 07 Jul 2013, 21:40
by tarutaru
Thanks for the crack, that makes all the mods I have compatible!


EDIT: I don't know how I managed to get it to work that time. Now I'm getting this error when I load:

"The procedure entry point CreateInterface could not be located in the dynamic link library" etc

Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

PostPosted: 08 Jul 2013, 05:47
by Master Necro
Hey sumo awesome decks! :)

But I have a big problem land cards like Vault of Whispers do not give me the ability to tap them and get mana like they are supposed to they just stand there and give mana like normal land cards.

Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

PostPosted: 08 Jul 2013, 05:51
by TomTom
this is really amazing :D
is it possible to add a deck with planeswalker cards?

Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

PostPosted: 08 Jul 2013, 06:25
by sumomole
drleg3nd wrote:Hey sumo since we have a working snapcaster on the official core am i right to assume varolz works on all creatures now ?
Yes, I just copied the code from snapcaster.

tarutaru wrote:I don't know how I managed to get it to work that time. Now I'm getting this error when I load:
"The procedure entry point CreateInterface could not be located in the dynamic link library" etc
I reupload the crack files, that including exe file this time, if you sure are using SKIDROW version game, you can try again.

Master Necro wrote:I have a big problem land cards like Vault of Whispers do not give me the ability to tap them and get mana like they are supposed to they just stand there and give mana like normal land cards.
Ha? I don't understand what you want, Vault of Whispers is just a metal basic land :lol: , what do you want it to be able to do, manual tap and mana token? :?:

TomTom wrote:is it possible to add a deck with planeswalker cards?
I also want to, but NO!

Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

PostPosted: 08 Jul 2013, 07:54
by Master Necro
Naaah, forget it it was to early in the morning and I was drinking. :mrgreen:

Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

PostPosted: 08 Jul 2013, 08:01
by tarutaru
sumomole wrote:
tarutaru wrote:I don't know how I managed to get it to work that time. Now I'm getting this error when I load:
"The procedure entry point CreateInterface could not be located in the dynamic link library" etc
I reupload the crack files, that including exe file this time, if you sure are using SKIDROW version game, you can try again.
Ok this is what is happening. It is very strange because I run DotP from an external hard drive. This morning when it was plugged into my desktop at home it worked fine (all the mods plus your cracks). Then when I went to the office and plugged it in my laptop I got the above error message. I tried your crack with the exe too but still didn't work. Now I come home to my desktop and it works. I have not changed any files on my external hard drive in the meantime. The only thing I could think of is that my laptop is 64-bit and my desktop is 32-bit.

Anyway, at least I know everything works on my desktop so I'm happy. Thanks for following up :wink:

Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

PostPosted: 08 Jul 2013, 09:47
by Gyro
Well, my bad !
I tried the crack at the top, and everything seems to be in order. ;)
Thanks Sumomole !

Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

PostPosted: 08 Jul 2013, 15:54
by drleg3nd
hey sumo on ya astral slide deck I think you misspelled the red card name...there's two different astral slides on ya deck...I saw another typo but I cant remember off the top of my head..I'll get back to you on that

Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

PostPosted: 09 Jul 2013, 01:50
by Grog50
Awesome work here man! Is there any way you could make a WAD that doesn't include the decks you've made? I really like all the cards you added, but I maxed out the amount of decks I can have installed because of them. I am using the crack you provided by the way.

Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

PostPosted: 09 Jul 2013, 13:45
by Albyevo91
hello . .i am having fun whot those deck( or this? sry my bad english XD) i have problem whit Kuldotha Phoenix...how i can reanimate this from the graveyard when i have 3 or more artifact? i tried but i can't chose to reanimate :(

Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

PostPosted: 09 Jul 2013, 20:38
by gorem2k
Albyevo91 wrote:hello . .i am having fun whot those deck( or this? sry my bad english XD) i have problem whit Kuldotha Phoenix...how i can reanimate this from the graveyard when i have 3 or more artifact? i tried but i can't chose to reanimate :(
in DotP2014 menu. go to Help & Options, -> settings -> advanced -> CHECK "hold priority" option. maybe this will work for upkeep activation. you can only return it when opponent has just finished his turn.

I have not tried this deck but I think when you begin your turn, your graveyard will be glowing for a moment. if not then sumomole or someone else will explain. hope this helps