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Re: 【20/10/13】DotP2014 DLC - Theros v8.3

PostPosted: 20 Dec 2013, 00:01
by RiiakShiNal
DustOpossum wrote:Thanks, that helps with that.

EDIT: With or without your manual mana rules in place, I still can't use anything related to mana pool. Specifically, I tried City of Traitors. My assumption was, "Tap City of Traitors, gain 2 mana, then place a spell with a requirement of 2 or less mana". Though it won't let me tap it.

It also seems that Mana Crypt, just by being on the field, counts as 2 additional mana and automatically taps when it's needed. The other cards with similar functions don't do this.

But I'm still unclear to how a mana pool even works. I don't wanna put decks in if they rely on something I'm clueless about.
DotP does not have a mana pool. Cards with mana abilities can currently be written in 3 ways:
  1. Using MANA_ABILITY (from the DotP engine), this has the effect of auto-tapping mana sources when they are needed to cast a spell based on DotP engine priorities for determining which sources to tap (even if you might prefer to tap different sources). Cards written this way may say "{T}: Add some mana to your mana pool", but what they are really doing is "The engine will tap this for you if it decides it is needed to cast a spell or use an ability."
  2. Using my Manual Mana functions, this has the effect of requiring mana sources (other than basic land) to be manually selected and the "{T}: Add some mana to your mana pool" ability to be used. Once used it will create invisible mana tokens for the appropriate mana (which use MANA_ABILITY from the engine) to simulate a mana pool. These token can then be auto-tapped when needed for a spell and/or ability or if they are not used will cease to exist at the end of each step (in accordance with MtG rules). Details on Pros and Cons of my system can be read on the wiki page.
  3. Using a custom solution with Mana Tokens, from what I have seen and read most that do this have based their system on mine.

As for how each card is written I can't say, but I can say that all the cards with mana abilities in my mods use my Manual Mana functions (option 2 above).

Based on what you've said in your posts Mana Crypt is written using option 1 above. I can't comment on City of Traitors as I currently don't know if as you put it "just being on the field counts as {2} additional mana and automatically taps". If it does count as {2} additional mana just by being on the field then it was written using option 1 above, if not and you can't tap it then it may not have actually been coded (it might have been auto-generated which doesn't generate abilities).

Re: 【20/10/13】DotP2014 DLC - Theros v8.3

PostPosted: 22 Dec 2013, 00:14
by DustOpossum
That's probably why I've been having an issue. Some cards seem to use one of those options while others use a different one and makes things a little...difficult.

I was using your manual mana functions for a little bit, but while I had them, the AI had a serious issue trying to lay down cards, so I wasn't really able to see if it fixed anything.

I suppose I'm gonna sort through decks and ones that don't really "work" out, I'll just toss.

Thanks.

Re: 【20/10/13】DotP2014 DLC - Theros v8.3

PostPosted: 22 Dec 2013, 01:54
by RiiakShiNal
DustOpossum wrote:I was using your manual mana functions for a little bit, but while I had them, the AI had a serious issue trying to lay down cards, so I wasn't really able to see if it fixed anything.
The AI wasn't built to handle mana tokens, so it doesn't really understand them or how to use them. For players the functions work fine, but the AI has issues with them and it is for this reason that many players prefer auto-tap mana sources even if many cards can't be coded that way.

DustOpossum wrote:I suppose I'm gonna sort through decks and ones that don't really "work" out, I'll just toss.
That is a good way to go. Determine which decks/cards work best for you and dump those that don't work right or cause too many problems. If you weed it down to just the cards that work well then you can still make your own decks using those cards with the Deck Builder.

Re: 【20/10/13】DotP2014 DLC - Theros v8.3

PostPosted: 22 Dec 2013, 02:42
by DustOpossum
I actually haven't used the deck builder, I've just been looking for decks with MASSIVE monsters or anything with Praetors and I particularly love stuff consisting of Weirds and Horrors. That's all I really want.

Re: 【20/10/13】DotP2014 DLC - Theros v8.3

PostPosted: 24 Dec 2013, 23:59
by silver1114
hi i love your mods there is just so much in them. i was wondering why GYRE_SAGE stops produsing mana at 19 counters. could you make it a manual tap or is this just not abel to be done. Only asking because ibilt a deck with it and Vorel and the counters an get realy insane some time 200+ . tanks

Re: 【20/10/13】DotP2014 DLC - Theros v8.3

PostPosted: 25 Dec 2013, 12:20
by hmyzak
Hi, just to makes things clear. This DLC named "Theros" contains Theros set card only or cards from the older sets too?

Re: 【20/10/13】DotP2014 DLC - Theros v8.3

PostPosted: 03 Jan 2014, 02:47
by binibirocha
Hi! I cast Fathom Mage with Master Biomancer 2/4 in play but I did not draw any cards. I did some research and I should draw cards equal to the counters placed by Master Biomancer. I hope you can fix it soon anyway your devotion decks are awesome specially blue.

Re: 【20/10/13】DotP2014 DLC - Theros v8.3

PostPosted: 09 Jan 2014, 08:53
by sumomole
binibirocha wrote:Hi! I cast Fathom Mage with Master Biomancer 2/4 in play but I did not draw any cards. I did some research and I should draw cards equal to the counters placed by Master Biomancer. I hope you can fix it soon anyway your devotion decks are awesome specially blue.
fixed, perhaps :roll:
hmyzak wrote:Hi, just to makes things clear. This DLC named "Theros" contains Theros set card only or cards from the older sets too?
latter :D
silver1114 wrote:hi i love your mods there is just so much in them. i was wondering why GYRE_SAGE stops produsing mana at 19 counters. could you make it a manual tap or is this just not abel to be done. Only asking because ibilt a deck with it and Vorel and the counters an get realy insane some time 200+ . tanks
200+ have to use mana token, I won't code that card. :mrgreen:

Re: 【20/10/13】DotP2014 DLC - Theros v8.3

PostPosted: 09 Jan 2014, 09:39
by thefiremind
sumomole wrote:200+ have to use mana token, I won't code that card. :mrgreen:
...and 200+ won't work even with mana tokens, because the limit on how many tokens a player can control is set to 100 if I remember well. :wink:

Re: 【20/10/13】DotP2014 DLC - Theros v8.3

PostPosted: 09 Jan 2014, 10:37
by sumomole
thefiremind wrote:...and 200+ won't work even with mana tokens, because the limit on how many tokens a player can control is set to 100 if I remember well. :wink:
in fact, the 100 limit refers to the same xml file, so long long ago we had used four different blue mana tokens to code Tolarian Academy. :lol:

Re: 【20/10/13】DotP2014 DLC - Theros v8.3

PostPosted: 09 Jan 2014, 18:59
by binibirocha
sumomole wrote:
binibirocha wrote:Hi! I cast Fathom Mage with Master Biomancer 2/4 in play but I did not draw any cards. I did some research and I should draw cards equal to the counters placed by Master Biomancer. I hope you can fix it soon anyway your devotion decks are awesome specially blue.
fixed, perhaps :roll:


Thanks. It's fixed and works great. :)

Re: 【20/10/13】DotP2014 DLC - Theros v8.4

PostPosted: 09 Jan 2014, 23:25
by esmathis
Thank you so much for this.

I have not read every reply and so I apologize if this has been said already. The card "Mirran Crusader" in your wad has the ability text "protection from white and from black". This is incorrect and should be "protection from black and from green". I have not checked the card in game to see if it behaves incorrectly as well.

Re: 【20/10/13】DotP2014 DLC - Theros v8.4

PostPosted: 10 Jan 2014, 02:04
by drleg3nd
hey sumo just wanna know whats new ?

Re: 【20/10/13】DotP2014 DLC - Theros v8.4

PostPosted: 10 Jan 2014, 04:17
by sumomole
drleg3nd wrote:hey sumo just wanna know whats new ?
no new content, add some new cards, fixed some cards and update a function that used for "{T}:. Add {1} to your mana pool", such as Mutavault and Inkmoth Nexus.

esmathis wrote:The card "Mirran Crusader" in your wad has the ability text "protection from white and from black". This is incorrect and should be "protection from black and from green". I have not checked the card in game to see if it behaves incorrectly as well.
Yes, English text is only wrong, and the effect is correct, so wait for the next update to correct.

Re: 【20/10/13】DotP2014 DLC - Theros v8.4

PostPosted: 10 Jan 2014, 04:35
by MC Brodie
sumomole wrote:
drleg3nd wrote:hey sumo just wanna know whats new ?
no new content, add some new cards, fixed some cards and update a function that used for "{T}:. Add {1} to your mana pool", such as Mutavault and Inkmoth Nexus.
Those functions are really impressive. I was going to add something similar to my mod for AI dual lands but then I saw your functions. I don't think I will now. Your's would just put mine to shame :D .