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Re: Scion Of Darkenss Decks Release Deep Darkness Mono Black

Posted:
23 Jul 2013, 13:44
by Scion of Darkness
Update is online guys go grab it
-New Sliver deck with a huge sideboar and lots of fun
-New elf deck (needs some testing)
maybe some card fixes and stuf i dont remember enjoy =)
Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Posted:
23 Jul 2013, 14:48
by Ratava
woah
youre my hero
sliver queen - finally ^^
nice deck
for me much better than sliver hive
but wheres the
Heartstone and
Ashnod's Altar ?

Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Posted:
23 Jul 2013, 15:14
by RiiakShiNal
I hadn't released it yet, but I have coded (and tested)
Ashnod's Altar.
- Ashnod's Altar | Open
- Code: Select all
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="RSN_ASHNODS_ALTAR_202622" />
<CARDNAME text="ASHNODS_ALTAR" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Ashnod's Altar]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Ashnod's Altar]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Ashnod's Altar]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ashnod's Altar]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ashnod's Altar]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Ashnod's Altar]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Ashnod's Altar]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Ashnod's Altar]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Ashnod's Altar]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="202622" />
<ARTID value="RSN202622" />
<ARTIST name="Anson Maddocks" />
<CASTING_COST cost="{3}" />
<TYPE metaname="Artifact" />
<EXPANSION value="ME4" />
<RARITY metaname="R" />
<ACTIVATED_ABILITY forced_skip="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Sacrifice a creature: Add {2} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Sacrifice a creature: Add {2} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sacrifice a creature: Add {2} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Sacrifice a creature: Add {2} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sacrifice a creature: Add {2} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Sacrifice a creature: Add {2} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Sacrifice a creature: Add {2} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Sacrifice a creature: Add {2} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Sacrifice a creature: Add {2} to your mana pool.]]></LOCALISED_TEXT>
<COST type="Sacrifice" definition="0" compartment="1" query_tag="CARD_QUERY_CHOOSE_CREATURE_TO_SACRIFICE" item_count="1" />
<COST_DEFINITION id="0">
local oFilter = ClearFilter()
oFilter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
</COST_DEFINITION>
<COST type="TapSelf" />
<PLAY_TIME_ACTION>
RSN_MarkManaAbilityStart()
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
RSN_Produce( "{2}", 1 )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
RSN_EliminateExtraManaTokens()
RSN_MarkManaAbilityEnd()
</RESOLUTION_TIME_ACTION>
<AI_AVAILABILITY window_step="upkeep" type="window" />
<AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
<AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="declare_blockers" type="window" />
<AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
<AI_AVAILABILITY window_step="end_of_turn" type="window" />
<AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
<AI_AVAILABILITY type="in_response" response_source="1" response_target="1" />
<AI_AVAILABILITY type="in_response" response_source="1" />
<AI_AVAILABILITY type="in_response" response_target="1" />
</ACTIVATED_ABILITY>
<STATIC_ABILITY>
<CONTINUOUS_ACTION layer="0">
RSN_ClearCanProduceMana()
RSN_MarkCanProduceMana( "{1}" )
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY forced_skip="1" replacement_effect="1">
<TRIGGER value="BEGINNING_OF_STEP" pre_trigger="1" />
<RESOLUTION_TIME_ACTION>
RSN_ClearProducedMana()
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_C" />
</CARD_V2>
Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Posted:
23 Jul 2013, 15:16
by Ratava
nice
thx
Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Posted:
23 Jul 2013, 16:02
by uranose
The "
Ambush" deck crash my game
Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Posted:
23 Jul 2013, 16:26
by Scion of Darkness
I'll take a look on ambush, it was working when i leaved home but maybe i messed someting when i compiled the deck
Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Posted:
23 Jul 2013, 17:12
by uranose
Scion of Darkness wrote:I'll take a look on ambush, it was working when i leaved home but maybe i messed someting when i compiled the deck
Thanks

Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Posted:
23 Jul 2013, 21:13
by cagamelo
On the sliver deck
Descendants' Path isn't working with
Essence Sliver,
Toxin Sliver and
Crypt Sliver, it didn't work the first time on
Shifting Sliver but worked fine the second. Those are the only bugs I noticed, great deck btw I missed
Sliver Legion.
EDIT:
Forget about it, it sends the card back to the bottom of the library, no bugs then, now I feel like a dumbass.
Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Posted:
23 Jul 2013, 21:35
by Scion of Darkness
I found the bug is lord of leaves its fixed i will upload by morning thanks
Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Posted:
24 Jul 2013, 09:04
by Ratava
hi
Magma Sliver is buggy
his ability does not work
and theres a script_log text
"[lua] [string "MAGMA_SLIVER_14040005_TITLE (CONTINUOUS_ACTION)~0x000001c7"]:9: 'end' expected (to close 'if' at line 6) near '<eof>'
"
Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Posted:
25 Jul 2013, 15:03
by Scion of Darkness
That magma sliver is giving me head aches, for the elves deck, it is fixed and tomorrow its coming my underworld puzzle box from dotp 2013 just need to add the missing artwork
Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Posted:
25 Jul 2013, 15:35
by Ratava
nice
new decks
cant wait for it

Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Posted:
25 Jul 2013, 20:08
by uranose
My game still crash with the "
Ambush" deck

Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Posted:
26 Jul 2013, 07:47
by Scion of Darkness
Did you updated the core wad? the bug was in a card not in the deck, now its working fine
Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Posted:
28 Jul 2013, 18:03
by Scion of Darkness
Hi people

need sugestions for elf deck sideboard, who wants to help?
Ps . red and black vampires deck is ready to just nerd to player with it some more to see if it works as i want