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『Magic 2014』 ★ Custom DLC v1.80 ★ 『20.AUGUST.2013』
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『Magic 2014』 ★ Custom DLC v1.80 ★ 『20.AUGUST.2013』
by kevlahnota » 28 Jun 2013, 08:30
★Custom DLC for Magic 2014.★
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v1.80 Preview
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Crazy Combo
God Draw: Fastbond, Zuran Orb, Horn of Greed, Crucible of Worlds and 3 lands.
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CHANGELOG:
『v1.80 Released 』
Download:
http://gdurl.com/RWKj/download
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v1.80 Preview
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Crazy Combo
God Draw: Fastbond, Zuran Orb, Horn of Greed, Crucible of Worlds and 3 lands.
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- 26 Decks included.
- Living Death - Reanimator
- Beast Within - Aggro Beast Stompy
- Stream of Life - Aggro/Life
- Zombie Apocalypse - Mid Zombie Stompy
- Awakening Zone - Eldrazi Ramp
- Mind Grind - Storm Combo
- Swift Justice - Control Cycling
- Thunderous Wrath - Burn/Sligh
- Encroaching Wastes - Land Destruction
- Replenish - Enchantment Combo
- Triumph of Cruelty - Black Weenie Discard
- Standstill - Ninja Control
- Destructive Force - Valakut Ramp
- Lay of the Land - Landfall Aggro
- Blast of Genius - Runeflare Draw
- Grave Pact - Cleric Control
- *Into the Breach - Mirrodin Besieged Event Deck
- *Infect and Defile - Mirrodin Besieged Event Deck
- *War of Attrition - New Phyrexia Event Deck
- *Vampire Onslaught - Magic 2012 Event Deck
- *Sweet Revenge - Magic 2013 Event Deck
- Primeval Bounty - Fastbond Horn of Greed Combo (Lite)
- Banned in Block - Affinity Deck (Banned in Block/Modern format)
- Underworld Dreams - Underworld Dreams Teferi's Puzzle Box Combo
- Hydra - Hydra Doubling Season Fun Deck
- Immortal Servitude - Shadowborn Apostle Fun Deck
Requirements: You need to bypass signature checks for DOTP 2014. visit here: viewtopic.php?f=99&t=10896Missing Cards
Into the Breach
2 Unstable Footing
1 Leyline of Punishment
-- replaced with 3 Goblin Piledriver
Infect and Defile
2 Drowned Catacomb
4 Jwar Isle Refuge
-- replaced with 3 Halimar Depths and 3 Polluted Delta
War of Attrition
2 Dread Statuary
-- replaced with 1 Karakas and 1 Kjeldoran Outpost
Vampire Onslaught
4 Pawn of Ulamog
-- replaced with 2 Captivating Vampire and 2 Vampire Nocturnus
Sweet Revenge
1 Darkslick Shores
1 Sulfur Falls
1 Silent Departure (intentionally replaced but coded)
-- replaced with 1 Polluted Delta, 1 Scalding Tarn and 1 Demonic Tutor
CHANGELOG:
- v1.80 - fixed Contested War Zone, fixed Vexing Devil, added Protean Hydra fix (override), added Primordial Hydra fix (override), removed unused cards, added 2 decks
- v1.70 - various WAD fixes, added 1 deck.
- v1.60 - fixed Eternal Dragon(thanks sumomole), fixed Storm mechanic(thanks thefiremind), various card fixes, added 2 decks.
- v1.50 - fixed Skinrender, fixed crash bug with Infect and Defile deck, fixed Mind's Desire, added Sweet Revenge Deck.
- v1.40 - Seperated Core and Decks, DATA_DLC_KEV is the core WAD and the others WAD/s are decks. Various Card Fixes, Added 4 Decks.
- v1.30 - Added Missing Types(thanks Sumomole, Thefiremind), Fixed Noxious Ghoul, Fixed sideboard for Triumph of Cruelty Deck, Added Grave Pact deck, fixed Lavaball Trap, fixed Runeflare Trap.
- v1.20b - fixed Ivory Tower.
- v1.20 - Adjust deck names, added SFX for Wrath of God and Damnation, fixed Wing Shards, fixed Ninjutsu, replaced Ratchet Bomb with Nevinyrral's Disk for Triumph of Cruelty deck, added Destructive Force, Lay of the Land, Blast of Genius deck.
- v1.10 - remade Beast Within deck (faster version), added Replenish, Triumph of Cruelty, Standstill decks. Added Wither Badge (credits to thefiremind )
- v1.00 - added Encroaching Wastes deck, fixed Chain Lightning
- v0.9 - added Thunderous Wrath deck, fixed Wing Shards, fixed Eternal Dragon, changed version numbering to a more realistic one.
- v0.8 - added Swift Justice deck, fixed content pack id, bug fixes.
- v0.7 - added Mind Grind, Awakening Zone decks, added content pack id, bug fixes.
- v0.6 - revised all cards to make compatible with all other custom mods/dlc (added prefix)
- v0.5 - bug fix, added sideboards
- v0.4 - added Living Death, Beast Within decks (initial Custom DLC)
- v0.3 - added Zombie Apocalypse deck (2nd test deck)
- v0.2 - uid unlock fix
- v0.1 - initial release ( Stream of Life test deck)
『v1.80 Released 』
Download:
http://gdurl.com/RWKj/download
- Screenshots | Open
- Screenshot/s:
Last edited by kevlahnota on 20 Aug 2013, 05:35, edited 36 times in total.
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kevlahnota - Programmer
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Re: DOTP 2014 SAMPLE MOD
by thefiremind » 28 Jun 2013, 08:46
Would you mind sharing the template for your new deck box? It looks really great!
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
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Re: DOTP 2014 SAMPLE MOD
by Master Necro » 28 Jun 2013, 09:38
Looking at that deck and comparing the cards with their DoP2013...
All the cards, all the skills will have to be done from scratch... It will take months to convert decks from 2013 to 2014..
On the other hand look at them animated cards. Hope someone makes those files convertible to .gif so we can have full animated decks.
All the cards, all the skills will have to be done from scratch... It will take months to convert decks from 2013 to 2014..
On the other hand look at them animated cards. Hope someone makes those files convertible to .gif so we can have full animated decks.
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Re: DOTP 2014 SAMPLE MOD
by castled » 28 Jun 2013, 15:56
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Re: DOTP 2014 SAMPLE MOD
by Onewingedchickn » 28 Jun 2013, 16:03
I am new at this, but the deck is locked for me, how do you unlock it?
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Re: DOTP 2014 SAMPLE MOD
by gorem2k » 28 Jun 2013, 19:46
for some reason, I've unlocked a new achievement with this mod and it didn't save it in my profile. dotp2013 (skidrow ver as well) didn't have this minor issue. not that I really care about achievements..
Re: DOTP 2014 SAMPLE MOD
by gorem2k » 28 Jun 2013, 19:48
go there:http://www.slightlymagic.net/forum/viewtopic.php?f=99&t=10896#p122897Onewingedchickn wrote:I am new at this, but the deck is locked for me, how do you unlock it?
Re: DOTP 2014 SAMPLE MOD
by Onewingedchickn » 28 Jun 2013, 19:52
I have that in the directory already
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Re: DOTP 2014 SAMPLE MOD
by CharybdisV » 29 Jun 2013, 00:01
Try changing the [device]_ID's 1 and 2 in the deck XML to your appid. For example, Steam's is 213850. This is what I did and it unlocked the deck. If you need instructions on how to edit an XML, go to the MTG DOTP main page and read the detailed instructions in the topic "Unlocking Magic 2014 Promo Cards without the Promo Codes" by Mushroom Cap. You'll have to infer certain edits to the written paradigm, but it should be fairly basic.
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Re: DOTP 2014 SAMPLE MOD
by drleg3nd » 29 Jun 2013, 00:55
I did that but now it doesn't show up in deck selection unless I'm missing something. .
Re: DOTP 2014 SAMPLE MOD
by RiiakShiNal » 29 Jun 2013, 01:17
Well, the reason why it is locked is because it is missing the attribute always_available="true" (which automatically unlocks the deck itself, but not unlocks of which there aren't any in this wad).
The deck tag should look like:
The deck tag should look like:
- Code: Select all
<DECK personality="D14_SISTERS.XML" deck_box_image="D14_SISTERS" deck_box_image_locked="D14_locked" cheat_menu_filter_deck_type="Standard" tus_save_data_id="88" ios_id_1="D14_DECK_UNLOCK_88" ios_id_2="D14_DECK_FOIL_88" steam_id_1="888001" steam_id_2="888002" android_id_1="d14_deck_unlock_88" android_id_2="d14_deck_foil_88" cheat_menu_filter_datapool="D14" content_pack="0" uid="88" is_white="true" name_tag="D14_SISTERS" description_tag="D14_SISTERS" always_available="true">
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
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Re: DOTP 2014 SAMPLE MOD
by CharybdisV » 29 Jun 2013, 01:52
Ah, my bad then! Thanks for the correction.RiiakShiNal wrote:Well, the reason why it is locked is because it is missing the attribute always_available="true" (which automatically unlocks the deck itself, but not unlocks of which there aren't any in this wad).
The deck tag should look like:Since there are no unlocks if you add the always_available attribute then the only steam_id you might want to mess with would be steam_id_2 to foil the deck.
- Code: Select all
<DECK personality="D14_SISTERS.XML" deck_box_image="D14_SISTERS" deck_box_image_locked="D14_locked" cheat_menu_filter_deck_type="Standard" tus_save_data_id="88" ios_id_1="D14_DECK_UNLOCK_88" ios_id_2="D14_DECK_FOIL_88" steam_id_1="888001" steam_id_2="888002" android_id_1="d14_deck_unlock_88" android_id_2="d14_deck_foil_88" cheat_menu_filter_datapool="D14" content_pack="0" uid="88" is_white="true" name_tag="D14_SISTERS" description_tag="D14_SISTERS" always_available="true">
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Re: DOTP 2014 SAMPLE MOD
by RiiakShiNal » 29 Jun 2013, 02:07
Your method still would have unlocked the deck because if you have the AppId specified in steam_id_1 then it will unlock the base deck (if it's not already unlocked) and unlock the regular unlocks. The only way it would not unlock the deck is if the never_available attribute is present and set to "true".CharybdisV wrote: Ah, my bad then! Thanks for the correction.
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
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