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『Magic 2014』 ★ Custom DLC v1.80 ★ 『20.AUGUST.2013』

PostPosted: 28 Jun 2013, 08:30
by kevlahnota
Custom DLC for Magic 2014.
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v1.80 Preview
Image

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Crazy Combo


God Draw: Fastbond, Zuran Orb, Horn of Greed, Crucible of Worlds and 3 lands.

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Missing Cards

Into the Breach
2 Unstable Footing
1 Leyline of Punishment
-- replaced with 3 Goblin Piledriver

Infect and Defile
2 Drowned Catacomb
4 Jwar Isle Refuge
-- replaced with 3 Halimar Depths and 3 Polluted Delta

War of Attrition
2 Dread Statuary
-- replaced with 1 Karakas and 1 Kjeldoran Outpost

Vampire Onslaught
4 Pawn of Ulamog
-- replaced with 2 Captivating Vampire and 2 Vampire Nocturnus

Sweet Revenge
1 Darkslick Shores
1 Sulfur Falls
1 Silent Departure (intentionally replaced but coded)
-- replaced with 1 Polluted Delta, 1 Scalding Tarn and 1 Demonic Tutor
Requirements: You need to bypass signature checks for DOTP 2014. visit here: viewtopic.php?f=99&t=10896

CHANGELOG:
v1.80 Released:D :D :D

Download:
http://gdurl.com/RWKj/download

Screenshots | Open
Screenshot/s:
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Re: DOTP 2014 SAMPLE MOD

PostPosted: 28 Jun 2013, 08:46
by thefiremind
Would you mind sharing the template for your new deck box? It looks really great! =D>

Re: DOTP 2014 SAMPLE MOD

PostPosted: 28 Jun 2013, 09:38
by Master Necro
:shock: :shock: :shock: Looking at that deck and comparing the cards with their DoP2013... :shock: :shock: :shock:

All the cards, all the skills will have to be done from scratch... It will take months to convert decks from 2013 to 2014.. :( :roll: :( #-o :x

On the other hand look at them animated cards. :D Hope someone makes those files convertible to .gif so we can have full animated decks. :)

Re: DOTP 2014 SAMPLE MOD

PostPosted: 28 Jun 2013, 15:56
by castled
Glad to see you again kev :D
It's a very good deck, hmmmm... but I have a display promblem with some card, includes the official cards, even those basic lands :(
625124 - 副本.jpg

Re: DOTP 2014 SAMPLE MOD

PostPosted: 28 Jun 2013, 16:03
by Onewingedchickn
I am new at this, but the deck is locked for me, how do you unlock it?

Re: DOTP 2014 SAMPLE MOD

PostPosted: 28 Jun 2013, 19:46
by gorem2k
for some reason, I've unlocked a new achievement with this mod and it didn't save it in my profile. dotp2013 (skidrow ver as well) didn't have this minor issue. not that I really care about achievements..

Re: DOTP 2014 SAMPLE MOD

PostPosted: 28 Jun 2013, 19:48
by gorem2k
Onewingedchickn wrote:I am new at this, but the deck is locked for me, how do you unlock it?
go there:http://www.slightlymagic.net/forum/viewtopic.php?f=99&t=10896#p122897

Re: DOTP 2014 SAMPLE MOD

PostPosted: 28 Jun 2013, 19:52
by Onewingedchickn
I have that in the directory already

Re: DOTP 2014 SAMPLE MOD

PostPosted: 28 Jun 2013, 23:05
by drleg3nd
Its locked for me also

Re: DOTP 2014 SAMPLE MOD

PostPosted: 28 Jun 2013, 23:07
by iinamii
It is locked for me2 :(

Re: DOTP 2014 SAMPLE MOD

PostPosted: 29 Jun 2013, 00:01
by CharybdisV
Try changing the [device]_ID's 1 and 2 in the deck XML to your appid. For example, Steam's is 213850. This is what I did and it unlocked the deck. If you need instructions on how to edit an XML, go to the MTG DOTP main page and read the detailed instructions in the topic "Unlocking Magic 2014 Promo Cards without the Promo Codes" by Mushroom Cap. You'll have to infer certain edits to the written paradigm, but it should be fairly basic.

Re: DOTP 2014 SAMPLE MOD

PostPosted: 29 Jun 2013, 00:55
by drleg3nd
I did that but now it doesn't show up in deck selection unless I'm missing something. .

Re: DOTP 2014 SAMPLE MOD

PostPosted: 29 Jun 2013, 01:17
by RiiakShiNal
Well, the reason why it is locked is because it is missing the attribute always_available="true" (which automatically unlocks the deck itself, but not unlocks of which there aren't any in this wad).

The deck tag should look like:
Code: Select all
<DECK personality="D14_SISTERS.XML" deck_box_image="D14_SISTERS" deck_box_image_locked="D14_locked" cheat_menu_filter_deck_type="Standard" tus_save_data_id="88" ios_id_1="D14_DECK_UNLOCK_88" ios_id_2="D14_DECK_FOIL_88" steam_id_1="888001" steam_id_2="888002" android_id_1="d14_deck_unlock_88" android_id_2="d14_deck_foil_88" cheat_menu_filter_datapool="D14" content_pack="0" uid="88" is_white="true" name_tag="D14_SISTERS" description_tag="D14_SISTERS" always_available="true">
Since there are no unlocks if you add the always_available attribute then the only steam_id you might want to mess with would be steam_id_2 to foil the deck.

Re: DOTP 2014 SAMPLE MOD

PostPosted: 29 Jun 2013, 01:52
by CharybdisV
RiiakShiNal wrote:Well, the reason why it is locked is because it is missing the attribute always_available="true" (which automatically unlocks the deck itself, but not unlocks of which there aren't any in this wad).

The deck tag should look like:
Code: Select all
<DECK personality="D14_SISTERS.XML" deck_box_image="D14_SISTERS" deck_box_image_locked="D14_locked" cheat_menu_filter_deck_type="Standard" tus_save_data_id="88" ios_id_1="D14_DECK_UNLOCK_88" ios_id_2="D14_DECK_FOIL_88" steam_id_1="888001" steam_id_2="888002" android_id_1="d14_deck_unlock_88" android_id_2="d14_deck_foil_88" cheat_menu_filter_datapool="D14" content_pack="0" uid="88" is_white="true" name_tag="D14_SISTERS" description_tag="D14_SISTERS" always_available="true">
Since there are no unlocks if you add the always_available attribute then the only steam_id you might want to mess with would be steam_id_2 to foil the deck.
#-o Ah, my bad then! Thanks for the correction.

Re: DOTP 2014 SAMPLE MOD

PostPosted: 29 Jun 2013, 02:07
by RiiakShiNal
CharybdisV wrote: #-o Ah, my bad then! Thanks for the correction.
Your method still would have unlocked the deck because if you have the AppId specified in steam_id_1 then it will unlock the base deck (if it's not already unlocked) and unlock the regular unlocks. The only way it would not unlock the deck is if the never_available attribute is present and set to "true".