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『Magic 2014』 ★ Custom DLC v1.80 ★ 『20.AUGUST.2013』

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Re: [DOTP 2014] Custom DLC [07-01-2013]

Postby kevlahnota » 02 Jul 2013, 09:15

Updated to V5.
Added sideboard & minor bug fixes. :mrgreen:
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Re: [DOTP 2014] Custom DLC [07-01-2013]

Postby thefiremind » 02 Jul 2013, 09:21

Have you tried to change the number of lands in your custom decks? I tried on my custom test deck, but pressing the up/down arrows on the land adjustment window only makes the game lag, the numbers keep being 0, and when I exit the game I find errors in SCRIPT_LOG.TXT like "comparing number to nil" and "comparing nil to number". My guess is that it has something to do with the save slot number, for which I'm using a high number (199901). What's your experience with this?
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Re: [DOTP 2014] Custom DLC [07-01-2013]

Postby kevlahnota » 02 Jul 2013, 09:32

well I didn't test changing the number of lands. I only tried to save the deck with the sideboards and it works fine. I'm using saveslot number with the deck uid (for the reanimator -> tus_save_data_id="91" and uid="91", I started uid from 88), I guess the save slot is limited but I don't know what is the max number of save slot.

thefiremind wrote:Have you tried to change the number of lands in your custom decks? I tried on my custom test deck, but pressing the up/down arrows on the land adjustment window only makes the game lag, the numbers keep being 0, and when I exit the game I find errors in SCRIPT_LOG.TXT like "comparing number to nil" and "comparing nil to number". My guess is that it has something to do with the save slot number, for which I'm using a high number (199901). What's your experience with this?
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Re: [DOTP 2014] Custom DLC [07-01-2013]

Postby RiiakShiNal » 02 Jul 2013, 13:06

thefiremind wrote:Have you tried to change the number of lands in your custom decks? I tried on my custom test deck, but pressing the up/down arrows on the land adjustment window only makes the game lag, the numbers keep being 0, and when I exit the game I find errors in SCRIPT_LOG.TXT like "comparing number to nil" and "comparing nil to number". My guess is that it has something to do with the save slot number, for which I'm using a high number (199901). What's your experience with this?
I haven't had a problem with this either and I'm using high numbered IDs as well (819201). How many decks do you currently have installed? Maybe it is happens when we exceed the available number of slots and not necessarily based on the id being used?
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Re: [DOTP 2014] Custom DLC [07-01-2013]

Postby Jvy32 » 02 Jul 2013, 13:29

First of all, thanks for building.

I just tested Beast Within in campaign. Encounter "Angry Mob", I found somehow the Gaea's Anthem could even affects the soldier token that opponent summons. Is there any other guy notice this bug?
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Re: [DOTP 2014] Custom DLC [07-01-2013]

Postby thefiremind » 02 Jul 2013, 14:10

RiiakShiNal wrote:I haven't had a problem with this either and I'm using high numbered IDs as well (819201). How many decks do you currently have installed? Maybe it is happens when we exceed the available number of slots and not necessarily based on the id being used?
I only had 2 custom decks installed plus the official ones. Anyway now the problem is gone, I'm not sure if it's because I changed the ID from 199901 to 19901 (unlikely since you are using a higher one) or because I moved Nivix, Aerie of the Firemind before the 4 Terramorphic Expanse in the deck list (it would be weird).
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Re: [DOTP 2014] Custom DLC [07-01-2013]

Postby Deadpoolmtg » 02 Jul 2013, 17:49

I'm having a problem with the V4 and V5, when the game starts, in the "Ignite Your Spark" (press start) screen the game crashes when I click, any idea why?
Note: When I delete the dlc the game starts normally.

Crash message:
CRASH!
Sucessfully created minidump "C:\Users\User\Documents\Duels of the Planeswalkers Dumps\Duels of the Planeswalkers-v34-20130702-114215-4716-7044.dmp" please attach it to your bug report.
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Re: [DOTP 2014] Custom DLC v6 [07-03-2013]

Postby kevlahnota » 03 Jul 2013, 00:56

Updated to v6. see changelog @ first page. :D

I think there is a problem with your executable. PM me what exe you are using.

Deadpoolmtg wrote:I'm having a problem with the V4 and V5, when the game starts, in the "Ignite Your Spark" (press start) screen the game crashes when I click, any idea why?
Note: When I delete the dlc the game starts normally.

Crash message:
CRASH!
Sucessfully created minidump "C:\Users\User\Documents\Duels of the Planeswalkers Dumps\Duels of the Planeswalkers-v34-20130702-114215-4716-7044.dmp" please attach it to your bug report.
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Re: [DOTP 2014] Custom DLC v6 [07-03-2013]

Postby Jvy32 » 03 Jul 2013, 02:38

One more question, how could I use this WAD in the iPad?
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Re: [DOTP 2014] Custom DLC v6 [07-03-2013]

Postby kevlahnota » 03 Jul 2013, 03:06

Honestly I don't know how to modify ipa(IOS) or apk(Android). Sorry :oops:

Jvy32 wrote:One more question, how could I use this WAD in the iPad?
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Re: [DOTP 2014] Custom DLC v6 [07-03-2013]

Postby Aiodren » 03 Jul 2013, 06:00

I have the same Crash as Deadpoolmtg but for me it's when i have your wad and sumomoles together. Each of them work fine for themselves but put them together and it crashes the game on the startscreen.
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Re: [DOTP 2014] Custom DLC v6 [07-03-2013]

Postby kevlahnota » 04 Jul 2013, 09:42

Added Video spoiler on first page for upcoming Custom DLC update. :mrgreen:

@Aiodren
Can you try other mods? I don't know which is not compatible, sumomole or mine.

Aiodren wrote:I have the same Crash as Deadpoolmtg but for me it's when i have your wad and sumomoles together. Each of them work fine for themselves but put them together and it crashes the game on the startscreen.
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Re: [DOTP 2014] Custom DLC v6 [07-03-2013]

Postby surigade » 04 Jul 2013, 13:37

same problem here with Aiodren :(
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Re: [DOTP 2014] Custom DLC v6 [07-03-2013]

Postby Aborash » 04 Jul 2013, 19:21

Same prob here, V2 btw worked flawless

Got sumomole pack too installed, and I'm using the Skidrow release.
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Re: [DOTP 2014] Custom DLC v6 [07-03-2013]

Postby Aiodren » 05 Jul 2013, 09:35

So i have tested a few combinations of fireminds, sumomoles, scion of darkness's mods and yours and it looks like the troubling factor is sumomoles mod. All mods work well together except for sumomoles. His mod works fine with fireminds, but both with your mod and with scions mod the game crashes on startscreen :?
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