Board index Programs with AI or Rules Enforcement Magic: The Gathering - Duels of the Planeswalkers New MTG Cards and Decks (2010, 2012, 2013, 2014, 2015, Magic Duels) 2014
『Magic 2014』 ★ Custom DLC v1.80 ★ 『20.AUGUST.2013』
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Re: [DOTP 2014] Custom DLC V8 [11.JULY.2013]
by kevlahnota » 15 Jul 2013, 11:21
Updated to v0.9 (changed version numbering to a more realistic one )
Added Thunderous Wrath deck (Burn Deck).
Fixed Wing Shards, fixed Eternal Dragon.
If you have found any bugs please report, thanks!
Added Thunderous Wrath deck (Burn Deck).
Fixed Wing Shards, fixed Eternal Dragon.
If you have found any bugs please report, thanks!
Parabolic wrote:Is Swift Justice the new deck? I got a bug report after using it:kevlahnota wrote:V8 Released. includes 1 new deck, with sideboards. Fixed content pack ID and some card fixes. If you found bugs, please report here. Thanks.
Both these bugs were repeated several times, but I'm guessing that has something to do with Storm and all the recursion the deck has.[lua] [string "WING_SHARDS_888045835_TITLE (RESOLUTION_TIME_ACTION)~0x000010aa"]:7: attempt to index local 'target' (a nil value)
[lua] [string "ETERNAL_DRAGON_888044398_TITLE (RESOLUTION_TIME_ACTION)~0x0000109d"]:11: attempt to index a nil value
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Re: [Magic 2014] Custom DLC v1.00 [17.JULY.2013]
by kevlahnota » 17 Jul 2013, 02:37
Custom DLC Update v1.00 - fixed Chain Lightning, added Land Destruction deck.
New screenshots and download link @ first page.
New screenshots and download link @ first page.
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Re: [Magic 2014] Custom DLC v1.00 [17.JULY.2013]
by edwardnigma » 17 Jul 2013, 14:17
Whoah, I've just now discovered this and my mind has been absolutely blown. I'm currently at work, but can't WAIT to get home to try this later tonight.
Thanks much, fellows! You're literally the best people on the planet.
Thanks much, fellows! You're literally the best people on the planet.
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Re: [Magic 2014] Custom DLC v1.00 [17.JULY.2013]
by jacque » 22 Jul 2013, 05:03
kev, is it possible to separate your decks from the core?
Learn making your own cards today!!!
Click on if a post/reply helped you.
I stitch old cards together to make new ones...
~ Jacque, the confused
Click on if a post/reply helped you.
I stitch old cards together to make new ones...
~ Jacque, the confused
Re: [Magic 2014] Custom DLC v1.00 [17.JULY.2013]
by kevlahnota » 22 Jul 2013, 14:49
Its possible but I'll wait until I hit the number of deck limit ( I don't know how many decks can fit with one content pack ) then I'll seperate them.
Anyway added 3 deck spoiler @first page for the next v1.10 update. I'll upload it tommorrow.jacque wrote:kev, is it possible to separate your decks from the core?
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Re: [Magic 2014] Custom DLC v1.00 [17.JULY.2013]
by thefiremind » 22 Jul 2013, 15:07
According to Rick, the limit is only on content pack 0, other numbers don't suffer from a limit.kevlahnota wrote:Its possible but I'll wait until I hit the number of deck limit ( I don't know how many decks can fit with one content pack ) then I'll seperate them.
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Re: [Magic 2014] Custom DLC v1.00 [17.JULY.2013]
by kevlahnota » 22 Jul 2013, 15:15
Good to know
OT: Anyway, I've read your post (don't remember where), you have crashes coding Ninjutsu. I don't have any crashes with Mistblade Shinobi and Ninja of the Deep Hours.
OT: Anyway, I've read your post (don't remember where), you have crashes coding Ninjutsu. I don't have any crashes with Mistblade Shinobi and Ninja of the Deep Hours.
thefiremind wrote:According to Rick, the limit is only on content pack 0, other numbers don't suffer from a limit.
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Re: [Magic 2014] Custom DLC v1.00 [17.JULY.2013]
by thefiremind » 22 Jul 2013, 15:19
Actually, I didn't even try, but since I couldn't get this simple ability to work, I guessed ninjutsu would have the same fate. Mistblade Shinobi wouldn't cause crashes because it will never ask you which lands to tap. Have you tried Ninja of the Deep Hours in a deck with more than 1 color while having different land types untapped?kevlahnota wrote:OT: Anyway, I've read your post (don't remember where), you have crashes coding Ninjutsu. I don't have any crashes with Mistblade Shinobi and Ninja of the Deep Hours.
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Re: [Magic 2014] Custom DLC v1.00 [17.JULY.2013]
by kevlahnota » 22 Jul 2013, 15:28
Yes I tried a dummy card with activation in hand that doesn't leave the controller hand and with more than 1 color (only basic lands forest and plains) before coding Ninjutsu and it works.
here's a reference code for Ninjutsu:
here's a reference code for Ninjutsu:
- Code: Select all
<ACTIVATED_ABILITY active_zone="ZONE_HAND">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Ninjutsu {1}{U}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Ninjutsu {1}{U}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Ninjutsu {1}{U}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ninjutsu {1}{U}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ninjutsu {1}{U}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[忍術 {1}{U}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Ninjutsu {1}{U}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Ninjutsu {1}{U}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Ninjutsu {1}{U}]]></LOCALISED_TEXT>
<AVAILABILITY>
if MTG():GetPhase() == PHASE_COMBAT and MTG():GetStep() > STEP_DECLARE_ATTACKERS then
return true
else
return false
end
</AVAILABILITY>
<COST mana_cost="{1}{U}" type="Mana" />
<COST type="RevealSelf" />
<COST type="Return_to_hand" definition="0" compartment="1" query_tag="CARD_QUERY_CHOOSE_CREATURE_TO_PUT_INTO_HAND" item_count="1" amount="1" LKI_shield="1" />
<COST_DEFINITION id="0">
local filter = ClearFilter()
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:Add( FE_IS_ATTACKING, true )
filter:SetZone( ZONE_BATTLEFIELD, EffectController() )
local filter_count = filter:EvaluateObjects()
for i=0,filter_count-1 do
local candidate = filter:GetNthEvaluatedObject(i)
if candidate:IsBlocked() == false then
candidate:MarkForFilter()
end
end
filter:SetMarkedObjectsOnly()
</COST_DEFINITION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(1):Get_CardPtr(0)
if target ~= nil then
local player = target:GetPlayerAttacked()
if player ~= nil then
EffectSource():PutOntoBattlefieldTappedAndAttacking( EffectController(), player )
end
end
</RESOLUTION_TIME_ACTION>
<AI_AVAILABILITY window_step="declare_blockers" type="window" />
<AI_AVAILABILITY type="in_response" response_source="1" response_target="1" />
<AI_AVAILABILITY type="in_response" response_source="1" />
</ACTIVATED_ABILITY>
thefiremind wrote:Actually, I didn't even try, but since I couldn't get this simple ability to work, I guessed ninjutsu would have the same fate. Mistblade Shinobi wouldn't cause crashes because it will never ask you which lands to tap. Have you tried Ninja of the Deep Hours in a deck with more than 1 color while having different land types untapped?
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Re: [Magic 2014] Custom DLC v1.00 [17.JULY.2013]
by thefiremind » 22 Jul 2013, 15:33
Well, that's good to know, but then I'd like to know why my simple ability freezes the game.
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Re: [Magic 2014] Custom DLC v1.10 [23.JULY.2013]
by kevlahnota » 23 Jul 2013, 01:32
Added new download link for v1.10 update.
Remade Beast Within deck, now its much faster stompy. Added Wither Badge (credits thefiremind ). Added 3 decks.
@thefiremind:
Sorry but I don't know the answer
Remade Beast Within deck, now its much faster stompy. Added Wither Badge (credits thefiremind ). Added 3 decks.
@thefiremind:
Sorry but I don't know the answer
thefiremind wrote:Well, that's good to know, but then I'd like to know why my simple ability freezes the game.
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Re: 『Magic 2014』 ★ Custom DLC v1.10 ★ 『23.JULY.2013』
by Ratava » 23 Jul 2013, 15:05
hi
just played a game with "Swift Justice" and found a problem with "Wing Shards"
the card does nothing ^^
played it and choosed the attacking player
and nothing happend
just played a game with "Swift Justice" and found a problem with "Wing Shards"
the card does nothing ^^
played it and choosed the attacking player
and nothing happend
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Re: 『Magic 2014』 ★ Custom DLC v1.10 ★ 『23.JULY.2013』
by kevlahnota » 24 Jul 2013, 07:24
Thanks for reporting
I already fix the bug, will upload v1.20 after I finish three decks.
Next update will include 2 SFX from old DOTP, Wrath of God and Damnation
I already fix the bug, will upload v1.20 after I finish three decks.
Next update will include 2 SFX from old DOTP, Wrath of God and Damnation
Ratava wrote:hi
just played a game with "Swift Justice" and found a problem with "Wing Shards"
the card does nothing ^^
played it and choosed the attacking player
and nothing happend
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kevlahnota - Programmer
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Re: 『Magic 2014』 ★ Custom DLC v1.20 ★ 『25.JULY.2013』
by kevlahnota » 25 Jul 2013, 12:08
Custom DLC v1.20 Released
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kevlahnota - Programmer
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Re: 『Magic 2014』 ★ Custom DLC v1.20 ★ 『25.JULY.2013』
by Ratava » 25 Jul 2013, 15:17
hi
great new decks
but theres a problem with Ivory Tower
it doesnt give life-points
script_log
"
[lua] [string "IVORY_TOWER_888212639_TITLE (RESOLUTION_TIME_ACTION)~0x00000860"]:4:
parameter mismatch or too few parameters [expected bzS32]
"
great new decks
but theres a problem with Ivory Tower
it doesnt give life-points
script_log
"
[lua] [string "IVORY_TOWER_888212639_TITLE (RESOLUTION_TIME_ACTION)~0x00000860"]:4:
parameter mismatch or too few parameters [expected bzS32]
"
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