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Re: 『Magic 2014』 ★ Custom DLC v1.50 ★ 『06.AUGUST.2013』

PostPosted: 06 Aug 2013, 12:04
by kevlahnota
I made it that way because of this:

  • Players are assumed to have paid any cost of 0 unless they announce otherwise.

source: http://www.wizards.com/Magic/Magazine/A ... /20071109a

so you have the option to sacrifice even you can pay 0.

Image

Re: 『Magic 2014』 ★ Custom DLC v1.50 ★ 『06.AUGUST.2013』

PostPosted: 07 Aug 2013, 11:43
by kevlahnota
added v1.6 video spoiler Primeval Bounty Fun Deck :mrgreen:

Re: 『Magic 2014』 ★ Custom DLC v1.50 ★ 『06.AUGUST.2013』

PostPosted: 09 Aug 2013, 21:21
by drleg3nd
hey wassup kev, was wondering when you releasing ya the mod from ya latest vid..really need meloku for my illusion deck.thx

Re: 『Magic 2014』 ★ Custom DLC v1.50 ★ 『06.AUGUST.2013』

PostPosted: 10 Aug 2013, 04:01
by kevlahnota
v1.60 Released :mrgreen:

drleg3nd wrote:hey wassup kev, was wondering when you releasing ya the mod from ya latest vid..really need meloku for my illusion deck.thx

Re: 『Magic 2014』 ★ Custom DLC v1.60 ★ 『10.AUGUST.2013』

PostPosted: 12 Aug 2013, 23:24
by Broski
Any chance we could get an update? Current version is not working

Having a lot of fun with these decks, btw. Even got my friends to download them so we could play online. Does crash more often than I would like, but its understandable being a mod and all

Re: 『Magic 2014』 ★ Custom DLC v1.60 ★ 『10.AUGUST.2013』

PostPosted: 12 Aug 2013, 23:36
by kevlahnota
Do you use steam with the new update? I think if they patch the bypass then we would need a new DLL bypass.

Broski wrote:Any chance we could get an update? Current version is not working

Having a lot of fun with these decks, btw. Even got my friends to download them so we could play online. Does crash more often than I would like, but its understandable being a mod and all

Re: 『Magic 2014』 ★ Custom DLC v1.60 ★ 『10.AUGUST.2013』

PostPosted: 13 Aug 2013, 13:58
by kevlahnota
I found the problem for crashing it was DATA_DLC_KEV_PACK2.WAD, you need to edit D14K_BUSH_UNLOCKS.XML and D14K_BUSH.XML then pack it. It was a typo on Stoneforge Mystic filename declaration on the ff xmls.

correct codes:

D14K_BUSH.XML
Code: Select all
<DECK personality="D14K_BUSH.XML" deck_box_image="D14K_BUSH" deck_box_image_locked="D14_locked" cheat_menu_filter_deck_type="Standard" tus_save_data_id="89012" ios_id_1="D14_DECK_UNLOCK_1" ios_id_2="D14_DECK_FOIL_1" steam_id_1="213850" steam_id_2="213850" android_id_1="d14_deck_unlock_01" android_id_2="d14_deck_foil_01" cheat_menu_filter_datapool="D14" content_pack="890" uid="89012" is_white="true" is_red="true" name_tag="D14K_BUSH" description_tag="D14K_BUSH">
  <DECKSTATISTICS Size="7" Speed="8" Flex="7" Syn="8" />
  <LandConfig minPlains="6" minMountain="5" />
  <CARD name="ARID_MESA_888177584" deckOrderId="0" />
  <CARD name="ARID_MESA_888177584" deckOrderId="1" />
  <CARD name="ARID_MESA_888177584" deckOrderId="2" />
  <CARD name="ARID_MESA_888177584" deckOrderId="3" />
  <CARD name="EVOLVING_WILDS_888262680" deckOrderId="4" />
  <CARD name="MARSH_FLATS_888191371" deckOrderId="5" />
  <CARD name="MARSH_FLATS_888191371" deckOrderId="6" />
  <CARD name="MARSH_FLATS_888191371" deckOrderId="7" />
  <CARD name="MARSH_FLATS_888191371" deckOrderId="8" />
  <CARD name="SCALDING_TARN_888190393" deckOrderId="9" />
  <CARD name="SCALDING_TARN_888190393" deckOrderId="10" />
  <CARD name="SCALDING_TARN_888190393" deckOrderId="11" />
  <CARD name="SCALDING_TARN_888190393" deckOrderId="12" />
  <CARD name="GOBLIN_BUSHWHACKER_888177501" deckOrderId="13" />
  <CARD name="GOBLIN_GUIDE_888170987" deckOrderId="14" />
  <CARD name="GOBLIN_GUIDE_888170987" deckOrderId="15" />
  <CARD name="GOBLIN_GUIDE_888170987" deckOrderId="16" />
  <CARD name="GOBLIN_GUIDE_888170987" deckOrderId="17" />
  <CARD name="KOR_SKYFISHER_888178145" deckOrderId="18" />
  <CARD name="KOR_SKYFISHER_888178145" deckOrderId="19" />
  <CARD name="PLATED_GEOPEDE_888266210" deckOrderId="20" />
  <CARD name="PLATED_GEOPEDE_888266210" deckOrderId="21" />
  <CARD name="PLATED_GEOPEDE_888266210" deckOrderId="22" />
  <CARD name="PLATED_GEOPEDE_888266210" deckOrderId="23" />
  <CARD name="RANGER_OF_EOS_88815630" deckOrderId="24" />
  <CARD name="RANGER_OF_EOS_88815630" deckOrderId="25" />
  <CARD name="RANGER_OF_EOS_88815630" deckOrderId="26" />
  <CARD name="STEPPE_LYNX_888171012" deckOrderId="27" />
  <CARD name="STEPPE_LYNX_888171012" deckOrderId="28" />
  <CARD name="STEPPE_LYNX_888171012" deckOrderId="29" />
  <CARD name="STEPPE_LYNX_888171012" deckOrderId="30" />
  <CARD name="STONEFORGE_MYSTIC_888198383" deckOrderId="31" />
  <CARD name="STONEFORGE_MYSTIC_888198383" deckOrderId="32" />
  <CARD name="STONEFORGE_MYSTIC_888198383" deckOrderId="33" />
  <CARD name="ADVENTURING_GEAR_350264" deckOrderId="34" />
  <CARD name="BASILISK_COLLAR_888198356" deckOrderId="35" />
  <CARD name="BURST_LIGHTNING_888177558" deckOrderId="36" />
  <CARD name="BURST_LIGHTNING_888177558" deckOrderId="37" />
  <CARD name="SWORD_OF_FIRE_AND_ICE_888046429" deckOrderId="38" />
  <CARD name="UMEZAWAS_JITTE_888081979" deckOrderId="39" />
  <CARD name="LIGHTNING_BOLT_350222" deckOrderId="40" />
  <CARD name="LIGHTNING_BOLT_350222" deckOrderId="41" />
  <CARD name="LIGHTNING_BOLT_350222" deckOrderId="42" />
  <CARD name="LIGHTNING_BOLT_350222" deckOrderId="43" />
  <CARD name="PATH_TO_EXILE_337834" deckOrderId="44" />
  <CARD name="PATH_TO_EXILE_337834" deckOrderId="45" />
  <CARD name="PATH_TO_EXILE_337834" deckOrderId="46" />
  <CARD name="PATH_TO_EXILE_337834" deckOrderId="47" />
  <CARD name="SWIFTFOOT_BOOTS_348483" deckOrderId="48" />
</DECK>
D14K_BUSH_UNLOCKS.XML
Code: Select all
<UNLOCKS uid="890212" deck_uid="89012" content_pack="890" game_mode="0">
  <CARD name="OBLIVION_RING_348472" deckOrderId="49" unlockOrderId="0" quantity="1" />
  <CARD name="OBLIVION_RING_348472" deckOrderId="50" unlockOrderId="1" quantity="1" />
  <CARD name="OBLIVION_RING_348472" deckOrderId="51" unlockOrderId="2" quantity="1" />
  <CARD name="OBLIVION_RING_348472" deckOrderId="52" unlockOrderId="3" quantity="1" />
  <CARD name="KOR_FIREWALKER_888194708" deckOrderId="53" unlockOrderId="4" quantity="1" />
  <CARD name="KOR_FIREWALKER_888194708" deckOrderId="54" unlockOrderId="5" quantity="1" />
  <CARD name="KOR_FIREWALKER_888194708" deckOrderId="55" unlockOrderId="6" quantity="1" />
  <CARD name="CUNNING_SPARKMAGE_888201563" deckOrderId="56" unlockOrderId="7" quantity="1" />
  <CARD name="CUNNING_SPARKMAGE_888201563" deckOrderId="57" unlockOrderId="8" quantity="1" />
  <CARD name="CUNNING_SPARKMAGE_888201563" deckOrderId="58" unlockOrderId="9" quantity="1" />
  <CARD name="CUNNING_SPARKMAGE_888201563" deckOrderId="59" unlockOrderId="10" quantity="1" />
  <CARD name="BRAVE_THE_ELEMENTS_888185734" deckOrderId="60" unlockOrderId="11" quantity="1" />
  <CARD name="BRAVE_THE_ELEMENTS_888185734" deckOrderId="61" unlockOrderId="12" quantity="1" />
  <CARD name="BRAVE_THE_ELEMENTS_888185734" deckOrderId="62" unlockOrderId="13" quantity="1" />
  <CARD name="STONEFORGE_MYSTIC_888198383" deckOrderId="63" unlockOrderId="14" quantity="1" />
</UNLOCKS>

Re: 『Magic 2014』 ★ Custom DLC v1.70 ★ 『15.AUGUST.2013』

PostPosted: 15 Aug 2013, 01:09
by kevlahnota
updated to v1.70, added 1 deck.

Re: 『Magic 2014』 ★ Custom DLC v1.70 ★ 『15.AUGUST.2013』

PostPosted: 15 Aug 2013, 13:57
by Hyim
:lol: thank you for the latest black deck :twisted:

Re: 『Magic 2014』 ★ Custom DLC v1.70 ★ 『15.AUGUST.2013』

PostPosted: 15 Aug 2013, 19:18
by Ratava
hi kev
theres a problem with Phyrexian Obliterator
i played vs ai and he blocked it with a 4/3

but instead of sacrificing 4 permanents
he tapped 4 lands and nothing happened

Re: 『Magic 2014』 ★ Custom DLC v1.70 ★ 『15.AUGUST.2013』

PostPosted: 15 Aug 2013, 21:57
by kevlahnota
Are you using Mana Tokens? Lands that produces mana using tokens? Most probably when the AI blocked Phyrexian Obliterator, when the damage is dealt the sacrifice trigger is put onto the stack, the AI activates the lands to produce tokens for the sacrifice.

I have encountered that problem since DOTP 2010 (I created mana tokens on DOTP 2010) that is why with this MOD, I don't use mana tokens because tokens are permanents, and other things that affect tokens could interact with token workarounds.

You can try to code/modify Phyrexian Obliterator, I think ask RiiakShiNal since he made Mana Tokens for 2014. But sadly to say, I will not use Mana Tokens for Magic 2014. My aim for this MOD is to make 90% to 100% cards that are compliant/supported with the Magic 2014 engine.

Ratava wrote:hi kev
theres a problem with Phyrexian Obliterator
i played vs ai and he blocked it with a 4/3

but instead of sacrificing 4 permanents
he tapped 4 lands and nothing happened

Re: 『Magic 2014』 ★ Custom DLC v1.70 ★ 『15.AUGUST.2013』

PostPosted: 15 Aug 2013, 22:13
by Ratava
yeah i was using mana-tokens :)

Re: 『Magic 2014』 ★ Custom DLC v1.70 ★ 『15.AUGUST.2013』

PostPosted: 18 Aug 2013, 09:16
by drleg3nd
hey kev found this error on ya files:
| Open
Code: Select all
8/18/2013 2:10:50 AM: Low: System.Xml - The 'TRIGGERED_ABILITY' start tag on line 23 position 4 does not match the end tag of 'TRIGGER'. Line 35, position 7.:
   at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
   at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
   at System.Xml.XmlTextReaderImpl.ParseEndElement()
   at System.Xml.XmlTextReaderImpl.ParseElementContent()
   at System.Xml.XmlLoader.LoadNode(Boolean skipOverWhitespace)
   at System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc)
   at System.Xml.XmlDocument.Load(XmlReader reader)
   at System.Xml.XmlDocument.LoadXml(String xml)
   at RSN.DotP.CardInfo.ParseXML(String strXML)
   at RSN.DotP.CardInfo..ctor(String strFilename, String strXML, String strWad, GameDirectory gdData)
   at RSN.DotP.WadWrapper.LoadCards(FileStream fsInput, GameDirectory gdData)
Extra Information:
Unable to load card: CONTESTED_WAR_ZONE_888213775.XML in DATA_DLC_KEV

8/18/2013 2:10:51 AM: Low: XML Block has multiple localizations defined for same language code (en-US):
<FLAVOURTEXT><LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“What is mana but possibility, an idea not yet given form?”
—Jhoira, master artificer]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Il n’y a rien qui soit entièrement en notre pouvoir que nos pensées. »
—René Descartes, Discours de la méthode]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“No es por la edad sino por la capacidad que se adquiere sabiduría.”
—Tito Marcio Plauto, Trinummus]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Nicht das Alter, sondern das Aufnahmevermögen bestimmt die Weisheit, die man erlangt.“
—Titus Maccius Plautus, Trinummus]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“La saggezza si acquisisce con la capacità, non con l’età.”
—Tito Maccio Plauto, Trinummus]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「マナはまだ形を成していない発想よ。それが可能性でなければ何だというの?」
――工芸の達人、ジョイラ]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“What is mana but possibility, an idea not yet given form?”
—Jhoira, master artificer]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[“Да не возрастом, а природным дарованьем мудрость достигается”.
— Тит Макций Плавт, Три монеты]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Não é através da idade, mas sim da capacidade que se adquire sabedoria.”
— Titus Maccius Plautus, Trinummus]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[「不是靠年纪长智慧,而是靠才能。」
~普劳图斯,《三个铜钱》]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[「不是靠年紀長智慧,而是靠才能。」
~普勞圖斯,《三個銅錢》]]></LOCALISED_TEXT></FLAVOURTEXT>

Re: 『Magic 2014』 ★ Custom DLC v1.70 ★ 『15.AUGUST.2013』

PostPosted: 20 Aug 2013, 05:33
by kevlahnota
thanks for reporting :)

v1.80 Released, added 2 fun decks.

drleg3nd wrote:hey kev found this error on ya files:
| Open
Code: Select all
8/18/2013 2:10:50 AM: Low: System.Xml - The 'TRIGGERED_ABILITY' start tag on line 23 position 4 does not match the end tag of 'TRIGGER'. Line 35, position 7.:
   at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
   at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
   at System.Xml.XmlTextReaderImpl.ParseEndElement()
   at System.Xml.XmlTextReaderImpl.ParseElementContent()
   at System.Xml.XmlLoader.LoadNode(Boolean skipOverWhitespace)
   at System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc)
   at System.Xml.XmlDocument.Load(XmlReader reader)
   at System.Xml.XmlDocument.LoadXml(String xml)
   at RSN.DotP.CardInfo.ParseXML(String strXML)
   at RSN.DotP.CardInfo..ctor(String strFilename, String strXML, String strWad, GameDirectory gdData)
   at RSN.DotP.WadWrapper.LoadCards(FileStream fsInput, GameDirectory gdData)
Extra Information:
Unable to load card: CONTESTED_WAR_ZONE_888213775.XML in DATA_DLC_KEV

8/18/2013 2:10:51 AM: Low: XML Block has multiple localizations defined for same language code (en-US):
<FLAVOURTEXT><LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“What is mana but possibility, an idea not yet given form?”
—Jhoira, master artificer]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Il n’y a rien qui soit entièrement en notre pouvoir que nos pensées. »
—René Descartes, Discours de la méthode]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“No es por la edad sino por la capacidad que se adquiere sabiduría.”
—Tito Marcio Plauto, Trinummus]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Nicht das Alter, sondern das Aufnahmevermögen bestimmt die Weisheit, die man erlangt.“
—Titus Maccius Plautus, Trinummus]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“La saggezza si acquisisce con la capacità, non con l’età.”
—Tito Maccio Plauto, Trinummus]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「マナはまだ形を成していない発想よ。それが可能性でなければ何だというの?」
――工芸の達人、ジョイラ]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“What is mana but possibility, an idea not yet given form?”
—Jhoira, master artificer]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[“Да не возрастом, а природным дарованьем мудрость достигается”.
— Тит Макций Плавт, Три монеты]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Não é através da idade, mas sim da capacidade que se adquire sabedoria.”
— Titus Maccius Plautus, Trinummus]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[「不是靠年纪长智慧,而是靠才能。」
~普劳图斯,《三个铜钱》]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[「不是靠年紀長智慧,而是靠才能。」
~普勞圖斯,《三個銅錢》]]></LOCALISED_TEXT></FLAVOURTEXT>

Re: 『Magic 2014』 ★ Custom DLC v1.80 ★ 『20.AUGUST.2013』

PostPosted: 01 Sep 2013, 14:03
by BlindWillow
I know it probably doesn't matter to most, but I've been looking for it forever and finally found a hi-res version of the artwork for Auriok Champion. I've attached the .tdx file ready to plug into your DLC.