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Re: [DOTP 2014] Custom DLC V8 [11.JULY.2013]

PostPosted: 15 Jul 2013, 11:21
by kevlahnota
Updated to v0.9 (changed version numbering to a more realistic one :lol: )

Added Thunderous Wrath deck (Burn Deck).

Fixed Wing Shards, fixed Eternal Dragon.

If you have found any bugs please report, thanks!

Parabolic wrote:
kevlahnota wrote:V8 Released. includes 1 new deck, with sideboards. Fixed content pack ID and some card fixes. If you found bugs, please report here. Thanks.

:D
Is Swift Justice the new deck? I got a bug report after using it:
[lua] [string "WING_SHARDS_888045835_TITLE (RESOLUTION_TIME_ACTION)~0x000010aa"]:7: attempt to index local 'target' (a nil value)
[lua] [string "ETERNAL_DRAGON_888044398_TITLE (RESOLUTION_TIME_ACTION)~0x0000109d"]:11: attempt to index a nil value

Both these bugs were repeated several times, but I'm guessing that has something to do with Storm and all the recursion the deck has.

Re: [Magic 2014] Custom DLC v1.00 [17.JULY.2013]

PostPosted: 17 Jul 2013, 02:37
by kevlahnota
Custom DLC Update v1.00 - fixed Chain Lightning, added Land Destruction deck. :mrgreen:

New screenshots and download link @ first page.

Re: [Magic 2014] Custom DLC v1.00 [17.JULY.2013]

PostPosted: 17 Jul 2013, 14:17
by edwardnigma
Whoah, I've just now discovered this and my mind has been absolutely blown. I'm currently at work, but can't WAIT to get home to try this later tonight.

Thanks much, fellows! You're literally the best people on the planet.

Re: [Magic 2014] Custom DLC v1.00 [17.JULY.2013]

PostPosted: 22 Jul 2013, 05:03
by jacque
kev, is it possible to separate your decks from the core?

Re: [Magic 2014] Custom DLC v1.00 [17.JULY.2013]

PostPosted: 22 Jul 2013, 14:49
by kevlahnota
Its possible but I'll wait until I hit the number of deck limit ( I don't know how many decks can fit with one content pack :oops: ) then I'll seperate them.

jacque wrote:kev, is it possible to separate your decks from the core?
Anyway added 3 deck spoiler @first page for the next v1.10 update. I'll upload it tommorrow.

:D :D :D

Re: [Magic 2014] Custom DLC v1.00 [17.JULY.2013]

PostPosted: 22 Jul 2013, 15:07
by thefiremind
kevlahnota wrote:Its possible but I'll wait until I hit the number of deck limit ( I don't know how many decks can fit with one content pack :oops: ) then I'll seperate them.
According to Rick, the limit is only on content pack 0, other numbers don't suffer from a limit.

Re: [Magic 2014] Custom DLC v1.00 [17.JULY.2013]

PostPosted: 22 Jul 2013, 15:15
by kevlahnota
Good to know :mrgreen: :mrgreen: :mrgreen:

OT: Anyway, I've read your post (don't remember where), you have crashes coding Ninjutsu. I don't have any crashes with Mistblade Shinobi and Ninja of the Deep Hours.

thefiremind wrote:According to Rick, the limit is only on content pack 0, other numbers don't suffer from a limit.

Re: [Magic 2014] Custom DLC v1.00 [17.JULY.2013]

PostPosted: 22 Jul 2013, 15:19
by thefiremind
kevlahnota wrote:OT: Anyway, I've read your post (don't remember where), you have crashes coding Ninjutsu. I don't have any crashes with Mistblade Shinobi and Ninja of the Deep Hours.
Actually, I didn't even try, but since I couldn't get this simple ability to work, I guessed ninjutsu would have the same fate. Mistblade Shinobi wouldn't cause crashes because it will never ask you which lands to tap. Have you tried Ninja of the Deep Hours in a deck with more than 1 color while having different land types untapped?

Re: [Magic 2014] Custom DLC v1.00 [17.JULY.2013]

PostPosted: 22 Jul 2013, 15:28
by kevlahnota
Yes I tried a dummy card with activation in hand that doesn't leave the controller hand and with more than 1 color (only basic lands forest and plains) before coding Ninjutsu and it works.

here's a reference code for Ninjutsu:
Code: Select all
  <ACTIVATED_ABILITY active_zone="ZONE_HAND">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Ninjutsu {1}{U}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Ninjutsu {1}{U}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Ninjutsu {1}{U}.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ninjutsu {1}{U}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ninjutsu {1}{U}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[忍術 {1}{U}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Ninjutsu {1}{U}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Ninjutsu {1}{U}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Ninjutsu {1}{U}]]></LOCALISED_TEXT>
    <AVAILABILITY>
    if MTG():GetPhase() == PHASE_COMBAT and MTG():GetStep() &gt; STEP_DECLARE_ATTACKERS then
       return true
    else
       return false
    end
    </AVAILABILITY>
    <COST mana_cost="{1}{U}" type="Mana" />
    <COST type="RevealSelf" />
    <COST type="Return_to_hand" definition="0" compartment="1" query_tag="CARD_QUERY_CHOOSE_CREATURE_TO_PUT_INTO_HAND" item_count="1" amount="1" LKI_shield="1" />
    <COST_DEFINITION id="0">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    filter:Add( FE_IS_ATTACKING, true )
    filter:SetZone( ZONE_BATTLEFIELD, EffectController() )
    local filter_count = filter:EvaluateObjects()
    for i=0,filter_count-1 do
       local candidate = filter:GetNthEvaluatedObject(i)
       if candidate:IsBlocked() == false then
          candidate:MarkForFilter()
       end
    end
    filter:SetMarkedObjectsOnly()
    </COST_DEFINITION>
    <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_Targets(1):Get_CardPtr(0)
    if target ~= nil then
       local player = target:GetPlayerAttacked()
       if player ~= nil then
          EffectSource():PutOntoBattlefieldTappedAndAttacking( EffectController(), player )
       end
    end
    </RESOLUTION_TIME_ACTION>
    <AI_AVAILABILITY window_step="declare_blockers" type="window" />
    <AI_AVAILABILITY type="in_response" response_source="1" response_target="1" />
    <AI_AVAILABILITY type="in_response" response_source="1" />
  </ACTIVATED_ABILITY>
thefiremind wrote:Actually, I didn't even try, but since I couldn't get this simple ability to work, I guessed ninjutsu would have the same fate. Mistblade Shinobi wouldn't cause crashes because it will never ask you which lands to tap. Have you tried Ninja of the Deep Hours in a deck with more than 1 color while having different land types untapped?

Re: [Magic 2014] Custom DLC v1.00 [17.JULY.2013]

PostPosted: 22 Jul 2013, 15:33
by thefiremind
Well, that's good to know, but then I'd like to know why my simple ability freezes the game. :-k

Re: [Magic 2014] Custom DLC v1.10 [23.JULY.2013]

PostPosted: 23 Jul 2013, 01:32
by kevlahnota
Added new download link for v1.10 update. :mrgreen: :mrgreen: :mrgreen:

Remade Beast Within deck, now its much faster stompy. Added Wither Badge (credits thefiremind =D> ). Added 3 decks.

@thefiremind:
Sorry but I don't know the answer :? :? :?
thefiremind wrote:Well, that's good to know, but then I'd like to know why my simple ability freezes the game. :-k

Re: 『Magic 2014』 ★ Custom DLC v1.10 ★ 『23.JULY.2013』

PostPosted: 23 Jul 2013, 15:05
by Ratava
hi
just played a game with "Swift Justice" and found a problem with "Wing Shards"
the card does nothing ^^

played it and choosed the attacking player
and nothing happend

Re: 『Magic 2014』 ★ Custom DLC v1.10 ★ 『23.JULY.2013』

PostPosted: 24 Jul 2013, 07:24
by kevlahnota
Thanks for reporting :D

I already fix the bug, will upload v1.20 after I finish three decks.

Next update will include 2 SFX from old DOTP, Wrath of God and Damnation :D

Ratava wrote:hi
just played a game with "Swift Justice" and found a problem with "Wing Shards"
the card does nothing ^^

played it and choosed the attacking player
and nothing happend

Re: 『Magic 2014』 ★ Custom DLC v1.20 ★ 『25.JULY.2013』

PostPosted: 25 Jul 2013, 12:08
by kevlahnota
Custom DLC v1.20 Released

Re: 『Magic 2014』 ★ Custom DLC v1.20 ★ 『25.JULY.2013』

PostPosted: 25 Jul 2013, 15:17
by Ratava
hi
great new decks

but theres a problem with Ivory Tower
it doesnt give life-points

script_log
"
[lua] [string "IVORY_TOWER_888212639_TITLE (RESOLUTION_TIME_ACTION)~0x00000860"]:4:
parameter mismatch or too few parameters [expected bzS32]
"