Page 1 of 10

『Magic 2014』 ★ Custom DLC v1.80 ★ 『20.AUGUST.2013』

PostPosted: 28 Jun 2013, 08:30
by kevlahnota
Custom DLC for Magic 2014.
--------------------------------------------------------------

v1.80 Preview
Image

---------------------------------------------------------------

Crazy Combo


God Draw: Fastbond, Zuran Orb, Horn of Greed, Crucible of Worlds and 3 lands.

---------------------------------------------------------------

    26 Decks included.

  • Living Death - Reanimator
  • Beast Within - Aggro Beast Stompy
  • Stream of Life - Aggro/Life
  • Zombie Apocalypse - Mid Zombie Stompy
  • Awakening Zone - Eldrazi Ramp
  • Mind Grind - Storm Combo
  • Swift Justice - Control Cycling
  • Thunderous Wrath - Burn/Sligh
  • Encroaching Wastes - Land Destruction
  • Replenish - Enchantment Combo
  • Triumph of Cruelty - Black Weenie Discard
  • Standstill - Ninja Control
  • Destructive Force - Valakut Ramp
  • Lay of the Land - Landfall Aggro
  • Blast of Genius - Runeflare Draw
  • Grave Pact - Cleric Control
  • *Into the Breach - Mirrodin Besieged Event Deck
  • *Infect and Defile - Mirrodin Besieged Event Deck
  • *War of Attrition - New Phyrexia Event Deck
  • *Vampire Onslaught - Magic 2012 Event Deck
  • *Sweet Revenge - Magic 2013 Event Deck
  • Primeval Bounty - Fastbond Horn of Greed Combo (Lite)
  • Banned in Block - Affinity Deck (Banned in Block/Modern format)
  • Underworld Dreams - Underworld Dreams Teferi's Puzzle Box Combo
  • Hydra - Hydra Doubling Season Fun Deck
  • Immortal Servitude - Shadowborn Apostle Fun Deck
Missing Cards

Into the Breach
2 Unstable Footing
1 Leyline of Punishment
-- replaced with 3 Goblin Piledriver

Infect and Defile
2 Drowned Catacomb
4 Jwar Isle Refuge
-- replaced with 3 Halimar Depths and 3 Polluted Delta

War of Attrition
2 Dread Statuary
-- replaced with 1 Karakas and 1 Kjeldoran Outpost

Vampire Onslaught
4 Pawn of Ulamog
-- replaced with 2 Captivating Vampire and 2 Vampire Nocturnus

Sweet Revenge
1 Darkslick Shores
1 Sulfur Falls
1 Silent Departure (intentionally replaced but coded)
-- replaced with 1 Polluted Delta, 1 Scalding Tarn and 1 Demonic Tutor
Requirements: You need to bypass signature checks for DOTP 2014. visit here: viewtopic.php?f=99&t=10896

CHANGELOG:

  • v1.80 - fixed Contested War Zone, fixed Vexing Devil, added Protean Hydra fix (override), added Primordial Hydra fix (override), removed unused cards, added 2 decks
  • v1.70 - various WAD fixes, added 1 deck.
  • v1.60 - fixed Eternal Dragon(thanks sumomole), fixed Storm mechanic(thanks thefiremind), various card fixes, added 2 decks.
  • v1.50 - fixed Skinrender, fixed crash bug with Infect and Defile deck, fixed Mind's Desire, added Sweet Revenge Deck.
  • v1.40 - Seperated Core and Decks, DATA_DLC_KEV is the core WAD and the others WAD/s are decks. Various Card Fixes, Added 4 Decks.
  • v1.30 - Added Missing Types(thanks Sumomole, Thefiremind), Fixed Noxious Ghoul, Fixed sideboard for Triumph of Cruelty Deck, Added Grave Pact deck, fixed Lavaball Trap, fixed Runeflare Trap.
  • v1.20b - fixed Ivory Tower.
  • v1.20 - Adjust deck names, added SFX for Wrath of God and Damnation, fixed Wing Shards, fixed Ninjutsu, replaced Ratchet Bomb with Nevinyrral's Disk for Triumph of Cruelty deck, added Destructive Force, Lay of the Land, Blast of Genius deck.
  • v1.10 - remade Beast Within deck (faster version), added Replenish, Triumph of Cruelty, Standstill decks. Added Wither Badge (credits to thefiremind =D> )
  • v1.00 - added Encroaching Wastes deck, fixed Chain Lightning
  • v0.9 - added Thunderous Wrath deck, fixed Wing Shards, fixed Eternal Dragon, changed version numbering to a more realistic one.
  • v0.8 - added Swift Justice deck, fixed content pack id, bug fixes.
  • v0.7 - added Mind Grind, Awakening Zone decks, added content pack id, bug fixes.
  • v0.6 - revised all cards to make compatible with all other custom mods/dlc (added prefix)
  • v0.5 - bug fix, added sideboards
  • v0.4 - added Living Death, Beast Within decks (initial Custom DLC)
  • v0.3 - added Zombie Apocalypse deck (2nd test deck)
  • v0.2 - uid unlock fix
  • v0.1 - initial release ( Stream of Life test deck)

v1.80 Released:D :D :D

Download:
http://gdurl.com/RWKj/download

Screenshots | Open
Screenshot/s:
Image
Image
Image
Image

Re: DOTP 2014 SAMPLE MOD

PostPosted: 28 Jun 2013, 08:46
by thefiremind
Would you mind sharing the template for your new deck box? It looks really great! =D>

Re: DOTP 2014 SAMPLE MOD

PostPosted: 28 Jun 2013, 09:38
by Master Necro
:shock: :shock: :shock: Looking at that deck and comparing the cards with their DoP2013... :shock: :shock: :shock:

All the cards, all the skills will have to be done from scratch... It will take months to convert decks from 2013 to 2014.. :( :roll: :( #-o :x

On the other hand look at them animated cards. :D Hope someone makes those files convertible to .gif so we can have full animated decks. :)

Re: DOTP 2014 SAMPLE MOD

PostPosted: 28 Jun 2013, 15:56
by castled
Glad to see you again kev :D
It's a very good deck, hmmmm... but I have a display promblem with some card, includes the official cards, even those basic lands :(
625124 - 副本.jpg

Re: DOTP 2014 SAMPLE MOD

PostPosted: 28 Jun 2013, 16:03
by Onewingedchickn
I am new at this, but the deck is locked for me, how do you unlock it?

Re: DOTP 2014 SAMPLE MOD

PostPosted: 28 Jun 2013, 19:46
by gorem2k
for some reason, I've unlocked a new achievement with this mod and it didn't save it in my profile. dotp2013 (skidrow ver as well) didn't have this minor issue. not that I really care about achievements..

Re: DOTP 2014 SAMPLE MOD

PostPosted: 28 Jun 2013, 19:48
by gorem2k
Onewingedchickn wrote:I am new at this, but the deck is locked for me, how do you unlock it?
go there:http://www.slightlymagic.net/forum/viewtopic.php?f=99&t=10896#p122897

Re: DOTP 2014 SAMPLE MOD

PostPosted: 28 Jun 2013, 19:52
by Onewingedchickn
I have that in the directory already

Re: DOTP 2014 SAMPLE MOD

PostPosted: 28 Jun 2013, 23:05
by drleg3nd
Its locked for me also

Re: DOTP 2014 SAMPLE MOD

PostPosted: 28 Jun 2013, 23:07
by iinamii
It is locked for me2 :(

Re: DOTP 2014 SAMPLE MOD

PostPosted: 29 Jun 2013, 00:01
by CharybdisV
Try changing the [device]_ID's 1 and 2 in the deck XML to your appid. For example, Steam's is 213850. This is what I did and it unlocked the deck. If you need instructions on how to edit an XML, go to the MTG DOTP main page and read the detailed instructions in the topic "Unlocking Magic 2014 Promo Cards without the Promo Codes" by Mushroom Cap. You'll have to infer certain edits to the written paradigm, but it should be fairly basic.

Re: DOTP 2014 SAMPLE MOD

PostPosted: 29 Jun 2013, 00:55
by drleg3nd
I did that but now it doesn't show up in deck selection unless I'm missing something. .

Re: DOTP 2014 SAMPLE MOD

PostPosted: 29 Jun 2013, 01:17
by RiiakShiNal
Well, the reason why it is locked is because it is missing the attribute always_available="true" (which automatically unlocks the deck itself, but not unlocks of which there aren't any in this wad).

The deck tag should look like:
Code: Select all
<DECK personality="D14_SISTERS.XML" deck_box_image="D14_SISTERS" deck_box_image_locked="D14_locked" cheat_menu_filter_deck_type="Standard" tus_save_data_id="88" ios_id_1="D14_DECK_UNLOCK_88" ios_id_2="D14_DECK_FOIL_88" steam_id_1="888001" steam_id_2="888002" android_id_1="d14_deck_unlock_88" android_id_2="d14_deck_foil_88" cheat_menu_filter_datapool="D14" content_pack="0" uid="88" is_white="true" name_tag="D14_SISTERS" description_tag="D14_SISTERS" always_available="true">
Since there are no unlocks if you add the always_available attribute then the only steam_id you might want to mess with would be steam_id_2 to foil the deck.

Re: DOTP 2014 SAMPLE MOD

PostPosted: 29 Jun 2013, 01:52
by CharybdisV
RiiakShiNal wrote:Well, the reason why it is locked is because it is missing the attribute always_available="true" (which automatically unlocks the deck itself, but not unlocks of which there aren't any in this wad).

The deck tag should look like:
Code: Select all
<DECK personality="D14_SISTERS.XML" deck_box_image="D14_SISTERS" deck_box_image_locked="D14_locked" cheat_menu_filter_deck_type="Standard" tus_save_data_id="88" ios_id_1="D14_DECK_UNLOCK_88" ios_id_2="D14_DECK_FOIL_88" steam_id_1="888001" steam_id_2="888002" android_id_1="d14_deck_unlock_88" android_id_2="d14_deck_foil_88" cheat_menu_filter_datapool="D14" content_pack="0" uid="88" is_white="true" name_tag="D14_SISTERS" description_tag="D14_SISTERS" always_available="true">
Since there are no unlocks if you add the always_available attribute then the only steam_id you might want to mess with would be steam_id_2 to foil the deck.
#-o Ah, my bad then! Thanks for the correction.

Re: DOTP 2014 SAMPLE MOD

PostPosted: 29 Jun 2013, 02:07
by RiiakShiNal
CharybdisV wrote: #-o Ah, my bad then! Thanks for the correction.
Your method still would have unlocked the deck because if you have the AppId specified in steam_id_1 then it will unlock the base deck (if it's not already unlocked) and unlock the regular unlocks. The only way it would not unlock the deck is if the never_available attribute is present and set to "true".