Board index Programs with AI or Rules Enforcement Magic: The Gathering - Duels of the Planeswalkers New MTG Cards and Decks (2010, 2012, 2013, 2014, 2015, Magic Duels) 2014
Thefiremind's DotP2014 DLC v10 (03/Dec/2013)
Moderator: CCGHQ Admins
Re: Thefiremind's DotP2014 DLC v10 (03/Dec/2013)
by NeoAnderson » 26 Oct 2014, 02:05
Hey fire i was just making some tests and i found that Transform cards are not full compatible with morph cards.
This because when they transform they fire the trigger Turned_Face_Up, and this should not happen.
If i have cards like Unblinking Bleb it will triggers also when a double-side card transform!
Here you can find the same example made on archive.wizards.com
Although the physical action is the same, transforming is not the same as being turned face down. This means that a double-faced card that transforms will not, for example, trigger Unblinking Bleb. Double-faced cards are always face up; they are never face down. If an effect (say, Ixidron) tries to turn a double-faced card face down, nothing happens.
This because when they transform they fire the trigger Turned_Face_Up, and this should not happen.
If i have cards like Unblinking Bleb it will triggers also when a double-side card transform!
Here you can find the same example made on archive.wizards.com
Although the physical action is the same, transforming is not the same as being turned face down. This means that a double-faced card that transforms will not, for example, trigger Unblinking Bleb. Double-faced cards are always face up; they are never face down. If an effect (say, Ixidron) tries to turn a double-faced card face down, nothing happens.
- NeoAnderson
- Posts: 914
- Joined: 10 Sep 2013, 07:49
- Has thanked: 18 times
- Been thanked: 139 times
Re: Thefiremind's DotP2014 DLC v10 (03/Dec/2013)
by thefiremind » 26 Oct 2014, 08:43
Morph wasn't even in consideration until some months ago, so I used that trigger in place of a TRIGGER_TRANSFORMED which doesn't exist. Feel free to make new versions of my transform cards where you change that trigger with another one... if you find one which nobody has used or will use.NeoAnderson wrote:Hey fire i was just making some tests and i found that Transform cards are not full compatible with morph cards.
This because when they transform they fire the trigger Turned_Face_Up, and this should not happen.
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
-
thefiremind - Programmer
- Posts: 3515
- Joined: 07 Nov 2011, 10:55
- Has thanked: 118 times
- Been thanked: 721 times
Re: Thefiremind's DotP2014 DLC v10 (03/Dec/2013)
by Xander9009 » 28 Oct 2014, 10:38
Would it be possible to add a trigger replacement on each transform card which would negate that? A pre-trigger replacement with high priority for the TURNED_FACE_UP trigger?thefiremind wrote:Morph wasn't even in consideration until some months ago, so I used that trigger in place of a TRIGGER_TRANSFORMED which doesn't exist. Feel free to make new versions of my transform cards where you change that trigger with another one... if you find one which nobody has used or will use.NeoAnderson wrote:Hey fire i was just making some tests and i found that Transform cards are not full compatible with morph cards.
This because when they transform they fire the trigger Turned_Face_Up, and this should not happen.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-
Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 445 times
Re: Thefiremind's DotP2014 DLC v10 (03/Dec/2013)
by NeoAnderson » 28 Oct 2014, 12:58
I dont' think we could negate a Triggers, the only idea i have should be to use Riiak ObjectDC() set a register as Trigger value, Set it to 1 when the card should transform, and reset it to 0 into a STATE_BASED_EFFECT trigger. So when you need to check you could use STATE_BASED_EFFECT to see if an Object() has this value to 1 before it is reset to 0.Xander9009 wrote:Would it be possible to add a trigger replacement on each transform card which would negate that? A pre-trigger replacement with high priority for the TURNED_FACE_UP trigger?thefiremind wrote:Morph wasn't even in consideration until some months ago, so I used that trigger in place of a TRIGGER_TRANSFORMED which doesn't exist. Feel free to make new versions of my transform cards where you change that trigger with another one... if you find one which nobody has used or will use.NeoAnderson wrote:Hey fire i was just making some tests and i found that Transform cards are not full compatible with morph cards.
This because when they transform they fire the trigger Turned_Face_Up, and this should not happen.
- NeoAnderson
- Posts: 914
- Joined: 10 Sep 2013, 07:49
- Has thanked: 18 times
- Been thanked: 139 times
Re: Thefiremind's DotP2014 DLC v10 (03/Dec/2013)
by terrysong » 02 Oct 2015, 05:53
DATA_DLC_TFM_CARDS (v10.2)
This link is broken, the page cannot be displayed
Would you please update this file? thanks!
This link is broken, the page cannot be displayed
Would you please update this file? thanks!
- terrysong
- Posts: 21
- Joined: 02 Oct 2015, 05:50
- Has thanked: 0 time
- Been thanked: 0 time
Re: Thefiremind's DotP2014 DLC v10 (03/Dec/2013)
by Misplay » 02 Oct 2015, 08:37
Hi!
The planeswalkers are included in the Community WAD.
http://www.slightlymagic.net/forum/viewtopic.php?f=109&t=15783
The planeswalkers are included in the Community WAD.
http://www.slightlymagic.net/forum/viewtopic.php?f=109&t=15783
Re: Thefiremind's DotP2014 DLC v10 (03/Dec/2013)
by Xander9009 » 02 Oct 2015, 11:47
The link works on my end. I'd suggest trying a different browser.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-
Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 445 times
Re: Thefiremind's DotP2014 DLC v10 (03/Dec/2013)
by terrysong » 06 Oct 2015, 08:15
thanks, I got it from the community wad
I have another question though
Phyrexian Poison
This deck works fine for 1 on 1, the poison counter correctly applies to the opponent
But the poison counter doesn't apply in a two headed gaint game. Could you please have a look into it?
Thank you very much!
PS: I don't mean the -1/-1 counter that applies to creatures. I'm saying the poison counter that applies to players. If any player accumulates 10 poison counters, he/she loses the game. That counter doesn't apply in 2hg games.
I have another question though
Phyrexian Poison
This deck works fine for 1 on 1, the poison counter correctly applies to the opponent
But the poison counter doesn't apply in a two headed gaint game. Could you please have a look into it?
Thank you very much!
PS: I don't mean the -1/-1 counter that applies to creatures. I'm saying the poison counter that applies to players. If any player accumulates 10 poison counters, he/she loses the game. That counter doesn't apply in 2hg games.
- terrysong
- Posts: 21
- Joined: 02 Oct 2015, 05:50
- Has thanked: 0 time
- Been thanked: 0 time
Re: Thefiremind's DotP2014 DLC v10 (03/Dec/2013)
by terrysong » 06 Oct 2015, 08:30
oh and, sorry to bother you again but I think there's another bug
in deck Treacherous Shapes, the creature card Amoeboid Changeling has abilities that can make target creature gain/lose all creature types this turn.
I don't think it is working. I was playing a 2hg game, opponent has some artifact creature that has "all artifact creatures you control gets +1/+1" (sorry I don't remember the name of that card), then he attacked with another artifact creature which is 1/1 by itself but got buffed to 2/2 due to the card mentioned above
I blocked with my 2/2, and hope that I could tap Amoeboid Changeling to make my opponent's 2/2 lose its artifact type, so that it will no longer be buffed and become a 1/1.
but tapping Amoeboid Changeling does nothing, that 2/2 is still a 2/2 and I lost my blocker
Again, I'm playing in 2hg, don't know if that matters
If you could also have a look at this I'd be really appreciated, thanks again
in deck Treacherous Shapes, the creature card Amoeboid Changeling has abilities that can make target creature gain/lose all creature types this turn.
I don't think it is working. I was playing a 2hg game, opponent has some artifact creature that has "all artifact creatures you control gets +1/+1" (sorry I don't remember the name of that card), then he attacked with another artifact creature which is 1/1 by itself but got buffed to 2/2 due to the card mentioned above
I blocked with my 2/2, and hope that I could tap Amoeboid Changeling to make my opponent's 2/2 lose its artifact type, so that it will no longer be buffed and become a 1/1.
but tapping Amoeboid Changeling does nothing, that 2/2 is still a 2/2 and I lost my blocker
Again, I'm playing in 2hg, don't know if that matters
If you could also have a look at this I'd be really appreciated, thanks again
- terrysong
- Posts: 21
- Joined: 02 Oct 2015, 05:50
- Has thanked: 0 time
- Been thanked: 0 time
Re: Thefiremind's DotP2014 DLC v10 (03/Dec/2013)
by RiiakShiNal » 06 Oct 2015, 10:47
Creature types (Creature Sub-Types) and Card types are 2 different things. So it sounds like things are working as expected.terrysong wrote:oh and, sorry to bother you again but I think there's another bug
in deck Treacherous Shapes, the creature card Amoeboid Changeling has abilities that can make target creature gain/lose all creature types this turn.
I don't think it is working. I was playing a 2hg game, opponent has some artifact creature that has "all artifact creatures you control gets +1/+1" (sorry I don't remember the name of that card), then he attacked with another artifact creature which is 1/1 by itself but got buffed to 2/2 due to the card mentioned above
I blocked with my 2/2, and hope that I could tap Amoeboid Changeling to make my opponent's 2/2 lose its artifact type, so that it will no longer be buffed and become a 1/1.
but tapping Amoeboid Changeling does nothing, that 2/2 is still a 2/2 and I lost my blocker
Again, I'm playing in 2hg, don't know if that matters
If you could also have a look at this I'd be really appreciated, thanks again
Card Types: Artifact, Creature, Enchantment, Instant, Land, Sorcery, Plane, Planeswalker, Tribal
Examples of Creature types: Elf, Vedalken, Kraken, Zombie, Giant, Thopter
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
- RiiakShiNal
- Programmer
- Posts: 2185
- Joined: 16 May 2011, 21:37
- Has thanked: 75 times
- Been thanked: 496 times
Re: Thefiremind's DotP2014 DLC v10 (03/Dec/2013)
by snowdrop » 17 Mar 2019, 18:44
The links in the original post to "zippyshare" seem to lead to nothing but pop-ups and installs of trojans et.c. Does somebody know of another place where I can get them mod?
-
snowdrop - Posts: 6
- Joined: 10 Apr 2011, 11:37
- Location: Sweden
- Has thanked: 0 time
- Been thanked: 0 time
Re: Thefiremind's DotP2014 DLC v10 (03/Dec/2013)
by RiiakShiNal » 18 Mar 2019, 10:20
From what I understand this was incorporated into the Community Wad so it should not be necessary to download the individual wads anymore. Though if my understanding is incorrect, I do still have v10.1 of thefiremind's mod in my backups.snowdrop wrote:The links in the original post to "zippyshare" seem to lead to nothing but pop-ups and installs of trojans et.c. Does somebody know of another place where I can get them mod?
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
- RiiakShiNal
- Programmer
- Posts: 2185
- Joined: 16 May 2011, 21:37
- Has thanked: 75 times
- Been thanked: 496 times
Re: Thefiremind's DotP2014 DLC v10 (03/Dec/2013)
by Zambooo » 20 Mar 2019, 17:19
RiiakShiNal is right, you'd be better off just downloading the Community Wad, it contains all the previous MODs posted here and much more cards; it's definetely the way to gosnowdrop wrote:The links in the original post to "zippyshare" seem to lead to nothing but pop-ups and installs of trojans et.c. Does somebody know of another place where I can get them mod?
Who is online
Users browsing this forum: No registered users and 37 guests