Re: Thefiremind's DotP2014 DLC v9 (23/Oct/2013)
Could it be that your friends had the core fixes installed while you didn't?azq wrote:Weird as it may seem, I installed the Core Fixes Mod and gave it another go. It now works properly.
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Could it be that your friends had the core fixes installed while you didn't?azq wrote:Weird as it may seem, I installed the Core Fixes Mod and gave it another go. It now works properly.
I decided to just reinstall the game and put 3DM Update 3. No problems with your mod so far.thefiremind wrote:You must have another mod installed with at least one deck that's missing at least one card. My decks aren't missing any cards, I run them fine with 3DM Update 2. Download Riiak's Deck Builder, run it once, wait till it loaded completely, then check the error text file it generates.takuma41 wrote:The game always crashes right before the main menu. I'm using the 3DM Update 2 version. I also have the Skidrow version where I am not having any issues with your mod.
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="DOVAHKIIN_123456789" />
<CARDNAME text="DOVAHKIIN" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Dovahkiin]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="123456789" />
<ARTID value="123456789" />
<ARTIST name="Me Bitch" />
<CASTING_COST cost="{5}" />
<TYPE metaname="Planeswalker" />
<TYPE metaname="Enchantment" />
<SUB_TYPE metaname="Dovahkiin" />
<EXPANSION value="THS" />
<RARITY metaname="M" />
<TRIGGERED_ABILITY replacement_effect="1" active_zone="ZONE_TRANSITION">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[|(Loyalty 5)|]]></LOCALISED_TEXT>
<COUNTER_REGISTRATION name="Loyalty" proliferate="11" />
<TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY" />
<RESOLUTION_TIME_ACTION>
if EffectSource() ~= nil then
EffectSource():AddCounters( MTG():GetCountersType("Loyalty"), 5 )
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<ACTIVATED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[(+1): Put three 1/1 white Soldier creature tokens onto the battlefield.]]></LOCALISED_TEXT>
<AVAILABILITY sorcery_time="1" per_turn_limit="1" />
<COST type="generic">
<PREREQUISITE>
return true
</PREREQUISITE>
<RESOLUTION_TIME_ACTION>
if EffectSource() ~= nil then
PLW_ShutDownDoublingSeason()
EffectSource():AddCounters( MTG():GetCountersType("Loyalty"), 1 )
end
</RESOLUTION_TIME_ACTION>
</COST>
<RESOLUTION_TIME_ACTION>
MTG():PutTokensOntoBattlefield( "TOKEN_SOLDIER_1_1_W_991900001", 3, EffectController() )
</RESOLUTION_TIME_ACTION>
</ACTIVATED_ABILITY>
<ACTIVATED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[(-2): Target player draws 3 cards.]]></LOCALISED_TEXT>
<AVAILABILITY sorcery_time="1" per_turn_limit="1" />
<COST type="RemoveCountersSelf" amount="2" counter_type="Loyalty" />
<TARGET tag="CARD_QUERY_CHOOSE_PLAYER_DRAW_CARD" definition="0" compartment="0" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:SetFilterType(FILTER_TYPE_PLAYERS)
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_PlayerPtr(0)
if target ~= nil then
target:DrawCards(3)
end
</RESOLUTION_TIME_ACTION>
<AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ALLIED_ONLY" />
</ACTIVATED_ABILITY>
<ACTIVATED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[(-4): Destroy all creatures with power 4 or greater.]]></LOCALISED_TEXT>
<AVAILABILITY sorcery_time="1" per_turn_limit="1" />
<COST type="RemoveCountersSelf" amount="4" counter_type="Loyalty" />
<FILTER filter_id="0">
local filter = ClearFilter()
filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
filter:Add(FE_POWER, OP_GREATER_THAN_OR_EQUAL_TO, 4)
</FILTER>
<RESOLUTION_TIME_ACTION filter_id="0">
if FilteredCard() ~= nil then
FilteredCard():Destroy()
end
</RESOLUTION_TIME_ACTION>
<SFX text="GLOBAL_JUDGEMENT_PLAY" />
</ACTIVATED_ABILITY>
<ACTIVATED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[(-5): Destroy all other permanents except for lands and tokens.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[(-5) : Détruisez tous les autres permanents excepté les terrains et les jetons.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[(-5): Destruye todos los otros permanentes excepto tierras y fichas.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[(-5): Zerstöre alle anderen bleibenden Karten außer Ländern und Spielsteinen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[(-5): Distruggi tutti gli altri permanenti tranne che le terre e le pedine.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[(-5):土地とトークンを除く他のすべてのパーマネントを破壊する。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[(-5): Destroy all other permanents except for lands and tokens.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[(-5): уничтожьте все другие перманенты, за исключением земель и фишек.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[(-5): Destrua todas as outras permanentes, exceto terrenos e fichas.]]></LOCALISED_TEXT>
<AVAILABILITY sorcery_time="1" per_turn_limit="1" />
<COST type="RemoveCountersSelf" amount="5" counter_type="Loyalty" />
<FILTER filter_id="0">
local filter = ClearFilter()
filter:Add( FE_CARD_INSTANCE, OP_NOT, EffectSource() )
filter:Add(FE_IS_TOKEN, false)
PLW_FilterNonlandPermanents(filter)
</FILTER>
<RESOLUTION_TIME_ACTION filter_id="0">
if FilteredCard() ~= nil then
FilteredCard():Destroy()
end
</RESOLUTION_TIME_ACTION>
<SFX text="GLOBAL_JUDGEMENT_PLAY" />
</ACTIVATED_ABILITY>
<TRIGGERED_ABILITY replacement_effect="1" active_zone="ZONE_ANY">
<TRIGGER value="BEGINNING_OF_STEP">
return MTG():GetStep() == STEP_UPKEEP and MTG():GetTurnNumber() == 0
</TRIGGER>
<RESOLUTION_TIME_ACTION>
PLW_CreateUniqueToken( "_PLANESWALKERS_MANAGER_991800002", "_PLANESWALKERS_MANAGER", EffectController() )
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="_PLANESWALKERS_MANAGER_991800002" />
<TOKEN_REGISTRATION reservation="1" type="TOKEN_SOLDIER_1_1_W_991900001" />
<HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="ZONE_ANY" />
<AI_COUNTER_SCORE type="Loyalty" score="100" />
<AI_BASE_SCORE score="600" zone="ZONE_BATTLEFIELD" />
</CARD_V2>You are probably making the same mistake as I did for the new Elspeth... in the LOL file you actually have to add a Planeswalker twice: once in order to add its name to the Planeswalkers' names, and once in order to match it with its Planeswalker sub-type. Look here:wtb300 wrote:ive added his name to planeswaler_type and the plw_text.
That's right, I forgot to set the active zone. Fixed now.deathface wrote:demigod of revenge trigger isnt activating, i cast it from my hand and none came out from the graveyard
Copy the link manually to your address bar and remove the "http://anonym.to/?" part. The anonymizer has been down for some days already, but I'd like to give it some more days to get up again before I remove it from all my links.KeenAdam wrote:Hey man, when I click the links to the downloads it says that the pages do not exist.
Any way to get around that?
This catches me off guard: I know it's supposed to work that way, but I thought that it already was...Ferrix wrote:Noticed a bug:
Rot Wolf doesn't work correctly, see ruling of 6/1/2011.
http://gatherer.wizards.com/Pages/Card/ ... e=rot+wolf
As far as i know, the TRIGGER code of a ZONECHANGE_BEGIN trigger is checked before the creature/creatures dies/die, and EffectSource() should still be a valid pointer.The lands in thefiremind's mod are setup using MANA_ABILITYs (default auto-tap setup, they work similarly to the basic lands that came with the game) so you can't tap them manually, they can only be tapped for mana when needed to cast a spell or pay for an ability. Furthermore I haven't seen a land in thefiremind's mod that produces more thantom12983 wrote:Legendary Land and Land - Gate not functioning properly? Can anyone point me in the right direction: When I tap a legendary land for "Add One/Two to your mana pool" nothing happens. Can you point me to the fix plz?
and he didn't include any gates.