Re: Thefiremind's DotP2014 DLC v5 (26/Jul/2013)
i noticed that i cant exile a instant or sorcery for the nivmagus elemental's ability, also dracogenius didnt draw a card when i delt 1 damage.
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Yes, I saw that, and it's basically like I would have coded it myself. But I just added transform cards to my mod, I hope players will be satisfied for a while...Foren wrote:Hey Firemind! Just wanted to tell you that Sumomole managed to code the suspend mechanic in one of his decks, Life Particles. He made the Riftwing Cloudskate, so if you are still up for making a suspend deck of your own he might as well kindly share his code with you!
Are you aware that you need to exile instant or sorcery spells (which means they must be on the stack)?j6m6w6 wrote:i noticed that i cant exile a instant or sorcery for the Nivmagus Elemental 's ability
Are you sure you dealt 1 damage to a player? The ability triggers only for damage dealt to a player.j6m6w6 wrote:also Niv-Mizzet, Dracogenius didnt draw a card when i delt 1 damage.
OK, this time it should work. I had forgot that the new trigger for dealing damage saves the damaged player as SecondaryPlayer rather than TriggerPlayer as the previous games did.Nay wrote:-The second one is again Whispering Specter. It seems the update didn't fix him.
And this means that I know that card too well to read the text...Nay wrote:EDIT: Nope, i've just found out the Reckless Waif is only a translation error to Italian!
I didn't know the card 'cause i don't play the "real" magic
I wonder how the back face's text ended up on the front face... anyway it's fixed now.
Unfortunately, yes. The profiles always have a fixed size, this means that they can't contain an infinite number of saves. Nobody wrote the exact limit for DotP2014 yet.ProdigyToby wrote:So does 2014 have the same issue with saving the number of customized decks being limited to a certain amount?
Actually, I already have a hard time finding 30 more cards to add, let alone 40...Rikiaz wrote:Just an idea, I think it would be cool if you put some Promo unlocks as well, once all the Promo cards are out. Just an idea.
Yes, I think that's what should happen. I guess what makes the game crash is the Artisan's trigger in conjunction with Guile's trigger... I'll try to find a workaround but I can't guarantee that I'll succeed.propel0 wrote:I can see where the game is confused on what to do, but made me think, what should really happen in real MTG? Since Artisan's ability is a 'when cast' ability, does it still trigger (pulling Primeval Titan into play), and then do I get the 'when cast' ability too?