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Re: Thefiremind's DotP2014 DLC v5 (26/Jul/2013)

PostPosted: 03 Aug 2013, 15:55
by Parabolic
I was playing Nantuko Cultivator, and he doesn't seem to be working.

-He enters the battlefield
-I can select any lands cards in my hand
-I hit Finish
-Nothing happens

I've done done everything from one land to five, basics and/or nonbasics. Nothing gets discarded, he gets no counters, and I draw no cards.

No Script_Log to report.

Also, nice job on those transform cards. I didn't think that would be possible.

Re: Thefiremind's DotP2014 DLC v5 (26/Jul/2013)

PostPosted: 03 Aug 2013, 16:03
by thefiremind
Parabolic wrote:I was playing Nantuko Cultivator, and he doesn't seem to be working.
It happens quite often: I copy EffectDC():Make_Targets(...) from the query, paste it on the next part of the ability, but forget to change "Make" with "Get". #-o Copying/pasting prevents some errors and favors other ones, there's always a bad side. :lol: Anyway, it's fixed now.

Re: Thefiremind's DotP2014 DLC v6 (03/Aug/2013)

PostPosted: 04 Aug 2013, 01:40
by JustAnotherJoe
Project X. I'm having problems with spells costing one more than they should to cast.

I have a forest and 3 other land in play. When I try to cast Forgotten Ancients it says Not Enough Mana - You need 5 mana to cast this spell.

Whenever I cast an X spell it only lets me spend up to one less than the mana I actually have available. However, it still taps all of the lands.

Re: Thefiremind's DotP2014 DLC v6 (03/Aug/2013)

PostPosted: 04 Aug 2013, 05:56
by Zer0k
I am probably the only person with this problem but the new decks pop up with no deck box and only have land...will do some messing around to figure it out

Re: Thefiremind's DotP2014 DLC v6 (03/Aug/2013)

PostPosted: 04 Aug 2013, 08:19
by thefiremind
JustAnotherJoe wrote:Project X. I'm having problems with spells costing one more than they should to cast.

I have a forest and 3 other land in play. When I try to cast Forgotten Ancients it says Not Enough Mana - You need 5 mana to cast this spell.

Whenever I cast an X spell it only lets me spend up to one less than the mana I actually have available. However, it still taps all of the lands.
Were you playing against an opponent with Lodestone Golem (or a card with a similar effect) on the battlefield?

Zer0k wrote:I am probably the only person with this problem but the new decks pop up with no deck box and only have land...will do some messing around to figure it out
When a new release comes out you are supposed to update all the files that bear the new version number on the first post, not just the decks... :wink:

Re: Thefiremind's DotP2014 DLC v6 (03/Aug/2013)

PostPosted: 04 Aug 2013, 18:08
by Zer0k
apparently i am an idiot..while i did DL all the updates i opened the wrong updates when updating and only added the decks...sometimes haste makes waste :-)

Re: Thefiremind's DotP2014 DLC v6 (03/Aug/2013)

PostPosted: 07 Aug 2013, 12:28
by drleg3nd
hey fire was playing against hydra decks and I encountered two problems. first is animar seems to have protection from white and black but card does not state that unless you read more info. second is that game crashed when Ai played bioshift on primordial hydra

Re: Thefiremind's DotP2014 DLC v6 (03/Aug/2013)

PostPosted: 07 Aug 2013, 12:41
by thefiremind
drleg3nd wrote:first is animar seems to have protection from white and black but card does not state that unless you read more info.
I copied the protections from Blood Baron of Vizkopa but forgot to remove the commaspace tag. #-o Easy fix.

drleg3nd wrote:second is that game crashed when Ai played bioshift on primordial hydra
I think I need to add a check so that the first target's controller controls at least 2 creatures, otherwise the second target is impossible to choose. I was counting on the game to check this thing by itself. But that's just an idea, and random crashes are hard to fix. I'll try, though.

Re: Thefiremind's DotP2014 DLC v6 (03/Aug/2013)

PostPosted: 09 Aug 2013, 02:30
by Rikiaz
Bug report. Kederekt Leviathon bounces lands when it should bounce nonland permanents.

Re: Thefiremind's DotP2014 DLC v6 (03/Aug/2013)

PostPosted: 09 Aug 2013, 08:34
by thefiremind
Rikiaz wrote:Bug report. Kederekt Leviathon bounces lands when it should bounce nonland permanents.
For some time I had forgot that my new filter functions want the filter as parameter. I checked all the cards and this was the last one with the error. Fixed. :)

Re: Thefiremind's DotP2014 DLC v6 (03/Aug/2013)

PostPosted: 14 Aug 2013, 03:47
by kevlahnota
Hi thefiremind, I think the Magic 2014 Original Devs are really active :D Just want to say that we have now official wither badge for 2014. I hope they add more....

WITHER.png
Official Wither Badge update
WITHER.png (4.65 KiB) Viewed 3711 times

Re: Thefiremind's DotP2014 DLC v6 (03/Aug/2013)

PostPosted: 14 Aug 2013, 08:46
by thefiremind
Nice! I'll make a new release soon, so I'll throw it in.

EDIT: Done. :wink:

Re: Thefiremind's DotP2014 DLC v7 (14/Aug/2013)

PostPosted: 14 Aug 2013, 20:56
by Parabolic
Ancestral Vision stayed in exile after the last time counter was removed. The rest of the suspend cards seemed to work fine.

Re: Thefiremind's DotP2014 DLC v7 (14/Aug/2013)

PostPosted: 14 Aug 2013, 21:18
by Foren
Parabolic wrote:Ancestral Vision stayed in exile after the last time counter was removed. The rest of the suspend cards seemed to work fine.
Had a problem with Ancestral Vision too. I suspended it and after 4 turns it casted itself however I had to pay what seems to be 3 colourless mana for it to be casted.

Re: Thefiremind's DotP2014 DLC v7 (14/Aug/2013)

PostPosted: 14 Aug 2013, 23:25
by thefiremind
OK, I fixed Ancestral Vision and Wheel of Fate in the only way I found working. It's an approximation, but the whole suspend mechanic is an approximation so I think I can live with it.