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Re: Thefiremind's DotP2014 DLC v7 (14/Aug/2013)

PostPosted: 25 Aug 2013, 08:35
by thefiremind
drleg3nd wrote:hey fire, i was using your griselbrand in my deck. When i activated his ability, I did not lose any life.
That was another DotP2013 leftover that slipped through my sight. It's fixed now.

Mazerius wrote:Dear Firemind,
I just installed DoTP2014 (skidrow version), and wanted to use your mod among others. I downloaded all the included files you named, and also Rick's DLL (copy pasted it in game directory, where the dotp2014.exe file is). Same for all the files you listed as required. But no new decks are appearing in my deck manager. Any insights on what I'm doing wrong? :)
Thanks in advance!
I have no idea. Can you try with other mods, so we can have one more hint at where to search for the problem?

Re: Thefiremind's DotP2014 DLC v7 (14/Aug/2013)

PostPosted: 25 Aug 2013, 20:22
by Mazerius
I too tried using this mod:【20/8/13】DotP2014 custom mod released【v5 30 decks】, downloaded all required files, placed them in game directory, yet none of them show up in my deck manager either. Not sure how relevant this may be, but with the crack I'm using, all decks are unlocked from start. Plus after copying Rick's DLL in my game directory, it actually takes longer to load instead of faster as it was written in his post. (perhaps it's not functioning properly in my case?)
Tried re-installing the game too, without any different result. I find it weird seeing how using custom decks in dotp2013 never was a problem, and I don't remember doing something differently there than what I'm doing now. ._.
A penny for your thoughts?

Re: Thefiremind's DotP2014 DLC v7 (14/Aug/2013)

PostPosted: 26 Aug 2013, 23:24
by MC Brodie
FYI you media download link goes to version 7.3 of your Cards WAD.

Re: Thefiremind's DotP2014 DLC v7 (14/Aug/2013)

PostPosted: 27 Aug 2013, 00:19
by thefiremind
Mazerius wrote:A penny for your thoughts?
No idea.

MC Brodie wrote:FYI you media download link goes to version 7.3 of your Cards WAD.
Thanks, fixed it.

Re: Thefiremind's DotP2014 DLC v7 (14/Aug/2013)

PostPosted: 27 Aug 2013, 21:39
by Mazerius
Got it to work. Kept on re-installing the game. Thanks again!

Re: Thefiremind's DotP2014 DLC v7 (14/Aug/2013)

PostPosted: 30 Aug 2013, 16:33
by Mazerius
Is there any way to un-premium foil the decks? :)

Re: Thefiremind's DotP2014 DLC v7 (14/Aug/2013)

PostPosted: 30 Aug 2013, 17:58
by thefiremind
Mazerius wrote:Is there any way to un-premium foil the decks? :)
Just disable the foiling in the game options.

Re: Thefiremind's DotP2014 DLC v7 (14/Aug/2013)

PostPosted: 30 Aug 2013, 18:06
by Mazerius
Just realized, sorry for the dumb question. -_-

Re: Thefiremind's DotP2014 DLC v7 (14/Aug/2013)

PostPosted: 01 Sep 2013, 09:39
by tsuchi
hello again, i just reinstalled 2014 to see your new decks some of them are really awesome as always, i would like to ask you a question in private if you don't mind but you don't have the pm option can i contact you in some other way? thank you

Re: Thefiremind's DotP2014 DLC v7 (14/Aug/2013)

PostPosted: 01 Sep 2013, 10:07
by thefiremind
I didn't want to force you to change game version, but the truth is, if you want fresh modded material it's a required step. And while I don't remake official decks from previous versions, other modders do that (example), so you can actually still play with the decks you liked (usually with some customization by the modder who made them, though).

Re: Thefiremind's DotP2014 DLC v7 (14/Aug/2013)

PostPosted: 01 Sep 2013, 11:44
by tsuchi
ok i've sent you the general idea, i hope the pm arrived so you can evaluate the situation. i hope you will consider it becouse i already have so many challanging and funny themes to discuss! it's gonna be awesome.

Re: Thefiremind's DotP2014 DLC v7 (14/Aug/2013)

PostPosted: 02 Sep 2013, 21:26
by BlindWillow
Noticed with Huntmaster of the Fells that the base game has no TARGET_CLAW_PLAY special effect (why they didn't just include all of them from 2013 is beyond me).

Anyway, here's the tag that you can just plug into your SFX_116 file:

Code: Select all
  <SpecialFX name="TARGET_CLAW_PLAY" playfromgraveyard="1">
    <Emitter name="default_resolving" watchStackForEnd="1" dontAddEndTurnTrigger="1" finishTime="0.97" sound="Sounds\default_resolving" start="STACK_PUSHED" />
    <Emitter name="claw_4_T" playOnTarget="1" sound="Claw_Large" SpecialSpecialEffect="1" start="SPELL_RESOLVED" />
  </SpecialFX>
Also, in coming across that, I noticed your special effects won't play sounds because they're still specifying the sounds folder, which I guess we're not doing anymore. :roll:

Re: Thefiremind's DotP2014 DLC v7 (14/Aug/2013)

PostPosted: 02 Sep 2013, 22:04
by thefiremind
Never noticed that, thanks for pointing it out! I updated the media WAD (it's v7 now, it was v6 before because it had no update for the latest release... yet).

Re: Thefiremind's DotP2014 DLC v7 (14/Aug/2013)

PostPosted: 11 Sep 2013, 10:00
by Gideon1919
thefiremind i need working cruel ultimatum card and art as well. can you provide it?

Re: Thefiremind's DotP2014 DLC v7 (14/Aug/2013)

PostPosted: 11 Sep 2013, 10:06
by thefiremind
Gideon1919 wrote:thefiremind i need working cruel ultimatum card and art as well. can you provide it?
Wasn't there a request thread for this kind of things? :roll: