thefiremind wrote:just grant the SPELL_ABILITY when the Licid is an Aura, so that it has an attachment definition to use.
did that by adding a granted ability and card went to graveyard ignoring the granted spell ability. then I've tried to make the card ask for a target before the transformation and kept the granted spell ability: didn't work either. this looks familiar to your aura transform card that you weren't able to figure out..
thefiremind wrote:Talking about cards that aren't always Auras, did someone think about an idea for the new bestow mechanic?
Hehe, maybe I'll try Bestow, when I solve this problem.
EDIT: made
Llawan, Cephalid Empress, in case someone needs it. but I can't get
Painter's Servant to color every cards everywhere at same time. the version posted below is awkward and not CPU-friendly...
- Llawan, Cephalid Empress | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="LLAWAN_CEPHALID_EMPRESS_444027175" />
<CARDNAME text="LLAWAN_CEPHALID_EMPRESS" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Llawan, Cephalid Empress]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Llawan, impératrice céphalide]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Llawán, emperatriz cefálida]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Llawan, Zephaliden-Kaiserin]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Llawan, Imperatrice Cefalide]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Llawan, Cephalid Empress]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Llawan, Cephalid Empress]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Llawan, Cephalid Empress]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Llawan, Imperatriz Cefálida]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="444027175" />
<ARTID value="444027175" />
<ARTIST name="Mark Zug" />
<CASTING_COST cost="{3}{U}" />
<SUPERTYPE metaname="Legendary" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Cephalid" />
<EXPANSION value="TOR" />
<RARITY metaname="R" />
<POWER value="2" />
<TOUGHNESS value="3" />
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners’ hands.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand Llawan, impératrice céphalide arrive en jeu, renvoyez toutes les créatures bleues que vos adversaires contrôlent dans les mains de leurs propriétaires.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando Llawán, emperatriz cefálida entre en juego, regresa todas las criaturas azules que controlen tus oponentes a las manos de sus propietarios.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bringe alle blauen Kreaturen, die deine Gegner kontrollieren, auf die Hand ihrer Besitzer zurück, wenn Llawan, Zephaliden-Kaiserin ins Spiel kommt.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando Llawan, Imperatrice Cefalide entra nel campo di battaglia, i proprietari riprendono in mano tutte le creature blu che i tuoi avversari controllano.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners’ hands.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners’ hands.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners’ hands.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Quando Llawan, Imperatriz Cefálida entra em jogo, devolva todas as criaturas azuis que seus oponentes controlam para as mãos de seus donos.]]></LOCALISED_TEXT>
<SFX text="GLOBAL_WARP_PLAY" />
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
<FILTER filter_id="0">
local filter = ClearFilter()
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:Add( FE_COLOUR, OP_IS, COLOUR_BLUE )
filter:Add( FE_TEAM, OP_NOT, EffectController():GetTeam() )
</FILTER>
<RESOLUTION_TIME_ACTION filter_id="0">
if FilteredCard() ~= nil then
FilteredCard():PutInHand()
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY replacement_effect="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Your opponents can’t cast blue creature spells.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vos adversaires ne peuvent pas jouer de sorts bleus de créature.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Tus oponentes no pueden jugar hechizos azules de criatura.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Deine Gegner können keine blauen Kreatur-Zaubersprüche spielen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[I tuoi avversari non possono lanciare magie creatura blu.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Your opponents can’t cast blue creature spells.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Your opponents can’t cast blue creature spells.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Your opponents can’t cast blue creature spells.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Seus oponentes não podem baixar criaturas azuis.]]></LOCALISED_TEXT>
<TRIGGER value="CONSIDERED_FOR_CAST" pre_trigger="1">
if TriggerPlayer():GetTeam() ~= EffectController():GetTeam() and
TriggerObject():GetColour():Test( COLOUR_BLUE ) and
TriggerObject():GetCardType():Test( CARD_TYPE_CREATURE ) then
MTG():OverrideEvent()
return true
end
return false
</TRIGGER>
</TRIGGERED_ABILITY>
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
- Painter’s Servant | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="PAINTERS_SERVANT_444146022" />
<CARDNAME text="PAINTERS_SERVANT" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Painter’s Servant]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Servant du peintre]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sirviente del pintor]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Diener des Malers]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Servo del Pittore]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[絵描きの召使い]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Painter’s Servant]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Слуга Живописца]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Servo do Pintor]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="444146022" />
<ARTID value="444146022" />
<ARTIST name="Mike Dringenberg" />
<CASTING_COST cost="{2}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[It gathers hues from the twilight mist so that its master can paint a better world.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Il récolte des pigments de la brume crépusculaire pour que son maître puisse peindre un monde meilleur.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Recolecta tintes de la niebla del crepúsculo para que su amo pueda pintar un mundo mejor.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Er sammelt Schattierungen im Dämmernebel, damit sein Meister eine bessere Welt malen kann.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Raccoglie le tinte dalla nebbia serale, affinché il suo padrone possa dipingere un mondo migliore.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[それが黄昏の霧から色を集めることで、主人は世界をより良い色に染めることができる。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[It gathers hues from the twilight mist so that its master can paint a better world.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Оно собирает краски сумеречного тумана, чтобы его хозяин смог написать ими картину о лучшем мире.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Ele coleta tonalidades das brumas do crepúsculo para que seu mestre possa pintar um mundo melhor.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Artifact" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Scarecrow" />
<EXPANSION value="SHM" />
<RARITY metaname="R" />
<POWER value="1" />
<TOUGHNESS value="3" />
<TRIGGERED_ABILITY replacement_query="1" linked_ability_group="1" active_zone="ZONE_TRANSITION">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[As Painter’s Servant enters the battlefield, choose a color.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Au moment où le Servant du peintre arrive en jeu, choisissez une couleur.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[En cuanto el Sirviente del pintor entre en juego, elige un color.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Sowie der Diener des Malers ins Spiel kommt, bestimme eine Farbe.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Mentre il Servo del Pittore entra nel campo di battaglia, scegli un colore.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[絵描きの召使いが場に出るに際し、色を1色選ぶ。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[As Painter’s Servant enters the battlefield, choose a color.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[При входе Слуги Живописца в игру выберите цвет.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Conforme Servo do Pintor entra em jogo, escolha uma cor.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY" />
<RESOLUTION_TIME_ACTION>
EffectController():ChooseColour( "CARD_QUERY_CHOOSE_COLOUR", true )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
LinkedDC():Set_Int(0, GetChosenColour() )
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<STATIC_ABILITY linked_ability_group="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[All cards that aren’t on the battlefield, spells, and permanents are the chosen color in addition to their other colors.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Toutes les cartes qui ne sont pas en jeu, les sorts et les permanents sont de la couleur choisie en plus de leurs autres couleurs.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Todas las cartas que no están en juego, hechizos y permanentes son del color elegido además de sus otros colores.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Alle Karten, die nicht im Spiel sind, alle Zaubersprüche und alle bleibenden Karten haben diese Farbe zusätzlich zu ihren anderen Farben.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Tutte le carte che non sono sul campo di battaglia, le magie e i permanenti sono del colore scelto in aggiunta ai propri altri colori.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[すべての呪文やパーマネントや場に出ていないカードは、自身の色に加えて選ばれた色である。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[All cards that aren’t on the battlefield, spells, and permanents are the chosen color in addition to their other colors.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Все карты, которые не находятся в игре, заклинания и перманенты являются объектами выбранного цвета в дополнение к своим другим цветам.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Todos os cards que não estão em jogo, mágicas e permanentes são da cor escolhida além de suas outras cores.]]></LOCALISED_TEXT>
<FILTER filter_id="0">
local player0 = MTG():GetNthPlayer(0)
if player0 ~= nil then
local filter = ClearFilter()
filter:SetZone( ZONE_HAND, player0 )
end
</FILTER>
<CONTINUOUS_ACTION layer="5" filter_id="0">
if FilteredCard() ~= nil then
local colour = LinkedDC():Get_Int(0)
if colour ~= nil then
local characteristics = FilteredCard():GetCurrentCharacteristics()
characteristics:Colour_Get():Add(colour)
end
end
</CONTINUOUS_ACTION>
<FILTER filter_id="1">
local player0 = MTG():GetNthPlayer(1)
if player1 ~= nil then
local filter = ClearFilter()
filter:SetZone( ZONE_HAND, player1 )
end
</FILTER>
<CONTINUOUS_ACTION layer="5" filter_id="1">
if FilteredCard() ~= nil then
local colour = LinkedDC():Get_Int(0)
if colour ~= nil then
local characteristics = FilteredCard():GetCurrentCharacteristics()
characteristics:Colour_Get():Add(colour)
end
end
</CONTINUOUS_ACTION>
<FILTER filter_id="2">
local player0 = MTG():GetNthPlayer(0)
if player0 ~= nil then
local filter = ClearFilter()
filter:SetZone( ZONE_BATTLEFIELD, player0 )
end
</FILTER>
<CONTINUOUS_ACTION layer="5" filter_id="2">
if FilteredCard() ~= nil then
local colour = LinkedDC():Get_Int(0)
if colour ~= nil then
local characteristics = FilteredCard():GetCurrentCharacteristics()
characteristics:Colour_Get():Add(colour)
end
end
</CONTINUOUS_ACTION>
<FILTER filter_id="3">
local player1 = MTG():GetNthPlayer(1)
if player1 ~= nil then
local filter = ClearFilter()
filter:SetZone( ZONE_BATTLEFIELD, player1 )
end
</FILTER>
<CONTINUOUS_ACTION layer="5" filter_id="3">
if FilteredCard() ~= nil then
local colour = LinkedDC():Get_Int(0)
if colour ~= nil then
local characteristics = FilteredCard():GetCurrentCharacteristics()
characteristics:Colour_Get():Add(colour)
end
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<STATIC_ABILITY>
<CONTINUOUS_ACTION layer="6">
local colour = LinkedDC():Get_Int(0)
if colour ~= nil then
EffectSource():GetCurrentCharacteristics():GrantAbility(colour)
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<STATIC_ABILITY resource_id="1" commaspace="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{W}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{W}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{W}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{W}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{W}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{W}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{W}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{W}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{W}]]></LOCALISED_TEXT>
</STATIC_ABILITY>
<STATIC_ABILITY resource_id="2" commaspace="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{U}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{U}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{U}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{U}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{U}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{U}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{U}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{U}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{U}]]></LOCALISED_TEXT>
</STATIC_ABILITY>
<STATIC_ABILITY resource_id="3" commaspace="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{B}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{B}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{B}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{B}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{B}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{B}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{B}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{B}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{B}]]></LOCALISED_TEXT>
</STATIC_ABILITY>
<STATIC_ABILITY resource_id="4" commaspace="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{R}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{R}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{R}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{R}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{R}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{R}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{R}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{R}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{R}]]></LOCALISED_TEXT>
</STATIC_ABILITY>
<STATIC_ABILITY resource_id="5" commaspace="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{G}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{G}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{G}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{G}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{G}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{G}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{G}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{G}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{G}]]></LOCALISED_TEXT>
</STATIC_ABILITY>
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
also made
Bruna, Light of Alabaster -
Faith Healer -
Soul Sculptor -
Tethered Griffin. just ask if you want them.
EDIT2: corrected/replied myself

finally found an acceptable filter for
Painter's Servant. when I search my library, cards are not painted but everywhere else seems ok. I think I'm much better at painting than coding.
- Painter's Servant filtering | Open
- Code: Select all
<FILTER filter_id="0">
local filter = ClearFilter()
filter:SetZone( ZONE_ANYWHERE )
</FILTER>
<CONTINUOUS_ACTION layer="5" filter_id="0">
if FilteredCard() ~= nil then
local colour = LinkedDC():Get_Int(0)
if colour ~= nil then
local characteristics = FilteredCard():GetCurrentCharacteristics()
characteristics:Colour_Get():Add(colour)
end
end
</CONTINUOUS_ACTION>