Re: Formal Request Thread
The only thing I see wrong with Svogthos is the transition from the first effect to the second. The first ability ends and then the second ability's localized text appears without the ability ever being declared with <ACTIVATED_ABILITY>. I don't know if there's anything else wrong, but I'd try fixing that first and seeing if it solves the problem.Master Necro wrote:Could anyone take a look at svogthos is is not working really as it should:And also odd enough my Rummaging Goblin does not work:
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<?xml version="1.0"?>
<CARD_V2 ExportVersion="2">
<FILENAME text="SVOGTHOS_THE_RESTLESS_TOMB_17292959" />
<CARDNAME text="SVOGTHOS_THE_RESTLESS_TOMB" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Svogthos, the Restless Tomb]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Svogthos, the Restless Tomb]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Svogthos, the Restless Tomb]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Svogthos, the Restless Tomb]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Svogthos, the Restless Tomb]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Svogthos, the Restless Tomb]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Svogthos, the Restless Tomb]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Svogthos, the Restless Tomb]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Svogthos, the Restless Tomb]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="17292959" />
<ARTID value="A292959" />
<ARTIST name="Martina Pilcerova" />
<CASTING_COST cost="" />
<TYPE metaname="Land" />
<EXPANSION value="DPI" />
<RARITY metaname="U" />
<MANA_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {1} alla tua riserva di mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {1}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez {1} à votre réserve.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {1} a tu reserva de maná.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adiciona {1} à sua reserva de mana.]]></LOCALISED_TEXT>
<COST type="TapSelf" />
<PRODUCES amount="{1}" />
</MANA_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{3} {B} {G} : Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{3} {B} {G} : Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{3} {B} {G} : Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{3} {B} {G} : Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{3} {B} {G} : Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{3} {B} {G} : Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{3} {B} {G} : Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{3} {B} {G} : Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{3} {B} {G} : Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.]]></LOCALISED_TEXT>
<COST mana_cost="{3}{B}{G}" type="Mana" />
<CONTINUOUS_ACTION layer="4">
if EffectSource() ~= nil then
local characteristics = EffectSource():GetCurrentCharacteristics()
local card_type = characteristics:CardType_GetWritable()
local sub_type = characteristics:SubType_GetWritable()
card_type:Add( CARD_TYPE_CREATURE)
sub_type:Clear()
sub_type:Add(CREATURE_TYPE_PLANT)
sub_type:Add(CREATURE_TYPE_ZOMBIE)
end
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION layer="8">
if EffectSource() ~= nil then
EffectSource():GetCurrentCharacteristics():GrantAbility(3)
end
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION layer="7B">
if EffectSource() ~= nil then
local characteristics = EffectSource():GetCurrentCharacteristics()
characteristics:Power_Set( * )
characteristics:Toughness_Set( * )
end
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION layer="5">
if EffectSource() ~= nil then
local colour = EffectSource():GetColour()
colour:Set( COLOUR_BLACK )
colour:Add( COLOUR_GREEN )
end
</CONTINUOUS_ACTION>
<DURATION simple_duration="UntilEOT" />
<AUTO_SKIP>
if EffectSource():GetCardType():Test( CARD_TYPE_CREATURE ) then
return true
end
return false
</AUTO_SKIP>
<AI_AVAILABILITY type="in_response" response_target="1" />
<AI_AVAILABILITY type="in_response" response_source="1" />
<AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
</ACTIVATED_ABILITY>
<TRIGGERED_ABILITY replacement_effect="1" linked_ability_group="1">
<TRIGGER value="BEGINNING_OF_PLAYERS_STEP" simple_qualifier="controller">
return ( MTG():GetStep() < STEP_MAIN_1 ) and ( EffectController():IsAI() == false )
</TRIGGER>
<RESOLUTION_TIME_ACTION>
LinkedDC():Set_Int( 0, 2 )
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<STATIC_ABILITY linked_ability_group="1">
<CONTINUOUS_ACTION layer="6">
local colour = LinkedDC():Get_Int( 0 )
EffectSource():GetCurrentCharacteristics():GrantAbility(colour)
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<MANA_ABILITY resource_id="0">
<PRODUCES amount="{B}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="1">
<PRODUCES amount="{G}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="2">
<PRODUCES amount="{0}" />
</MANA_ABILITY>
<STATIC_ABILITY resource_id="3">
<CONTINUOUS_ACTION layer="7A">
if EffectSource() ~= nil then
local characteristics = EffectSource():GetCurrentCharacteristics()
local filter = ClearFilter()
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:SetZone( ZONE_GRAVEYARD, EffectController() )
local total = filter:Count()
characteristics:Power_Set( total )
characteristics:Toughness_Set( total )
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_9" body="MORE_INFO_BADGE_BODY_9" zone="ZONE_ANY" />
<SFX text="COMBAT_SLIVERS_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_SLIVERS_ATTACK" power_boundary_min="1" power_boundary_max="20" />
<AI_BASE_SCORE score="450" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
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<?xml version="1.0"?>
<CARD_V2 ExportVersion="9">
<FILENAME text="RUMMAGING_GOBLIN_17249705" />
<CARDNAME text="RUMMAGING_GOBLIN" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Rummaging Goblin]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Rummaging Goblin]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Rummaging Goblin]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Rummaging Goblin]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Rummaging Goblin]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Rummaging Goblin]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Rummaging Goblin]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Rummaging Goblin]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Rummaging Goblin]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="17249705" />
<ARTID value="A249705" />
<ARTIST name="Karl Kopinski" />
<CASTING_COST cost="{2}{R}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Goblin" />
<SUB_TYPE metaname="Rouge" />
<EXPANSION value="DPI" />
<RARITY metaname="C" />
<POWER value="1" />
<TOUGHNESS value="1" />
<ACTIVATED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T} , Discard a card: Draw a card.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} , Discard a card: Draw a card.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T} , Discard a card: Draw a card.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T} , Discard a card: Draw a card.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T} , Discard a card: Draw a card.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T} , Discard a card: Draw a card.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T} , Discard a card: Draw a card.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T} , Discard a card: Draw a card.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T} , Discard a card: Draw a card.]]></LOCALISED_TEXT>
<COST type="TapSelf" />
<COST type="DiscardSelf" />
<RESOLUTION_TIME_ACTION>
EffectController():DrawCards(1)
</RESOLUTION_TIME_ACTION>
<AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
<AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
</ACTIVATED_ABILITY>
<SFX text="COMBAT_CHOP_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_CHOP_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
<AI_BASE_SCORE score="600" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
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<COST type="TapSelf" />
<PRODUCES amount="{1}" />
</MANA_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{3} {B} {G} : Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.]]></LOCALISED_TEXT>
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<COST type="TapSelf" />
<PRODUCES amount="{1}" />
</MANA_ABILITY>
<ACTIVATED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{3} {B} {G} : Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.]]></LOCALISED_TEXT>
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<COST type="DiscardSelf" />
<RESOLUTION_TIME_ACTION>
EffectController():DrawCards(1)
</RESOLUTION_TIME_ACTION>
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<COST type="Discard" definition="0" compartment="1" query_tag="CARD_QUERY_CHOOSE_CARD_TO_DISCARD" item_count="1" />
<COST_DEFINITION id="0">
local filter = ClearFilter()
filter:SetZone( ZONE_HAND, EffectController() )
</COST_DEFINITION>
<RESOLUTION_TIME_ACTION>
EffectController():DrawCards(1)
</RESOLUTION_TIME_ACTION>
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<CONTINUOUS_ACTION layer="8">
if EffectSource() ~= nil then
EffectSource():GetCurrentCharacteristics():GrantAbility(3)
end
</CONTINUOUS_ACTION>
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<CONTINUOUS_ACTION layer="8">
if EffectSource() ~= nil then
local characteristics = EffectSource():GetCurrentCharacteristics()
characteristics:GrantAbility(3)
end
</CONTINUOUS_ACTION>
, its second ability will certainly to tap itself, there're some ways to solve this problem, manual tap + mana token, or switch between two mana abilities, one produces
. I like the first way, but now we don't have mana token, so my
{B} with 2 Svogthos out, it forced me to use the Svogthos for all 3 mana (even though I only had 2 out) and neither of them tapped. I was able to activate the ability as many times as I wanted. Looking at the mana sections, the bottom has a section which seems to produce 3 separate mana with no cost for producing them. I don't know what their purpose is, so I won't say that is necessarily the problem, but it would certainly appear to be.