DrakkenMT wrote:the other creatures being blocked doesn't trigger it. this should be good

Try to reproduce the scenario where
Craw Giant and the other creatures all become blocked, you'll see that it will count all blocking creatures, not just the ones blocking it.
I tried to modify Jacque's
Craw Giant using the same idea as
Guardian of the Gateless, and it seems to work. I also reduced its score (I think 900 is a bit too much for its ability) and added the missing exclamation points in the flavour text (Gatherer often removes them, I don't know why).
- Craw Giant (tested) | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="CRAW_GIANT_109748" />
<CARDNAME text="CRAW_GIANT" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Craw Giant]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Géant vorace]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Gigante coráceo]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Muskelriese]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Gigante Devastatore]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[大喰らいの巨人]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Craw Giant]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Зобный Гигант]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Gigante Devastador]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="109748" />
<ARTID value="A109748" />
<ARTIST name="Christopher Rush" />
<CASTING_COST cost="{3}{G}{G}{G}{G}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Harthag gave a jolly laugh as he surveyed the army before him. “Ho ho ho! Midgets! You think you can stand in my way?”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Harthag eut un rire joyeux en promenant son regard sur l’armée qui lui faisait face. « Ho ho ho ! Nabots ! Pensez-vous vraiment pouvoir me barrer le chemin ? »]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Harthag soltó una alegre carcajada al observar al ejército ante él. “¡Jo jo jo! ¡Enanitos! ¿Creéis poderos cruzar en mi camino?”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Harthag lachte herzhaft, als er die Armee ihm gegenüber erblickte. „Ha ha ha! Knirpse! Glaubt ihr, ihr könnt mich aufhalten?”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Harthag scoppiò in una profonda risata vedendo l’esercito schierato. “Ho ho ho! Bambocci! Pensate davvero di potermi fermare?”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ハーサグは目の前の軍隊を見渡し、さもおかしそうに笑った。 「ハッハッハ! チビどもめ! 貴様らごときにオレが止められると思っているのか?」]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Harthag gave a jolly laugh as he surveyed the army before him. “Ho ho ho! Midgets! You think you can stand in my way?”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Хартаг весело рассмеялся, изучая стоящую перед ним армию: «Ха ха ха! Карлики! И вы вздумали мне сопротивляться?»]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Harthag deu uma boa risada enquanto inspecionava o exército à sua frente. “Ho ho ho! Anões! Vocês acham que podem me deter?”]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Giant" />
<EXPANSION value="TSB" />
<RARITY metaname="U" />
<POWER value="6" />
<TOUGHNESS value="4" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Trample]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Piétinement]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Arrolla.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verursacht Trampelschaden]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Travolgere]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[トランプル]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[돌진]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пробивной удар]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Atropelar]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_TRAMPLE" />
</STATIC_ABILITY>
<TRIGGERED_ABILITY linked_ability_group="1" replacement_effect="1" priority="20">
<TRIGGER value="WAS_BLOCKED_BY_A_CREATURE" simple_qualifier="self" />
<RESOLUTION_TIME_ACTION>
local chest = LinkedDC():Get_Chest(1)
if chest == nil then
chest = LinkedDC():Make_Chest(1)
LinkedDC():Set_Int(0, 0)
end
chest:Set_CardPtr( LinkedDC():Get_Int(0), SecondaryObject() )
LinkedDC():Int_Inc(0)
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY linked_ability_group="1" replacement_effect="1" priority="20">
<TRIGGER value="BEGINNING_OF_STEP">
return MTG():GetStep() == STEP_BEGIN_COMBAT or MTG():GetStep() == STEP_END_OF_COMBAT
</TRIGGER>
<RESOLUTION_TIME_ACTION>
LinkedDC():Free_Compartment(1)
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY linked_ability_group="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Rampage 2]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Sauvagerie 2]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Ímpetu 2]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Raserei 2]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Furia 2]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ランページ 2]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Rampage 2]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Ярость 2]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Fúria 2]]></LOCALISED_TEXT>
<TRIGGER value="WAS_BLOCKED" simple_qualifier="self" />
<RESOLUTION_TIME_ACTION>
if EffectSource() ~= nil then
local bonus = 0
local creaturesDC = LinkedDC():Get_Chest(1)
if creaturesDC ~= nil then
local count = LinkedDC():Get_Int(0)
for i=0,count-1 do
local creature = creaturesDC:Get_CardPtr(i)
if creature ~= nil and creature:IsBlocking() then
bonus = bonus + 1
end
end
end
bonus = 2*(bonus-1)
if bonus > 0 then
EffectDC():Set_Int(2, bonus)
end
end
</RESOLUTION_TIME_ACTION>
<CONTINUOUS_ACTION layer="7C">
if EffectSource() ~= nil then
local bonus = EffectDC():Get_Int(2)
local characteristics = EffectSource():GetCurrentCharacteristics()
characteristics:Power_Add(bonus)
characteristics:Toughness_Add(bonus)
end
</CONTINUOUS_ACTION>
<DURATION simple_duration="UntilEOT" />
<AUTO_SKIP no_effect_source="1" />
</TRIGGERED_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_1" body="MORE_INFO_BADGE_BODY_1" zone="ZONE_ANY" />
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
<AI_BASE_SCORE score="450" zone="ZONE_BATTLEFIELD" />
</CARD_V2>