jacque wrote:- <CONTINUOUS_ABILITY> on anything that changes the effect of permanents on the battlefield e.g. +
X/+
X, granting First Strike, etc.
Just to avoid adding further confusion to new modders, it's CONTINUOUS_ACTION.

MC Brodie wrote:replacement_effect="1" means whenever a certain effect occurs, there is an effect or action that replaces the first effect.
This is the "official" explanation of what a replacement effect is in Magic, but using replacement_effect="1" has a wider purpose: it makes the triggered ability totally transparent to the players. The card doesn't glow not even for a moment, players can't respond to it, and triggers (some of them or all of them, I'm not totally sure) can't be triggered inside it. So it's useful not only for replacement effects, but also for any ability that we need to hide from the players (like wiping a register at the end of each turn).
Don't forget that there's also replacement_query="1" that is basically the same, but allows to ask for queries inside the ability (with replacement_effect="1" the queries don't work properly).
Lance20xd6 wrote:I requested
Primal Command some time ago and thefiremind posted some code for it but said some strings need localised text. I'm not really sure what that means
It means this:
- | Open

Lance20xd6 wrote:or how to do it.
If you open DATA_CORE\DATA_ALL_PLATFORMS\TEXT_PERMANENT\CARD_UI_TEXT0000.XML and search for "
Jund", then compare what you find with the
Jund Charm card XML, you can see how each of those strings is localised for
Jund Charm, and you need to do the same for
Primal Command. It requires no skill at all, it's just very boring because if you want the card to display the strings properly in all languages you need to copy and paste 4 modes x 9 languages = 36 strings.
fallenangle wrote:Okay, so I ironed out the bugs in the XML code and the
Duplicant seems to exile cards properly, but the
Clone ability (any of it) doesn't seem to trigger. I notice that there are tags like Get_Power and Get_Toughness, but how would you go about making sure the
Duplicant inherited the creature type properly?
Let me have a try at it... now that I'm pretty sure that the new
Oracle wording can be ignored in DotP, I think I can get it to work.