Re: Formal Request Thread
i would like to kindly request Krosan Verge
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=109&t=11010
Fresh hot... =) Tested... Enjoy! Owh, only works with RSN's Manual Mana Function...loookaz wrote:i would like to kindly request Krosan Verge
Nobody answered to my first question here so I think it's not.NEMESiS wrote:Is Precursor Golem doable this time around? If it is can one of you brave souls attempt to make it? Its way out of my league unfortunately.
Thank my friend, i have found another solution, it is not exactly as legendary limitation but it works.thefiremind wrote:You could invent a new creature sub-type and add it to Proteus when he's transformed, then add an ability that states that you can't control more than one creature with that sub-type. But there's a problem: putting such an ability directly inside Proteus means that you'll have multiple copies of the ability exactly when you need it, and if you let all the abilities trigger you'll be asked about which Proteus you want to keep more than once. So you would need to make an invisible token that manages that ability, and the complexity would grow a lot.NeoAnderson wrote:Thanks for your quick reply @Fire, any suggestion to implement Legendary limitation with shapeshifter ability? There is another field i can use to check the duplicity???
<?xml version="1.0"?>
<CARD_V2 ExportVersion="37">
<FILENAME text="OROS_THE_AVENGER_247363" />
<CARDNAME text="OROS_THE_AVENGER" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Oros, the Avenger]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Oros, le vengeur]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Oros, el vengador]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Oros der Rächer]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Oros, il Vendicatore]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[報復するものオロス]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Oros, the Avenger]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Oros, the Avenger]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Oros, the Avenger]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="247363" />
<ARTID value="247363" />
<ARTIST name="Daren Bader" />
<CASTING_COST cost="{3}{W}{B}{R}" />
<SUPERTYPE metaname="Legendary" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Dragon" />
<EXPANSION value="CMD" />
<RARITY metaname="R" />
<POWER value="6" />
<TOUGHNESS value="6" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비행]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Полет]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Voar]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_FLYING" />
</STATIC_ABILITY>
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois qu’Oros, le vengeur inflige des blessures de combat à un joueur, vous pouvez payer {2}{W}. Si vous faites ainsi, Oros inflige 3 blessures à chaque créature non-blanche.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que Oros, el vengador haga daño de combate a un jugador, puedes pagar {2}{W}. Si lo haces, Oros hace 3 puntos de daño a cada criatura que no sea blanca.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn Oros der Rächer einem Spieler Kampfschaden zufügt, kannst du {2}{W} bezahlen. Falls du dies tust, fügt Oros allen nichtweißen Kreaturen 3 Schadenspunkte zu.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta Oros, il Vendicatore infligge danno da combattimento a un giocatore, puoi pagare {2}{W}. Se lo fai, Oros infligge 3 danni a ogni creatura non bianca.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[報復するものオロスがいずれかのプレイヤーに戦闘ダメージを与えるたび、あなたは {2}{W}を支払ってもよい。 そうした場合、報復するものオロスは白でない各クリーチャーにそれぞれ3点のダメージを与える。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.]]></LOCALISED_TEXT>
<SFX text="CASTER_GHOST_DRAGON_PLAY" />
<TRIGGER value="SOURCE_DEALS_DAMAGE_TO_PLAYER" simple_qualifier="self" damage_type="combat" />
<RESOLUTION_TIME_ACTION>
local effectController = EffectController()
if effectController ~= nil then
effectController:BeginNewMultipleChoice()
effectController:AddMultipleChoiceAnswer( "CARD_QUERY_OROS_PAY_MANA_COST", effectController:CanPayManaCost("{2}{W}") )
effectController:AddMultipleChoiceAnswer( "CARD_QUERY_OROS_DO_NOT_PAY_MANA" )
effectController:AskMultipleChoiceQuestion( "CARD_QUERY_OROS_QUESTION", TriggerObject() )
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION ignore_filter="1">
EffectDC():Set_Int(1, 0)
local controller = EffectController()
if controller ~= nil and controller:CanAfford("{2}{W}") == 1 and Object():GetMultipleChoiceResult() == 0 then
EffectDC():Set_Int(1, 1)
controller:TapLand("{2}{W}")
end
</RESOLUTION_TIME_ACTION>
<FILTER filter_id="0">
local filter = ClearFilter()
filter:SetFilterType( FILTER_TYPE_CARDS + FILTER_TYPE_PLAYERS )
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:Add( FE_COLOUR, OP_NOT, COLOUR_WHITE )
</FILTER>
<RESOLUTION_TIME_ACTION>
if FilteredCard() ~= nil then
local source = EffectSource()
if source == nil then
source = Object()
end
FilteredCard():DealDamage(3, source)
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<SFX text="GLOBAL_KERALIA_PLAY" />
<UTILITY_ABILITY resource_id="1" qualifier="Alternate" origin_controller_can_use="1" active_zone="ZONE_ANY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Cast this card from exile without paying its mana cost.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Lancez cette carte depuis l'exil sans payer son coût de mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Lanza esta carta desde el exilio sin pagar su coste de maná.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Diese Karte aus dem Exil wirken, ohne ihre Manakosten zu bezahlen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Lancia questa carta dall'esilio senza pagare il suo costo di mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[マナ・コストを支払うことなくこのカードを追放領域から唱える。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[마나비용을 지불하지 않고 추방 영역에서 이 카드를 발동한다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Разыграйте эту карту из изгнания без уплаты ее мана-стоимости.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Conjure este card a partir do exílio sem pagar seu custo de mana.]]></LOCALISED_TEXT>
</UTILITY_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="ZONE_ANY" />
<SFX text="COMBAT_BLUE_DRAGON_ATTACK" power_boundary_min="1" power_boundary_max="-1" />
<AI_BASE_SCORE score="1500" zone="ZONE_BATTLEFIELD" />
</CARD_V2>Rather than debugging, I would write it again by scratch... there's more of DotP2013 than it is of DotP2014 here, plus Intet's granted ability which doesn't belong here at all (you don't need any programming skill to know that Oros has nothing to do with "Cast this card from exile without paying its mana cost").NEMESiS wrote:Can someone help me debug the ability of Oros, the Avenger?
This is my struggle right now, not sure what is 2013 and 2014...thefiremind wrote:Rather than debugging, I would write it again by scratch... there's more of DotP2013 than it is of DotP2014 here
Whoops, I somehow neglected to look that part of the code. I need to not work on cards when I am about to go to sleep.plus Intet's granted ability which doesn't belong here at all (you don't need any programming skill to know that Oros has nothing to do with "Cast this card from exile without paying its mana cost").
Yeah I was wondering if there was a way to make that work, I will give it a try anyways. Thanks!If you don't like the fact that the animation goes off even when you don't pay, remove the SFX block. There would be a workaround to make the animation go off only when you pay, but it would involve adding a delayed trigger that is called only when you pay and makes the animation, and it can't be a replacement_effect one (otherwise it can't make animations). I used this idea on Ashling the Pilgrim, but I'm not very proud of it, so I would advise not to use it on Oros.
I had two of Sumomole's mods installed.fallenangle wrote:If I'm not mistaken, Kevlamohta, Sumonole, and Scion of Darkness all made decks with Underworld Dreams. Sturmgeist and Aether Adept are also in Sumonole's mods, I believe.
I also would like to ask a question about Ashiok, Nightmare Weaver and Elspeth, Sun's Champion, as I continue to have problems with them being able to activate multiple abilities on a turn and being able to survive with no loyalty counters. Is there a potential fix for these problems by adding code to these cards?
heres one out of twoKieran wrote:@GrovyleXShinyCelebi: That's great news! I'm looking forward to the decks!
Has anyone codedAppetite for Brains,Blasphemous Act, Ember Swallower, and Slaughter Games? If not, this is a request for those cards. Also, I have a question about fuse cards like Wear / Tear. Is it possible to properly code these type of cards as Entwine or Charm-like options?
Edit: I went ahead and finshed the two struck out.
