Re: Formal Request Thread
You can do a hackish workaround using an ability that increases the casting cost of the card by
when cast is considered then when doing the effect use GetEffectX() + 1 to get the amount for
. That way you don't change the CMC and you can enforce
cannot be 0 without having the card do nothing. The flip-side is that if a player wants to cast it with
equal to 4 they need to select 3 when choosing the cost (always 1 less than the
they want).
Edit: Just realized this would cause problems with cards that want to make you cast the card for free as then
can't be anything but 0, but at the same time the card states that it can't be 0 which should make it not cast-able, but I don't think the game will allow us to make it non-cast-able.
when cast is considered then when doing the effect use GetEffectX() + 1 to get the amount for
. That way you don't change the CMC and you can enforce
cannot be 0 without having the card do nothing. The flip-side is that if a player wants to cast it with
equal to 4 they need to select 3 when choosing the cost (always 1 less than the
they want).Edit: Just realized this would cause problems with cards that want to make you cast the card for free as then
can't be anything but 0, but at the same time the card states that it can't be 0 which should make it not cast-able, but I don't think the game will allow us to make it non-cast-able.