Re: Formal Request Thread
ooooh, that makes sense. will the trigger still have the "may" type action for the sacrifice rather than forcing one though?
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I added QUERY_FLAG_MAY to the sacrifice query, so you can click on Finish if you don't want to sacrifice. A <MAY /> block would just force the player to click one more button, with no advantage.DrakkenMT wrote:will the trigger still have the "may" type action for the sacrifice rather than forcing one though?
Thank you, I will give it ago.thefiremind wrote:Start from this:NEMESiS wrote:I would take an "attempt" at its restrictions of the card if any of you wants to offer your time. I don't think I can come close to coding the restrictions.Everytime you come up with a scenario where Ruhan isn't allowed to attack a player, add the conditions to the first ability as I did for Form of the Dragon. At least, it's a start.
- Ruhan of the Fomori (incomplete) | Open
If you search for "Triad" on the forum, sumomole's mod is one of the results...Rickycoe123 wrote:Could i please have someone create Triad of Fates please
Using simple_qualifier like that is... uhm... very creative!drleg3nd wrote:hey guys can someone chk this out..thx
<TRIGGER value="ZONECHANGE_END" simple_qualifier="objectyoucontrol" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY">
return TriggerObject():GetCardType():Test( CARD_TYPE_LAND )
</TRIGGER>
<TRIGGER value="DISCARD">
return TriggerObject():GetPlayer():GetTeam() ~= EffectController():GetTeam() and TriggerObject():GetCardType():Test( CARD_TYPE_LAND )
</TRIGGER> <TRIGGER value="DISCARD">
return TriggerObject():GetPlayer():GetTeam() ~= EffectController():GetTeam() and TriggerObject():GetCardType():Test( CARD_TYPE_LAND ) == false and TriggerObject():GetCardType():Test( CARD_TYPE_CREATURE ) == false
</TRIGGER>lol,i was using primeval bounty as my base and when i saw simple qualifier it looked so easy i tried to apply it to everything..was hoping it was another way to make things a lil more simpler like your scry code.thefiremind wrote:Using simple_qualifier like that is... uhm... very creative!Have you thought about looking into landfall cards for examples of how to make your triggers consider lands (or other card types)? If this is landfall:
then "Whenever an opponent discards a land card" must be:
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<TRIGGER value="ZONECHANGE_END" simple_qualifier="objectyoucontrol" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY">
return TriggerObject():GetCardType():Test( CARD_TYPE_LAND )
</TRIGGER>same for creature cards, while the third ability will need both tests to be false:
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<TRIGGER value="DISCARD">
return TriggerObject():GetPlayer():GetTeam() ~= EffectController():GetTeam() and TriggerObject():GetCardType():Test( CARD_TYPE_LAND )
</TRIGGER>
- Code: Select all
<TRIGGER value="DISCARD">
return TriggerObject():GetPlayer():GetTeam() ~= EffectController():GetTeam() and TriggerObject():GetCardType():Test( CARD_TYPE_LAND ) == false and TriggerObject():GetCardType():Test( CARD_TYPE_CREATURE ) == false
</TRIGGER>
I quickly updated it from DotP2013. The necessary trigger still exists, so hopefully it should still work.DrakkenMT wrote:Was wondering about Elderscale Wurm. so far haven't seen anything to help with the "As long as you have 7 or more life, damage that would reduce you to less than 7 reduces you to 7 instead"
herewtb300 wrote:I dont want a deck but i am looking for Squadron Hawk. if someone could maybe point me in the right direction that would be great