Re: Formal Request Thread
by thefiremind
There it is:Real wrote:I know Grisly Spectacle has been requested before but no one has code it yet. So may I request it again?
- Grisly Spectacle (untested) | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="GRISLY_SPECTACLE_366396" />
<CARDNAME text="GRISLY_SPECTACLE" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Grisly Spectacle]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Sinistre spectacle]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Espectáculo macabro]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Entsetzliches Spektakel]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Spettacolo Orripilante]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[忌まわしい光景]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[소름끼치는 구경거리]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Страшное Зрелище]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Espetáculo Aterrador]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="366396" />
<ARTID value="366396" />
<ARTIST name="Zoltan Boros" />
<CASTING_COST cost="{2}{B}{B}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“Watch people flock to a murder scene. Then tell me we’re not all a little sick in the head.”
—Juri, proprietor of the Juri Revue]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Observez l’affluence des badauds sur une scène de crime. Puis osez m’affirmer que nous sommes parfaitement sains d’esprit. »
—Juri, propriétaire de la Revue de Juri]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“Mira cómo se reúne la gente en torno a la escena de un crimen. Luego dime si no estamos todos un poco perturbados.”
—Juri, propietario del elenco de Juri]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Sieh dir nur an, wie viele Menschen am Schauplatz eines Mordes zusammenlaufen. Und dann erzähl mir noch, wir seien nicht alle etwas krank im Kopf.”
—Juri, Inhaber von Juris Revue]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Osserva come la gente accorre sulla scena di un delitto. Dimmi se non siamo tutti un po’ morbosi.”
—Juri, proprietario della Rivista di Juri]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「殺害現場に野次馬が集まる様子を見ろよ。それでもまだ俺達全員の頭がイカレていないって言えるのか?」
――ジョーリ組の経営者、ジョーリ]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“살인 현장에 사람들이 몰려드는 걸 보라고. 우리 모두 조금씩은 미쳤다는 말도 틀린 이야기는 아니야.”
—주리, “주리의 풍자단” 소유주]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[«Посмотрите, как люди сбегаются поглазеть на место убийства. Неужели после этого вы будете спорить с тем, что мы все немного сумасшедшие?»
— Джури, владелец «Ревю Джури»]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Veja como as pessoas se aglomeram em uma cena de assassinato. Agora me diga que não somos todos um pouco doentes da cabeça.”
— Juri, proprietário da Trupe de Juri]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Instant" />
<EXPANSION value="GTC" />
<RARITY metaname="C" />
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature’s power from the top of his or her library into his or her graveyard.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Détruisez la créature non-artefact ciblée. Son contrôleur met dans son cimetière, depuis le dessus de sa bibliothèque, un nombre de cartes égal à la force de cette créature.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Destruye la criatura objetivo que no sea artefacto. Su controlador pone una cantidad de cartas igual a la fuerza de esa criatura de la parte superior de su biblioteca en su cementerio.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Zerstöre eine Nichtartefaktkreatur deiner Wahl. Ihr Beherrscher legt so viele Karten von oben von seiner Bibliothek auf seinen Friedhof, wie die Stärke dieser Kreatur beträgt.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Distruggi una creatura non artefatto bersaglio. Il suo controllore mette nel suo cimitero un numero di carte pari alla forza di quella creatura dalla cima del suo grimorio.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[アーティファクトでないクリーチャー1体を対象とし、それを破壊する。それのコントローラーは自分のライブラリーの一番上からそのクリーチャーのパワーに等しい枚数のカードを自分の墓地に置く。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[마법물체가 아닌 생물 한 개를 목표로 정한다. 그 생물을 파괴한다. 그 생물의 조종자는 자신의 서고 맨 위에서 그 생물의 공격력만큼의 카드를 자신의 무덤에 넣는다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Уничтожьте целевое неартефактное существо. Контролирующий его игрок кладет количество карт, равное силе того существа, с верха своей библиотеки на свое кладбище.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Destrua a criatura alvo que não seja um artefato. Seu controlador coloca um número de cards igual ao poder daquela criatura do topo do grimório dele no próprio cemitério.]]></LOCALISED_TEXT>
<TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_DESTROY" definition="0" compartment="0" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:Add(FE_TYPE, OP_NOT, CARD_TYPE_ARTIFACT)
filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
EffectDC():Set_PlayerPtr( 1, target:GetController() )
EffectDC():Set_Int( 2, target:GetCurrentCharacteristics():Power_Get() )
target:Destroy()
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local player = EffectDC():Get_PlayerPtr(1)
if player ~= nil then
player:MillCards( EffectDC():Get_Int(2) )
end
</RESOLUTION_TIME_ACTION>
<AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
<SFX text="TARGET_BLADE_PLAY" />
</SPELL_ABILITY>
<AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
<AI_AVAILABILITY window_step="declare_blockers" type="window" />
<AI_AVAILABILITY window_step="end_of_turn" type="window" />
<AI_AVAILABILITY type="in_response" response_source="1" response_target="1" />
<AI_BASE_SCORE score="1200" zone="ZONE_HAND" />
</CARD_V2>