Re: Formal Request Thread
So, can anyone help?
The following code is what I have.
For Incandescent Soulstoke, the problem is giving the creature haste and sacrifice it at the end step.
As for the Thunderblust, the problem is giving it trample while it has the counter.
The following code is what I have.
For Incandescent Soulstoke, the problem is giving the creature haste and sacrifice it at the end step.
As for the Thunderblust, the problem is giving it trample while it has the counter.
- Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<CARD_V2 ExportVersion="1">
<FILENAME text="INCANDESCENT_SOULSTOKE_139730" />
<CARDNAME text="INCANDESCENT_SOULSTOKE" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Incandescent Soulstoke]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Chauffeur d'âme incandescent]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Atiza alma incandescente]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Weißglühender Seelenverheizer]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Attizza Anima Incandescente]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[白熱の魂炊き]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[灼熱燎靈師]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Раскаленный Душегар]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Carvalma Incandescente]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="139730" />
<ARTID value="A139730" />
<ARTIST name="Todd Lockwood" />
<CASTING_COST cost="{2}{R}" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Elemental" />
<SUB_TYPE metaname="Shaman" />
<EXPANSION value="PD2" />
<RARITY metaname="R" />
<POWER value="2" />
<TOUGHNESS value="2" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Other Elemental creatures you control get +1/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Les autres créatures Élémental que vous contrôlez gagnent +1/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Las otras criaturas Elemental que controlas obtienen +1/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Andere Elementarwesenkreaturen, die du kontrollierst, erhalten +1/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Le altre creature Spiritello che controlli prendono +1/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたがコントロールする他のエレメンタル・クリーチャーは+1/+1の修整を受ける。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[由你操控的其它元素生物得+1/+1。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Другие существа-Элементали под вашим контролем получают +1/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[As outras criaturas do tipo Elemental que você controla recebem +1/+1.]]></LOCALISED_TEXT>
<FILTER filter_id="0">
local filter = ClearFilter()
filter:Add( FE_CARD_INSTANCE, OP_NOT, EffectSource() )
filter:Add( FE_SUBTYPE, OP_IS, CREATURE_TYPE_ELEMENTAL )
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:Add( FE_CONTROLLER, OP_IS, EffectController())
</FILTER>
<CONTINUOUS_ACTION layer="7C" filter_id="0">
if FilteredCard() ~= nil then
local characteristics = FilteredCard():GetCurrentCharacteristics()
characteristics:Power_Add( 1 )
characteristics:Toughness_Add( 1 )
end
</CONTINUOUS_ACTION>
<ACTIVATED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{1}{R}, {T}: Vous pouvez mettre en jeu une carte de créature d'élémental de votre main. Cette créature acquiert la célérité jusqu'à la fin du tour. Sacrifiez-la à la fin du tour.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{1}{R}, {T}: Puedes poner en juego una carta de criatura Elemental de tu mano. Esa criatura gana la habilidad de prisa hasta el final del turno. Sacrifícala al final del turno.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{1}{R}, {T}: Du kannst eine Elementarwesenkreaturenkarte aus deiner Hand ins Spiel bringen. Diese Kreatur erhält Eile bis zum Ende des Zuges. Opfere sie am Ende des Zuges.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{1}{R}, {T}: Puoi mettere in gioco una carta creatura Elementale dalla tua mano. Quella creatura ha rapidità fino alla fine del turno. Sacrificala alla fine del turno.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{1}{R}, {T}: あなたは自分の手札にあるエレメンタル・クリーチャー・カードを1枚場に出してもよい。 そのクリーチャーはターン終了時まで速攻を得る。 ターン終了時にそれを生け贄に捧げる。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{1}{R}, {T}: 你可以将一张元素生物牌从你手上放置进场。 该生物获得敏捷异能直到回合结束。 在回合结束时将之牺牲。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{1}{R}, {T}: Вы можете положить карту существа-Элементаля из вашей руки в игру. То существо получает Ускорение до конца хода. В конце хода пожертвуйте его.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{1}{R}, {T}: Você pode colocar um card de criatura do tipo Elemental da sua mão em jogo. Aquela criatura ganha ímpeto até o final do turno. Sacrifique-a no final do turno.]]></LOCALISED_TEXT>
<COST mana_cost="{1}{R}" type="Mana" />
<COST type="TapSelf" />
<RESOLUTION_TIME_ACTION>
local filter = ClearFilter()
filter:Add( FE_SUBTYPE, OP_IS, CREATURE_TYPE_ELEMENTAL )
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:SetZone( ZONE_HAND, EffectController() )
EffectController():ChooseItem( "CARD_QUERY_CHOOSE_CREATURE_TO_PUT_ONTO_BATTLEFIELD", EffectDC():Make_Targets(0), QUERY_FLAG_MAY )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
target:PutOntoBattlefield( EffectController() )
end
</RESOLUTION_TIME_ACTION>
</ACTIVATED_ABILITY>
<SFX text="COMBAT_FLAME_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_FLAME_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
<AI_BASE_SCORE score="150" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
- Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<CARD_V2 ExportVersion="1">
<FILENAME text="THUNDERBLUST_157411" />
<CARDNAME text="THUNDERBLUST" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Thunderblust]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Ragefoudre]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Trueno voraz]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Donnerpolterer]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Fulminafuria]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[雷叫び]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[雷哮灵]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Громодав]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Tormenta Relampejante]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="157411" />
<ARTID value="A157411" />
<ARTIST name="Dan Scott" />
<CASTING_COST cost="{2}{R}{R}{R}" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Elemental" />
<EXPANSION value="PD2" />
<RARITY metaname="R" />
<POWER value="7" />
<TOUGHNESS value="2" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Haste]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Célérité]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Prisa.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Eile]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Rapidità]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[速攻]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[신속]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Ускорение]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Ímpeto]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_HASTE" />
</STATIC_ABILITY>
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Persist]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Persistance]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Persistir.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Beharrlichkeit]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Persistere]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[頑強]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[근성]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Упорство]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Persistir]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_BEGIN" simple_qualifier="self" to_zone="ZONE_GRAVEYARD" from_zone="ZONE_BATTLEFIELD" />
<INTERVENING_IF ignore_resolution_check="1">
if TriggerObject():CountCounters(MTG():MinusOneMinusOneCounters()) == 0 then
return true
else
return false
end
</INTERVENING_IF>
<RESOLUTION_TIME_ACTION>
if TriggerObject() ~= nil then
EffectDC():Protect_CardPtr( COMPARTMENT_ID_PARAM_TRIGGER_OBJECT )
TriggerObject():PutOntoBattlefield( TriggerObject():GetOwner() )
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
if TriggerObject() ~= nil then
TriggerObject():AddCounters( MTG():MinusOneMinusOneCounters(), 1)
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<SFX text="COMBAT_LIGHTNING_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_LIGHTNING_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>