Re: Formal Request Thread
by sweetLu
loookaz wrote:Hi guys, anyone has or can make Sheoldred, Whispering One?
I cannot find in any wads I have this cool Preator:)
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<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
<FILENAME text="SHEOLDRED_WHISPERING_ONE_867214382" />
<CARDNAME text="SHEOLDRED_WHISPERING_ONE" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Sheoldred, Whispering One]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Sheoldred la Susurrante]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sheoldred, la Susurradora]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Sheoldred die Flüsternde]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sheoldred, La Bisbigliante]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[囁く者、シェオルドレッド]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Sheoldred, Whispering One]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Шеолдред, Шепчущая]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Sheoldred, o Sussurrador]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[细语者希欧蕊]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[細語者希歐蕊]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="867214382" />
<ARTID value="867214382" />
<ARTIST name="Jana Schirmer & Johannes Voss" />
<CASTING_COST cost="{5}{B}{B}" />
<SUPERTYPE metaname="Legendary" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Praetor" />
<EXPANSION value="NPH" />
<RARITY metaname="C" />
<POWER value="6" />
<TOUGHNESS value="6" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Swampwalk]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Traversée des marais]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cruza pantanos]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Sumpftarnung]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Passa-Paludi]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[沼渡り]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[늪잠입]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Знание Болот]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Travessia de pântano]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_SWAMPWALK" />
</STATIC_ABILITY>
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Au début de votre entretien, renvoyez sur le champ de bataille une carte de créature ciblée de votre cimetière.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Al comienzo de tu mantenimiento, regresa la carta objetivo de criatura de tu cementerio al campo de batalla.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bringe zu Beginn deines Versorgungssegments eine Kreaturenkarte deiner Wahl aus deinem Friedhof ins Spiel zurück.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[All’inizio del tuo mantenimento, rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたのアップキープの開始時に、あなたの墓地にあるクリーチャー・カード1枚を対象とし、それを戦場に戻す。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[В начале вашего шага поддержки верните целевую карту существа из вашего кладбища на поле битвы.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[No início de sua manutenção, devolva ao campo de batalha o card de criatura alvo de seu cemitério.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[在你的维持开始时,将目标生物牌从你的坟墓场移回战场。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[在你的維持開始時,將目標生物牌從你的墳墓場移回戰場。]]></LOCALISED_TEXT>
<TRIGGER value="BEGINNING_OF_PLAYERS_STEP" simple_qualifier="controller">
return MTG():GetStep() == STEP_UPKEEP
</TRIGGER>
<TARGET tag="CARD_QUERY_CHOOSE_CREATURE_RETURN_TO_BATTLEFIELD" definition="0" compartment="0" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:SetZone( ZONE_GRAVEYARD, EffectController() )
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
target:PutOntoBattlefield( EffectController() )
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[At the beginning of each opponent’s upkeep, that player sacrifices a creature.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Au début de l’entretien de chaque adversaire, ce joueur sacrifie une créature.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Al comienzo del mantenimiento de cada oponente, ese jugador sacrifica una criatura.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Zu Beginn des Versorgungssegments jedes Gegners opfert dieser Spieler eine Kreatur.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[All’inizio del mantenimento di ogni avversario, quel giocatore sacrifica una creatura.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[各対戦相手のアップキープの開始時に、そのプレイヤーはクリーチャーを1体生け贄に捧げる。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[At the beginning of each opponent’s upkeep, that player sacrifices a creature.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[В начале шага поддержки каждого оппонента тот игрок приносит в жертву существо.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[No início da manutenção de cada oponente, aquele jogador sacrifica uma criatura.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[在每位对手的维持开始时,该牌手牺牲一个生物。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[在每位對手的維持開始時,該玩家犧牲一個生物。]]></LOCALISED_TEXT>
<TRIGGER value="BEGINNING_OF_PLAYERS_STEP">
return (MTG():GetStep() == STEP_UPKEEP) and (TriggerPlayer():GetTeam() ~= EffectController():GetTeam())
</TRIGGER>
<RESOLUTION_TIME_ACTION>
local player = TriggerPlayer()
local filter = ClearFilter()
filter:Add( FE_CONTROLLER, OP_IS, player )
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
player:ChooseItem( "CARD_QUERY_CHOOSE_CREATURE_TO_SACRIFICE", EffectDC():Make_Targets(1) )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local player = TriggerPlayer()
local creature = EffectDC():Get_Targets(1):Get_CardPtr(0)
if creature ~= nil then
player:Sacrifice( creature )
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_18" body="MORE_INFO_BADGE_BODY_18" zone="ZONE_ANY" />
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
<AI_BASE_SCORE score="750" zone="ZONE_BATTLEFIELD" />
</CARD_V2>