Re: Formal Request Thread
I corrected Fork already when you said to me what was wrong and it worked. I've also released it in the CW.RiiakShiNal wrote:This should solve Fork's problems, but I haven't tested it. The code is mostly yours, but with a few important changes:
- Changed to using EffectDC() instead of LinkedDC().
- Changed index of copy to 1 instead of 0 to prevent overwriting spell target (shouldn't matter in this case, but good practice).
- Removed pointer protection as we want to stop applying the color red to the spell when it changes zones (as it ceases to exist once it resolves) which could have been causing the crashes.
- Just used EffectController() directly instead of assigning to variable first since it is only used once in any given action anyway.
When I was talking about "feeling uncomfortable with Chests" I was referring to my attempt of Mirrorweave