Page 198 of 228

Re: Formal Request Thread

PostPosted: 02 Apr 2015, 05:16
by nivmizzet1
crypt wrote:Thanks sweetLu!
I generated the cards using TFM's generator but the code didn't work properly (not surprised these are hardly simple cards).

*edit*
Ok so I edited the xml's that I generated for these cards before, and replaced everything with the above code. I have them in "DATA_DLC_DECK_BUILDER_CUSTOM\DATA_ALL_PLATFORMS\CARDS" inside the root game folder. When I opened Riiak's deck builder I got the following errors;

Code: Select all
4/1/2015 8:31:22 PM: Low: Card (BLADEWINGS_THRALL_47224) in wad DATA_DLC_DECK_BUILDER_CUSTOM has a FILENAME tag that does not match which will cause problems in-game: BLADEWINGS_THRALL_CW_47224

4/1/2015 8:31:22 PM: Low: Card (BLADEWING_THE_RISEN_247401) in wad DATA_DLC_DECK_BUILDER_CUSTOM has a FILENAME tag that does not match which will cause problems in-game: BLADEWING_THE_RISEN_CW_247401

4/1/2015 8:31:22 PM: Low: Card (MALFEGOR_247179) in wad DATA_DLC_DECK_BUILDER_CUSTOM has a FILENAME tag that does not match which will cause problems in-game: MALFEGOR_CW_247179
I don't know enough about coding to know what's wrong.
You need to change the filenames to match the the code. e.g. BLADEWINGS_THRALL_47224 should be renamed BLADEWINGS_THRALL_CW_47224. Find the filename to use on line 3 of each card --> <FILENAME text="BLADEWINGS_THRALL_CW_47224" />

Re: Formal Request Thread

PostPosted: 02 Apr 2015, 09:10
by sweetLu
Sorry should have edited my post last night. Those 3 cards should be in the CW now.

Re: Formal Request Thread

PostPosted: 02 Apr 2015, 14:01
by lordmox21
Hi all!
I have a simple request: Concordant Crossroads. Legends, Enchant world, one green mana, all creatures have haste.
If any of you could create the card please, I have no idea how to code.
Thanks :)

Re: Formal Request Thread

PostPosted: 02 Apr 2015, 14:03
by Xander9009
lordmox21 wrote:Hi all!
I have a simple request: Concordant crossroads. Legends, Enchant world, one green mana, all creatures have haste.
If any of you could create the card please, I have no idea how to code.
Thanks :)
Capitalize cards properly for the auto-highlighting to work: Concordant Crossroads.


EDIT: It's now in the CW, but it's untested.
Concordant Crossroads - Untested | Open
Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="CONCORDANT_CROSSROADS_CW_201185" />
  <CARDNAME text="CONCORDANT_CROSSROADS" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Concordant Crossroads]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Concordant Crossroads]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Concordant Crossroads]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Concordant Crossroads]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Concordant Crossroads]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Concordant Crossroads]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Concordant Crossroads]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Concordant Crossroads]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Concordant Crossroads]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Concordant Crossroads]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Concordant Crossroads]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="201185" />
  <ARTID value="CW201185" />
  <ARTIST name="Amy Weber" />
  <CASTING_COST cost="{G}" />
  <SUPERTYPE metaname="World" />
  <TYPE metaname="Enchantment" />
  <EXPANSION value="ME3" />
  <RARITY metaname="R" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[All creatures have haste.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[All creatures have haste.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[All creatures have haste.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[All creatures have haste.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[All creatures have haste.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[All creatures have haste.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[All creatures have haste.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[All creatures have haste.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[All creatures have haste.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[All creatures have haste.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[All creatures have haste.]]></LOCALISED_TEXT>
      <FILTER filter_id="1">
         local filter = ClearFilter()
         filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
      </FILTER>
      <CONTINUOUS_ACTION layer="6" filter_id="1">
         if FilteredCard() ~= nil then
            FilteredCard():GetCurrentCharacteristics():Bool_Set(CHARACTERISTIC_HASTE, 1)
         end
      </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
   <HELP title="MORE_INFO_BADGE_TITLE_14" body="MORE_INFO_BADGE_BODY_14" zone="ZONE_ANY" />
   <AUTHOR><![CDATA[Xander9009]]></AUTHOR>
   <EDITORS><![CDATA[Xander9009]]></EDITORS>
   <DATE><![CDATA[02-04-15]]></DATE>
</CARD_V2>

Re: Formal Request Thread

PostPosted: 02 Apr 2015, 14:28
by lordmox21
Xander9009 wrote:
lordmox21 wrote:Hi all!
I have a simple request: Concordant crossroads. Legends, Enchant world, one green mana, all creatures have haste.
If any of you could create the card please, I have no idea how to code.
Thanks :)
Capitalize cards properly for the auto-highlighting to work: Concordant Crossroads.


EDIT: It's now in the CW, but it's untested.
Concordant Crossroads - Untested | Open
Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="CONCORDANT_CROSSROADS_CW_201185" />
  <CARDNAME text="CONCORDANT_CROSSROADS" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Concordant Crossroads]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Concordant Crossroads]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Concordant Crossroads]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Concordant Crossroads]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Concordant Crossroads]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Concordant Crossroads]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Concordant Crossroads]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Concordant Crossroads]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Concordant Crossroads]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Concordant Crossroads]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Concordant Crossroads]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="201185" />
  <ARTID value="CW201185" />
  <ARTIST name="Amy Weber" />
  <CASTING_COST cost="{G}" />
  <SUPERTYPE metaname="World" />
  <TYPE metaname="Enchantment" />
  <EXPANSION value="ME3" />
  <RARITY metaname="R" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[All creatures have haste.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[All creatures have haste.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[All creatures have haste.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[All creatures have haste.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[All creatures have haste.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[All creatures have haste.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[All creatures have haste.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[All creatures have haste.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[All creatures have haste.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[All creatures have haste.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[All creatures have haste.]]></LOCALISED_TEXT>
      <FILTER filter_id="1">
         local filter = ClearFilter()
         filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
      </FILTER>
      <CONTINUOUS_ACTION layer="6" filter_id="1">
         if FilteredCard() ~= nil then
            FilteredCard():GetCurrentCharacteristics():Bool_Set(CHARACTERISTIC_HASTE, 1)
         end
      </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
   <HELP title="MORE_INFO_BADGE_TITLE_14" body="MORE_INFO_BADGE_BODY_14" zone="ZONE_ANY" />
   <AUTHOR><![CDATA[Xander9009]]></AUTHOR>
   <EDITORS><![CDATA[Xander9009]]></EDITORS>
   <DATE><![CDATA[02-04-15]]></DATE>
</CARD_V2>
Fixed.

Thanks! Now... what do I do with all this gibberish?

Re: Formal Request Thread

PostPosted: 02 Apr 2015, 14:31
by Xander9009
You either wait for the CW to update tonight and download the latest version, or you paste it into notepad and save as CONCORDANT_CROSSROADS_CW_201185.xml making sure to set the encoding on the save screen to utf-8. Then you move that to the CARDS folder within the subfolder created when you click Setup Custom Data Folder in Riiak's Deck Builder.

Re: Formal Request Thread

PostPosted: 02 Apr 2015, 16:48
by lordmox21
Xander9009 wrote:You either wait for the CW to update tonight and download the latest version, or you paste it into notepad and save as CONCORDANT_CROSSROADS_CW_201185.xml making sure to set the encoding on the save screen to utf-8. Then you move that to the CARDS folder within the subfolder created when you click Setup Custom Data Folder in Riiak's Deck Builder.
Thank you very much, it works great, even replace itself when you play the second one.
I manage to win a match in the second round with it :D

Now for something more difficult, since we are in the enchant world topic: Nether Void.

Re: Formal Request Thread

PostPosted: 02 Apr 2015, 18:09
by ShoGUN
Nether Void added to the loose CW :)

Re: Formal Request Thread

PostPosted: 02 Apr 2015, 18:36
by Hacker85
im working on adding the missing Innistrad cards to the CW.
but im stuck at the Morbid cards. I used the code from Reaper from the Abyss for morbid. It works but the game also checks at every endstep if a creature died and does the morbid ability again. Any help would be nice.
Festerhide Boar
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="FESTERHIDE_BOAR_CW_380200" />
  <CARDNAME text="FESTERHIDE_BOAR" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Festerhide Boar]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Festerhide Boar]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Festerhide Boar]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Festerhide Boar]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Festerhide Boar]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ただれ皮の猪]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Festerhide Boar]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Festerhide Boar]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Festerhide Boar]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="168380200" />
  <ARTID value="CW380200" />
  <ARTIST name="Nils Hamm" />
  <CASTING_COST cost="{3}{G}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“Bury your dead deep. The boars are hungriest while the corpse is still warm.”
—Paulin, trapper of Somberwald]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[“Bury your dead deep. The boars are hungriest while the corpse is still warm.”
—Paulin, trapper of Somberwald]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“Bury your dead deep. The boars are hungriest while the corpse is still warm.”
—Paulin, trapper of Somberwald]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[“Bury your dead deep. The boars are hungriest while the corpse is still warm.”
—Paulin, trapper of Somberwald]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Bury your dead deep. The boars are hungriest while the corpse is still warm.”
—Paulin, trapper of Somberwald]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「死体は深くに埋めろ。死体が暖かい内は、猪は最も飢えている。」
――ソンバーワルドの罠師、パーリン]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“Bury your dead deep. The boars are hungriest while the corpse is still warm.”
—Paulin, trapper of Somberwald]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[“Bury your dead deep. The boars are hungriest while the corpse is still warm.”
—Paulin, trapper of Somberwald]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Bury your dead deep. The boars are hungriest while the corpse is still warm.”
—Paulin, trapper of Somberwald]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Boar" />
  <EXPANSION value="DDM" />
  <RARITY metaname="C" />
  <POWER value="3" />
  <TOUGHNESS value="3" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Trample]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Piétinement]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Arrolla.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verursacht Trampelschaden]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Travolgere]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[トランプル]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[돌진]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пробивной удар]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Atropelar]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_TRAMPLE" />
  </STATIC_ABILITY>
    <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Morboso — Il Cinghiale dalla Pelle Purulenta entra nel campo di battaglia con due segnalini +1/+1 se è morta una creatura in questo turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[陰鬱 ― このターンにクリーチャーが死亡していたなら、ただれ皮の猪は+1/+1カウンターが2個置かれた状態で戦場に出る。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.]]></LOCALISED_TEXT>
      <SFX text="TARGET_PESTS_PLAY" />
      <TRIGGER value="BEGINNING_OF_PLAYERS_STEP">
         return MTG():GetStep() == STEP_END_OF_TURN
      </TRIGGER>
      <INTERVENING_IF ignore_resolution_check="1">
         local interrogation = MTG():ClearInterrogationQuery()
         interrogation:SetFromZone( ZONE_BATTLEFIELD )
         interrogation:SetToZone( ZONE_GRAVEYARD )
         interrogation:SetType( CARD_TYPE_CREATURE )
         if interrogation:Test( INTERROGATE_CARDS_MOVED_ZONE, INTERROGATE_THIS_TURN ) then
            return true
         else
            return false
         end
      </INTERVENING_IF>
    <RESOLUTION_TIME_ACTION>
    Object():AddCounters( MTG():PlusOnePlusOneCounters(), 2 )
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <HELP title="MORE_INFO_BADGE_TITLE_1" body="MORE_INFO_BADGE_BODY_1" zone="ZONE_ANY" />
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>

Re: Formal Request Thread

PostPosted: 02 Apr 2015, 18:50
by MasterXploder7
" SFX text="TARGET_PESTS_PLAY" />
<TRIGGER value="BEGINNING_OF_PLAYERS_STEP">
return MTG():GetStep() == STEP_END_OF_TURN
</TRIGGER>
<INTERVENING_IF ignore_resolution_check="1">
local interrogation = MTG():ClearInterrogationQuery()
interrogation:SetFromZone( ZONE_BATTLEFIELD )
interrogation:SetToZone( ZONE_GRAVEYARD )
interrogation:SetType( CARD_TYPE_CREATURE )
if interrogation:Test( INTERROGATE_CARDS_MOVED_ZONE, INTERROGATE_THIS_TURN ) then "


I am not a modder, but this looks like the red flag to your issue.

EDIT: that is most likely not all of the code, i didnt include the beginning or end...

Re: Formal Request Thread

PostPosted: 02 Apr 2015, 19:00
by ShoGUN
That one is supposed to trigger in the end step:
Code: Select all
<TRIGGER value="BEGINNING_OF_PLAYERS_STEP">
return MTG():GetStep() == STEP_END_OF_TURN
</TRIGGER>
You need to trigger when the Festerhide Boar enters the battlefield:
Code: Select all
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />

Re: Formal Request Thread

PostPosted: 02 Apr 2015, 19:02
by Hacker85
ok thx. stupid mistake. :?

Re: Formal Request Thread

PostPosted: 05 Apr 2015, 21:06
by CalT2410
Can someone code for me Goryo's Vengeance and Through the Breach without the Splice abilities? Ty in advanced!

Re: Formal Request Thread

PostPosted: 06 Apr 2015, 02:14
by sweetLu
Goryo's Vengeance | Open
Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="GORYOS_VENGEANCE_867074475" />
  <CARDNAME text="GORYOS_VENGEANCE" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Goryo's Vengeance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vengeance selon Goryo]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Venganza de Goryo]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Goryos Rache]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Vendetta di Goryo]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[御霊の復讐]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Goryo's Vengeance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Goryo's Vengeance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Vingança de Goryo]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[怨灵复仇]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Goryo's Vengeance]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="867074475" />
  <ARTID value="867074475" />
  <ARTIST name="Ittoku" />
  <CASTING_COST cost="{1}{B}" />
  <TYPE metaname="Instant" />
  <EXPANSION value="BOK" />
  <RARITY metaname="R" />
  <!--Removed arcane subtype and splice onto arcane  -->
  <SPELL_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Renvoyez en jeu la carte de créature légendaire ciblée de votre cimetière. Cette créature acquiert la célérité. Retirez-la de la partie à la fin du tour.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Regresa la carta de criatura legendaria objetivo de tu cementerio al juego. Esa criatura gana la habilidad de prisa. Remuévela del juego al final del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bringe eine legendäre Kreaturenkarte deiner Wahl aus deinem Friedhof ins Spiel zurück. Diese Kreatur erhält Eile. Entferne sie am Ende des Zuges ganz aus dem Spiel.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Rimetti in gioco dal tuo cimitero una carta creatura leggendaria bersaglio. Quella creatura guadagna rapidità. Rimuovila dal gioco alla fine del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたの墓地にある伝説のクリーチャー・カード1枚を対象とし、それを場に出す。 そのクリーチャーは速攻を得る。 ターン終了時に、それをゲームから取り除く。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Devolve para o jogo o card alvo de criatura lendária de seu cemitério. Aquela criatura ganha ímpeto. Remova-a de jogo no final do turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[将目标传奇生物牌从你的坟墓场移回场上。 该生物获得敏捷异能。 在回合结束时将它移出对战。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.]]></LOCALISED_TEXT>
   <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_RETURN_TO_BATTLEFIELD" definition="0" compartment="0" count="1" />
   <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
   filter:Add(FE_SUPERTYPE, OP_IS, SUPERTYPE_LEGENDARY)
    filter:SetZone( ZONE_GRAVEYARD, EffectController() )
    </TARGET_DEFINITION>
   <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       EffectDC():Get_Targets(0):Protect_CardPtr(0)
       target:PutOntoBattlefield( EffectController() )
    end 
    </RESOLUTION_TIME_ACTION>
   <CONTINUOUS_ACTION layer="6">
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       local characteristics = target:GetCurrentCharacteristics()
       characteristics:Bool_Set(CHARACTERISTIC_HASTE, 1)
    end
    </CONTINUOUS_ACTION>
   <CONTINUOUS_ACTION layer="8">
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       local characteristics = target:GetCurrentCharacteristics()
       characteristics:Badge_Set( BADGE_DIES_AT_END_OF_TURN )
       characteristics:AI_SetWorthless()
    end
    </CONTINUOUS_ACTION>
   <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       local delayDC = EffectDC():Make_Chest(1)
       delayDC:Set_CardPtr(0, target)
       MTG():CreateDelayedTrigger(2, delayDC)
    end
    </RESOLUTION_TIME_ACTION>
   <DURATION>
    return (EffectDC():Get_Targets(0):Get_CardPtr(0) == nil)
    </DURATION>
  </SPELL_ABILITY>
  <TRIGGERED_ABILITY resource_id="2" priority="-1">
   <CLEANUP fire_once="1" />
   <TRIGGER value="BEGINNING_OF_PLAYERS_STEP">
    return MTG():GetStep() == STEP_END_OF_TURN
    </TRIGGER>
   <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_CardPtr(0)
    if target ~= nil then
       target:Exile()
    end
    </RESOLUTION_TIME_ACTION>
   <AUTO_SKIP>
    return EffectDC():Get_CardPtr(0) == nil
    </AUTO_SKIP>
  </TRIGGERED_ABILITY>
  <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
</CARD_V2>
Through the Breach | Open
Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="THROUGH_THE_BREACH_867080250" />
  <CARDNAME text="THROUGH_THE_BREACH" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Through the Breach]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Dans la brèche]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Atravesando la brecha]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Durch den Durchbruch]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Fare Breccia]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[裂け目の突破]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Through the Breach]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Through the Breach]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Através da Brecha]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[穿越裂罅]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Through the Breach]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="867080250" />
  <ARTID value="867080250" />
  <ARTIST name="Hugh Jamieson" />
  <CASTING_COST cost="{4}{R}" />
  <TYPE metaname="Instant" />
  <EXPANSION value="CHK" />
  <RARITY metaname="R" />
  <!--Removed arcane subtype and splice onto arcane  -->
  <SPELL_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Mettez en jeu une carte de créature de votre main. Cette créature a la célérité. Sacrifiez cette créature à la fin du tour.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Pon en juego una carta de criatura de tu mano. Esa criatura tiene la habilidad de prisa. Sacrifícala al final del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bringe eine Kreaturenkarte aus deiner Hand ins Spiel. Diese Kreatur hat Eile. Opfere diese Kreatur am Ende des Zuges.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Metti in gioco una carta creatura dalla tua mano. Quella creatura ha rapidità. Sacrifica quella creatura alla fine del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたの手札にあるクリーチャー・カードを1枚場に出す。そのクリーチャーは速攻を持つ。ターン終了時に、そのクリーチャーを生け贄に捧げる。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Coloque em jogo um card de criatura de sua mão. Essa criatura tem ímpeto. Sacrifique a criatura no final do turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[将一张生物牌从你的手上放置进场。该生物具有敏捷异能。在回合结束时牺牲该生物。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.]]></LOCALISED_TEXT>
   <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_RETURN_TO_BATTLEFIELD" definition="0" compartment="0" count="1" not_targeted="1" />
   <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    filter:SetZone( ZONE_HAND, EffectController() )
    </TARGET_DEFINITION>
   <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       EffectDC():Get_Targets(0):Protect_CardPtr(0)
       target:PutOntoBattlefield( EffectController() )
    end 
    </RESOLUTION_TIME_ACTION>
   <CONTINUOUS_ACTION layer="6">
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       local characteristics = target:GetCurrentCharacteristics()
       characteristics:Bool_Set(CHARACTERISTIC_HASTE, 1)
    end
    </CONTINUOUS_ACTION>
   <CONTINUOUS_ACTION layer="8">
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       local characteristics = target:GetCurrentCharacteristics()
       characteristics:Badge_Set( BADGE_DIES_AT_END_OF_TURN )
       characteristics:AI_SetWorthless()
    end
    </CONTINUOUS_ACTION>
   <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       local delayDC = EffectDC():Make_Chest(1)
       delayDC:Set_CardPtr(0, target)
       MTG():CreateDelayedTrigger(2, delayDC)
    end
    </RESOLUTION_TIME_ACTION>
   <DURATION>
    return (EffectDC():Get_Targets(0):Get_CardPtr(0) == nil)
    </DURATION>
  </SPELL_ABILITY>
  <TRIGGERED_ABILITY resource_id="2" priority="-1">
   <CLEANUP fire_once="1" />
   <TRIGGER value="BEGINNING_OF_PLAYERS_STEP">
    return MTG():GetStep() == STEP_END_OF_TURN
    </TRIGGER>
   <RESOLUTION_TIME_ACTION>
   player = EffectController()
    local target = EffectDC():Get_CardPtr(0)
    if player ~= nil and target ~= nil then
       player:Sacrifice(target)
    end
    </RESOLUTION_TIME_ACTION>
   <AUTO_SKIP>
    return EffectDC():Get_CardPtr(0) == nil
    </AUTO_SKIP>
  </TRIGGERED_ABILITY>
  <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
</CARD_V2>

Re: Formal Request Thread

PostPosted: 07 Apr 2015, 22:35
by zysron
can i get
Bloodchief Ascension

need it for a black discard