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Re: Formal Request Thread

PostPosted: 02 Aug 2013, 00:31
by damienx45

Re: Formal Request Thread

PostPosted: 02 Aug 2013, 00:41
by Bundyrage
hi guys first request for me :)

Birthing pod - gotta love me some pod decks :lol:

Re: Formal Request Thread

PostPosted: 02 Aug 2013, 01:28
by Kieran

Re: Formal Request Thread

PostPosted: 02 Aug 2013, 04:36
by damienx45
consuming vapors is already on the game or is in someone's mod, i have that card in my zombie deck. don't know about the others though.

Re: Formal Request Thread

PostPosted: 02 Aug 2013, 04:59
by Kieran
Sorry damienx45, I thought I edited to say I have that one. Let me re-edit it. hanks for noticing.

Re: Formal Request Thread

PostPosted: 02 Aug 2013, 05:35
by kendozx

Re: Formal Request Thread

PostPosted: 02 Aug 2013, 06:01
by damienx45
here's Stromkirk captain with the tdx file.


Stromkirk Captain + TDX.rar
(106.95 KiB) Downloaded 118 times

Re: Formal Request Thread

PostPosted: 02 Aug 2013, 06:02
by sumomole
Duress is in my mod. I can't find some arts. Pithing Needle need a function that has coded for DotP2013, I have convert this function to DotP2014 and it's in my mod now, you can try.
CARD.zip
untested
(882.21 KiB) Downloaded 204 times


Bundyrage wrote:hi guys first request for me :)
Birthing pod - gotta love me some pod decks :lol:
Birthing Pod.zip
untested
(108.03 KiB) Downloaded 123 times


Please don't hurry, choose a creature type isn't an easy job, so Urza's Incubator need more time to do.
But Luminescent Rain I think is so easy, we just count the max type.
Tranquil Thicket is in my mod, and I have seen in other people's mod, you cloud find it easily.
here are other cards, except for Gaea's Cradle that need RSN's manual mana functions.
CARDS.zip
untested
(563.68 KiB) Downloaded 121 times

Re: Formal Request Thread

PostPosted: 02 Aug 2013, 12:01
by Kieran
Thanks sumomole. I can now go ahead and take care of a few request.

Re: Formal Request Thread

PostPosted: 02 Aug 2013, 12:42
by BloodReyvyn
I don't request many cards, but I am going to request two because after 3 days of having them crash my game even if I remove all code I am soooooo done.

Myr Incubator
Myr Battlesphere

:mrgreen:

EDIT: Nevermind, I am an idiot... forgot to delete one tiny thing (apparently many times over) :oops:

Got them both to stop crashing and work fine... :roll:

Re: Formal Request Thread

PostPosted: 02 Aug 2013, 21:45
by Kieran
I'm requesting Ghostly Prison to finalize a deck for a relative. I hope it's not to difficult to create. Also, I would like to personally ask for:

Dismiss into Dream
Celestial Flare
Artificer's Hex
Mirko Vosk, Mind Drinker
Isperia, Supreme Judge
Havoc Festival
Guild Feud
Grisly Spectacle
Drainpipe Vermin
Clear a Path
Liturgy of Blood

I'll actually start coding some of these cards in a few days if thery're not ready. Thanks!

Re: Formal Request Thread

PostPosted: 02 Aug 2013, 22:02
by thefiremind
Kieran wrote:I'm requesting Ghostly Prison to finalize a deck for a relative. I hope it's not to difficult to create.
As far as my ideas go, making a perfectly rule-compliant Ghostly Prison (or Propaganda) that is also understandable by the AI is closer to impossible, rather than to difficult.

Re: Formal Request Thread

PostPosted: 02 Aug 2013, 22:57
by Kieran
LOl! I understand pertaining to the AI. But it was coded by someone for 2013 albeit the AI didn't target it or play it unless it was the only playable card in their 'hand'. Thanks for the insight.

Re: Formal Request Thread

PostPosted: 02 Aug 2013, 23:56
by thefiremind
It was me who coded it for DotP2013 but I have never been happy with it. The moment you are asked to choose whether to pay or not isn't the right one: choosing which creatures you want to attack with at the beginning of combat allows players to do things before declaring attackers that might make you change your mind about your decision, but then it would be too late. And the AI problem was that it rarely decided to pay {2} at all, so most of the times Ghostly Prison was working as "AI players can't attack you".

Re: Formal Request Thread

PostPosted: 03 Aug 2013, 02:29
by Kieran
That's true. I used it extensively and that's the conclusion I came to so I removed it from my deck. But I think Amber wants it in her deck for nostalgia. I disliked how it crippled the AI in 2013 but she asked for that deck to be ported over to 2014. I've not yet really started to study the code structures of 2014 since I've been busy with the Comix mod but I plan to start coding next week. Overall, I think there are a lot of good cards that should have been available in 2014 and useable by the AI. I'm regretful that Dark Imposter can't be fully functional. I think The Mimeoplasm is a cool card also.