Re: Formal Request Thread
Will your generator be able to code the Seaside Citadel as well?
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The generator can't do allies because they have so many different abilities and they aren't keywords. However, I've actually already coded all of the do-able allies. I haven't posted them anywhere, though, because I haven't tested them. They also don't have art, yet. Here they are. Let me know if you find any bugs. And sorry about the no-art thing. I've been meaning to get the art done for the cards I've coded, but haven't quite gotten around to it.Foren wrote:Holy heck! It all actually works! Thanks a lot! If someone could code the Seaside Citadel then my deck would be complete. Also will your generator be able to handle Ally creatures?
Perhaps I should rephrase it to say "we can easily make," lol.RiiakShiNal wrote:So ultimately, we can have whatever counters we want.
It is fairly easy to make compressed TDX files:Xander9009 wrote:On that note: anyone care to explain how to make compressed tdx files? Normally, I just drop the correctly sized picture onto the gibbed tools tdx converter.
Ah, thank you. I -am- using your modified version, I'd just never noticed the bat files or the command line options.RiiakShiNal wrote:It is fairly easy to make compressed TDX files:Xander9009 wrote:On that note: anyone care to explain how to make compressed tdx files? Normally, I just drop the correctly sized picture onto the gibbed tools tdx converter.
- If you have Eglin's tool then first you make a TDX using Gibbed Tools then drop the TDX on Eglin's tool to compress it.
- If you are using my modified Gibbed Tools then you can create compressed TDX files either by using the command line with the --dxt1 (or --dxt5 if you want transparency) to create a compressed TDX out of an accepted image (JPG, PNG, etc...) or you can drop the images onto the TDXConvertDXT1.bat (or TDXConvertDXT5.bat if you want transparency) batch file to convert and compress using drag and drop.
They can be easy to overlook, and I did not make it compress by default because I didn't want to break the system anyone might be using and the fact that people will want to compress to different types if they have transparency or not for the image. Generally for card images you will use DXT1 as card images don't have or need transparency, but for deck images and planeswalker images (other than full) you will want to use DXT5 for full transparency support.Xander9009 wrote:Ah, thank you. I -am- using your modified version, I'd just never noticed the bat files or the command line options.
Thanks a lot for these! It seems that you may have coded all cards I needed for my new deck.Xander9009 wrote:The generator can't do allies because they have so many different abilities and they aren't keywords. However, I've actually already coded all of the do-able allies. I haven't posted them anywhere, though, because I haven't tested them. They also don't have art, yet. Here they are. Let me know if you find any bugs. And sorry about the no-art thing. I've been meaning to get the art done for the cards I've coded, but haven't quite gotten around to it.Foren wrote:Holy heck! It all actually works! Thanks a lot! If someone could code the Seaside Citadel then my deck would be complete. Also will your generator be able to handle Ally creatures?
On that note: anyone care to explain how to make compressed tdx files? Normally, I just drop the correctly sized picture onto the gibbed tools tdx converter.Perhaps I should rephrase it to say "we can easily make," lol.RiiakShiNal wrote:So ultimately, we can have whatever counters we want.
I think you can find Archive Trap in the remake of the DotP13 here viewtopic.php?f=109&t=11066Zer0k wrote:anyone do any of the Trap cards....was thinking of building a UW mill styled deck but didn't see anyone with archive trap made...just wondering.
I can't find the Hada Freeblade in your wad. Could you please make this one as well?Foren wrote:Thanks a lot for these! It seems that you may have coded all cards I needed for my new deck.Xander9009 wrote:The generator can't do allies because they have so many different abilities and they aren't keywords. However, I've actually already coded all of the do-able allies. I haven't posted them anywhere, though, because I haven't tested them. They also don't have art, yet. Here they are. Let me know if you find any bugs. And sorry about the no-art thing. I've been meaning to get the art done for the cards I've coded, but haven't quite gotten around to it.Foren wrote:Holy heck! It all actually works! Thanks a lot! If someone could code the Seaside Citadel then my deck would be complete. Also will your generator be able to handle Ally creatures?
On that note: anyone care to explain how to make compressed tdx files? Normally, I just drop the correctly sized picture onto the gibbed tools tdx converter.Perhaps I should rephrase it to say "we can easily make," lol.RiiakShiNal wrote:So ultimately, we can have whatever counters we want.