East Bay wrote:Anyone know what the additional cost of return a creature you control to its owners hand would be? COST type="generic" dosent seem to be working.
I'm not certain, but this is how TFM coded
Headless Skaab- Code: Select all
<UTILITY_ABILITY qualifier="Additional">
---localized text---
<COST type="Exile" definition="0" compartment="1" query_tag="CARD_QUERY_CHOOSE_CARD_TO_EXILE_FROM_A_GRAVEYARD" item_count="1" />
<COST_DEFINITION id="0">
local filter = ClearFilter()
filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
filter:Add( FE_CARD_INSTANCE, OP_NOT, EffectSource() )
filter:SetZone( ZONE_GRAVEYARD, EffectController() )
</COST_DEFINITION>
</UTILITY_ABILITY>
You could try replacing
Exile with Return or ReturnToHand and replacing the graveyard requirement with an owner requirement. Oh, and the instance ~= source can be deleted since you'd be targeting the battlefield and cards on the battlefield can't be cast. I don't know for certain how that would work, but it seems it should. Hopefully...
EDIT: You beat me to it. Well, it was your code, anyway, so...