Re: Formal Request Thread
by Xander9009
The Rack can be found here.damienx45 wrote:please may i request these cards if they have not been made yet.
Megrim
Terror
The Rack
Underworld Dreams
Phyrexian Obliterator
Underworld Dreams can be found here.
Phyrexian Obliterator can be found here.
- Terror - Tested | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="TERROR_909202486" />
<CARDNAME text="TERROR" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Terror]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Terror]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Terror]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Terror]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Terror]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Terror]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Terror]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Terror]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Terror]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="909202486" />
<ARTID value="909202486" />
<ARTIST name="Ron Spencer" />
<CASTING_COST cost="{1}{B}" />
<TYPE metaname="Instant" />
<EXPANSION value="ME4" />
<RARITY metaname="C" />
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Destroy target nonartifact, nonblack creature. It can’t be regenerated.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Destroy target nonartifact, nonblack creature. It can’t be regenerated.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Destroy target nonartifact, nonblack creature. It can’t be regenerated.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Destroy target nonartifact, nonblack creature. It can’t be regenerated.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Un giocatore bersaglio rivela la sua mano. Scegli una carta non terra da quella mano. Esilia quella carta.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Destroy target nonartifact, nonblack creature. It can’t be regenerated.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Destroy target nonartifact, nonblack creature. It can’t be regenerated.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Destroy target nonartifact, nonblack creature. It can’t be regenerated.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Destroy target nonartifact, nonblack creature. It can’t be regenerated.]]></LOCALISED_TEXT>
<SFX text="TARGET_PESTS_PLAY" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:Add( FE_TYPE, OP_NOT, CARD_TYPE_ARTIFACT )
filter:Add( FE_COLOUR, OP_NOT, COLOUR_BLACK )
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
</TARGET_DEFINITION>
<TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_DESTROY" definition="0" compartment="0" count="1" />
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
target:DestroyWithoutRegenerate()
end
</RESOLUTION_TIME_ACTION>
<AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
</SPELL_ABILITY>
</CARD_V2>
- Megrim - Tested | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="MEGRIM_909189904" />
<CARDNAME text="MEGRIM" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Megrim]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Céphalalgie]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Jaqueca]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Schwermut]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Emicrania]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[偏頭痛]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Megrim]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Мигрень]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Enxaqueca]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="909189904" />
<ARTID value="909189904" />
<ARTIST name="Nick Percival" />
<CASTING_COST cost="{2}{B}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“It’s a vicious circle. Stress breeds pain. Pain breeds stress. It’s simply beautiful, wouldn’t you agree?”
—Vradeen, vampire nocturnus]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« C’est un cercle vicieux. Le stress engendre la souffrance. La souffrance engendre le stress. N’est-ce pas tout simplement merveilleux ? »
—Vradeen, nocturnus vampire]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“Es un círculo vicioso. El cansancio da dolor. El dolor da cansancio. Es hermoso, ¿no lo crees?”
—Vradeen, nócturnus vampiro]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Es ist ein Teufelskreis. Stress verursacht Schmerz. Schmerz verursacht Stress. Einfach schön, findest du nicht auch?”
—Vradeen, Vampir der Nacht]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“È un circolo vizioso. Lo stress genera dolore. Il dolore genera stress. È semplicemente bello, non sei d’accordo?”
—Vradeen, vampiro notturno]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「それは悪循環よ。 緊張は苦痛を生む。 苦痛は緊張を生む。 単純で美しいとは思わぬか、のう?」
――吸血鬼の夜侯、ヴラディーン]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“It’s a vicious circle. Stress breeds pain. Pain breeds stress. It’s simply beautiful, wouldn’t you agree?”
—Vradeen, vampire nocturnus]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[«Это порочный круг. Стресс порождает боль. Боль порождает стресс. Это же так прекрасно, не правда ли?»
— Врадин, вампир-ноктурнус]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“É um círculo vicioso. A tensão resulta em dor. A dor resulta em tensão. É maravilhoso, você não acha?”
—Vradeen, vampiro noturno]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Enchantment" />
<EXPANSION value="M10" />
<RARITY metaname="U" />
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever an opponent discards a card, Megrim deals 2 damage to that player.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois qu’un adversaire se défausse d’une carte, la Céphalalgie lui inflige 2 blessures.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que un oponente descarte una carta, la Jaqueca hace 2 puntos de daño a ese jugador.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn ein Gegner eine Karte abwirft, fügt Schwermut diesem Spieler 2 Schadenspunkte zu.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta un avversario scarta una carta, l’Emicrania infligge 2 danni a quel giocatore.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[いずれかの対戦相手がカードを1枚捨てるたび、偏頭痛はそのプレイヤーに2点のダメージを与える。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever an opponent discards a card, Megrim deals 2 damage to that player.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз, когда оппонент сбрасывает карту, Мигрень наносит тому игроку 2 повреждения.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que um oponente descarta um card, Enxaqueca causa 2 pontos de dano àquele jogador.]]></LOCALISED_TEXT>
<TRIGGER value="DISCARD">
return TriggerObject():GetOwner():GetTeam() ~= EffectController():GetTeam()
</TRIGGER>
<RESOLUTION_TIME_ACTION>
if ( EffectSourceLKI() ~= nil ) then
EffectSourceLKI():DealDamageTo( 2, TriggerObject():GetOwner() )
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
</CARD_V2>




" ability that isn't restricted to sorcery time. Oh and you should also grant an "Equip
" ability when you control an active