Re: Unkle Necros themed decks! Version 1.3 25.7.2013
Still nothing, the game still freeze and give me an error
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I ran into the same problem when I forgot I changed a card back to it's original mana cost (which now required white). Though, the game only crashed when I tried to play against the deck I was testing. If I played the "plainsless" deck against a properly coded deck I wouldn't get a crash. Maybe I was just lucky or maybe when the AI is trying to load a deck it wants to play, an sees a card it doesn't have the mana to play, it bugs out.RiiakShiNal wrote:I don't know why it didn't crash for you. I encountered the crash when I was testing a white card for thefiremind in a deck that had no plains (I was trying to test in a/
deck
) and Scion of Darkness encountered this same problem when he was working on a mono-green deck and forgot to change the land pool to have forests instead of swamps.
Riiak explained Simic is not usable atm because of the Elusive Krasis, play with the other decks, update will come soon with fixes and new decks.uranose wrote:Still nothing, the game still freeze and give me an error
[lua] [string "BOROS_ELITE_17366369_TITLE (TRIGGER)~0x0000022c"]:4:
call parameter mismatch - too many or too few a parameter count declared, method Add in class __Filter
Can't really help you there since battalion works in my deck.Bundyrage wrote:Hi again necro
Imanaged to work out how to unpack mods thank you.
I have used your boros cards to make my own deck but am having the problem of all the battalion abilities activating regardless of how many creatures are attacking.
this is one of the error logs im getting, its the same for every battalion guy.[lua] [string "BOROS_ELITE_17366369_TITLE (TRIGGER)~0x0000022c"]:4:
call parameter mismatch - too many or too few a parameter count declared, method Add in class __Filter
I wonder how you can claim this working:Master Necro wrote:Can't really help you there since battalion works in my deck.
You have 2 triggers for this ability, and the first one doesn't require 3 attacking creatures, so this battalion ability would trigger even when the creature attacks alone. Moreover, FE_IS_ATTACKING doesn't want the OP_IS parameter, it's just filter:Add( FE_IS_ATTACKING, true ).<TRIGGER value="ATTACKING" simple_qualifier="self" />
<TRIGGER value="ATTACKING" simple_qualifier="self">
local filter = ClearFilter()
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:Add( FE_IS_ATTACKING, OP_IS, true )
return filter:CountStopAt(3) == 3
</TRIGGER>