Re: BloodReyvyn's Mods 2014 [11 Decks]
im currently using zipper u get 1 to 2 gig i think free.
files can only be 200mb in size though
files can only be 200mb in size though
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=109&t=11060
Accounts? I use Zippyshare without any account. I know there's a size limit, but you can always make a splitted ZIP or RAR file that contains your WAD.BloodReyvyn wrote:EDIT2: Or not.... 200mb total on there, and I'd really rather not have to make multiple accounts... anyone know of a better way to upload short of getting my own FTP?
How is that possible? It's an official card...BloodReyvyn wrote:Beacon of Unrest still has some bracketed text
Really? When I looked for it when making the deck I came up dry and resorted to making my own.thefiremind wrote:How is that possible? It's an official card...BloodReyvyn wrote:Beacon of Unrest still has some bracketed text
Well, the last time I tried to make multiple parts to a large, single download like that I had issues while uploading/downloading it. Also, if I update one part, they all have to be updated or they may not "split" properly.Ratava wrote:nice blood
thx for the update
@art wad
why not use one wad and let winrar split them into two .rars?
then you dont have to seperate them by yourself
edit:
theres was a script_log message after playing with "Artificer Prodigy"
Contagion Clasp
"
[lua] [string "CONTAGION_CLASP_194341_TITLE (RESOLUTION_TIME_ACTION)~0x0000042e"]:4: attempt to call global 'GetPlayerPoisonCounters' (a nil value)
"
there was a valid targetBloodReyvyn wrote:Did the script log show up after Playing Contagion clasp with no valid target on the battlefield?
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="CONTAGION_CLASP_194341" />
<CARDNAME text="CONTAGION_CLASP" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Contagion Clasp]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Boucle de contagion]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Broche de contagio]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Infektionsschnalle]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Stretta Contagiosa]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[伝染病の留め金]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Contagion Clasp]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пряжка Заражения]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Gancho de Contágio]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="194341" />
<ARTID value="194341" />
<ARTIST name="Anthony Palumbo" />
<CASTING_COST cost="{2}" />
<TYPE metaname="Artifact" />
<EXPANSION value="SOM" />
<RARITY metaname="U" />
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand la Boucle de contagion arrive sur le champ de bataille, mettez un marqueur -1/-1 sur la créature ciblée.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando el Broche de contagio entre al campo de batalla, pon un contador -1/-1 sobre la criatura objetivo.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn die Infektionsschnalle ins Spiel kommt, lege eine -1/-1-Marke auf eine Kreatur deiner Wahl.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando la Stretta Contagiosa entra nel campo di battaglia, metti un segnalino -1/-1 su una creatura bersaglio.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[伝染病の留め金が戦場に出たとき、クリーチャー1体を対象とし、それの上に-1/-1カウンターを1個置く。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Когда Пряжка Заражения выходит на поле битвы, положите один жетон -1/-1 на целевое существо.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Quando Gancho de Contágio entrar no campo de batalha, coloque um marcador -1/-1 na criatura alvo.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY" />
<TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_GET_MINUS1_MINUS1_COUNTER" definition="0" compartment="0" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
target:AddCounters( MTG():MinusOneMinusOneCounters(), 1 )
end
</RESOLUTION_TIME_ACTION>
<AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
</TRIGGERED_ABILITY>
<ACTIVATED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{4}, {T}: Proliferate.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{4}, {T} : Proliférez.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{4}, {T}: Prolifera.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{4}, {T}: Wucherung.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{4}, {T}: Proliferare.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{4}, {T}:増殖を行う。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{4}, {T}: Proliferate.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{4}, {T}: используйте Распространение. игроков, на которых есть жетоны, затем даете каждому из них еще один жетон того типа, который у него уже имеется.)]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{4}, {T}: Prolifere.]]></LOCALISED_TEXT>
<COST mana_cost="{4}" type="Mana" />
<COST type="TapSelf" />
<FILTER filter_id="0">
local filter = ClearFilter()
filter:Add( FE_IS_PERMANENT, true )
</FILTER>
<FILTER filter_id="1">
local filter = ClearFilter()
filter:SetFilterType ( FILTER_TYPE_PLAYERS )
</FILTER>
<RESOLUTION_TIME_ACTION filter_id="1">
if FilteredPlayer():GetTeam() ~= EffectController():GetTeam() then
-- GetPlayerPoisonCounters is a custom function
if GetPlayerPoisonCounters( FilteredPlayer() ) > 0 then
FilteredPlayer():AddPoisonCounters(1)
end
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION filter_id="0">
local suitable_counter_type = 0
if FilteredCard():GetController():GetTeam() == EffectController():GetTeam() then
suitable_counter_type = FilteredCard():GetBestOrWorstCounterType(1)
else
suitable_counter_type = FilteredCard():GetBestOrWorstCounterType(0)
end
if suitable_counter_type ~= 0 then
FilteredCard():AddCounters(suitable_counter_type, 1)
end
</RESOLUTION_TIME_ACTION>
<AI_AVAILABILITY window_step="declare_blockers" type="window" />
<AI_AVAILABILITY type="in_response" />
<AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
<AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
</ACTIVATED_ABILITY>
<TRIGGERED_ABILITY replacement_effect="1" active_zone="ZONE_ANY">
<TRIGGER value="PLAYER_POISON_CHANGED">
-- SetPlayerPoisonCounters is a custom function
SetPlayerPoisonCounters( TriggerPlayer(), GetAmount() )
return false
</TRIGGER>
</TRIGGERED_ABILITY>
<HELP title="MORE_INFO_TITLE_PROLIFERATE" body="MORE_INFO_BODY_PROLIFERATE" zone="ZONE_ANY" />
<AI_BASE_SCORE score="750" zone="ZONE_HAND" />
</CARD_V2> <RESOLUTION_TIME_ACTION filter_id="1">
if FilteredPlayer()~= nil then
-- everything that was already here
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION filter_id="0">
if FilteredCard()~= nil then
-- everything that was already here
end
</RESOLUTION_TIME_ACTION>That's how it's supposed to work. It doesn't say "Cast Gift of Estates only if an opponent controls more lands than you". In that case, you can still cast it, but it won't do anything. Gatherer rulings say that, too.Ratava wrote:hi
found a problem with Gift of Estates
even if you have equal or less lands than your enemy
you can play it