Card Database (Please do not post here)

by Master Necro
This thread is for Cards that have been made in the request thread so people can easily find them.
The thread exists because of the post/text limit that prevents me from swarming the post with all the cards.
Use the Thread search forum tool to find a card you want here.
The thread exists because of the post/text limit that prevents me from swarming the post with all the cards.
Use the Thread search forum tool to find a card you want here.

- Armadillo Cloak - Tested | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="ARMADILLO_CLOAK_909220498" />
<CARDNAME text="ARMADILLO_CLOAK" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Armadillo Cloak]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Armadillo Cloak]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Armadillo Cloak]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Armadillo Cloak]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Armadillo Cloak]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Armadillo Cloak]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Armadillo Cloak]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Armadillo Cloak]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Armadillo Cloak]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="909220498" />
<ARTID value="909220498" />
<ARTIST name="Parente" />
<CASTING_COST cost="{1}{G}{W}" />
<TYPE metaname="Enchantment" />
<SUB_TYPE metaname="Aura" />
<EXPANSION value="ARC" />
<RARITY metaname="C" />
<SPELL_ABILITY attach_definition="0">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Enchant creature]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Enchant creature]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Enchant creature]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Enchant creature]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Incanta creatura]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Enchant creature]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Enchant creature]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Enchant creature]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Enchant creature]]></LOCALISED_TEXT>
<TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_ENCHANT" definition="0" compartment="0" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if (target ~= nil and EffectSource() ~= nil) then
EffectSource():Attach( target )
end
</RESOLUTION_TIME_ACTION>
<AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ALLIED_ONLY" />
</SPELL_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Enchanted creature gets +2/+2 and has trample.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Enchanted creature gets +2/+2 and has trample.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Enchanted creature gets +2/+2 and has trample.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Enchanted creature gets +2/+2 and has trample.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura incantata prende +2/+2 e ha travolgere.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Enchanted creature gets +2/+2 and has trample.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Enchanted creature gets +2/+2 and has trample.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Enchanted creature gets +2/+2 and has trample.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Enchanted creature gets +2/+2 and has trample.]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION layer="7C">
if EffectSource()~= nil then
local parent = EffectSource():GetParent()
if parent ~= nil then
parent:GetCurrentCharacteristics():Power_Add( 2 )
parent:GetCurrentCharacteristics():Toughness_Add( 2 )
end
end
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION layer="6">
local parent = EffectSource():GetParent()
if parent ~= nil then
parent:GetCurrentCharacteristics():Bool_Set( CHARACTERISTIC_TRAMPLE, 1 )
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever enchanted creature deals damage, you gain that much life.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Whenever enchanted creature deals damage, you gain that much life.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Whenever enchanted creature deals damage, you gain that much life.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Whenever enchanted creature deals damage, you gain that much life.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta la creatura incantata infligge danno, guadagni un pari ammontare di punti vita.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Whenever enchanted creature deals damage, you gain that much life.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever enchanted creature deals damage, you gain that much life.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Whenever enchanted creature deals damage, you gain that much life.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Whenever enchanted creature deals damage, you gain that much life.]]></LOCALISED_TEXT>
<TRIGGER value="SOURCE_DEALS_DAMAGE" to_zone="ZONE_ANY" from_zone="ZONE_ANY" damage_type="all">
if EffectSource() ~= nil then
return TriggerObject() == EffectSource():GetParent()
end
</TRIGGER>
<RESOLUTION_TIME_ACTION>
local player = TriggerObjectLKI():GetPlayer()
local damage = Damage():GetAmount()
if damage ~= nil then
EffectController():GainLife( damage )
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
</CARD_V2>
- Qasali Pridemage - Tested | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="QASALI_PRIDEMAGE_909249405" />
<CARDNAME text="QASALI_PRIDEMAGE" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Qasali Pridemage]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Bandemage qasali]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Mago de manada qasali]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Qasal-Rudelmagier]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Mago del Branco di Qasal]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Qasali Pridemage]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Qasali Pridemage]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Qasali Pridemage]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Qasali Pridemage]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="909249405" />
<ARTID value="909249405" />
<ARTIST name="Chris Rahn" />
<CASTING_COST cost="{G}{W}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[An elder in one pride, of the Sigiled caste in another.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Un doyen dans une bande, un membre de la caste Sigillée dans une autre.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Anciano en una manada, de la casta con sellos en la otra.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[In einem Rudel ein Ältester, in einem anderen in der Siegel-Kaste.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Un venerando in un branco, un membro della casta dei Sigilli in un altro.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[An elder in one pride, of the Sigiled caste in another.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[An elder in one pride, of the Sigiled caste in another.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[An elder in one pride, of the Sigiled caste in another.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[An elder in one pride, of the Sigiled caste in another.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Cat" />
<SUB_TYPE metaname="Wizard" />
<EXPANSION value="DDH" />
<RARITY metaname="C" />
<POWER value="2" />
<TOUGHNESS value="2" />
<TRIGGERED_ABILITY badge="BADGE_EXALTED">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Exalted]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Exaltation]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Exaltado.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Edelmut]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Esaltato]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[賛美]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[고귀]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Повышение]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Exaltado]]></LOCALISED_TEXT>
<TRIGGER value="ATTACKING_ALONE" simple_qualifier="objectyoucontrol" />
<CONTINUOUS_ACTION layer="7C">
if TriggerObject() ~= nil then
local characteristics = TriggerObject():GetCurrentCharacteristics()
if characteristics ~= nil then
characteristics:Power_Add( 1 )
characteristics:Toughness_Add( 1 )
end
end
</CONTINUOUS_ACTION>
<DURATION simple_duration="UntilEOT" />
</TRIGGERED_ABILITY>
<ACTIVATED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{1}, sacrifiez le Bandemage qasali : Détruisez l’artefact ou l’enchantement ciblé.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{1}, sacrificar el Mago de manada qasali: Destruye el artefacto o encantamiento objetivo.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{1}, opfere den Qasal-Rudelmagier: Zerstöre ein Artefakt oder eine Verzauberung deiner Wahl.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{1}, Sacrifica il Mago del Branco di Qasal: Distruggi un artefatto o un incantesimo bersaglio.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.]]></LOCALISED_TEXT>
<COST mana_cost="{1}" type="Mana" />
<COST type="SacrificeSelf" />
<TARGET tag="CARD_QUERY_CHOOSE_ARTIFACT_OR_ENCHANTMENT_TO_DESTROY" definition="0" compartment="0" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
local subfilter = filter:AddSubFilter_Or()
subfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_ARTIFACT )
subfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_ENCHANTMENT)
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
target:Destroy()
end
</RESOLUTION_TIME_ACTION>
<AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
</ACTIVATED_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_33" body="MORE_INFO_BADGE_BODY_33" zone="ZONE_ANY" />
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
- Sun Titan - Tested | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="SUN_TITAN_909241833" />
<CARDNAME text="SUN_TITAN" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Sun Titan]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Titan solaire]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Titán solar]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Sonnen-Titan]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Titano Solare]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[太陽のタイタン]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Sun Titan]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Титан Солнца]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Titã de Sol]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="909241833" />
<ARTID value="909241833" />
<ARTIST name="Todd Lockwood" />
<CASTING_COST cost="{4}{W}{W}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[A blazing sun that never sets.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Un soleil brûlant qui ne se couche jamais.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Un sol ardiente que nunca se pone.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Eine brennende Sonne, die nie untergeht.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Un sole cocente che non tramonta mai.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[沈まない燃え盛る太陽。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[A blazing sun that never sets.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Ослепительное солнце, которое никогда не заходит.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Um sol flamejante que nunca se põe.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Giant" />
<EXPANSION value="M12" />
<RARITY metaname="M" />
<POWER value="6" />
<TOUGHNESS value="6" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Vigilance]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vigilance]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vigilancia.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wachsamkeit]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Cautela]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[警戒]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[경계]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Бдительность]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Vigilância]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_VIGILANCE" />
</STATIC_ABILITY>
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois que le Titan solaire arrive sur le champ de bataille ou qu’il attaque, vous pouvez renvoyer sur le champ de bataille depuis votre cimetière une carte de permanent ciblée avec un coût converti de mana inférieur ou égal à 3.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que el Titán solar entre al campo de batalla o ataque, puedes regresar la carta de permanente objetivo con coste de maná convertido de 3 o menos de tu cementerio al campo de batalla.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn der Sonnen-Titan ins Spiel kommt oder angreift, kannst du eine bleibende Karte deiner Wahl mit umgewandelten Manakosten von 3 oder weniger aus deinem Friedhof ins Spiel bringen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta il Titano Solare entra nel campo di battaglia o attacca, puoi rimettere sul campo di battaglia una carta permanente bersaglio con costo di mana convertito pari o inferiore a 3 dal tuo cimitero.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[太陽のタイタンが戦場に出るか攻撃するたび、あなたの墓地にある点数で見たマナ・コストが3以下のパーマネント・カード1枚を対象とする。あなたはそれを戦場に戻してもよい。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз когда Титан Солнца выходит на поле битвы или атакует, вы можете вернуть целевую карту перманента с конвертированной мана-стоимостью 3 или меньше из вашего кладбища на поле битвы.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que Titã de Sol entra no campo de batalha ou ataca, você pode devolver o card de permanente alvo com custo de mana convertido menor ou igual a 3 de seu cemitério ao campo de batalha.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
<TRIGGER value="ATTACKING" simple_qualifier="self" />
<MAY />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:SetZone( ZONE_GRAVEYARD, EffectController() )
filter:Add( FE_CMC, OP_LESS_THAN_OR_EQUAL_TO, 3 )
local subfilter = filter:AddSubFilter_Or()
subfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_ARTIFACT )
subfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
subfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_ENCHANTMENT)
subfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_LAND)
</TARGET_DEFINITION>
<TARGET tag="CARD_QUERY_CHOOSE_A_CREATURE_TO_RETURN_TO_YOUR_HAND" definition="0" compartment="0" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:SetZone( ZONE_GRAVEYARD, EffectController() )
filter:Add( FE_CMC, OP_LESS_THAN_OR_EQUAL_TO, 3 )
local subfilter = filter:AddSubFilter_Or()
subfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_ARTIFACT )
subfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
subfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_ENCHANTMENT)
subfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_LAND)
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
target:PutOntoBattlefield( EffectController() )
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_13" body="MORE_INFO_BADGE_BODY_13" zone="ZONE_ANY" />
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
- Flickerwisp - Tested | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="FLICKERWISP_909370449" />
<CARDNAME text="FLICKERWISP" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flickerwisp]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Flickerwisp]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Flickerwisp]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Flickerwisp]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Flickerwisp]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Flickerwisp]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Flickerwisp]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Flickerwisp]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Flickerwisp]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="909370449" />
<ARTID value="909370449" />
<ARTIST name="Jeremy Enecio" />
<CASTING_COST cost="{1}{W}{W}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Its wings disturb more than air.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Its wings disturb more than air.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Its wings disturb more than air.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Its wings disturb more than air.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Its wings disturb more than air.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Its wings disturb more than air.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Its wings disturb more than air.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Its wings disturb more than air.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Its wings disturb more than air.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Elemental" />
<EXPANSION value="MMA" />
<RARITY metaname="U" />
<POWER value="3" />
<TOUGHNESS value="1" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비행]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Полет]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Voar]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_FLYING" />
</STATIC_ABILITY>
<TRIGGERED_ABILITY linked_ability_group="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner’s control at the beginning of the next end step.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner’s control at the beginning of the next end step.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner’s control at the beginning of the next end step.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner’s control at the beginning of the next end step.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando il Guizzo Incorporeo entra nel campo di battaglia, esilia un altro permanente bersaglio. Rimetti quella carta nel campo di battaglia sotto il controllo del suo proprietario all’inizio della prossima sottofase finale.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner’s control at the beginning of the next end step.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner’s control at the beginning of the next end step.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner’s control at the beginning of the next end step.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner’s control at the beginning of the next end step.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
<TARGET tag="CARD_QUERY_CHOOSE_CARD_TO_EXILE" definition="0" compartment="0" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:Add( FE_CARD_INSTANCE, OP_NOT, EffectSource() )
filter:Add( FE_IS_PERMANENT, true )
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
LinkedDC():Set_CardPtr(0, target)
LinkedDC():Protect_CardPtr(0)
target:Exile()
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY linked_ability_group="1">
<TRIGGER value="BEGINNING_OF_STEP">
return MTG():GetStep() == STEP_END_OF_TURN
</TRIGGER>
<CLEANUP fire_once="1" />
<RESOLUTION_TIME_ACTION>
local target = LinkedDC():Get_CardPtr(0)
if target ~= nil then
target:PutOntoBattlefield( target:GetOwner() )
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="ZONE_ANY" />
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
- Cloudshift - Tested | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="CLOUDSHIFT_909240006" />
<CARDNAME text="CLOUDSHIFT" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Cloudshift]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Changenuage]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Nebuliformar]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wolkenverschiebung]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Nubiscarto]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[雲隠れ]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[일시 증발]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Сдвиг Облаков]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Desvio Nebular]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="909240006" />
<ARTID value="909240006" />
<ARTIST name="Howard Lyon" />
<CASTING_COST cost="{W}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“Even storm clouds bow to worship Avacyn.”
—Elder Rimheit]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Même les nuages d’orage s’inclinent pour vénérer Avacyn. »
—Doyenne Rimheit]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“Hasta las nubes de tormenta se inclinan en reverencia a Avacyn.”
—Anciana Rimheit]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Sogar die Sturmwolken verneigen sich ehrfürchtig vor Avacyn.”
—Rimhild die Weise]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Persino le nubi più minacciose s’inchinano al volere di Avacyn.”
—Rimheit l’Anziana]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「嵐雲までもが伏してアヴァシンを崇めておる。」
――古老リムハイト]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“먹구름마저 아바신을 경배하며 고개를 숙이는구나.”
—장로 림하이트]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[«Даже грозовые облака склоняются пред Авациной».
— старейшина Римхайт]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Até as nuvens de tempestade se curvam em veneração a Avacyn.”
— Anciã Rimheit]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Instant" />
<EXPANSION value="AVR" />
<RARITY metaname="C" />
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Exile target creature you control, then return that card to the battlefield under your control.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Exilez une créature ciblée que vous contrôlez, puis renvoyez cette carte sur le champ de bataille sous votre contrôle.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Exilia la criatura objetivo que controles y luego regresa esa carta al campo de batalla bajo tu control.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Schicke eine Kreatur deiner Wahl, die du kontrollierst, ins Exil und bringe diese Karte dann unter deiner Kontrolle ins Spiel zurück.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Esilia una creatura bersaglio che controlli, poi rimetti quella carta sul campo di battaglia sotto il tuo controllo.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたがコントロールするクリーチャー1体を対象とし、それを追放し、その後そのカードをあなたのコントロール下で戦場に戻す。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[당신이 조종하는 생물 한 개를 목표로 정한다. 그 생물을 추방한 후 당신의 조종하에 전장으로 되돌린다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Изгоните целевое существо под вашим контролем, затем верните ту карту на поле битвы под вашим контролем.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Exile uma criatura alvo que você controla e depois devolva aquele card ao campo de batalha sob seu controle.]]></LOCALISED_TEXT>
<TARGET tag="CARD_QUERY_CHOOSE_CARD_TO_EXILE_AND_RETURN" definition="0" compartment="0" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:Add( FE_CONTROLLER, OP_IS, EffectController() )
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
EffectDC():Get_Targets(0):Protect_CardPtr(0)
target:Exile()
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
target:PutOntoBattlefield( EffectController() )
end
</RESOLUTION_TIME_ACTION>
</SPELL_ABILITY>
</CARD_V2>
- Noble Hierarch - Tested | Open
- <?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="NOBLE_HIERARCH_909179434" />
<CARDNAME text="NOBLE_HIERARCH" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Noble Hierarch]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Noble hiérarche]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Jerarca noble]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Edle Hierarchin]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Gerarca Nobile]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[貴族の教主]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Noble Hierarch]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Благородный Иерарх]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Hierarca Nobre]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="909179434" />
<ARTID value="909179434" />
<ARTIST name="Mark Zug" />
<CASTING_COST cost="{G}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[She protects the sacred groves from blight, drought, and the Unbeholden.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Elle protège les vergers sacrés contre la peste, la sècheresse et les Insoumis.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Ella protege las arboledas sagradas de inundaciones, sequía y de los Ignorados.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Sie beschützt die heiligen Haine vor Mehltau, Dürren und den Unwürdigen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Protegge i boschetti sacri dall’avvizzimento, dalla siccità e dagli Ingrati.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[彼女は聖なる木立を、疫病や旱魃や下層の人々から守っている。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[She protects the sacred groves from blight, drought, and the Unbeholden.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Она защищает священные рощи от болезней, засухи и касты «невидимых».]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Ela protege os bosques sagrados contra pragas, aridez e os Desocupados.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Human" />
<SUB_TYPE metaname="Druid" />
<EXPANSION value="CON" />
<RARITY metaname="R" />
<POWER value="0" />
<TOUGHNESS value="1" />
<TRIGGERED_ABILITY badge="BADGE_EXALTED">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Exalted]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Exaltation]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Exaltado.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Edelmut]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Esaltato]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[賛美]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[고귀]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Повышение]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Exaltado]]></LOCALISED_TEXT>
<TRIGGER value="ATTACKING_ALONE" simple_qualifier="objectyoucontrol" />
<CONTINUOUS_ACTION layer="7C">
if TriggerObject() ~= nil then
local characteristics = TriggerObject():GetCurrentCharacteristics()
if characteristics ~= nil then
characteristics:Power_Add( 1 )
characteristics:Toughness_Add( 1 )
end
end
</CONTINUOUS_ACTION>
<DURATION simple_duration="UntilEOT" />
</TRIGGERED_ABILITY>
<ACTIVATED_ABILITY forced_skip="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add,
, or
to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez,
ou
à votre réserve.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega,
, o
a tu reserva de maná.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um,
oder
.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi,
o
alla tua riserva di mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{G}か{W}か{U}を加える。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Add,
, or
to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте,
или
в ваше хранилище маны.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione,
ou
à sua reserva de mana.]]></LOCALISED_TEXT>
<COST type="TapSelf" />
<MODE_SELECT tag="MODE_CHOOSE_ONE">
<MODE tag="RSN_MODE_PRODUCE_G" index="1" />
<MODE tag="RSN_MODE_PRODUCE_W" index="2" />
<MODE tag="RSN_MODE_PRODUCE_U" index="3" />
</MODE_SELECT>
<PLAY_TIME_ACTION>
RSN_MarkManaAbilityStart()
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION mode="1">
RSN_Produce( "{G}", 1 )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION mode="2">
RSN_Produce( "{W}", 1 )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION mode="3">
RSN_Produce( "{U}", 1 )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
RSN_EliminateExtraManaTokens()
RSN_MarkManaAbilityEnd()
</RESOLUTION_TIME_ACTION>
<AI_AVAILABILITY window_step="upkeep" type="window" />
<AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
<AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="declare_blockers" type="window" />
<AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
<AI_AVAILABILITY window_step="end_of_turn" type="window" />
<AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
<AI_AVAILABILITY type="in_response" response_source="1" response_target="1" />
<AI_AVAILABILITY type="in_response" response_source="1" />
<AI_AVAILABILITY type="in_response" response_target="1" />
</ACTIVATED_ABILITY>
<STATIC_ABILITY>
<CONTINUOUS_ACTION layer="0">
RSN_ClearCanProduceMana()
RSN_MarkCanProduceMana( "{G}{W}{U}" )
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION layer="8">
local nDefaultColour = COLOUR_GREEN
local oCard = EffectSource()
if (oCard ~= nil) then
local oCharacteristics = oCard:GetCurrentCharacteristics()
if (((oCharacteristics ~= nil) and (oCharacteristics:Bool_Get( CHARACTERISTIC_CANT_USE_ACTIVATED_ABILITIES ))) or
(EffectController():GetCurrentCharacteristics():Bool_Get( PLAYER_CHARACTERISTIC_CANT_ACTIVATE_NONMANA_ABILITIES ))) then
local nColour = RSN_GetLastProducedColour()
if (nColour ~= COLOUR_COLOURLESS) then
oCharacteristics:GrantAbility( nColour )
else
oCharacteristics:GrantAbility( nDefaultColour )
end
end
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY forced_skip="1" replacement_effect="1">
<TRIGGER value="BEGINNING_OF_STEP" pre_trigger="1" />
<RESOLUTION_TIME_ACTION>
RSN_ClearProducedMana()
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<MANA_ABILITY resource_id="1">
<COST type="TapSelf" />
<PRODUCES amount="{W}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="2">
<COST type="TapSelf" />
<PRODUCES amount="{U}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="5">
<COST type="TapSelf" />
<PRODUCES amount="{G}" />
</MANA_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_W" />
<TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_U" />
<TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_G" />
<HELP title="MORE_INFO_BADGE_TITLE_33" body="MORE_INFO_BADGE_BODY_33" zone="ZONE_ANY" />
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>