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MCS M14 DLC v2 Aug 4 (2 new decks)

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MCS M14 DLC v2 Aug 4 (2 new decks)

Postby MC Brodie » 17 Jul 2013, 00:14

First I must say thank you to the amazing community here for being so helpful. You make it so an average Joe like me can actually make my own cards and decks.

Below you'll find my DLC decks and cards. If you have any questions or find something wrong with one of my cards let me know. Enjoy!

Requirements:
- Rick's DLL
- Riiak's Manual Mana Functions
- Riiak's Object DC Functions

Decks:
- Kidding Around (Updated: Aug 4): It's a goat themed deck that uses Springjack Shepherd to generate a some goat tokens then Furystoke Giant or Mirror Entity to go in for the killing blow.
- Naya Tharrr (Updated: Aug 4): A Naya (GRW) Midrange deck featuring some Dragon Maze Cards including Ruric That, the Unbowed, Voice of Resurgence, and Advent of the Wurm.
- Riku's Allies (Updated: Aug 4): A RUG Ally deck trying to build up some beefy creatures to stomp down your opponent.

Downloads:
Core WAD v2 (includes cards, artwork, etc...)
Decks v2

Notes:
- I started using Riiak's amazing manual mana mod starting at version 2. Although it does offer some amazing flexibility with the cards that can be coded, you have to be careful when using it for some cards. For cards that have a trigger after you play the card (e.g., buyback from Capsize or the copy ability from Riku of Two Reflections) make sure you tap all the mana you intend to use before you play the card or else you won't be able to use the optional ability (unless you have the basic lands to do so). This isn't bad for Capsize because you can cancel out of the buyback query and tap the lands you need to but you won't get a second chance with a card like Riku of Two Reflections.

Cards:
The cards aren't anything too impressive (and probably won't ever be) since I'm just starting out but below are the additional cards included in my mod.
Cards | Open
Advent of the Wurm
Animar, Soul of Elements
Avacyn's Pilgrim
Birds of Paradise
Breeding Pool
Capsize
Clifftop Retreat
Contagion Engine
Doubling Season
Farseek
Flickerwisp
Fling
Furystoke Giant
Gavony Township
Hearthfire Hobgoblin
Hinterland Harbor
Incinerate
Kazuul Warlord
Kithkin Harbinger
Knight of Meadowgrain
Leyline of Vitality
Loxodon Smiter
Oran-Rief Survivalist
Psionic Blast
Riku of Two Reflections
Rootbound Crag
Ruric Thar, the Unbowed
Sacred Foundry
Savageborn Hydra
Sea Gate Loremaster
Sigarda, Host of Herons
Springjack Shepherd
Steam Vents
Stomping Ground
Stuffy Doll
Sulfur Falls
Sunpetal Grove
Temple Garden
Thragtusk
Trostani, Selesnya's Voice
Turntimber Ranger
Umara Raptor
Utopia Tree
Voice of Resurgence

Elemental Token (S_S_GW)
Goat Token (0_1_W)
Wurm Token (5_5_T_G)


Version History:
- v2: Added 2 new decks and 40 new cards. Removed dependency on Sumomole's mod.
- v1: Original issue.
Last edited by MC Brodie on 04 Aug 2013, 20:24, edited 7 times in total.
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Re: MCS M14 DLC Jul 16

Postby BloodReyvyn » 17 Jul 2013, 00:17

lol, goats and kobolds are always fun, but I will probably wait at least until the deck is done before downloading. :)
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Re: MCS M14 DLC Jul 16

Postby MC Brodie » 17 Jul 2013, 00:22

The deck is finished. I'll throw the full deck list up in a second. It just uses a lot of cards that came in the vanilla game so I only had to code in a handful.

I was working on my next deck which won't be finished until I get back from my trip.
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Re: MCS M14 DLC Jul 16

Postby Ratava » 17 Jul 2013, 10:51

hi
nice deck
and in single-player everything works just fine

but if i try to open a multiplayer game
my game crashes before the lobby screen appears
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Re: MCS M14 DLC v2 Aug 4 (2 new decks)

Postby MC Brodie » 04 Aug 2013, 20:25

Added 2 new decks and fixed some minor things with the existing deck. If you find any problems let me know.

I intend on adding sideboard cards in the future. I haven't made up my mind yet and will have to think about them so feel free to make suggestions.
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Song of the Day: 46 and 2 (cover)
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