wavydave wrote:Are you using the signature bypass dll? kevlahnota left a pointer to it in his mod post.
viewtopic.php?f=99&t=10896Only asking as I forgot to use it and couldn't see any new decks at first.
He is using the dll as he can see decks exported using my Deck Builder, though if he is unpacking wads before using them then that would be his problem because now most people are not including a HEADER.XML in the wad, they are relying solely on the wad header (which is basically the same thing, but gets unpacked as "@header.xml" in an "_unpacked" directory instead of a "HEADER.XML" in the main wad directory.
For the game an acceptable directory is structured like this:
- DATA_DLC_MY_SUPERAWESOME_MOD
- DATA_ALL_PLATFORMS
- Additional Directories based on what is included in mod.
- HEADER.XML
A directly unpacked wad without without a separate "HEADER.XML" looks like this:
- DATA_DLC_MY_SUPERAWESOME_MOD_unpacked
- DATA_DLC_MY_SUPERAWESOME_MOD
- DATA_ALL_PLATFORMS
- Additional Directories based on what is included in mod.
- @header.xml
You will notice that there is an extra directory level in the "unpacked" directory and it has "@header.xml" instead of "HEADER.XML" and that file is in a different location.
Personally, I include the extra HEADER.XML in my wads as it doesn't break anything and it allows my wads to be extracted and used in directory format faster (can help with debugging a specific version). My method adds a couple of KB, but I think it's worth it.
- What my unpacked mod looks like: | Open
- Data_DLC_8192_Core_Cards_unpacked
- DATA_DLC_8192_CORE_CARDS
- DATA_ALL_PLATFORMS
- Additional Directories based on what is included in mod.
- HEADER.XML
- @header.xml
This makes it easy to simply copy & paste (or cut & paste) the DATA_DLC_8192_CORE_CARDS directory to the game directory for use in directory form if desired.