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Legacy (CW Update 41 Decks 12/16)
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Legacy (CW Update 41 Decks 12/16)
by East Bay » 07 Aug 2013, 21:58
- Legacy.rar
- (10.96 MiB) Downloaded 1493 times
12/2016
Decks:
Affinity
Delver
Eldrazi
Aluren
Stax
Tin Fins
Doomsday
Lands
LED Dredge
Stasis
Burn
Blouses
Cephalid Breakfast
Infect
Metalworker
Cherri0's
Dream Halls
Reanimator
Pox
Sneak Show
Painter's Stone
Zoo
Enchantress
Elves
Land Tax
Tezzerator
Death and Taxes
Belcher
Shardless
Maverick
ANT
Survival
Flash
Dreadstill
Cloudnought
Slivers
Miracles
Nic Fit
Hive Mind
Hypergenesis
Food Chain
- Legacy.rar
- (10.96 MiB) Downloaded 1493 times
requires community wad
Thanks to:
RiiakShiNal-Deck Builder
Xander9009 & Everyone included in-CW
- Old/Outdated | Open
- New 8/31
Baneslayer Control
Helm
Reanimator
Stompy
Affinity
Burn
Counterbalance Top/Miracle Control
Dead Guy Ale
Esper Deathblade
Faeries
Goblins
Maverick
Mono Blue Standstill
Pox
Punishing Jund
Shardless BUG
Zoo
[spoiler=old card list]Abrupt Decay
AEther Vial
Ancestral Vision
Ancient Den
Ancient Tomb
Arid Mesa
Back to Basics
Badlands
Batterskull
Bayou
Berserk
Birds of Paradise
Birthing Pod
Blood Moon
Bloodstained Mire
Blue Elemental Blast
Bojuka Bog
Brainstorm
Chain Lightning
Chalice of the Void
Chill
Choke
Cloud of Faeries
Counterbalance
Cranial Plating
Creeping Tar Pit
Crucible of Worlds
Dark Confidant
Darksteel Citadel
Dark Ritual
Daze
Deathrite Shaman
Disenchant
Dismember
Dryad Arbor
Echoing Truth
Elspeth, Knight-Errant
Engineered Plague
Enlightened Tutor
Ensnaring Bridge
Entreat the Angels
Esper Charm
Etched Champion
Ethersworn Canonist
Extirpate
Faerie Macabre
Fireblast
Flame Rift
Flooded Strand
Force of Will
Frogmite
Funeral Charm
Gaddock Teeg
Gaea's Cradle
Gempalm Incinerator
Gerrard's Verdict
Gilded Drake
Goblin Guide
Goblin Lackey
Goblin Matron
Goblin Piledriver
Goblin Ringleader
Goblin Sharpshooter
Goblin Warchief
Grafdigger's Cage
Grove of the Burnwillows
Horizon Canopy
Hymn to Tourach
Innocent Blood
Inquisition of Kozilek
Jace, the Mind Sculptor
Jaya Ballard, Task Mage
Jungle Lion
Karakas
Kavu Predator
Kiki-Jiki, Mirror Breaker
Knight of the Reliquary
Krenko, Mob Boss
Krosan Grip
Lava Spike
Leyline of the Void
Life from the Loam
Lightning Bolt
Liliana of the Veil
Marsh Flats
Master of Etherium
Maze of Ith
Memnite
Mindbreak Trap
Misdirection
Mishra's Factory
Mistbind Clique
Misty Rainforest
Moat
Mogg War Marshal
Mother of Runes
Mox Opal
Mutagenic Growth
Mutavault
Myr Enforcer
Nether Spirit
Nettle Sentinel
Nihil Spellbomb
Noble Hierarch
Ornithopter
Perish
Pernicious Deed
Pestermite
Phyrexian Metamorph
Polluted Delta
Ponder
Pox
Price of Progress
Punishing Fire
Pyroblast
Qasali Pridemage
Raven's Crime
Red Elemental Blast
Relic of Progenitus
Rest in Peace
Rift Bolt
Riptide Laboratory
Rishadan Port
Savannah
Scalding Tarn
Scavenging Ooze
Scrubland
Scryb Ranger
Seal of Strength
Seat of the Synod
Sensei's Divinig Top
Shardless Agent
Siege-Gang Commander
Signal Pest
Silhana Ledgewalker
Sinkhole
Skarrgan Pit-Skulk
Skirk Prospector
Smallpox
Smash to Smithereens
Snap
Snow-Covered Forest
Snow-Covered Island
Snow-Covered Mountain
Snow-Covered Plains
Snow-Covered Swamp
Spell Pierce
Spellstutter Sprite
Springleaf Drum
Standstill
Stingscourger
Stoneforge Mystic
Supreme Verdict
Surgical Extraction
Sword of Feast and Famine
Sword of Fire and Ice
Sword of Light and Shadow
Swords to Plowshares
Sylvan Library
Syphon Life
Taiga
Tarmogoyf
Terminus
Tezzeret, Agent of Bolas
The Rack
Thorn of Amethyst
Thoughtcast
Thoughtseize
Thrun, the Last Troll
Tidehollow Sculler
Tormod's Crypt
Tropical Island
Tundra
Umezawa's Jitte
Underground Sea
Vault of Whispers
Vault Skirge
Vendilion Clique
Venser, Shaper Savant
Verdant Catacombs
Vindicate
Volcanic Fallout
Volcanic Island
Wasteland
Windswept Heath
Wooded Foothills
Yixlid Jailer
Download
http://www.mediafire.com/?r2r3292m1haf2va
Last edited by East Bay on 16 Dec 2016, 01:32, edited 11 times in total.
Re: Legacy Faeries
by East Bay » 07 Aug 2013, 22:04
- All Cards 9/16 | Open
- Code: Select all
Abrupt Decay
Accumulated Knowledge
AEther Vial
Ancestral Vision
Ancient Den
Ancient Tomb
Arid Mesa
Back to Basics
Badlands
Batterskull
Bayou
Berserk
Birds of Paradise
Birthing Pod
Blazing Archon
Blood Moon
Bloodstained Mire
Blue Elemental Blast
Bojuka Bog
Brainstorm
Careful Study
Chain Lightning
Chalice of the Void
Chill
Choke
Cloud of Faeries
Counterbalance
Cranial Plating
Creeping Tar Pit
Crucible of Worlds
Dark Confidant
Dark Ritual
Darksteel Citadel
Daze
Deathrite Shaman
Disenchant
Dismember
Dryad Arbor
Duress
Echoing Truth
Elspeth, Knight-Errant
Empyrial Archangel
Engineered Explosives
Engineered Plague
Enlightened Tutor
Ensnaring Bridge
Entomb
Entreat the Angels
Esper Charm
Etched Champion
Ethersworn Canonist
Extirpate
Faerie Macabre
Fireblast
Flame Rift
Flooded Strand
Force of Will
Frogmite
Funeral Charm
Gaddock Teeg
Gaea's Cradle
Gempalm Incinerator
Gerrard's Verdict
Gilded Drake
Glen Elendra Archmage
Goblin Guide
Goblin Lackey
Goblin Matron
Goblin Piledriver
Goblin Ringleader
Goblin Sharpshooter
Goblin Warchief
Grafdigger's Cage
Grapeshot
Grove of the Burnwillows
Helm of Awakening
Horizon Canopy
Hymn to Tourach
Inkwell Leviathan
Innocent Blood
Inquisition of Kozilek
Intuition
Invigorate
Iona, Shield of Emeria
Jace, the Mind Sculptor
Jaya Ballard, Task Mage
Jungle Lion
Karakas
Kavu Predator
Kiki-Jiki, Mirror Breaker
Kird Ape
Knight of the Reliquary
Krenko, Mob Boss
Krosan Grip
Lava Spike
Leyline of the Void
Life from the Loam
Lightning Bolt
Liliana of the Veil
Mangara of Corondor
Marsh Flats
Master of Etherium
Maze of Ith
Memnite
Mindbreak Trap
Misdirection
Mishra's Factory
Mistbind Clique
Misty Rainforest
Moat
Mogg War Marshal
Mother of Runes
Mox Opal
Mutagenic Growth
Mutavault
Myr Enforcer
Mystical Tutor
Nature's Claim
Nether Spirit
Nettle Sentinel
Nihil Spellbomb
Noble Hierarch
Null Rod
Ornithopter
Perimeter Captain
Perish
Pernicious Deed
Pestermite
Phyrexian Metamorph
Plateau
Polluted Delta
Ponder
Pox
Price of Progress
Punishing Fire
Pyroblast
Qasali Pridemage
Raven's Crime
Red Elemental Blast
Relic of Progenitus
Rest in Peace
Rift Bolt
Riptide Laboratory
Rishadan Port
Savannah
Scalding Tarn
Scavenging Ooze
Scrubland
Scryb Ranger
Seal of Strength
Seat of the Synod
Sensei's Divinig Top
Shardless Agent
Show and Tell
Siege-Gang Commander
Signal Pest
Silhana Ledgewalker
Sinkhole
Skarrgan Pit-Skulk
Skirk Prospector
Smallpox
Smash to Smithereens
Snap
Snow-Covered Forest
Snow-Covered Island
Snow-Covered Mountain
Snow-Covered Plains
Snow-Covered Swamp
Sower of Temptation
Spell Pierce
Spellstutter Sprite
Sphinx of the Steel Wind
Springleaf Drum
Standstill
Stingscourger
Stoneforge Mystic
Sulfur Elemental
Supreme Verdict
Surgical Extraction
Sword of Feast and Famine
Sword of Fire and Ice
Sword of Light and Shadow
Swords to Plowshares
Sylvan Library
Syphon Life
Taiga
Tarmogoyf
Terminus
Tezzeret, Agent of Bolas
The Rack
Thorn of Amethyst
Thoughtcast
Thoughtseize
Thrun, the Last Troll
Tidehollow Sculler
Tormod's Crypt
Trinket Mage
Tropical Island
Tundra
Umezawa's Jitte
Underground Sea
Vault of Whispers
Vault Skirge
Vendilion Clique
Venser, Shaper Savant
Verdant Catacombs
Vindicate
Viridian Zealot
Volcanic Fallout
Volcanic Island
Wasteland
Wild Nacatl
Windswept Heath
Wooded Foothills
Wrath of God
Yixlid Jailer
Last edited by East Bay on 16 Sep 2013, 18:17, edited 1 time in total.
Re: Legacy Faeries
by Ratava » 08 Aug 2013, 14:10
hi
nice deck
and the deckbox-effect xD
but theres a problem with Mutavault
the (1) abilty works but you cant use it to gain mana
and a script_log pops up after playing
[lua] [string "MUTAVAULT_LEGACY_TITLE (CONTINUOUS_ACTION)~0x000003be"]:4: attempt to call global 'NotHaveColourInGame' (a nil value)
edit:
theres a working Mutavault in sumomoles
core data_dlc_s62.wad
viewtopic.php?f=109&t=10914
nice deck
and the deckbox-effect xD
but theres a problem with Mutavault
the (1) abilty works but you cant use it to gain mana
and a script_log pops up after playing
[lua] [string "MUTAVAULT_LEGACY_TITLE (CONTINUOUS_ACTION)~0x000003be"]:4: attempt to call global 'NotHaveColourInGame' (a nil value)
edit:
theres a working Mutavault in sumomoles
core data_dlc_s62.wad
viewtopic.php?f=109&t=10914
- Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="3">
<FILENAME text="MUTAVAULT_627980" />
<CARDNAME text="MUTAVAULT" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Mutavault]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Mutecaveau]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Mutabóveda]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ändergewölbe]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Grotta Mutevole]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[変わり谷]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[변이의 방]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Преображающаяся Пещера]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Caverna Mutável]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[易形地窖]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[易形地窖]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="627980" />
<ARTID value="627980" />
<ARTIST name="Fred Fields" />
<CASTING_COST cost="" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Some worlds possess a hidden core where life’s essence constantly surges.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Certains mondes recèlent un noyau caché d’où jaillit en permanence l’essence de la vie.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Algunos mundos poseen un núcleo oculto donde la esencia de la vida surge constantemente.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Manche Welten besitzen einen verborgenen Kern, in dem die Essenz des Lebens ständig wogt.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Alcuni mondi possiedono un cuore nascosto dove l’essenza della vita pulsa continuamente.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[いくつかの世界は、生命の本質が常に噴出する見えざる核を持っている。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[몇몇 차원의 중심에는 생명의 정기를 분출하는 숨은 핵이 있다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[У некоторых миров есть скрытое ядро, в котором непрестанно пульсирует сама сущность жизни.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Alguns mundos possuem um núcleo oculto de onde a essência vital é irradiada constantemente.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[有些世界具有隐藏的核心,在该处生命的本质不断地奔腾。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[有些世界具有隱藏的核心,在該處生命的本質不斷地奔騰。]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Land" />
<EXPANSION value="DPI" />
<RARITY metaname="R" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}: Ajoutez {1} à votre réserve.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {1} a tu reserva de maná.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {1}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {1} alla tua riserva di mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{1}を加える。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: {1}를 당신의 마나풀에 담는다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте {1} в ваше хранилище маны.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione {1} à sua reserva de mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{T}:加{1}到你的法术力池中。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{T}:加{1}到你的魔法力池中。]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION layer="6">
if EffectSource() ~= nil then
local characteristics = EffectSource():GetCurrentCharacteristics()
local colour_f = S_NotHaveColourInGame(0, 0)
local colour_s = 0
if colour_f ~= 0 then
colour_s = S_NotHaveColourInGame(colour_f, 0)
end
if colour_s ~= 0 then
characteristics:GrantAbility(colour_s)
else
characteristics:GrantAbility(colour_f)
end
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<ACTIVATED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It’s still a land.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{1} : Le Mutecaveau devient une créature 2/2 avec tous les types de créature jusqu’à la fin du tour. C’est toujours un terrain.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{1}: La Mutabóveda se convierte en una criatura 2/2 con todos los tipos de criatura hasta el final del turno. Sigue siendo una tierra.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{1}: Das Ändergewölbe wird bis zum Ende des Zuges zu einer 2/2 Kreatur mit allen Kreaturentypen. Es ist immer noch ein Land.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{1}: La Grotta Mutevole diventa una creatura 2/2 con tutti i tipi di creatura fino alla fine del turno. È ancora una terra.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It’s still a land.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{1}: 변이의 방은 턴종료까지 모든 생물 유형인 2/2 생물이 된다. 변이의 방은 생물이 된 후에도 여전히 대지다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{1}: Преображающаяся Пещера становится существом 2/2 со всеми типами существ до конца хода. При этом она остается землей.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{1}: Caverna Mutável torna-se uma criatura 2/2 com todos os tipos de criatura até o final do turno. Ela ainda conta como um terreno.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{1}:直到回合结束,易形地窖成为2/2生物并具有所有生物类别。它仍然是地。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{1}:直到回合結束,易形地窖成為2/2生物並具有所有生物類別。它仍然是地。]]></LOCALISED_TEXT>
<COST mana_cost="{1}" type="Mana" />
<CONTINUOUS_ACTION layer="4">
if EffectSource() ~= nil then
local characteristics = EffectSource():GetCurrentCharacteristics()
characteristics:CardType_GetWritable():Add( CARD_TYPE_CREATURE)
characteristics:Bool_Set( CHARACTERISTIC_CHANGELING, 1 )
end
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION layer="7B">
if EffectSource() ~= nil then
local characteristics = EffectSource():GetCurrentCharacteristics()
characteristics:Power_Set( 2 )
characteristics:Toughness_Set( 2 )
end
</CONTINUOUS_ACTION>
<DURATION simple_duration="UntilEOT" />
<AUTO_SKIP>
if EffectSource():GetCardType():Test( CARD_TYPE_CREATURE ) then
return true
end
return false
</AUTO_SKIP>
<AI_AVAILABILITY type="in_response" response_target="1" />
<AI_AVAILABILITY type="in_response" response_source="1" />
<AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
</ACTIVATED_ABILITY>
<MANA_ABILITY resource_id="0">
<PRODUCES amount="{1}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="1">
<PRODUCES amount="{W}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="2">
<PRODUCES amount="{U}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="3">
<PRODUCES amount="{B}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="4">
<PRODUCES amount="{R}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="5">
<PRODUCES amount="{G}" />
</MANA_ABILITY>
<AI_BASE_SCORE score="300" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
-
Ratava - Posts: 79
- Joined: 11 Jul 2013, 12:07
- Location: Germany
- Has thanked: 17 times
- Been thanked: 7 times
Re: Legacy Faeries
by East Bay » 08 Aug 2013, 18:00
That happened because you updated sumomoles core. He removed his mana_instead.lol functions to save space. let me know if its fixed now.Ratava wrote:hi
nice deck
and the deckbox-effect xD
but theres a problem with Mutavault
the (1) abilty works but you cant use it to gain mana
and a script_log pops up after playing
[lua] [string "MUTAVAULT_LEGACY_TITLE (CONTINUOUS_ACTION)~0x000003be"]:4: attempt to call global 'NotHaveColourInGame' (a nil value)
edit:
theres a working Mutavault in sumomoles
core data_dlc_s62.wad
viewtopic.php?f=109&t=10914
- Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="3">
<FILENAME text="MUTAVAULT_627980" />
<CARDNAME text="MUTAVAULT" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Mutavault]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Mutecaveau]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Mutabóveda]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ändergewölbe]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Grotta Mutevole]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[変わり谷]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[변이의 방]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Преображающаяся Пещера]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Caverna Mutável]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[易形地窖]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[易形地窖]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="627980" />
<ARTID value="627980" />
<ARTIST name="Fred Fields" />
<CASTING_COST cost="" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Some worlds possess a hidden core where life’s essence constantly surges.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Certains mondes recèlent un noyau caché d’où jaillit en permanence l’essence de la vie.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Algunos mundos poseen un núcleo oculto donde la esencia de la vida surge constantemente.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Manche Welten besitzen einen verborgenen Kern, in dem die Essenz des Lebens ständig wogt.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Alcuni mondi possiedono un cuore nascosto dove l’essenza della vita pulsa continuamente.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[いくつかの世界は、生命の本質が常に噴出する見えざる核を持っている。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[몇몇 차원의 중심에는 생명의 정기를 분출하는 숨은 핵이 있다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[У некоторых миров есть скрытое ядро, в котором непрестанно пульсирует сама сущность жизни.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Alguns mundos possuem um núcleo oculto de onde a essência vital é irradiada constantemente.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[有些世界具有隐藏的核心,在该处生命的本质不断地奔腾。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[有些世界具有隱藏的核心,在該處生命的本質不斷地奔騰。]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Land" />
<EXPANSION value="DPI" />
<RARITY metaname="R" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}: Ajoutez {1} à votre réserve.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {1} a tu reserva de maná.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {1}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {1} alla tua riserva di mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{1}を加える。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: {1}를 당신의 마나풀에 담는다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте {1} в ваше хранилище маны.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione {1} à sua reserva de mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{T}:加{1}到你的法术力池中。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{T}:加{1}到你的魔法力池中。]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION layer="6">
if EffectSource() ~= nil then
local characteristics = EffectSource():GetCurrentCharacteristics()
local colour_f = S_NotHaveColourInGame(0, 0)
local colour_s = 0
if colour_f ~= 0 then
colour_s = S_NotHaveColourInGame(colour_f, 0)
end
if colour_s ~= 0 then
characteristics:GrantAbility(colour_s)
else
characteristics:GrantAbility(colour_f)
end
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<ACTIVATED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It’s still a land.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{1} : Le Mutecaveau devient une créature 2/2 avec tous les types de créature jusqu’à la fin du tour. C’est toujours un terrain.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{1}: La Mutabóveda se convierte en una criatura 2/2 con todos los tipos de criatura hasta el final del turno. Sigue siendo una tierra.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{1}: Das Ändergewölbe wird bis zum Ende des Zuges zu einer 2/2 Kreatur mit allen Kreaturentypen. Es ist immer noch ein Land.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{1}: La Grotta Mutevole diventa una creatura 2/2 con tutti i tipi di creatura fino alla fine del turno. È ancora una terra.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It’s still a land.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{1}: 변이의 방은 턴종료까지 모든 생물 유형인 2/2 생물이 된다. 변이의 방은 생물이 된 후에도 여전히 대지다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{1}: Преображающаяся Пещера становится существом 2/2 со всеми типами существ до конца хода. При этом она остается землей.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{1}: Caverna Mutável torna-se uma criatura 2/2 com todos os tipos de criatura até o final do turno. Ela ainda conta como um terreno.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{1}:直到回合结束,易形地窖成为2/2生物并具有所有生物类别。它仍然是地。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{1}:直到回合結束,易形地窖成為2/2生物並具有所有生物類別。它仍然是地。]]></LOCALISED_TEXT>
<COST mana_cost="{1}" type="Mana" />
<CONTINUOUS_ACTION layer="4">
if EffectSource() ~= nil then
local characteristics = EffectSource():GetCurrentCharacteristics()
characteristics:CardType_GetWritable():Add( CARD_TYPE_CREATURE)
characteristics:Bool_Set( CHARACTERISTIC_CHANGELING, 1 )
end
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION layer="7B">
if EffectSource() ~= nil then
local characteristics = EffectSource():GetCurrentCharacteristics()
characteristics:Power_Set( 2 )
characteristics:Toughness_Set( 2 )
end
</CONTINUOUS_ACTION>
<DURATION simple_duration="UntilEOT" />
<AUTO_SKIP>
if EffectSource():GetCardType():Test( CARD_TYPE_CREATURE ) then
return true
end
return false
</AUTO_SKIP>
<AI_AVAILABILITY type="in_response" response_target="1" />
<AI_AVAILABILITY type="in_response" response_source="1" />
<AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
</ACTIVATED_ABILITY>
<MANA_ABILITY resource_id="0">
<PRODUCES amount="{1}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="1">
<PRODUCES amount="{W}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="2">
<PRODUCES amount="{U}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="3">
<PRODUCES amount="{B}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="4">
<PRODUCES amount="{R}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="5">
<PRODUCES amount="{G}" />
</MANA_ABILITY>
<AI_BASE_SCORE score="300" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
Re: Legacy Faeries
by sumomole » 08 Aug 2013, 19:06
I have said in my last update, I renamed all my functions, adds the prefix "S_", so if you use them, you need to update too. mana_instead.lol is still in my mod, I just renamed it, but I can't tell you its new filename, since my PC is broken.East Bay wrote:That happened because you updated sumomoles core. He removed his mana_instead.lol functions to save space. let me know if its fixed now.
EDIT: Well, I repaired it. mana_instead.lol now called EQUALC_FUNCTIONS62.LOL, they're exactly the same, just a new filename, because I added the prefix "S_".
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sumomole - Programmer
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Re: Legacy Faeries
by Ratava » 08 Aug 2013, 19:47
yepEast Bay wrote: let me know if its fixed now.
its fixed
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Ratava - Posts: 79
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Re: Legacy Decks (Zoo)
by altezz » 27 Aug 2013, 06:48
hey! nice new decks, loving the legacy. one bug i noticed so far is when you play kird ape in your zoo deck with a forest in play, it only gives +1/+1
Re: Legacy Decks (Zoo)
by East Bay » 31 Aug 2013, 18:15
Thanks its fixed. You can send me a message of what you want in reanimator deck you asked about in 2013altezz wrote:hey! nice new decks, loving the legacy. one bug i noticed so far is when you play kird ape in your zoo deck with a forest in play, it only gives +1/+1
Re: Legacy Decks (+4)
by Morphon » 05 Sep 2013, 18:18
Goblin Matron is placing the card in top of library instead hand
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Re: Legacy Decks (+4)
by johnnylove » 06 Sep 2013, 05:43
counterbalance doesnt work and neither does trinket mage, along with the goblin matron problem
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Arid Mesa description error
by Kwadjo » 07 Sep 2013, 06:25
Pay 1 life, Sacrifice Arid Mesa: Search your library for an Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
Same with Verdant Catacombs
Same with Verdant Catacombs
Re: Legacy Decks (+4)
by Exxington » 07 Sep 2013, 16:06
Relic doesn't draw you a card with the remove graveyard
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Re: Legacy Decks (+4)
by Umberger » 07 Sep 2013, 18:51
Bit of an unusual error: My friend and I typically play 2HG, but when using your decks/core files, there's a crash when either of us tries to join the other's game. We have all of the same .wads and haven't had any issues thus far with other mods.
Re: Legacy Decks (18 Decks)
by East Bay » 16 Sep 2013, 17:27
Thanks guys fixed everything (hopefully) sorry it took so long. Also Added Junk and Taxes.
I cant test online for a long time but I know it was working before the first update havent tried since. Have you tested the other Planeswalkers online yet? That was the only major update to the decks but the core includes everything needed to run the decks online. The expansion will be out soon maybe it will fix some online stuff.Umberger wrote:Bit of an unusual error: My friend and I typically play 2HG, but when using your decks/core files, there's a crash when either of us tries to join the other's game. We have all of the same .wads and haven't had any issues thus far with other mods.
Re: Legacy Decks (18 Decks)
by Umberger » 18 Sep 2013, 00:17
Other decks which include Planeswalkers work fine. There's an odd crash every now and then after finishing matches but I assume that has something to do with the game trying to "unlock" cards when there are none applicable.East Bay wrote:I cant test online for a long time but I know it was working before the first update havent tried since. Have you tested the other Planeswalkers online yet? That was the only major update to the decks but the core includes everything needed to run the decks online. The expansion will be out soon maybe it will fix some online stuff.
I'll try downloading the updated release and report back when I can.
edit: Crashes when I even attempt to host a game with this one. Ah well. Here's hoping the expansion update does something good.
edit2: Ok...so that crashing on host seems to be something else. No idea what's causing that. Sometimes it happens, sometimes it doesn't with no changes made between attempts. Welp.
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