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Legacy (CW Update 41 Decks 12/16)

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Legacy (CW Update 41 Decks 12/16)

Postby East Bay » 07 Aug 2013, 21:58

Legacy.rar
(10.96 MiB) Downloaded 1493 times



12/2016
Decks:
Affinity
Delver
Eldrazi
Aluren
Stax
Tin Fins
Doomsday
Lands
LED Dredge
Stasis
Burn
Blouses
Cephalid Breakfast
Infect
Metalworker
Cherri0's
Dream Halls
Reanimator
Pox
Sneak Show
Painter's Stone
Zoo
Enchantress
Elves
Land Tax
Tezzerator
Death and Taxes
Belcher
Shardless
Maverick
ANT
Survival
Flash
Dreadstill
Cloudnought
Slivers
Miracles
Nic Fit
Hive Mind
Hypergenesis
Food Chain


Legacy.rar
(10.96 MiB) Downloaded 1493 times

requires community wad

Thanks to:
RiiakShiNal-Deck Builder
Xander9009 & Everyone included in-CW


Old/Outdated | Open
New 8/31

Baneslayer Control
Image
Helm
Image
Reanimator
Image
Stompy
Image


Affinity
Image
Burn
Image
Counterbalance Top/Miracle Control
Image
Dead Guy Ale
Image
Esper Deathblade
Image
Faeries
Image
Goblins
Image
Maverick
Image
Mono Blue Standstill
Image
Pox
Image
Punishing Jund
Image
Shardless BUG
Image
Zoo
Image


[spoiler=old card list]Abrupt Decay
AEther Vial
Ancestral Vision
Ancient Den
Ancient Tomb
Arid Mesa
Back to Basics
Badlands
Batterskull
Bayou
Berserk
Birds of Paradise
Birthing Pod
Blood Moon
Bloodstained Mire
Blue Elemental Blast
Bojuka Bog
Brainstorm
Chain Lightning
Chalice of the Void
Chill
Choke
Cloud of Faeries
Counterbalance
Cranial Plating
Creeping Tar Pit
Crucible of Worlds
Dark Confidant
Darksteel Citadel
Dark Ritual
Daze
Deathrite Shaman
Disenchant
Dismember
Dryad Arbor
Echoing Truth
Elspeth, Knight-Errant
Engineered Plague
Enlightened Tutor
Ensnaring Bridge
Entreat the Angels
Esper Charm
Etched Champion
Ethersworn Canonist
Extirpate
Faerie Macabre
Fireblast
Flame Rift
Flooded Strand
Force of Will
Frogmite
Funeral Charm
Gaddock Teeg
Gaea's Cradle
Gempalm Incinerator
Gerrard's Verdict
Gilded Drake
Goblin Guide
Goblin Lackey
Goblin Matron
Goblin Piledriver
Goblin Ringleader
Goblin Sharpshooter
Goblin Warchief
Grafdigger's Cage
Grove of the Burnwillows
Horizon Canopy
Hymn to Tourach
Innocent Blood
Inquisition of Kozilek
Jace, the Mind Sculptor
Jaya Ballard, Task Mage
Jungle Lion
Karakas
Kavu Predator
Kiki-Jiki, Mirror Breaker
Knight of the Reliquary
Krenko, Mob Boss
Krosan Grip
Lava Spike
Leyline of the Void
Life from the Loam
Lightning Bolt
Liliana of the Veil
Marsh Flats
Master of Etherium
Maze of Ith
Memnite
Mindbreak Trap
Misdirection
Mishra's Factory
Mistbind Clique
Misty Rainforest
Moat
Mogg War Marshal
Mother of Runes
Mox Opal
Mutagenic Growth
Mutavault
Myr Enforcer
Nether Spirit
Nettle Sentinel
Nihil Spellbomb
Noble Hierarch
Ornithopter
Perish
Pernicious Deed
Pestermite
Phyrexian Metamorph
Polluted Delta
Ponder
Pox
Price of Progress
Punishing Fire
Pyroblast
Qasali Pridemage
Raven's Crime
Red Elemental Blast
Relic of Progenitus
Rest in Peace
Rift Bolt
Riptide Laboratory
Rishadan Port
Savannah
Scalding Tarn
Scavenging Ooze
Scrubland
Scryb Ranger
Seal of Strength
Seat of the Synod
Sensei's Divinig Top
Shardless Agent
Siege-Gang Commander
Signal Pest
Silhana Ledgewalker
Sinkhole
Skarrgan Pit-Skulk
Skirk Prospector
Smallpox
Smash to Smithereens
Snap
Snow-Covered Forest
Snow-Covered Island
Snow-Covered Mountain
Snow-Covered Plains
Snow-Covered Swamp
Spell Pierce
Spellstutter Sprite
Springleaf Drum
Standstill
Stingscourger
Stoneforge Mystic
Supreme Verdict
Surgical Extraction
Sword of Feast and Famine
Sword of Fire and Ice
Sword of Light and Shadow
Swords to Plowshares
Sylvan Library
Syphon Life
Taiga
Tarmogoyf
Terminus
Tezzeret, Agent of Bolas
The Rack
Thorn of Amethyst
Thoughtcast
Thoughtseize
Thrun, the Last Troll
Tidehollow Sculler
Tormod's Crypt
Tropical Island
Tundra
Umezawa's Jitte
Underground Sea
Vault of Whispers
Vault Skirge
Vendilion Clique
Venser, Shaper Savant
Verdant Catacombs
Vindicate
Volcanic Fallout
Volcanic Island
Wasteland
Windswept Heath
Wooded Foothills
Yixlid Jailer

Download
http://www.mediafire.com/?r2r3292m1haf2va
Last edited by East Bay on 16 Dec 2016, 01:32, edited 11 times in total.
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Re: Legacy Faeries

Postby East Bay » 07 Aug 2013, 22:04

All Cards 9/16 | Open
Code: Select all
    Abrupt Decay
    Accumulated Knowledge
    AEther Vial
    Ancestral Vision
    Ancient Den
    Ancient Tomb
    Arid Mesa
    Back to Basics
    Badlands
    Batterskull
    Bayou
    Berserk
    Birds of Paradise
    Birthing Pod
    Blazing Archon
    Blood Moon
    Bloodstained Mire
    Blue Elemental Blast
    Bojuka Bog
    Brainstorm
    Careful Study
    Chain Lightning
    Chalice of the Void
    Chill
    Choke
    Cloud of Faeries
    Counterbalance
    Cranial Plating
    Creeping Tar Pit
    Crucible of Worlds
    Dark Confidant
    Dark Ritual
    Darksteel Citadel
    Daze
    Deathrite Shaman
    Disenchant
    Dismember
    Dryad Arbor
    Duress
    Echoing Truth
    Elspeth, Knight-Errant
    Empyrial Archangel
    Engineered Explosives
    Engineered Plague
    Enlightened Tutor
    Ensnaring Bridge
    Entomb
    Entreat the Angels
    Esper Charm
    Etched Champion
    Ethersworn Canonist
    Extirpate
    Faerie Macabre
    Fireblast
    Flame Rift
    Flooded Strand
    Force of Will
    Frogmite
    Funeral Charm
    Gaddock Teeg
    Gaea's Cradle
    Gempalm Incinerator
    Gerrard's Verdict
    Gilded Drake
    Glen Elendra Archmage
    Goblin Guide
    Goblin Lackey
    Goblin Matron
    Goblin Piledriver
    Goblin Ringleader
    Goblin Sharpshooter
    Goblin Warchief
    Grafdigger's Cage
    Grapeshot
    Grove of the Burnwillows
    Helm of Awakening
    Horizon Canopy
    Hymn to Tourach
    Inkwell Leviathan
    Innocent Blood
    Inquisition of Kozilek
    Intuition
    Invigorate
    Iona, Shield of Emeria
    Jace, the Mind Sculptor
    Jaya Ballard, Task Mage
    Jungle Lion
    Karakas
    Kavu Predator
    Kiki-Jiki, Mirror Breaker
    Kird Ape
    Knight of the Reliquary
    Krenko, Mob Boss
    Krosan Grip
    Lava Spike
    Leyline of the Void
    Life from the Loam
    Lightning Bolt
    Liliana of the Veil
    Mangara of Corondor
    Marsh Flats
    Master of Etherium
    Maze of Ith
    Memnite
    Mindbreak Trap
    Misdirection
    Mishra's Factory
    Mistbind Clique
    Misty Rainforest
    Moat
    Mogg War Marshal
    Mother of Runes
    Mox Opal
    Mutagenic Growth
    Mutavault
    Myr Enforcer
    Mystical Tutor
    Nature's Claim
    Nether Spirit
    Nettle Sentinel
    Nihil Spellbomb
    Noble Hierarch
    Null Rod
    Ornithopter
    Perimeter Captain
    Perish
    Pernicious Deed
    Pestermite
    Phyrexian Metamorph
    Plateau
    Polluted Delta
    Ponder
    Pox
    Price of Progress
    Punishing Fire
    Pyroblast
    Qasali Pridemage
    Raven's Crime
    Red Elemental Blast
    Relic of Progenitus
    Rest in Peace
    Rift Bolt
    Riptide Laboratory
    Rishadan Port
    Savannah
    Scalding Tarn
    Scavenging Ooze
    Scrubland
    Scryb Ranger
    Seal of Strength
    Seat of the Synod
    Sensei's Divinig Top
    Shardless Agent
    Show and Tell
    Siege-Gang Commander
    Signal Pest
    Silhana Ledgewalker
    Sinkhole
    Skarrgan Pit-Skulk
    Skirk Prospector
    Smallpox
    Smash to Smithereens
    Snap
    Snow-Covered Forest
    Snow-Covered Island
    Snow-Covered Mountain
    Snow-Covered Plains
    Snow-Covered Swamp
    Sower of Temptation
    Spell Pierce
    Spellstutter Sprite
    Sphinx of the Steel Wind
    Springleaf Drum
    Standstill
    Stingscourger
    Stoneforge Mystic
    Sulfur Elemental
    Supreme Verdict
    Surgical Extraction
    Sword of Feast and Famine
    Sword of Fire and Ice
    Sword of Light and Shadow
    Swords to Plowshares
    Sylvan Library
    Syphon Life
    Taiga
    Tarmogoyf
    Terminus
    Tezzeret, Agent of Bolas
    The Rack
    Thorn of Amethyst
    Thoughtcast
    Thoughtseize
    Thrun, the Last Troll
    Tidehollow Sculler
    Tormod's Crypt
    Trinket Mage
    Tropical Island
    Tundra
    Umezawa's Jitte
    Underground Sea
    Vault of Whispers
    Vault Skirge
    Vendilion Clique
    Venser, Shaper Savant
    Verdant Catacombs
    Vindicate
    Viridian Zealot
    Volcanic Fallout
    Volcanic Island
    Wasteland
    Wild Nacatl
    Windswept Heath
    Wooded Foothills
    Wrath of God
    Yixlid Jailer
Last edited by East Bay on 16 Sep 2013, 18:17, edited 1 time in total.
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Re: Legacy Faeries

Postby Ratava » 08 Aug 2013, 14:10

hi
nice deck
and the deckbox-effect xD

but theres a problem with Mutavault
the (1) abilty works but you cant use it to gain mana

and a script_log pops up after playing

[lua] [string "MUTAVAULT_LEGACY_TITLE (CONTINUOUS_ACTION)~0x000003be"]:4: attempt to call global 'NotHaveColourInGame' (a nil value)

edit:
theres a working Mutavault in sumomoles
core data_dlc_s62.wad
viewtopic.php?f=109&t=10914
Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="3">
   <FILENAME text="MUTAVAULT_627980" />
   <CARDNAME text="MUTAVAULT" />
   <TITLE>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Mutavault]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Mutecaveau]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Mutabóveda]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ändergewölbe]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Grotta Mutevole]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[変わり谷]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[변이의 방]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Преображающаяся Пещера]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Caverna Mutável]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[易形地窖]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[易形地窖]]></LOCALISED_TEXT>
   </TITLE>
   <MULTIVERSEID value="627980" />
   <ARTID value="627980" />
   <ARTIST name="Fred Fields" />
   <CASTING_COST cost="" />
   <FLAVOURTEXT>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Some worlds possess a hidden core where life’s essence constantly surges.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Certains mondes recèlent un noyau caché d’où jaillit en permanence l’essence de la vie.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Algunos mundos poseen un núcleo oculto donde la esencia de la vida surge constantemente.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Manche Welten besitzen einen verborgenen Kern, in dem die Essenz des Lebens ständig wogt.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Alcuni mondi possiedono un cuore nascosto dove l’essenza della vita pulsa continuamente.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[いくつかの世界は、生命の本質が常に噴出する見えざる核を持っている。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[몇몇 차원의 중심에는 생명의 정기를 분출하는 숨은 핵이 있다.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[У некоторых миров есть скрытое ядро, в котором непрестанно пульсирует сама сущность жизни.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Alguns mundos possuem um núcleo oculto de onde a essência vital é irradiada constantemente.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[有些世界具有隐藏的核心,在该处生命的本质不断地奔腾。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[有些世界具有隱藏的核心,在該處生命的本質不斷地奔騰。]]></LOCALISED_TEXT>
   </FLAVOURTEXT>
   <TYPE metaname="Land" />
   <EXPANSION value="DPI" />
   <RARITY metaname="R" />
   <STATIC_ABILITY>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}: Ajoutez {1} à votre réserve.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {1} a tu reserva de maná.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {1}.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {1} alla tua riserva di mana.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{1}を加える。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: {1}를 당신의 마나풀에 담는다.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте {1} в ваше хранилище маны.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione {1} à sua reserva de mana.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{T}:加{1}到你的法术力池中。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{T}:加{1}到你的魔法力池中。]]></LOCALISED_TEXT>
      <CONTINUOUS_ACTION layer="6">
    if EffectSource() ~= nil then
      local characteristics = EffectSource():GetCurrentCharacteristics()
      local colour_f = S_NotHaveColourInGame(0, 0)
      local colour_s = 0
      if colour_f ~= 0 then
        colour_s = S_NotHaveColourInGame(colour_f, 0)
      end
      if colour_s ~= 0 then
        characteristics:GrantAbility(colour_s)
      else
        characteristics:GrantAbility(colour_f)
      end
    end
    </CONTINUOUS_ACTION>
   </STATIC_ABILITY>
   <ACTIVATED_ABILITY>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It’s still a land.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{1} : Le Mutecaveau devient une créature 2/2 avec tous les types de créature jusqu’à la fin du tour. C’est toujours un terrain.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{1}: La Mutabóveda se convierte en una criatura 2/2 con todos los tipos de criatura hasta el final del turno. Sigue siendo una tierra.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{1}: Das Ändergewölbe wird bis zum Ende des Zuges zu einer 2/2 Kreatur mit allen Kreaturentypen. Es ist immer noch ein Land.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{1}: La Grotta Mutevole diventa una creatura 2/2 con tutti i tipi di creatura fino alla fine del turno. È ancora una terra.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It’s still a land.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{1}: 변이의 방은 턴종료까지 모든 생물 유형인 2/2 생물이 된다. 변이의 방은 생물이 된 후에도 여전히 대지다.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{1}: Преображающаяся Пещера становится существом 2/2 со всеми типами существ до конца хода. При этом она остается землей.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{1}: Caverna Mutável torna-se uma criatura 2/2 com todos os tipos de criatura até o final do turno. Ela ainda conta como um terreno.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{1}:直到回合结束,易形地窖成为2/2生物并具有所有生物类别。它仍然是地。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{1}:直到回合結束,易形地窖成為2/2生物並具有所有生物類別。它仍然是地。]]></LOCALISED_TEXT>
      <COST mana_cost="{1}" type="Mana" />
      <CONTINUOUS_ACTION layer="4">
    if EffectSource() ~= nil then
       local characteristics = EffectSource():GetCurrentCharacteristics()
       characteristics:CardType_GetWritable():Add( CARD_TYPE_CREATURE)
       characteristics:Bool_Set( CHARACTERISTIC_CHANGELING, 1 )
    end
    </CONTINUOUS_ACTION>
      <CONTINUOUS_ACTION layer="7B">
    if EffectSource() ~= nil then
       local characteristics = EffectSource():GetCurrentCharacteristics()
       characteristics:Power_Set( 2 )
       characteristics:Toughness_Set( 2 )
    end
    </CONTINUOUS_ACTION>
      <DURATION simple_duration="UntilEOT" />
      <AUTO_SKIP>
    if EffectSource():GetCardType():Test( CARD_TYPE_CREATURE ) then
       return true
    end
    return false
    </AUTO_SKIP>
      <AI_AVAILABILITY type="in_response" response_target="1" />
      <AI_AVAILABILITY type="in_response" response_source="1" />
      <AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
   </ACTIVATED_ABILITY>
   <MANA_ABILITY resource_id="0">
      <PRODUCES amount="{1}" />
   </MANA_ABILITY>
   <MANA_ABILITY resource_id="1">
      <PRODUCES amount="{W}" />
   </MANA_ABILITY>
   <MANA_ABILITY resource_id="2">
      <PRODUCES amount="{U}" />
   </MANA_ABILITY>
   <MANA_ABILITY resource_id="3">
      <PRODUCES amount="{B}" />
   </MANA_ABILITY>
   <MANA_ABILITY resource_id="4">
      <PRODUCES amount="{R}" />
   </MANA_ABILITY>
   <MANA_ABILITY resource_id="5">
      <PRODUCES amount="{G}" />
   </MANA_ABILITY>
   <AI_BASE_SCORE score="300" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
User avatar
Ratava
 
Posts: 79
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Location: Germany
Has thanked: 17 times
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Re: Legacy Faeries

Postby East Bay » 08 Aug 2013, 18:00

Ratava wrote:hi
nice deck
and the deckbox-effect xD

but theres a problem with Mutavault
the (1) abilty works but you cant use it to gain mana

and a script_log pops up after playing

[lua] [string "MUTAVAULT_LEGACY_TITLE (CONTINUOUS_ACTION)~0x000003be"]:4: attempt to call global 'NotHaveColourInGame' (a nil value)

edit:
theres a working Mutavault in sumomoles
core data_dlc_s62.wad
viewtopic.php?f=109&t=10914
Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="3">
   <FILENAME text="MUTAVAULT_627980" />
   <CARDNAME text="MUTAVAULT" />
   <TITLE>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Mutavault]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Mutecaveau]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Mutabóveda]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ändergewölbe]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Grotta Mutevole]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[変わり谷]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[변이의 방]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Преображающаяся Пещера]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Caverna Mutável]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[易形地窖]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[易形地窖]]></LOCALISED_TEXT>
   </TITLE>
   <MULTIVERSEID value="627980" />
   <ARTID value="627980" />
   <ARTIST name="Fred Fields" />
   <CASTING_COST cost="" />
   <FLAVOURTEXT>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Some worlds possess a hidden core where life’s essence constantly surges.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Certains mondes recèlent un noyau caché d’où jaillit en permanence l’essence de la vie.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Algunos mundos poseen un núcleo oculto donde la esencia de la vida surge constantemente.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Manche Welten besitzen einen verborgenen Kern, in dem die Essenz des Lebens ständig wogt.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Alcuni mondi possiedono un cuore nascosto dove l’essenza della vita pulsa continuamente.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[いくつかの世界は、生命の本質が常に噴出する見えざる核を持っている。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[몇몇 차원의 중심에는 생명의 정기를 분출하는 숨은 핵이 있다.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[У некоторых миров есть скрытое ядро, в котором непрестанно пульсирует сама сущность жизни.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Alguns mundos possuem um núcleo oculto de onde a essência vital é irradiada constantemente.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[有些世界具有隐藏的核心,在该处生命的本质不断地奔腾。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[有些世界具有隱藏的核心,在該處生命的本質不斷地奔騰。]]></LOCALISED_TEXT>
   </FLAVOURTEXT>
   <TYPE metaname="Land" />
   <EXPANSION value="DPI" />
   <RARITY metaname="R" />
   <STATIC_ABILITY>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}: Ajoutez {1} à votre réserve.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {1} a tu reserva de maná.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {1}.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {1} alla tua riserva di mana.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{1}を加える。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: {1}를 당신의 마나풀에 담는다.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте {1} в ваше хранилище маны.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione {1} à sua reserva de mana.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{T}:加{1}到你的法术力池中。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{T}:加{1}到你的魔法力池中。]]></LOCALISED_TEXT>
      <CONTINUOUS_ACTION layer="6">
    if EffectSource() ~= nil then
      local characteristics = EffectSource():GetCurrentCharacteristics()
      local colour_f = S_NotHaveColourInGame(0, 0)
      local colour_s = 0
      if colour_f ~= 0 then
        colour_s = S_NotHaveColourInGame(colour_f, 0)
      end
      if colour_s ~= 0 then
        characteristics:GrantAbility(colour_s)
      else
        characteristics:GrantAbility(colour_f)
      end
    end
    </CONTINUOUS_ACTION>
   </STATIC_ABILITY>
   <ACTIVATED_ABILITY>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It’s still a land.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{1} : Le Mutecaveau devient une créature 2/2 avec tous les types de créature jusqu’à la fin du tour. C’est toujours un terrain.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{1}: La Mutabóveda se convierte en una criatura 2/2 con todos los tipos de criatura hasta el final del turno. Sigue siendo una tierra.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{1}: Das Ändergewölbe wird bis zum Ende des Zuges zu einer 2/2 Kreatur mit allen Kreaturentypen. Es ist immer noch ein Land.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{1}: La Grotta Mutevole diventa una creatura 2/2 con tutti i tipi di creatura fino alla fine del turno. È ancora una terra.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It’s still a land.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{1}: 변이의 방은 턴종료까지 모든 생물 유형인 2/2 생물이 된다. 변이의 방은 생물이 된 후에도 여전히 대지다.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{1}: Преображающаяся Пещера становится существом 2/2 со всеми типами существ до конца хода. При этом она остается землей.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{1}: Caverna Mutável torna-se uma criatura 2/2 com todos os tipos de criatura até o final do turno. Ela ainda conta como um terreno.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{1}:直到回合结束,易形地窖成为2/2生物并具有所有生物类别。它仍然是地。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{1}:直到回合結束,易形地窖成為2/2生物並具有所有生物類別。它仍然是地。]]></LOCALISED_TEXT>
      <COST mana_cost="{1}" type="Mana" />
      <CONTINUOUS_ACTION layer="4">
    if EffectSource() ~= nil then
       local characteristics = EffectSource():GetCurrentCharacteristics()
       characteristics:CardType_GetWritable():Add( CARD_TYPE_CREATURE)
       characteristics:Bool_Set( CHARACTERISTIC_CHANGELING, 1 )
    end
    </CONTINUOUS_ACTION>
      <CONTINUOUS_ACTION layer="7B">
    if EffectSource() ~= nil then
       local characteristics = EffectSource():GetCurrentCharacteristics()
       characteristics:Power_Set( 2 )
       characteristics:Toughness_Set( 2 )
    end
    </CONTINUOUS_ACTION>
      <DURATION simple_duration="UntilEOT" />
      <AUTO_SKIP>
    if EffectSource():GetCardType():Test( CARD_TYPE_CREATURE ) then
       return true
    end
    return false
    </AUTO_SKIP>
      <AI_AVAILABILITY type="in_response" response_target="1" />
      <AI_AVAILABILITY type="in_response" response_source="1" />
      <AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
   </ACTIVATED_ABILITY>
   <MANA_ABILITY resource_id="0">
      <PRODUCES amount="{1}" />
   </MANA_ABILITY>
   <MANA_ABILITY resource_id="1">
      <PRODUCES amount="{W}" />
   </MANA_ABILITY>
   <MANA_ABILITY resource_id="2">
      <PRODUCES amount="{U}" />
   </MANA_ABILITY>
   <MANA_ABILITY resource_id="3">
      <PRODUCES amount="{B}" />
   </MANA_ABILITY>
   <MANA_ABILITY resource_id="4">
      <PRODUCES amount="{R}" />
   </MANA_ABILITY>
   <MANA_ABILITY resource_id="5">
      <PRODUCES amount="{G}" />
   </MANA_ABILITY>
   <AI_BASE_SCORE score="300" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
That happened because you updated sumomoles core. He removed his mana_instead.lol functions to save space. let me know if its fixed now.
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Re: Legacy Faeries

Postby sumomole » 08 Aug 2013, 19:06

East Bay wrote:That happened because you updated sumomoles core. He removed his mana_instead.lol functions to save space. let me know if its fixed now.
I have said in my last update, I renamed all my functions, adds the prefix "S_", so if you use them, you need to update too. mana_instead.lol is still in my mod, I just renamed it, but I can't tell you its new filename, since my PC is broken. :lol:

EDIT: Well, I repaired it. mana_instead.lol now called EQUALC_FUNCTIONS62.LOL, they're exactly the same, just a new filename, because I added the prefix "S_". :wink:
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Re: Legacy Faeries

Postby Ratava » 08 Aug 2013, 19:47

East Bay wrote: let me know if its fixed now.
yep
its fixed :)
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Re: Legacy Decks (Zoo)

Postby altezz » 27 Aug 2013, 06:48

hey! nice new decks, loving the legacy. one bug i noticed so far is when you play kird ape in your zoo deck with a forest in play, it only gives +1/+1
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Re: Legacy Decks (Zoo)

Postby East Bay » 31 Aug 2013, 18:15

altezz wrote:hey! nice new decks, loving the legacy. one bug i noticed so far is when you play kird ape in your zoo deck with a forest in play, it only gives +1/+1
Thanks its fixed. You can send me a message of what you want in reanimator deck you asked about in 2013 :wink:
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Re: Legacy Decks (+4)

Postby Morphon » 05 Sep 2013, 18:18

Goblin Matron is placing the card in top of library instead hand
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Re: Legacy Decks (+4)

Postby johnnylove » 06 Sep 2013, 05:43

counterbalance doesnt work and neither does trinket mage, along with the goblin matron problem
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Arid Mesa description error

Postby Kwadjo » 07 Sep 2013, 06:25

Pay 1 life, Sacrifice Arid Mesa: Search your library for an Mountain or Plains card and put it onto the battlefield. Then shuffle your library.

Same with Verdant Catacombs
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Re: Legacy Decks (+4)

Postby Exxington » 07 Sep 2013, 16:06

Relic doesn't draw you a card with the remove graveyard
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Re: Legacy Decks (+4)

Postby Umberger » 07 Sep 2013, 18:51

Bit of an unusual error: My friend and I typically play 2HG, but when using your decks/core files, there's a crash when either of us tries to join the other's game. We have all of the same .wads and haven't had any issues thus far with other mods.
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Re: Legacy Decks (18 Decks)

Postby East Bay » 16 Sep 2013, 17:27

Thanks guys fixed everything (hopefully) sorry it took so long. Also Added Junk and Taxes.

Umberger wrote:Bit of an unusual error: My friend and I typically play 2HG, but when using your decks/core files, there's a crash when either of us tries to join the other's game. We have all of the same .wads and haven't had any issues thus far with other mods.
I cant test online for a long time but I know it was working before the first update havent tried since. Have you tested the other Planeswalkers online yet? That was the only major update to the decks but the core includes everything needed to run the decks online. The expansion will be out soon maybe it will fix some online stuff.
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Re: Legacy Decks (18 Decks)

Postby Umberger » 18 Sep 2013, 00:17

East Bay wrote:I cant test online for a long time but I know it was working before the first update havent tried since. Have you tested the other Planeswalkers online yet? That was the only major update to the decks but the core includes everything needed to run the decks online. The expansion will be out soon maybe it will fix some online stuff.
Other decks which include Planeswalkers work fine. There's an odd crash every now and then after finishing matches but I assume that has something to do with the game trying to "unlock" cards when there are none applicable.

I'll try downloading the updated release and report back when I can.

edit: Crashes when I even attempt to host a game with this one. Ah well. Here's hoping the expansion update does something good.
edit2: Ok...so that crashing on host seems to be something else. No idea what's causing that. Sometimes it happens, sometimes it doesn't with no changes made between attempts. Welp.
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