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TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

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Re: TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

Postby zysron » 25 May 2015, 11:18

quick question... there is a jace mising from the CW do i need to get this planeswalker pool to get him or what? its teh jace with the Bribery for each player
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Re: TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

Postby fallenangle » 25 May 2015, 11:35

Update 05/25/2015: Thanks to Riiak, found and fixed the strange RTA error that kept popping up (it was on the FE_NAME = GIDEON JURA LINE). This upload should fix the error.

@zyrson: There shouldn't be any Jaces missing from the CW, as all of them were coded before the CW was made. You can find him in this WAD if you like, however.
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PW Protection Update.zip
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Re: TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

Postby Xander9009 » 25 May 2015, 20:11

zysron wrote:quick question... there is a jace mising from the CW do i need to get this planeswalker pool to get him or what? its teh jace with the Bribery for each player
That should be Jace, Architect of Thought. There are actually two copies of him in the CW.
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Re: TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

Postby zysron » 26 May 2015, 06:08

maybe i didnt use him b/c i cannot see the final bit of text on the card... is there a way to expand the card surface (only in the deck builder) to see all the text easier?
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Re: TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

Postby Xander9009 » 26 May 2015, 06:10

zysron wrote:maybe i didnt use him b/c i cannot see the final bit of text on the card... is there a way to expand the card surface (only in the deck builder) to see all the text easier?
No, there isn't. It'll show up correctly in-game, though.

If you want to see the rest of the text in the deck builder, you'll have to right-click the card and click view code. Then, find the ability text and read it there.
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Re: TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

Postby JustJinxed » 27 Apr 2020, 11:44

I can't seem to get Isareth the Awakener's ability to trigger when she attacks. I just tested it with 8 mana free and a Reassembling Skeleton in the GY. She's not even asking if I'd like to activate her, or allowing me to when blockers are declared.
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Re: TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

Postby Twisted Metal 2 » 29 Jul 2021, 06:15

links dead please re upload
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Re: TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

Postby RiiakShiNal » 16 Aug 2021, 10:33

Twisted Metal 2 wrote:links dead please re upload
This should already be part of the Community WAD so there should be no need to upload this separately. The Community WAD would have more than this one and be more up to date anyway.
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Re: TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

Postby Pandemic » 18 Aug 2021, 21:21

Hello Everybody, i just very very recently was aware of modding this game.
I am amazed by everything how far its gotten, and got everything working.
Got 50+ new decks and such.

There is 1 thing that i am not able to get right, planeswalker cards don't look like one's and just have the loyalty and effects in small letters instead of the black square things.
They also go to the graveyard after playing them straight away.
Strangely enough, they used to work just fine before.
I don't know what i changed/messed up.

I don't know if anyone is still checking these forum's but i've tried hours of fixxing it and trying to find options.
Unfortunately, nothing worked.
Maybe anyone can help me?

Would be greatly appreciated.

Greetings.
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Re: TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

Postby RiiakShiNal » 20 Sep 2021, 11:29

Pandemic wrote:There is 1 thing that i am not able to get right, planeswalker cards don't look like one's and just have the loyalty and effects in small letters instead of the black square things.
They also go to the graveyard after playing them straight away.
Strangely enough, they used to work just fine before.
I don't know what i changed/messed up.
May not be able to help much with the appearance since DotP 2014 doesn't really have support for Planeswalkers (they were modded in and through lots of scripting were made to mostly work).

As for why they are going directly to the graveyard, that is probably due to a conflict between mods (two or more mods with the same resource with different content, this could be the card itself or a function file which contains functions used by the card). The most up to date with the most fixes is the Community Wad (of which this mod has been integrated into it, so there should be no need to use this one if you already have the Community Wad). Often you can fix these types of problems simply by removing the out-of-date wad or occasionally a bad wad.

Pandemic wrote:I don't know if anyone is still checking these forum's but i've tried hours of fixxing it and trying to find options.
Unfortunately, nothing worked.
Maybe anyone can help me?
I check every-so-often, but it really isn't that frequent anymore. Usually the fastest way to get in touch with me is by using private messages (since those send me an e-mail that I got one).
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