Ok, I have started an expansion (or complementary set) for planeswalkers. I will post it on my DLC mod page if TFM don't want it here.
I added a new constant in
D14_PLW.LOL :
- Code: Select all
PLW_LOYALTY_ABILITY_PLAYED = 2
And here's what I've modified in
_PLANESWALKERS_MANAGER_991800002.XML:
- Code: Select all
<!-- 3. Planeswalkers' abilities can be played only once per turn -->
<TRIGGERED_ABILITY replacement_effect="1">
<TRIGGER value="ACTIVATED_ABILITY_PLAYED">
if PLW_IsInNameSet( TriggerObject(), "PLANESWALKERS" ) then
PLW_MyPlayerDC( TriggerObject():GetOwner() ):Set_Int(PLW_LOYALTY_ABILITY_PLAYED, 1)
return true
end
return false
</TRIGGER>
<CONTINUOUS_ACTION layer="8">
if TriggerObject() ~= nil then
TriggerObject():GetCurrentCharacteristics():Bool_Set(CHARACTERISTIC_CANT_USE_ACTIVATED_ABILITIES, 1)
end
</CONTINUOUS_ACTION>
<DURATION simple_duration="UntilEOT" />
</TRIGGERED_ABILITY>
I've also removed all instance of
per_turn_limit="1" to each planeswalkers.
And finally, I've migrated
Tarmogoyf and his TDX to my PLW_CS mod.
The Chain Veil is now working, you can now make wicked combos with
Nissa, Worldwaker and
Tezzeret the Seeker or whatever... I plan on adding recent/reprints 'enchantment removals' as well (
Back to Nature,
Merciless Eviction, etc )
Let me know if it's alright with you. I will do some test with cards that enchant permanents and shutdown activated abilities. That's it for now folks!

EDIT: Ooops, I should've look closer to the ruling. It seems you can stack the last ability of Chain Veil, which in my version, doesn't.

This probably mean I will have to keep track of each planeswalker's activation count. I may need some help here.
M15 RELEASE NOTES for the Chain Veil
1. For the first ability, it doesn't matter whether the planeswalker is still on the battlefield as your end step begins. If you activated one of its loyalty abilities that turn,
The Chain Veil's triggered ability won't trigger.
2. Because the last ability modifies the rules of the game, it affects not only planeswalkers you control when it resolves, but also planeswalkers that come under your control later in the turn.
3. After the last ability resolves, you'll essentially be able to activate a loyalty ability of each planeswalker you control a total of twice during your turn. The timing rules for when you can activate loyalty abilities apply each time; it must be your main phase and the stack must be empty.
4. The second loyalty ability you activate doesn't have to be the same as the first ability. For example, you could activate a planeswalker's first ability twice, or you could activate a planeswalker's first ability, then activate its second ability.
5. Each additional time
The Chain Veil's last ability resolves will allow you to activate a loyalty ability of each planeswalker you control an additional time. For example, if you activate
The Chain Veil's last ability, untap it, then activate it again, you can activate a loyalty ability of a planeswalker you control three times that turn.
RULE #2 doesn't make any sense. the card clearly says "
For each planeswalker you control, ". the bonus loyalty shouldn't work on planeswalkers entering later
after the effect resolve!!! i don't get this.