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New MTG Cards and Decks
2014
Can someone make a Door to Nothingness Deck?
Moderators: Xander9009, CCGHQ Admins
Can someone make a Door to Nothingness Deck?
by fallenangle » 01 Sep 2013, 01:08
I really like the idea behind the Door to Nothingness card, and I'd like to make a deck that somehow uses it as a win condition. Can anyone make a deck like this, suggest a deck list, or provide some good ideas?
Thanks in advance for your help.
Thanks in advance for your help.
- fallenangle
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Re: Can someone make a Door to Nothingness Deck?
by thefiremind » 01 Sep 2013, 08:34
Just an idea: since you need 5 colors for the Door, you could add Coalition Victory as another win condition. It could be achieved with some ramping for fetching the lands plus a bunch of multicolored creatures (just one 5-colored creature under your control, for example Transguild Courier, is enough).
This search on Gatherer gives some other advices about possible cards that interact well with the theme:
WUBRG in the card text
For the cards that produce those colors, rather than needing them as a cost, RiiakShiNal's mana functions will be required.
This search on Gatherer gives some other advices about possible cards that interact well with the theme:
WUBRG in the card text
For the cards that produce those colors, rather than needing them as a cost, RiiakShiNal's mana functions will be required.
Last edited by thefiremind on 01 Sep 2013, 08:57, edited 1 time in total.
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Re: Can someone make a Door to Nothingness Deck?
by mr friendly guy » 01 Sep 2013, 08:45
Presumably you can use Channel the Suns, Composite Golem, Crystal Quarry, Kaleidostone to produce the 5 mana. However to produce the 5 colored mana, you youself need lots of other mana.
You might not necessarily need the basic lands for the five colors if you have these cards. Perhaps use Mana Flare to produce the extra mana you need, or one of the artifacts with infinite mana. Of course if you have infinite mana, it might be easier to use infinite mana and cast other spells, rather than convert these cards to bring out the Door to Nothingness.
edit - if you are going down this route (ie trying to generate infinite mana) and then producing the colored mana from those cards, I suggest you do something similar to my deck
Metalworker + Voltaic Construct + 2 artifact cards in hand (easy to do if you have lots of artifacts and artifact lands)
Metalworker + Staff of Domination + 3 artifact cards in hand
2 Myr Galvanizer + 1 Palladium Myr
Also might want to have Darksteel Forge to protect your Door to Nothingness until you can activate it.
Edit 2 - you might want to try the locus land instead of some basic lands eg Cloudpost and Glimmerpost (Cloudpost can produce more mana). These are available in the mods.
Another thought is if people remake the Urza lands eg Urza's Mine, Urza's Power-Plant and an Urza's Tower, these might be useful as well.
PS - if someone is willing to create the wads for these cards, eg Composite Golem, Crystal Quarry, Kaleidostone, and the Urza lands, I am willing to chip in and help create a Door to Nothingness deck.
Edit 3 - I suggest Eye of Ugin to help search for the Composite Golem and any artifact you might need. It also makes Eldrazi spells cheaper, so I suggest using All is Dust as a sweeper card. Since you load up on artifacts, all is dust leaves you alone as they are colorless permanents.
You might not necessarily need the basic lands for the five colors if you have these cards. Perhaps use Mana Flare to produce the extra mana you need, or one of the artifacts with infinite mana. Of course if you have infinite mana, it might be easier to use infinite mana and cast other spells, rather than convert these cards to bring out the Door to Nothingness.
edit - if you are going down this route (ie trying to generate infinite mana) and then producing the colored mana from those cards, I suggest you do something similar to my deck
Metalworker + Voltaic Construct + 2 artifact cards in hand (easy to do if you have lots of artifacts and artifact lands)
Metalworker + Staff of Domination + 3 artifact cards in hand
2 Myr Galvanizer + 1 Palladium Myr
Also might want to have Darksteel Forge to protect your Door to Nothingness until you can activate it.
Edit 2 - you might want to try the locus land instead of some basic lands eg Cloudpost and Glimmerpost (Cloudpost can produce more mana). These are available in the mods.
Another thought is if people remake the Urza lands eg Urza's Mine, Urza's Power-Plant and an Urza's Tower, these might be useful as well.
PS - if someone is willing to create the wads for these cards, eg Composite Golem, Crystal Quarry, Kaleidostone, and the Urza lands, I am willing to chip in and help create a Door to Nothingness deck.
Edit 3 - I suggest Eye of Ugin to help search for the Composite Golem and any artifact you might need. It also makes Eldrazi spells cheaper, so I suggest using All is Dust as a sweeper card. Since you load up on artifacts, all is dust leaves you alone as they are colorless permanents.
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Re: Can someone make a Door to Nothingness Deck?
by BloodReyvyn » 01 Sep 2013, 11:10
Another infinite any color mana combo for this theme would be Nim Deathmantle + Composite Golem. Problem is, I don't know how to keep one specific mana token so you can keep the colored mana you need. I mean, maybe the game would keep the right mana, but who knows...
I was just thinking of making a deck with Door to Nothingness, Fusion Elemental, Coalition Victory, and the 5 Bringers... (Bringer of the White Dawn, Bringer of the Blue Dawn, Bringer of the Black Dawn, Bringer of the Red Dawn, and Bringer of the Green Dawn) and some serious mana ramp.
EDIT: Threw together one helpful card (I hope).
I was just thinking of making a deck with Door to Nothingness, Fusion Elemental, Coalition Victory, and the 5 Bringers... (Bringer of the White Dawn, Bringer of the Blue Dawn, Bringer of the Black Dawn, Bringer of the Red Dawn, and Bringer of the Green Dawn) and some serious mana ramp.
EDIT: Threw together one helpful card (I hope).
- Chromatic Lantern (Untested) | Open

- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="CHROMATIC_LANTERN_290542" />
<CARDNAME text="CHROMATIC_LANTERN" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Chromatic Lantern]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Lanterne chromatique]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Linterna cromática]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Chromatische Laterne]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Lanterna Cromatica]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[彩色の灯籠]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[다색 등불]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Цветной Фонарь]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Lanterna Cromática]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="290542" />
<ARTID value="290542" />
<ARTIST name="Jung Park" />
<CASTING_COST cost="{3}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Les mages dimirs tirent parti des lanternes, dont ils font des changeformes et des agents en sommeil à partir de mana dont ils ignorent tout.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Los magos dimir hicieron buen uso de las linternas, creando metamorfos y agentes durmientes a partir de un maná que les era extraño.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Dimir-Magier setzen die Lampen geschickt ein – aus dem ungewohnten Mana erschaffen sie Gestaltwandler und Schläfer-Agenten.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[I maghi Dimir fanno buon uso delle lanterne, creando mutaforma e agenti infiltrati partendo da mana a loro estraneo.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ディミーアの魔道士は灯籠をうまく使い、異質のマナから多相の戦士や潜伏工作員を生み出している。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[디미르 마도사들은 등불을 통해 익숙하지 않은 마나로도 변이괴물과 잠입 요원들을 만들어냈다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Маги Димиров используют фонари для создания имитаторов и скрытых агентов из маны чужих цветов.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Os magos Dimir fazem bom uso das lanternas, criando metamorfos e agentes adormecidos com tipos de mana diferentes dos deles.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Artifact" />
<EXPANSION value="RTR" />
<RARITY metaname="R" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Lands you control have “{T}: Add one mana of any color to your mana pool.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Les terrains que vous contrôlez ont : « {T} : Ajoutez un mana de la couleur de votre choix à votre réserve. »]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Las tierras que controlas tienen “{T}: Agrega un maná de cualquier color a tu reserva de maná”.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Länder, die du kontollierst, haben „{T}: Erhöhe deinen Manavorrat um ein Mana einer beliebigen Farbe.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Le terre che controlli hanno “{T}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana”.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたがコントロールする土地は「{T}:あなたのマナ・プールに、好きな色1色のマナ1点を加える。」を持つ。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[당신이 조종하는 모든 대지는 “{T}: 당신의 마나풀에 원하는 색의 마나 한 개를 담는다.”라는 능력을 가진다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Земли под вашим контролем имеют способность «{T}: добавьте одну ману любого цвета в ваше хранилище маны».]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Os terrenos que você controla têm: “{T}: Adicione um mana de qualquer cor à sua reserva de mana.”]]></LOCALISED_TEXT>
<FILTER filter_id="0">
local filter = ClearFilter()
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_LAND )
filter:Add( FE_CONTROLLER, OP_IS, EffectController() )
</FILTER>
<CONTINUOUS_ACTION layer="6" filter_id="0">
if FilteredCard() ~= nil then
FilteredCard():GetCurrentCharacteristics():GrantAbility(1)
FilteredCard():GetCurrentCharacteristics():GrantAbility(2)
FilteredCard():GetCurrentCharacteristics():GrantAbility(3)
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<ACTIVATED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add one mana of any color to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez un mana de la couleur de votre choix à votre réserve.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega un maná de cualquier color a tu reserva de maná.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um ein Mana einer beliebigen Farbe.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに、好きな色1色のマナ1点を加える。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: 당신의 마나풀에 원하는 색의 마나 한 개를 담는다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте одну ману любого цвета в ваше хранилище маны.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione um mana de qualquer cor à sua reserva de mana.]]></LOCALISED_TEXT>
<COST type="TapSelf" />
<PLAY_TIME_ACTION>
RSN_MarkManaAbilityStart()
local oPlayer = EffectController()
local oCard = EffectSourceLKI()
if (oPlayer ~= nil) then
oPlayer:BeginNewMultipleChoice()
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_W" )
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_U" )
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_B" )
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_R" )
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_G" )
oPlayer:AskMultipleChoiceQuestion( "MODE_CHOOSE_ONE", oCard )
end
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local nColour = EffectController():GetMultipleChoiceResult() + 1
if (nColour == COLOUR_BLACK) then
RSN_Produce( "{B}", 1 )
elseif (nColour == COLOUR_BLUE) then
RSN_Produce( "{U}", 1 )
elseif (nColour == COLOUR_GREEN) then
RSN_Produce( "{G}", 1 )
elseif (nColour == COLOUR_RED) then
RSN_Produce( "{R}", 1 )
elseif (nColour == COLOUR_WHITE) then
RSN_Produce( "{W}", 1 )
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
RSN_EliminateExtraManaTokens()
RSN_MarkManaAbilityEnd()
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<STATIC_ABILITY>
<CONTINUOUS_ACTION layer="0">
RSN_ClearCanProduceMana()
RSN_MarkCanProduceMana( "{B}{G}{R}{U}{W}" )
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY forced_skip="1" replacement_effect="1">
<TRIGGER value="BEGINNING_OF_STEP" pre_trigger="1" />
<RESOLUTION_TIME_ACTION>
RSN_ClearProducedMana()
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<ACTIVATED_ABILITY resource_id="1" forced_skip="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add one mana of any color to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez un mana de la couleur de votre choix à votre réserve.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega un maná de cualquier color a tu reserva de maná.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um ein Mana einer beliebigen Farbe.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに、好きな色1色のマナ1点を加える。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: 당신의 마나풀에 원하는 색의 마나 한 개를 담는다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте одну ману любого цвета в ваше хранилище маны.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione um mana de qualquer cor à sua reserva de mana.]]></LOCALISED_TEXT>
<COST type="TapSelf" />
<PLAY_TIME_ACTION>
RSN_MarkManaAbilityStart()
local oPlayer = EffectController()
local oCard = EffectSourceLKI()
if (oPlayer ~= nil) then
oPlayer:BeginNewMultipleChoice()
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_W" )
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_U" )
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_B" )
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_R" )
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_G" )
oPlayer:AskMultipleChoiceQuestion( "MODE_CHOOSE_ONE", oCard )
end
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local nColour = EffectController():GetMultipleChoiceResult() + 1
if (nColour == COLOUR_BLACK) then
RSN_Produce( "{B}", 1 )
elseif (nColour == COLOUR_BLUE) then
RSN_Produce( "{U}", 1 )
elseif (nColour == COLOUR_GREEN) then
RSN_Produce( "{G}", 1 )
elseif (nColour == COLOUR_RED) then
RSN_Produce( "{R}", 1 )
elseif (nColour == COLOUR_WHITE) then
RSN_Produce( "{W}", 1 )
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
RSN_EliminateExtraManaTokens()
RSN_MarkManaAbilityEnd()
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<STATIC_ABILITY resource_id="2" >
<CONTINUOUS_ACTION layer="0">
RSN_ClearCanProduceMana()
RSN_MarkCanProduceMana( "{B}{G}{R}{U}{W}" )
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY resource_id="3" forced_skip="1" replacement_effect="1">
<TRIGGER value="BEGINNING_OF_STEP" pre_trigger="1" />
<RESOLUTION_TIME_ACTION>
RSN_ClearProducedMana()
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_B" />
<TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_G" />
<TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_R" />
<TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_U" />
<TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_W" />
</CARD_V2>
- Composite Golem (Untested) | Open

- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="COMPOSITE_GOLEM_135275" />
<CARDNAME text="COMPOSITE_GOLEM" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Composite Golem]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Golem composite]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Gólem compuesto]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Kompositgolem]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Golem Composito]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[合成ゴーレム]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Composite Golem]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Сборный Голем]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Golem Composto]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="135275" />
<ARTID value="135275" />
<ARTIST name="Mark Tedin" />
<CASTING_COST cost="{6}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[An artificer’s experiment in cross-material engineering found its own purpose as an interpreter between cultures.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[L’expérience d’ingénierie polymatérielle d’un artificier trouva sa raison d’être en devenant un interprète interculturel.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Originalmente era el experimento de un artífice en ingeniería de materiales compuestos, y descubrió su propio propósito en la vida como intérprete entre culturas.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ursprünglich hatte ihn ein Tüftler in einem Experiment mit verschiedensten Materialien entwickelt, doch schon bald fand er seinen Zweck als Dolmetscher zwischen unterschiedlichsten Kulturen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[L’esperimento di un artefice sulle tecniche di incrocio dei materiali ha trovato uno scopo come interprete tra le culture.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[工匠の物質合成工学に対する実験は、異文化間の通訳として実を結んだ。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[An artificer’s experiment in cross-material engineering found its own purpose as an interpreter between cultures.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Результат механического эксперимента по сращиванию разнородных материалов, он нашел свое применение как посредник между культурами.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[O experimento de um artífice em engenharia de material cruzado encontrou seu propósito como intérprete entre culturas.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Artifact" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Golem" />
<EXPANSION value="10E" />
<RARITY metaname="U" />
<POWER value="4" />
<TOUGHNESS value="4" />
<ACTIVATED_ABILITY forced_skip="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Sacrifiez le Golem composite : Ajoutez {W}{U}{B}{R}{G} à votre réserve.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sacrificar el Gólem compuesto: Agrega {W}{U}{B}{R}{G} a tu reserva de maná.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Opfere den Kompositgolem: Erhöhe deinen Manavorrat um {W}{U}{B}{R}{G}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sacrifica il Golem Composito: Aggiungi {W}{U}{B}{R}{G} alla tua riserva di mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[合成ゴーレムを生け贄に捧げる:あなたのマナ・プールに{W}{U}{B}{R}{G}を加える。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пожертвуйте Сборного Голема: Добавьте {W}{U}{B}{R}{G} в ваше хранилище маны.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Sacrifique Golem Composto: Adicione {W}{U}{B}{R}{G} à sua reserva de mana.]]></LOCALISED_TEXT>
<COST type="SacrificeSelf" />
<PLAY_TIME_ACTION>
RSN_MarkManaAbilityStart()
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
RSN_Produce( "{W}{U}{B}{R}{G}", 1 )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
RSN_EliminateExtraManaTokens()
RSN_MarkManaAbilityEnd()
</RESOLUTION_TIME_ACTION>
<AI_AVAILABILITY window_step="upkeep" type="window" />
<AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
<AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="declare_blockers" type="window" />
<AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
<AI_AVAILABILITY window_step="end_of_turn" type="window" />
<AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
<AI_AVAILABILITY type="in_response" response_source="1" response_target="1" />
<AI_AVAILABILITY type="in_response" response_source="1" />
<AI_AVAILABILITY type="in_response" response_target="1" />
</ACTIVATED_ABILITY>
<STATIC_ABILITY resource_id="2">
<CONTINUOUS_ACTION layer="0">
RSN_ClearCanProduceMana()
RSN_MarkCanProduceMana( "{W}{U}{B}{R}{G}" )
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY resource_id="3" forced_skip="1" replacement_effect="1">
<TRIGGER value="BEGINNING_OF_STEP" pre_trigger="1" />
<RESOLUTION_TIME_ACTION>
RSN_ClearProducedMana()
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_B" />
<TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_G" />
<TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_R" />
<TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_U" />
<TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_W" />
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Last edited by BloodReyvyn on 01 Sep 2013, 14:32, edited 2 times in total.
"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
-

BloodReyvyn - Posts: 420
- Joined: 19 May 2013, 13:29
- Has thanked: 53 times
- Been thanked: 40 times
Re: Can someone make a Door to Nothingness Deck?
by mr friendly guy » 01 Sep 2013, 14:25
Here is my theme. The idea is to use infinite mana and convert composite golem, Crystal Quarry, Kaleidostone etc into the coloured mana you need to activate the Door to Nothingness. You should use Tezzerett to search for relevant artifacts including Door to Nothingness, or Staff of domination to draw cards (combine with infinite mana combo, or at least lots of mana from Metalworker).
Basically it has 60 cards with 24 lands (ie 40%) with 15 of those capable of producing the blue mana for Tezzeret. The last 3 cards need to be coded. If anyone can do that, it would help and I can play test this deck. The Staff of Domination and Metalworker are available elsewhere, but they were created from my request in the formal request thread.
- | Open
- Darksteel forge 1
Darksteel citadel 4
Dimir Aqueduct 4
Door to nothingness 2
Etched Champion 4
Myr Galvanizer 4
Palladium Myr 4
Metalworker 4
Seat of the Synod 4
Staff of domination 3
Tezzeret the Seeker 2
Voltaic construct 4
Tolarian academy 1
Eye of Ugin 1
All is dust 2
Halimar depths 2
Island 4
Composite golem 2
Crystal Quarry 4
Kaleidostone 4
Basically it has 60 cards with 24 lands (ie 40%) with 15 of those capable of producing the blue mana for Tezzeret. The last 3 cards need to be coded. If anyone can do that, it would help and I can play test this deck. The Staff of Domination and Metalworker are available elsewhere, but they were created from my request in the formal request thread.
- mr friendly guy
- Posts: 85
- Joined: 23 Aug 2013, 12:03
- Has thanked: 2 times
- Been thanked: 1 time
Re: Can someone make a Door to Nothingness Deck?
by BloodReyvyn » 01 Sep 2013, 14:39
Cool, I am sure I can make some if not all of the cards.mr friendly guy wrote:Here is my theme. The idea is to use infinite mana and convert composite golem, Crystal Quarry, Kaleidostone etc into the coloured mana you need to activate the Door to Nothingness. You should use Tezzerett to search for relevant artifacts including Door to Nothingness, or Staff of domination to draw cards (combine with infinite mana combo, or at least lots of mana from Metalworker).
- | Open
- Darksteel forge 1
Darksteel citadel 4
Dimir Aqueduct 4
Door to nothingness 2
Etched Champion 4
Myr Galvanizer 4
Palladium Myr 4
Metalworker 4
Seat of the Synod 4
Staff of domination 3
Tezzeret the Seeker 2
Voltaic construct 4
Tolarian academy 1
Eye of Ugin 1
All is dust 2
Halimar depths 2
Island 4
Composite golem 2
Crystal Quarry 4
Kaleidostone 4
Basically it has 60 cards with 24 lands (ie 40%) with 15 of those capable of producing the blue mana for Tezzeret. The last 3 cards need to be coded. If anyone can do that, it would help and I can play test this deck. The Staff of Domination and Metalworker are available elsewhere, but they were created from my request in the formal request thread.
- Crystal Quarry (Untested) | Open

- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="CRYSTAL_QUARRY_30012" />
<CARDNAME text="CRYSTAL_QUARRY" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Crystal Quarry]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Carrière de cristal]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cantera de cristal]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Kristallsteinbruch]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Cava di Cristallo]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Crystal Quarry]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Crystal Quarry]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Crystal Quarry]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Mina de Cristal]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="30012" />
<ARTID value="30012" />
<ARTIST name="Alan Pollack" />
<CASTING_COST cost="" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“How tragic that greed eclipses beauty.”
—Seton, centaur druid]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Quelle tragédie quand la cupidité éclipse la beauté. »
—Selton, druide centaure.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“Qué trágico es que la codicia eclipse a la belleza.”
—Seton, druida centauro]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Wie tragisch, dass Gier die Schönheit verdunkelt.”
—Seton, Zentaurendruide]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“È una tragedia che l’avidità oscuri la bellezza”.
—Seton, druido centauro]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[“How tragic that greed eclipses beauty.”
—Seton, centaur druid]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“How tragic that greed eclipses beauty.”
—Seton, centaur druid]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[“How tragic that greed eclipses beauty.”
—Seton, centaur druid]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“É tão trágico que a cobiça oculte a beleza.”
— Seton, druida centauro]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Land" />
<EXPANSION value="OD" />
<RARITY metaname="R" />
<MANA_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[ocT: Ajoutez un mana incolore à votre réserve.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[ocT: Agrega un maná incoloro a tu reserva de maná.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[ocT: Erhöhe deinen Manavorrat um ein farbloses Mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {1} alla tua riserva di mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[ocT: Adiciona uma mana incolor à sua reserva de mana.]]></LOCALISED_TEXT>
<COST type="TapSelf" />
<PRODUCES amount="{1}" />
</MANA_ABILITY>
<ACTIVATED_ABILITY forced_skip="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[o5, ocT: Ajoutez oWoUoBoRoG à votre réserve.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[o5, ocT: Agrega oWoUoBoRoG a tu reserva de maná.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[o5, ocT: Erhöhe deinen Manavorrat um oWoUoBoRoG.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{5}, {T}: Aggiungi {W}{U}{B}{R}{G} alla tua riserva di mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[o5, ocT: Adiciona oWoUoBoRoG a sua reserva de mana.]]></LOCALISED_TEXT>
<COST mana_cost="{5}" type="Mana" />
<COST type="TapSelf" />
<PLAY_TIME_ACTION>
RSN_MarkManaAbilityStart()
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
RSN_Produce( "{W}{U}{B}{R}{G}", 1 )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
RSN_EliminateExtraManaTokens()
RSN_MarkManaAbilityEnd()
</RESOLUTION_TIME_ACTION>
<AI_AVAILABILITY window_step="upkeep" type="window" />
<AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
<AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="declare_blockers" type="window" />
<AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
<AI_AVAILABILITY window_step="end_of_turn" type="window" />
<AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
<AI_AVAILABILITY type="in_response" response_source="1" response_target="1" />
<AI_AVAILABILITY type="in_response" response_source="1" />
<AI_AVAILABILITY type="in_response" response_target="1" />
</ACTIVATED_ABILITY>
<STATIC_ABILITY resource_id="2">
<CONTINUOUS_ACTION layer="0">
RSN_ClearCanProduceMana()
RSN_MarkCanProduceMana( "{W}{U}{B}{R}{G}" )
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY resource_id="3" forced_skip="1" replacement_effect="1">
<TRIGGER value="BEGINNING_OF_STEP" pre_trigger="1" />
<RESOLUTION_TIME_ACTION>
RSN_ClearProducedMana()
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_B" />
<TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_G" />
<TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_R" />
<TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_U" />
<TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_W" />
</CARD_V2>
- Kaleidostone (Untested) | Open

- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="KALEIDOSTONE_189272" />
<CARDNAME text="KALEIDOSTONE" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Kaleidostone]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Kaléidogemme]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Caleidopiedra]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Kaleidostein]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Caleidopietra]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[万華石]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Kaleidostone]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Камень-Калейдоскоп]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Caleidopedra]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="189272" />
<ARTID value="189272" />
<ARTIST name="Chippy" />
<CASTING_COST cost="{2}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Once broken, who knows what worlds might grow from its shards?]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Une fois brisée, dieu seul sait quels mondes pourraient sortir de ses éclats !]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Una vez rota, ¿quién sabe qué mundos podrían crecer de sus fragmentos?]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wer konnte schon wissen, welche Welten sich auf den Fragmenten nach dem Zerbrechen bilden würden?]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Una volta distrutta, chi mai potrebbe sapere quali mondi potrebbero originarsi dai suoi frammenti?]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[砕けてしまった断片からどんな世界が成長するのか、誰が知ろう?]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Once broken, who knows what worlds might grow from its shards?]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Однажды разбитый на части, кто знает, что может породить мир из своих осколков?]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Uma vez partida, quem sabe que mundos podem ser gerados de seus fragmentos?]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Artifact" />
<EXPANSION value="CON" />
<RARITY metaname="C" />
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Kaleidostone enters the battlefield, draw a card.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand la Kaléidogemme arrive en jeu, piochez une carte.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando la Caleidopiedra entre en juego, roba una carta.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn der Kaleidostein ins Spiel kommt, ziehe eine Karte.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando la Caleidopietra entra nel campo di battaglia, pesca una carta.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[万華石が場に出たとき、カードを1枚引く。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[When Kaleidostone enters the battlefield, draw a card.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Когда Камень-Калейдоскоп входит в игру, возьмите карту.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Quando Caleidopedra entrar em jogo, compre um card.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
<RESOLUTION_TIME_ACTION>
EffectController():DrawCards(1)
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<ACTIVATED_ABILITY forced_skip="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{5}, {T}, sacrifiez la Kaléidogemme : Ajoutez {W}{U}{B}{R}{G} à votre réserve.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{5}, {T}, sacrificar la Caleidopiedra: Agrega {W}{U}{B}{R}{G} a tu reserva de maná.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{5}, {T}, opfere den Kaleidostein: Erhöhe deinen Manavorrat um {W}{U}{B}{R}{G}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{5}, {T}, Sacrifica la Caleidopietra: Aggiungi {W}{U}{B}{R}{G} alla tua riserva di mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{5}, {T}, 万華石を生け贄に捧げる:あなたのマナ・プールに{W}{U}{B}{R}{G}を加える。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{5}, {T}, пожертвуйте Камень-Калейдоскоп: добавьте {W}{U}{B}{R}{G} в ваше хранилище маны.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{5}, {T}, Sacrifique Caleidopedra: Adicione {W}{U}{B}{R}{G} à sua reserva de mana.]]></LOCALISED_TEXT>
<COST mana_cost="{5}" type="Mana" />
<COST type="TapSelf" />
<COST type="SacrificeSelf" />
<PLAY_TIME_ACTION>
RSN_MarkManaAbilityStart()
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
RSN_Produce( "{W}{U}{B}{R}{G}", 1 )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
RSN_EliminateExtraManaTokens()
RSN_MarkManaAbilityEnd()
</RESOLUTION_TIME_ACTION>
<AI_AVAILABILITY window_step="upkeep" type="window" />
<AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
<AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="declare_blockers" type="window" />
<AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
<AI_AVAILABILITY window_step="end_of_turn" type="window" />
<AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
<AI_AVAILABILITY type="in_response" response_source="1" response_target="1" />
<AI_AVAILABILITY type="in_response" response_source="1" />
<AI_AVAILABILITY type="in_response" response_target="1" />
</ACTIVATED_ABILITY>
<STATIC_ABILITY resource_id="2">
<CONTINUOUS_ACTION layer="0">
RSN_ClearCanProduceMana()
RSN_MarkCanProduceMana( "{W}{U}{B}{R}{G}" )
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY resource_id="3" forced_skip="1" replacement_effect="1">
<TRIGGER value="BEGINNING_OF_STEP" pre_trigger="1" />
<RESOLUTION_TIME_ACTION>
RSN_ClearProducedMana()
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_B" />
<TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_G" />
<TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_R" />
<TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_U" />
<TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_W" />
</CARD_V2>
"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
-

BloodReyvyn - Posts: 420
- Joined: 19 May 2013, 13:29
- Has thanked: 53 times
- Been thanked: 40 times
Re: Can someone make a Door to Nothingness Deck?
by mr friendly guy » 01 Sep 2013, 15:10
I tested the crystal quarry. The tap for 1 colorless seems to work. I can activate the 5 ability to produce WBURG, but it doesn't display on Riiak's mana bar which colors it produces. To test it further I decided to cast spells, I chose an artifact creature with casting cost of 2 in my deck. So I should be able to cast 2 and fail to cast the third unless I have one extra land free.
The game however crashes when I attempt to cast the second creature. There doesn't appear to be a script log, but it crashed twice in a row, making me think it isn't a fluke.
The game however crashes when I attempt to cast the second creature. There doesn't appear to be a script log, but it crashed twice in a row, making me think it isn't a fluke.
- mr friendly guy
- Posts: 85
- Joined: 23 Aug 2013, 12:03
- Has thanked: 2 times
- Been thanked: 1 time
Re: Can someone make a Door to Nothingness Deck?
by BloodReyvyn » 02 Sep 2013, 03:13
Hmmm I didn't even know there was a "mana bar."
I guess maybe splitting up the added mana might help, i.e.:
Change this...
I guess maybe splitting up the added mana might help, i.e.:
Change this...
- Code: Select all
<RESOLUTION_TIME_ACTION>
RSN_Produce( "{W}{U}{B}{R}{G}", 1 )
</RESOLUTION_TIME_ACTION>
- Code: Select all
<RESOLUTION_TIME_ACTION>
RSN_Produce( "{W}", 1 )
RSN_Produce( "{U}", 1 )
RSN_Produce( "{B}", 1 )
RSN_Produce( "{R}", 1 )
RSN_Produce( "{G}", 1 )
</RESOLUTION_TIME_ACTION>
"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
-

BloodReyvyn - Posts: 420
- Joined: 19 May 2013, 13:29
- Has thanked: 53 times
- Been thanked: 40 times
Re: Can someone make a Door to Nothingness Deck?
by mr friendly guy » 02 Sep 2013, 12:19
Maybe its a limitation with Riiak's mana functions. Maybe we should ask Riaak to look into it. Basically the problem remains. It also seems to occur with Composite Golem as well. Maybe you can play test it as well, but basically once I sacrifice the permanents
a) nothing shows up on the mana bar
b) it crashes the game after I try casting a second creature even though I have plenty of mana. Maybe it doesn't know which mana to use.
Edit- it seems to work when you activate both items to get WBUGR and activate Door to nothingness. However if you try the mana for something else, it seems to crash the game. Weird. Perhaps its an issue with Riiak's mana functions?
a) nothing shows up on the mana bar
b) it crashes the game after I try casting a second creature even though I have plenty of mana. Maybe it doesn't know which mana to use.
Edit- it seems to work when you activate both items to get WBUGR and activate Door to nothingness. However if you try the mana for something else, it seems to crash the game. Weird. Perhaps its an issue with Riiak's mana functions?
- mr friendly guy
- Posts: 85
- Joined: 23 Aug 2013, 12:03
- Has thanked: 2 times
- Been thanked: 1 time
Re: Can someone make a Door to Nothingness Deck?
by mr friendly guy » 02 Sep 2013, 14:03
Ok, firstly I like to thank BloodReyvyn for creating those cards. As long as you just put the mana into paying Door to nothingness, it seems to work fine. I have now created the deck and every time that I win, I had to rely on Door to Nothingness. I literally can't seem to win any other way.
I started losing badly to Avacyn's deck, until I used infinite mana combo to draw the cards with Staff of Domination until I got the cards I needed. I won again against Chant of Mul Daya by getting the cards in hand to win before he could swarm me with his creatures. Tomorrow I might join zippyshare or something and upload it in a separate thread with all my other decks. So far I am still play testing the deck.
I started losing badly to Avacyn's deck, until I used infinite mana combo to draw the cards with Staff of Domination until I got the cards I needed. I won again against Chant of Mul Daya by getting the cards in hand to win before he could swarm me with his creatures. Tomorrow I might join zippyshare or something and upload it in a separate thread with all my other decks. So far I am still play testing the deck.
- mr friendly guy
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Re: Can someone make a Door to Nothingness Deck?
by mr friendly guy » 02 Sep 2013, 15:46
Seems to work ok. I still get this on the script though.
[lua] [string "Content\Functions\RSN_MANALEGACY.LOL"]:201: attempt to perform arithmetic on a nil value
[lua] [string "Content\Functions\RSN_MANALEGACY.LOL"]:201: attempt to perform arithmetic on a nil value
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Re: Can someone make a Door to Nothingness Deck?
by MC Brodie » 02 Sep 2013, 17:31
If you are referring to the screen shot below as the mana bar, you need to add the code to display the message.
If you use sumomole's mods, you could just use his function:
- Screenshot | Open

If you use sumomole's mods, you could just use his function:
- Code: Select all
<RESOLUTION_TIME_ACTION>
S_DisplayManaPool(EffectController())
</RESOLUTION_TIME_ACTION>
- gorem's display mana | Open
- Code: Select all
<RESOLUTION_TIME_ACTION>
local player = EffectController()
local count = {}
local message = ""
local color_letter = {"X", "W", "U", "B", "R", "G"}
local ManaTokenType = {"TOKEN_MANA_C", "TOKEN_MANA_W", "TOKEN_MANA_U", "TOKEN_MANA_B", "TOKEN_MANA_R", "TOKEN_MANA_G"}
for i=0,5 do
local filter = ClearFilter()
filter:Add( FE_CARD_NAME, OP_IS, ManaTokenType[i+1] )
filter:Add( FE_CONTROLLER, OP_IS, EffectController())
filter:Add( FE_IS_TAPPED, false )
count[i] = filter:Count()
message = message.."{"..color_letter[i+1].."}"..count[i].." "
end
player:DisplayMessage(" mana pool: \]\n\n\["..message)
</RESOLUTION_TIME_ACTION>
- Code: Select all
<AVAILABILITY>
return EffectController():CanPayManaCost("{6}")
</AVAILABILITY>
-----------------------------------------------------------------------
Song of the Day: 46 and 2 (cover)
Song of the Day: 46 and 2 (cover)
Re: Can someone make a Door to Nothingness Deck?
by RiiakShiNal » 02 Sep 2013, 21:28
After a quick look through this thread, Chromatic Lantern looks okay, but you're going to have issues with Composite Golem, Crystal Quarry, and Kaleidostone.
Composite Golem, Crystal Quarry, and Kaleidostone:
There is a difference between:
I do not have a "Mana Bar" in any of my code so I can't help there.
Without seeing all of the code there is no way to track down a crash. It could be from almost anything, though more often than not it is due to a missing TOKEN_REGISTRATION, though the cards listed here do seem to have all the correct TOKEN_REGISTRATIONs for the mana tokens they will produce.
As for RSN_MANALEGACY.LOL, that is NOT one of my files (which means it should NOT be using my prefix). The LOL file from my manual mana functions is RSN_MANA.LOL. I can't and won't support mana functions I didn't write and/or provide (you need to get support from whoever provided that file). If you are using mana tokens from someone else then you may need other TOKEN_REGISTRATIONS. If someone else is releasing modified versions of my functions then you need to get support from that person and this could very well be a source of problems because of conflicting functions/code.
Composite Golem, Crystal Quarry, and Kaleidostone:
- You have resource_ids on the abilities that mark/clear mana produced/can be produced which can cause issues with card interactions.
There is a difference between:
- Code: Select all
RSN_Produce( "{W}{U}{B}{R}{G}", 1 )
- Code: Select all
RSN_Produce( "{W}", 1 )
RSN_Produce( "{U}", 1 )
RSN_Produce( "{B}", 1 )
RSN_Produce( "{R}", 1 )
RSN_Produce( "{G}", 1 )
I do not have a "Mana Bar" in any of my code so I can't help there.
Without seeing all of the code there is no way to track down a crash. It could be from almost anything, though more often than not it is due to a missing TOKEN_REGISTRATION, though the cards listed here do seem to have all the correct TOKEN_REGISTRATIONs for the mana tokens they will produce.
As for RSN_MANALEGACY.LOL, that is NOT one of my files (which means it should NOT be using my prefix). The LOL file from my manual mana functions is RSN_MANA.LOL. I can't and won't support mana functions I didn't write and/or provide (you need to get support from whoever provided that file). If you are using mana tokens from someone else then you may need other TOKEN_REGISTRATIONS. If someone else is releasing modified versions of my functions then you need to get support from that person and this could very well be a source of problems because of conflicting functions/code.
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Re: Can someone make a Door to Nothingness Deck?
by mr friendly guy » 02 Sep 2013, 22:36
Yeah that's what I meant by the "mana bar,", that is it displays the mana pool in a bar form. I guess you guys most probably just refer it as the mana pool.MC Brodie wrote:If you are referring to the screen shot below as the mana bar, you need to add the code to display the message.
- Screenshot | Open
If you use sumomole's mods, you could just use his function:If you don't want to rely on sumo's mod you could use the code from gorem's mana token:
- Code: Select all
<RESOLUTION_TIME_ACTION>
S_DisplayManaPool(EffectController())
</RESOLUTION_TIME_ACTION>Crystal Quarry seemed to work fine when I checked it but you may want to add an availability block. If you only have 4 mana out with the quarry, I believe the game thinks you can still activate the quarry's ability because it still sees the 1 colorless from the quarry as available.
- gorem's display mana | Open
- Code: Select all
<RESOLUTION_TIME_ACTION>
local player = EffectController()
local count = {}
local message = ""
local color_letter = {"X", "W", "U", "B", "R", "G"}
local ManaTokenType = {"TOKEN_MANA_C", "TOKEN_MANA_W", "TOKEN_MANA_U", "TOKEN_MANA_B", "TOKEN_MANA_R", "TOKEN_MANA_G"}
for i=0,5 do
local filter = ClearFilter()
filter:Add( FE_CARD_NAME, OP_IS, ManaTokenType[i+1] )
filter:Add( FE_CONTROLLER, OP_IS, EffectController())
filter:Add( FE_IS_TAPPED, false )
count[i] = filter:Count()
message = message.."{"..color_letter[i+1].."}"..count[i].." "
end
player:DisplayMessage(" mana pool: \]\n\n\["..message)
</RESOLUTION_TIME_ACTION>
- Code: Select all
<AVAILABILITY>
return EffectController():CanPayManaCost("{6}")
</AVAILABILITY>
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