Theros Cards

Been working on Gift of Immortality from the new set. Here's what I've got so far:
Edit: I think I'll make this thread about all the Theros cards I'm toying around with (and anyone else's who wants to contribute too).
Edit 2: Links to cards.
Gift of Immortality, Battlewise Hoplite
Fleecemane Lion
Polukranos, World Eater
Master of Waves
Bident of Thassa
Gods of Theros (Updated)
Spear of Heliod
Sylvan Caryatid
Anax and Cymede
Ordeal of Thassa
Curse of the Swine, Prophet of Kruphix
Temple lands
Mistcutter Hydra
Whip of Erebos
- Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="35">
<FILENAME text="GIFT_OF_IMMORTALITY_177927002" />
<CARDNAME text="GIFT_OF_IMMORTALITY" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Gift of Immortality]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Don d’immortalité]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Don de inmortalidad]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Gabe der Unsterblichkeit]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Dono dell’Immortalità]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[不死の贈り物]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[불멸의 축복]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Дар Бессмертия]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Dádiva da Imortalidade]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="177927002" />
<ARTID value="177927002" />
<ARTIST name="Matt Stewart" />
<CASTING_COST cost="{W}" />
<TYPE metaname="Enchantment" />
<SUB_TYPE metaname="Aura" />
<EXPANSION value="DPI" />
<RARITY metaname="R" />
<SPELL_ABILITY attach_definition="0">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Enchant creature]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Enchanter : créature]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Encantar criatura.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verzaubert eine Kreatur]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Incanta creatura]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[エンチャント(クリーチャー)]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[생물에게 부여]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Зачаровать существо]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Encantar criatura]]></LOCALISED_TEXT>
<TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_ENCHANT" definition="0" compartment="0" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if (target ~= nil and EffectSource() ~= nil) then
EffectSource():Attach( target )
end
</RESOLUTION_TIME_ACTION>
<AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ALLIED" />
</SPELL_ABILITY>
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When enchanted creature dies, return that card to the
battlefield under its owner’s control. Return Gift of Immortality to the battlefield attached to that
creature at the beginning of the next end step.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand la créature enchantée meurt, renvoyez cette carte
sur le champ de bataille sous le contrôle de son propriétaire. Renvoyez le Don d’immortalité sur le champ
de bataille, attaché à cette créature, au début de la prochaine étape de fin.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando la criatura encantada muera, regresa esa carta
al campo de batalla bajo el control de su propietario. Regresa el Don de inmortalidad al campo de batalla
anexado a esa criatura al comienzo del próximo paso final.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn die verzauberte Kreatur stirbt, bringe ihre Karte
unter der Kontrolle ihres Besitzers ins Spiels zurück. Bringe zu Beginn des nächsten Endsegments die Gabe
der Unsterblichkeit an diese Kreatur angelegt ins Spiel zurück.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando la creatura incantata muore, rimetti quella
carta sul campo di battaglia sotto il controllo del suo proprietario. Rimetti sul campo di battaglia il
Dono dell’Immortalità assegnato a quella creatura all’inizio della prossima sottofase finale.]]
></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[When enchanted creature dies, return that card to the
battlefield under its owner’s control. Return Gift of Immortality to the battlefield attached to that
creature at the beginning of the next end step.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[When enchanted creature dies, return that card to the
battlefield under its owner’s control. Return Gift of Immortality to the battlefield attached to that
creature at the beginning of the next end step.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[When enchanted creature dies, return that card to the
battlefield under its owner’s control. Return Gift of Immortality to the battlefield attached to that
creature at the beginning of the next end step.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Quando a criatura encantada morrer, devolva aquele card
ao campo de batalha sob o controle de seu dono. Devolva Dádiva da Imortalidade ao campo de batalha
anexada àquela criatura no início da próxima etapa final.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_BEGIN" to_zone="ZONE_GRAVEYARD" from_zone="ZONE_BATTLEFIELD">
return TriggerObject() == EffectSourceLKI():GetParent()
</TRIGGER>
<RESOLUTION_TIME_ACTION>
if TriggerObject() ~= nil then
EffectDC():Set_CardPtr(0, TriggerObject())
EffectDC():Protect_CardPtr(0)
TriggerObject():PutOntoBattlefield( TriggerObject():GetOwner() )
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local source = EffectSourceLKI()
local parent = EffectDC():Get_CardPtr(0)
if (source ~= nil and parent ~= nil) then
local delayDC = EffectDC():Make_Chest(1)
delayDC:Set_CardPtr(0, parent)
MTG():CreateDelayedTrigger(1, delayDC)
end
</RESOLUTION_TIME_ACTION>
<AUTO_SKIP no_effect_source="1" />
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY resource_id="1">
<TRIGGER value="BEGINNING_OF_STEP">
return MTG():GetStep() == STEP_END_OF_TURN
</TRIGGER>
<CLEANUP fire_once="1" />
<RESOLUTION_TIME_ACTION>
local source = EffectSource()
local parent = EffectDC():Get_CardPtr(0)
if (source ~= nil and parent ~= nil) then
if source:CanAttachTo( parent ) then
source:PutOntoBattlefieldAttachedTo( EffectController(), parent )
end
end
</RESOLUTION_TIME_ACTION>
<AUTO_SKIP>
return EffectSource() == nil or EffectDC():Get_CardPtr(0) == nil
</AUTO_SKIP>
</TRIGGERED_ABILITY>
<AI_BASE_SCORE score="600" zone="ZONE_BATTLEFIELD" />
<AI_BASE_SCORE score="1050" zone="ZONE_HAND" />
<AI_BASE_SCORE score="600" type="Parent" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
Edit: I think I'll make this thread about all the Theros cards I'm toying around with (and anyone else's who wants to contribute too).
Edit 2: Links to cards.
Gift of Immortality, Battlewise Hoplite
Fleecemane Lion
Polukranos, World Eater
Master of Waves
Bident of Thassa
Gods of Theros (Updated)
Spear of Heliod
Sylvan Caryatid
Anax and Cymede
Ordeal of Thassa
Curse of the Swine, Prophet of Kruphix
Temple lands
Mistcutter Hydra
Whip of Erebos