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I'm bored...

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I'm bored...

Postby jacque » 22 Sep 2013, 07:53

So yea... I'm bored... and I've been loving cards that give mana lately... the thing is this, I've came across somewhere, that there are cards that allow the user to choose the combination of mana? Can name me some to "play" with? hehehe Thanks xD
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Re: I'm bored...

Postby Kieran » 22 Sep 2013, 08:28

Well jacque, you've given me incentive to go ahead and restart my Land Request Only topic from 2013 and reopen it for 2014. If you're up to the challenge I will request some lands in that thread when I open it. A lot of lands are actually available but we can always use more. This time, I will categorize them accordingly.

To alleviate your boredom here are some filter lands you can toy with. I'm not sure if these are what you're talking about and I'm not even certain if some of these are already available.

Cascade Bluffs
Crystal Quarry
Fetid Heath
Fire-lit Thicket
Flooded Grove
Graven Cairns
Mystic Gate
Rugged Prairie
Sunken Ruins
Twilight Mire
Wooded Bastion
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Re: I'm bored...

Postby thefiremind » 22 Sep 2013, 08:47

You can also try and make the +1 ability for Xenagos, the Reveler. :D
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Re: I'm bored...

Postby jacque » 22 Sep 2013, 08:54

Not these lands... those that I'm referring too is like errr... u get X amount of mana, but it can be in a combination of R or/and G... those kind... prolly not land, but an effect/ability...

thefiremind wrote:You can also try and make the +1 ability for Xenagos, the Reveler. :D
Yah this is the one!!!... time to play... =) I can make it onto any creture and u can modify as u seem fit right?
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Re: I'm bored...

Postby thefiremind » 22 Sep 2013, 09:05

jacque wrote:
thefiremind wrote:You can also try and make the +1 ability for Xenagos, the Reveler. :D
Yah this is the one!!!... time to play... =) I can make it onto any creture and u can modify as u seem fit right?
Sure. :)
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Re: I'm bored...

Postby jacque » 22 Sep 2013, 15:37

thefiremind wrote:Sure. :)
Here you go... Xenagos, the Reveler's 1st Activated Ability... Thanks to RSN though, I just worked on what he gave... xD

Remove the Elf Warrior & Goblin tokens. I included them to test whether or not mana was generated by Mana-Jin

MANA-JIN AKA XENAGOS, THE REVELER 1ST ABILITY TESTED | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="MANAJIN_888899" />
  <CARDNAME text="MANAJIN" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Mana-Jin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Mana-Jin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Mana-Jin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Mana-Jin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Mana-Jin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Mana-Jin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Mana-Jin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Mana-Jin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Mana-Jin]]></LOCALISED_TEXT>
  </TITLE>

  <MULTIVERSEID value="888899" />
  <ARTID value="A888899" />
  <ARTIST name="Mike Dringenberg" />
  <CASTING_COST cost="{U/B}{U/B}{U/B}{U/B}" />
  <SUPERTYPE metaname="Legendary" />
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Djinn" />
  <SUB_TYPE metaname="Wizard" />
  <EXPANSION value="DPI" />
  <RARITY metaname="R" />
  <POWER value="3" />
  <TOUGHNESS value="4" />

  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비행]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Полет]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Voar]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_FLYING" />
  </STATIC_ABILITY>

  <ACTIVATED_ABILITY forced_skip="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{0}: Add X mana in any combination of R and/or G to your mana pool, where X is the number of creatures you control.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{1}, {T} : Mettez un marqueur +1/+1 sur le Mana-Jin.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{1}, {T}: Pon un contador +1/+1 sobre el Mana-Jin.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{1}, {T}: Lege eine +1/+1-Marke auf den Mana-Jin.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{1}, {T}: Metti un segnalino +1/+1 sul Mana-Jin.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{1}, {T}:時間人形の上に+1/+1カウンターを1個置く。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{1}, {T}: 시간기계에 +1/+1 카운터 한 개를 올려놓는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{1}, {T}: положите один жетон +1/+1 на Mana-Jin.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{1}, {T}: Coloque um marcador +1/+1 sobre Mana-Jin.]]></LOCALISED_TEXT>
    <COST mana_cost="{0}" type="Mana" />

    <PLAY_TIME_ACTION>
    RSN_MarkManaAbilityStart()
    local oFilter = ClearFilter()
    oFilter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    oFilter:Add( FE_CONTROLLER, OP_IS, EffectController() )
    local nCount = oFilter:Count()
    EffectDC():Int_Set( 0, nCount )
    </PLAY_TIME_ACTION>
   
    <RESOLUTION_TIME_ACTION repeating="1">
    local nRep = MTG():GetActionRepCount()
    local nParity = nRep % 2
    local nCount = EffectDC():Int_Get( 0 )

    if (nRep &lt; (nCount * 2)) then
        if (nParity == 0) then
            local oPlayer = EffectController()
            local oCard = EffectSource()
            if (oPlayer ~= nil) then
                oPlayer:BeginNewMultipleChoice()
                oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_R" )
                oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_G" )
                oPlayer:AskMultipleChoiceQuestion( "MODE_CHOOSE_ONE", oCard )
             end
             return true
        else
             local nColour = EffectController():GetMultipleChoiceResult() + 1
             if (nColour == 2) then
                 MTG():MessageAllPlayers( " GREEN MANA " )
                 MTG():PutTokensOntoBattlefield( "TOKEN_ELF_WARRIOR_1_1_G_350753", 1, EffectController() )
                 RSN_Produce( "{G}", 1 )
             elseif (nColour == 1) then
                 MTG():MessageAllPlayers( " RED MANA " )
                 MTG():PutTokensOntoBattlefield( "TOKEN_GOBLIN_1_1_R_888131404", 1, EffectController() )
                 RSN_Produce( "{R}", 1 )
             end
             return true
        end
    else
        return false
    end
    </RESOLUTION_TIME_ACTION>

    <RESOLUTION_TIME_ACTION>
    RSN_EliminateExtraManaTokens()
    RSN_MarkManaAbilityEnd()
    </RESOLUTION_TIME_ACTION>

    <AI_AVAILABILITY window_step="upkeep" type="window" />
    <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
    <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
    <AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
    <AI_AVAILABILITY window_step="declare_blockers" type="window" />
    <AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
    <AI_AVAILABILITY window_step="end_of_turn" type="window" />
    <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
    <AI_AVAILABILITY type="in_response" response_source="1" response_target="1" />
    <AI_AVAILABILITY type="in_response" response_source="1" />
    <AI_AVAILABILITY type="in_response" response_target="1" />
  </ACTIVATED_ABILITY>
     
  <STATIC_ABILITY>
    <CONTINUOUS_ACTION layer="0">
    RSN_ClearCanProduceMana()
    RSN_MarkCanProduceMana( "{R}{G}" )
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>

  <TRIGGERED_ABILITY forced_skip="1" replacement_effect="1">
    <TRIGGER value="BEGINNING_OF_STEP" pre_trigger="1" />
    <RESOLUTION_TIME_ACTION>
    RSN_ClearProducedMana()
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>

  <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_G" />
  <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_R" />
  <TOKEN_REGISTRATION reservation="1" type="TOKEN_ELF_WARRIOR_1_1_G_350753" />
  <TOKEN_REGISTRATION reservation="1" type="TOKEN_GOBLIN_1_1_R_888131404" />
  <AI_BASE_SCORE score="1200" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
Learn making your own cards today!!!

Click on Image if a post/reply helped you.

I stitch old cards together to make new ones...

~ Jacque, the confused
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Posts: 217
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