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2014




Cross over decks
Moderator: CCGHQ Admins
Cross over decks
by thepiebaker » 20 Oct 2013, 18:12
So I had the idea to make some cross over decks with some other video game universes and mtg and thought I'd bring the community in on this.
the first batch I'm working on is Mass Effect based with three decks being
Salvation Through Destruction
My Favorite Deck on the Citadel
Dogs of Hell
The cards I have already worked on but not fully tested are here:
Collector General
Abomination
Collector
Marader
Brute
Banshee
Harbinger
I am having some trouble getting Harbinger to appear in the deck editor and I'm only a novice when it comes to programming so contribution from the community would be greatly appreciated even if it's balancing suggestions.
When I'm done with this batch I plan on going to work on more cross over decks. Next will be Borderlands, Hyperion vs Bandits.
the first batch I'm working on is Mass Effect based with three decks being
Salvation Through Destruction
- | Open
- -Harbinger 10
Legendary artifact creature reaper
Indestructible, Annihilator 3, trample
10/10
-Banshee 4ub
Reaper
3t- destroy target creature
5/5
-Adjunt 3ub
Reaper
If a creature dealt damage by this creature this turn dies place a token that's a copy of this creature onto the battlefield
3/3
-Brute 1ub
Reaper
Trample, this creature attacks each turn if able
4/3
-Marauder ub
Reaper
2/2
-Collector 1r
Collector
2/2
-Abomination
Reaper
Whenever this creature attacks or blocks sacrifice it at the end of the turn
2/1
-collector general
Other collector creatures get +2+2
Power and toughness are equal to the number of collectors on the battlefield
-Scion 1ub
Reaper
First strike
3/4
-Praetorian
reaper
Flying
6/6
-Dragons teeth 4ub
Artifact
Whenever a creature an opponent controls dies place a 1/1 reaper husk token onto the battlefield
-indoctrination 3ru
Enchantment aura
Take control of target creature
- seeker swarms 1r
Enchantment aura
Equipped creature cannot block or attack
-assuming direct control 2rr
Enchantment aura
Equipped creature gets +2/+2. If equipped creature dies return assuming direct control to owners hand.
-Collector station 4rrr
Artifact
Each time a creature an opponent controls dies put a counter on collector station. Removed 5 counters to place a 4/4 reaper larva artifact creature token onto the battlefield
-reaper invasion 5ub
Enchantment
4ub- put a 5/5 reaper destroyer artifact creature with annihilator 1 onto the battlefield
My Favorite Deck on the Citadel
- | Open
- -John/Jane Shepard 3rwg (two separate cards)
Legendary soldier
First strike, Vigilance, Bushido, reach other creatures you control get +1/+1
6/6
-Urdknot Grunt 4rw
Legendary Krogan
3 regen, Bushido 2
5/5
-Garrus Vakarian, Archangel 4rg
Legendary Turian
First strike, Vigilance, reach
5/6
-Javik, The last Prothean 7
Legendary soldier
Lifelink, Hexproof
5/5
-Legion 6
Legendary artifact creature soldier
First strike, reach
5/6
-Admiral Hacket rgw
Legendary Soldier
All other creatures you control get first strike and +2/+2
2/2
-Admiral Anderson 2rgw
Legendary soldier
First strike, All other creatures you control get +1/+1
4/4
-Urdknot Wrex 4rw
Legendary krogan soldier
3 regen, Vigilance, Other krogans get +3/+3 and get trample
5/5
Niftu Cal, Biotic god rwg
Legendary Shaman
Prevent all combat damage done to and by this creature. When this creature attacks all enemy creatures must block.
0/1
-Leviathan rrwwgg3
Legendary ???
5 take control of target creature
8/8
-Tali Zorah, Vas Normandy
-Jack, Psychotic Biotic
-Thane
-Samara
-Jacob
-Miranda
-Zaeed
-N7 Operative 2wg
Soldier
Reach
3/3
-Krogan 4r
Krogan soldier
2 regen
4/4
-STG operative 1w
Soldier
Unblockable
2/1
- Asari commando 2wg
Soldier
When this creature attacks tap target creature
3/4
-Turian soldier 2r
soldier
Haste, reach
3/3
-N7 commendation wgr1
Enchantment aura
This creature gets +2/+2 and vigilance
-Orbital barrage 5rR
Sorcery
Deal 6 damage to target player and each creature he/she controls
-biotic singularity 3
Instant
Tap 2 target creatures
-reave 4r
Instant
Target creature gets -2-2 another target reature gets +2+2 until end of turn
-Tech armor g3
Enchantment aura
Target creature gets +0+3, totem armor
-medigel wg
Instant
Until end of turn regenerate target creature
Dogs of Hell
- | Open
- -Illusive man
legendary human soldier
Creature spells cost 2 less
½
-Kai Leng
legendary human soldier
???
⅘
-General Oleg Petrovsky
legendary human soldier
creatures you control get +2+2
2/2
-assault trooper
human soldier
2/2
-centurion
human soldier
3/3
-guardian
human soldier
defender
¾
-nemesis
human soldier
tap: this creature deals 3 damage to target creature
3/1
-phantom
human soldier
hexproof
4/4
-atlas
artifact creature
⅘
-rampant mech
artifact creature
when this creature dies deal 1 damage to each creature that attacked or blocked it.
3/3
-engineer
2/2
human soldier
2 tap: place a 3/3 turret artifact creature onto the battlefield
Lazarus project
sorcery
return target creature from the graveyard to the battlefield under your control
Project Overlord
enchantment aura
take control of target artifact creature.
The cards I have already worked on but not fully tested are here:
Collector General
- | Open
- <?xml version="1.0"?>
<CARD_V2 ExportVersion="12">
<FILENAME text="COLLECTOR_GENERAL_625389263" />
<CARDNAME text="COLLECTOR_GENERAL" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Collector General]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Capitaine des veilleurs]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Capitán de la Guardia]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Hauptmann der Wache]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Capitano della Guardia]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[警(けい)備(び)隊(たい)長(ちょう)]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[경비대 대장]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Капитан Стражи]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Capitão da Vigilância]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="625389263" />
<ARTID value="625389263" />
<ARTIST name="Greg Staples" />
<CASTING_COST cost="{4}{R}" />
<SUPERTYPE metaname="Legendary" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Collector" />
<EXPANSION value="DPI" />
<RARITY metaname="R" />
<POWER value="*" />
<TOUGHNESS value="*" />
<STATIC_ABILITY active_zone="ZONE_ANY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Collector General’s power and toughness are each equal to the number of Collectors on the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La force et l'endurance de Celle-qui-ignore-la-prudence sont chacune égales au nombre total d'elfes sur le champ de bataille.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Tanto la fuerza como la resistencia de La inconsciente son iguales al número de Elfos en el campo de batalla.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Stärke und Widerstandskraft des Unachtsamen sind gleich der Anzahl an Elfen im Spiel.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La forza e la costituzione dell'Avventata sono pari al numero di Elfi sul campo di battaglia.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[頓着無き者のパワーとタフネスはそれぞれ、戦場に出ているエルフの総数に等しい。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[거침없는 자의 공격력과 방어력은 각각 당신이 조종하는 엘프의 개수와 같다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Сила и выносливость Безразличной равны количеству Эльфов на поле битвы.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[O poder e a resistência de A Indiferente são ambos iguais ao número de Elfos no campo de batalha.]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION layer="7B">
if EffectSource() ~= nil then
local characteristics = EffectSource():GetCurrentCharacteristics()
local filter = ClearFilter()
filter:Add( FE_SUBTYPE, OP_IS, CREATURE_TYPE_COLLECTOR )
local total = filter:Count()
characteristics:Power_Set( total )
characteristics:Toughness_Set( total )
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Other Collector creatures you control get +1/+1 and have vigilance.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Les autres créatures Soldat que vous contrôlez gagnent +1/+1 et ont la vigilance.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Las otras criaturas Soldado que controlas obtienen +1/+1 y tienen vigilancia.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Andere Soldat-Kreaturen, die du kontrollierst, erhalten +1/+1 und haben Wachsamkeit.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Le altre creature Soldato che controlli prendono +1/+1 e hanno cautela.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたがコントロールする他の兵士・クリーチャーは、+1/+1の修整を受けるとともに警戒を持つ。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[당신이 조종하는 다른 병사 생물들은 +1/+1을 받고 경계 능력을 가진다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Другие существа-Солдаты под вашим контролем получают +1/+1 и имеют Бдительность.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[As outras criaturas do tipo Soldado que você controla recebem +1/+1 e têm vigilância.]]></LOCALISED_TEXT>
<FILTER filter_id="0">
local filter = ClearFilter()
filter:Add( FE_CARD_INSTANCE, OP_NOT, EffectSource() )
filter:Add( FE_SUBTYPE, OP_IS, CREATURE_TYPE_COLLECTOR )
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:Add( FE_CONTROLLER, OP_IS, EffectController())
</FILTER>
<CONTINUOUS_ACTION layer="7C" filter_id="0">
if FilteredCard() ~= nil then
local characteristics = FilteredCard():GetCurrentCharacteristics()
characteristics:Power_Add( 2 )
characteristics:Toughness_Add( 2 )
end
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION layer="6" filter_id="0">
if FilteredCard() ~= nil then
local characteristics = FilteredCard():GetCurrentCharacteristics()
characteristics:Bool_Set( CHARACTERISTIC_VIGILANCE, 1 )
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="TOKEN_SOLDIER_1_1_W_350804" />
<HELP title="MORE_INFO_BADGE_TITLE_13" body="MORE_INFO_BADGE_BODY_13" zone="ZONE_ANY" />
<SFX text="COMBAT_BLADE_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLADE_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
<AI_BASE_SCORE score="1050" zone="ZONE_HAND" />
</CARD_V2>
Abomination
- | Open
- <?xml version="1.0"?>
<CARD_V2 ExportVersion="22">
<FILENAME text="ABOMINATION_6436775447" />
<CARDNAME text="ABOMINATION" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Abomination]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Colosse croulant]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Coloso desmoronándose]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Zerfallender Koloss]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Colosso Sgretolato]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[崩(くず)れゆく巨(きょ)像(ぞう)]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[부스러지는 거상]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Распадающийся Колосс]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Colosso Desmoronado]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="6436775447" />
<ARTID value="6436775447" />
<ARTIST name="Michael C. Hayes" />
<CASTING_COST cost="{R}" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Reaper" />
<EXPANSION value="DPI" />
<RARITY metaname="U" />
<POWER value="2" />
<TOUGHNESS value="1" />
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Abomination attacks, sacrifice it at end of combat.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand le Colosse croulant attaque, sacrifiez-le à la fin du combat.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando el Coloso desmoronándose ataque, sacrifícalo al final del combate.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn der Zerfallende Koloss angreift, opfere ihn am Ende des Kampfes.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando il Colosso Sgretolato attacca, sacrificalo alla fine del combattimento.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[崩れゆく巨像が攻撃したとき、戦闘終了時にそれを生け贄に捧げる。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[부스러지는 거상이 공격한다면 전투의 종료에 부스러지는 거상을 희생한다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Когда Распадающийся Колосс атакует, пожертвуйте его в конце боя.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Quando Colosso Desmoronado atacar, sacrifique-o no final do combate.]]></LOCALISED_TEXT>
<TRIGGER value="ATTACKING" simple_qualifier="self" />
<RESOLUTION_TIME_ACTION>
local effectSource = EffectSource()
if effectSource ~= nil then
local delayDC = EffectDC():Make_Chest(1)
delayDC:Set_CardPtr(0, effectSource)
MTG():CreateDelayedTrigger(2, delayDC)
end
</RESOLUTION_TIME_ACTION>
<AI_MODIFIERS worthless="1" />
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY resource_id="2">
<TRIGGER value="BEGINNING_OF_STEP">
return MTG():GetStep() == STEP_END_OF_COMBAT
</TRIGGER>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_CardPtr(0)
if target ~= nil then
EffectController():Sacrifice( target )
end
</RESOLUTION_TIME_ACTION>
<CLEANUP fire_once="1" />
</TRIGGERED_ABILITY>
<SEALED_HEURISTICS score_modifier="1200" />
<HELP title="MORE_INFO_BADGE_TITLE_1" body="MORE_INFO_BADGE_BODY_1" zone="ZONE_ANY" />
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
<AI_BASE_SCORE score="-600" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
Collector
- | Open
- <?xml version="1.0"?>
<CARD_V2 ExportVersion="8">
<FILENAME text="COLLECTOR_23545622" />
<CARDNAME text="COLLECTOR" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Collector]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Tyrranax alpha]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Tyrranax alfa]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Alphatyrranax]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Tyrranax Alfa]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[最(さい)上(じょう)位(い)のティラナックス]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[우두머리 티라낙스]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Альфа-Тирранакс]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Tyrranax Alfa]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="23545622" />
<ARTID value="23545622" />
<ARTIST name="Dave Kendall" />
<CASTING_COST cost="{1}{R}" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Collector" />
<EXPANSION value="DPI" />
<RARITY metaname="C" />
<POWER value="2" />
<TOUGHNESS value="2" />
<SFX text="COMBAT_BITE_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BITE_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Marader
- | Open
- <?xml version="1.0"?>
<CARD_V2 ExportVersion="8">
<FILENAME text="MAURADER_7545778985" />
<CARDNAME text="MAURADER" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Maurader]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Tyrranax alpha]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Tyrranax alfa]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Alphatyrranax]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Tyrranax Alfa]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[最(さい)上(じょう)位(い)のティラナックス]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[우두머리 티라낙스]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Альфа-Тирранакс]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Tyrranax Alfa]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="7545778985" />
<ARTID value="7545778985" />
<ARTIST name="Dave Kendall" />
<CASTING_COST cost="{B}{U}" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Reaper" />
<EXPANSION value="DPI" />
<RARITY metaname="C" />
<POWER value="2" />
<TOUGHNESS value="2" />
<SFX text="COMBAT_BITE_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BITE_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Brute
- | Open
- <?xml version="1.0"?>
<CARD_V2 ExportVersion="10">
<FILENAME text="BRUTE_6251872365" />
<CARDNAME text="BRUTE" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Brute]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Guivre de Valsoir]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sierpe del valle crepuscular]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Düstertal-Wurm]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Wurm di Valle Oscura]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[夕(ゆう)暮(ぐ)れ谷(だに)のワーム]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[더스크데일 웜]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Чащобный Вурм]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Vorme do Vale do Crepúsculo]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="6251872365" />
<ARTID value="6251872365" />
<ARTIST name="Dan Dos Santos" />
<CASTING_COST cost="{1}{U}{B}" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Reaper" />
<EXPANSION value="DPI" />
<RARITY metaname="U" />
<POWER value="4" />
<TOUGHNESS value="3" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Trample]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Piétinement]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Arrolla.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verursacht Trampelschaden]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Travolgere]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[トランプル]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[돌진]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пробивной удар]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Atropelar]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_TRAMPLE" />
</STATIC_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Brute attacks each turn if able.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[L'Écrabouilleur d'Ulamog attaque à chaque tour si possible.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[El Triturador de Ulamog ataca cada turno si puede.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ulamogs Schläger greift in jedem Zug an, falls möglich.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Il Frantumatore di Ulamog attacca ogni turno, se può farlo.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ウラモグの破壊者は可能なら毎ターン攻撃する。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[울라목의 파괴병은 가능하다면 각 턴마다 공격한다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Крушитель Уламога атакует в каждом ходу, если может.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Triturador de Ulamog ataca a cada turno se estiver apto.]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION layer="8">
local characteristics = EffectSource():GetCurrentCharacteristics()
characteristics:Bool_Set( CHARACTERISTIC_MUST_ATTACK_EACH_TURN, 1 )
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<SEALED_HEURISTICS score_modifier="2250" />
<HELP title="MORE_INFO_BADGE_TITLE_1" body="MORE_INFO_BADGE_BODY_1" zone="ZONE_ANY" />
<SFX text="COMBAT_WURMCOIL_ATTACK" power_boundary_min="1" power_boundary_max="-1" />
</CARD_V2>
Banshee
- | Open
- <?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="BANSHEE_32455245" />
<CARDNAME text="BANSHEE" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Banshee]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Visara the Dreadful]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Visara the Dreadful]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Visara the Dreadful]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Visara the Dreadful]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Visara the Dreadful]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Visara the Dreadful]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Visara the Dreadful]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Visara the Dreadful]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="32455245" />
<ARTID value="32455245" />
<ARTIST name="Brad Rigney" />
<CASTING_COST cost="{4}{U}{B}" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Reaper" />
<EXPANSION value="V11" />
<RARITY metaname="R" />
<POWER value="5" />
<TOUGHNESS value="5" />
<ACTIVATED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{3}{T}: Destroy target creature. It can’t be regenerated.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{3}{T}: Destroy target creature. It can’t be regenerated.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{3}{T}: Destroy target creature. It can’t be regenerated.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{3}{T}: Destroy target creature. It can’t be regenerated.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{3}{T}: Distruggi una creatura bersaglio. Non può essere rigenerata.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{3}{T}: Destroy target creature. It can’t be regenerated.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{3}{T}: Destroy target creature. It can’t be regenerated.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{3}{T}: Destroy target creature. It can’t be regenerated.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{3}{T}: Destroy target creature. It can’t be regenerated.]]></LOCALISED_TEXT>
<SFX text="TARGET_PESTS_PLAY" />
<COST type="TapSelf" />
<COST mana_cost="{3}" type="Mana" />
<TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_DESTROY" definition="0" compartment="0" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
target:DestroyWithoutRegenerate()
end
</RESOLUTION_TIME_ACTION>
<AI_AVAILABILITY window_step="declare_blockers" type="window" />
<AI_AVAILABILITY type="in_response" response_source="1" />
<AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
<AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="declare_blockers" type="window" />
<AI_AVAILABILITY window_step="end_of_turn" type="window" />
<AI_AVAILABILITY type="in_response" response_source="1" response_target="1" />
<AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
</ACTIVATED_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="ZONE_ANY" />
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Harbinger
- | Open
- <?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="HARBINGER_82736288" />
<CARDNAME text="HARBINGER" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Harbinger]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Sharuûm l’Hégémon]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sharuum la Hegemón]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Sharuum, Sphinx-Hegemon]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sharuum l’Egemone]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[覇者シャルム]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Sharuum the Hegemon]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Шарум Гегемон]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Sharuum, a Hegemônica]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="82736288" />
<ARTID value="82736288" />
<ARTIST name="Todd Lockwood" />
<CASTING_COST cost="{10}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[We are you salvation through destruction.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Pour obtenir audience avec l’Hégémon, il faut pouvoir lui présenter une énigme qu’elle n’a jamais entendue auparavant.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Para obtener una audiencia con la hegemón, debes traerle un acertijo que no haya escuchado.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Um eine Audienz bei dem Hegemon zu erhalten, muss man ein Rätsel mitbringen, das dieser noch nicht kennt.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Perché l’egemone dia udienza, si deve proporre un enigma che non abbia mai sentito.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[教義を授かるためには、彼女の知らない謎を聞かせなければならない。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[To gain audience with the hegemon, one must bring a riddle she has not heard.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Чтобы получить аудиенцию у гегемона, нужно принести с собой загадку, которую она никогда не слышала.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Para que a hegemônica lhe conceda uma audiência, é necessário trazer um enigma que ela ainda não conheça.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<SUPERTYPE metaname="Legendary" />
<TYPE metaname="Artifact" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Reaper" />
<EXPANSION value="V11" />
<RARITY metaname="M" />
<POWER value="10" />
<TOUGHNESS value="10" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비행]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Полет]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Voar]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_FLYING" />
</STATIC_ABILITY>
< <TRIGGERED_ABILITY badge="BADGE_ANNIHILATOR">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Annihilator 3]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Annihilateur 3]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Aniquilador 3.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Vernichter 3]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Annientatore 3]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[滅殺 3]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[절멸 3]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Аннигилятор 3]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Aniquilador 3]]></LOCALISED_TEXT>
<TRIGGER value="ATTACKING" simple_qualifier="self" />
<RESOLUTION_TIME_ACTION>
local filter = ClearFilter()
filter:Add( FE_CONTROLLER, OP_IS, TriggerPlayer() )
local player = TriggerPlayer()
player:SetItemCount( 3 )
for i = 0,(3-1) do
player:SetItemPrompt (i, "CARD_QUERY_ANNILHILATOR_CHOOSE_A_PERMANENT_TO_SACRIFICE" )
end
player:ChooseItems( EffectDC():Make_Targets(0) )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local player = TriggerPlayer()
if player ~= nil then
for i = 0,(3-1) do
local target_card = EffectDC():Get_Targets(0):Get_CardPtr(i)
if target_card ~= nil then
player:Sacrifice( target_card )
end
end
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Trample]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Piétinement]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Arrolla.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verursacht Trampelschaden]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Travolgere]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[トランプル]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[돌진]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пробивной удар]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Atropelar]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_TRAMPLE" />
</STATIC_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="ZONE_ANY" />
<SFX text="COMBAT_CLAW_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_CLAW_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
<AI_BASE_SCORE score="750" zone="ZONE_HAND" />
</CARD_V2>
I am having some trouble getting Harbinger to appear in the deck editor and I'm only a novice when it comes to programming so contribution from the community would be greatly appreciated even if it's balancing suggestions.
When I'm done with this batch I plan on going to work on more cross over decks. Next will be Borderlands, Hyperion vs Bandits.
Last edited by thepiebaker on 21 Oct 2013, 05:09, edited 1 time in total.
- thepiebaker
- Posts: 34
- Joined: 29 Aug 2013, 01:48
- Has thanked: 3 times
- Been thanked: 1 time
Re: Cross over decks
by Kieran » 21 Oct 2013, 02:04
Well, thepiebaker, when I copied your code into my XML editor it's giving the following error in the first screenshot below. Notice in the warning data Description tab that it's saying 'whitespace not allowed here'. Under the Location tab it's indicating where the error is at and what it's 'after'. As you can see in the screenshot below, the program is pointing directly to an error.thepiebaker wrote:I am having some trouble getting Harbinger to appear in the deck editor and I'm only a novice when it comes to programming so contribution from the community would be greatly appreciated even if it's balancing suggestions.
When I erased the first '<' from before
<TRIGGERED_ABILITY badge="BADGE_ANNIHILATOR">
the error message warning no longer appeared. See the second screenshot below. Also, I posted the resulting code below for you to copy and test. But there can always be something else responsible for it not appearing in the editor. Consulting the author is usually the best remedy. I hope this helps.
Harbinger
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="HARBINGER_82736288" />
<CARDNAME text="HARBINGER" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Harbinger]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Sharuûm l’Hégémon]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sharuum la Hegemón]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Sharuum, Sphinx-Hegemon]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sharuum l’Egemone]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[覇者シャルム]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Sharuum the Hegemon]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Шарум Гегемон]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Sharuum, a Hegemônica]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="82736288" />
<ARTID value="82736288" />
<ARTIST name="Todd Lockwood" />
<CASTING_COST cost="{10}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[We are you salvation through destruction.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Pour obtenir audience avec l’Hégémon, il faut pouvoir lui présenter une énigme qu’elle n’a jamais entendue auparavant.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Para obtener una audiencia con la hegemón, debes traerle un acertijo que no haya escuchado.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Um eine Audienz bei dem Hegemon zu erhalten, muss man ein Rätsel mitbringen, das dieser noch nicht kennt.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Perché l’egemone dia udienza, si deve proporre un enigma che non abbia mai sentito.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[教義を授かるためには、彼女の知らない謎を聞かせなければならない。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[To gain audience with the hegemon, one must bring a riddle she has not heard.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Чтобы получить аудиенцию у гегемона, нужно принести с собой загадку, которую она никогда не слышала.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Para que a hegemônica lhe conceda uma audiência, é necessário trazer um enigma que ela ainda não conheça.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<SUPERTYPE metaname="Legendary" />
<TYPE metaname="Artifact" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Reaper" />
<EXPANSION value="V11" />
<RARITY metaname="M" />
<POWER value="10" />
<TOUGHNESS value="10" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비행]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Полет]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Voar]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_FLYING" />
</STATIC_ABILITY>
<TRIGGERED_ABILITY badge="BADGE_ANNIHILATOR">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Annihilator 3]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Annihilateur 3]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Aniquilador 3.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Vernichter 3]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Annientatore 3]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[滅殺 3]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[절멸 3]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Аннигилятор 3]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Aniquilador 3]]></LOCALISED_TEXT>
<TRIGGER value="ATTACKING" simple_qualifier="self" />
<RESOLUTION_TIME_ACTION>
local filter = ClearFilter()
filter:Add( FE_CONTROLLER, OP_IS, TriggerPlayer() )
local player = TriggerPlayer()
player:SetItemCount( 3 )
for i = 0,(3-1) do
player:SetItemPrompt (i, "CARD_QUERY_ANNILHILATOR_CHOOSE_A_PERMANENT_TO_SACRIFICE" )
end
player:ChooseItems( EffectDC():Make_Targets(0) )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local player = TriggerPlayer()
if player ~= nil then
for i = 0,(3-1) do
local target_card = EffectDC():Get_Targets(0):Get_CardPtr(i)
if target_card ~= nil then
player:Sacrifice( target_card )
end
end
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Trample]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Piétinement]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Arrolla.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verursacht Trampelschaden]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Travolgere]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[トランプル]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[돌진]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пробивной удар]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Atropelar]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_TRAMPLE" />
</STATIC_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="ZONE_ANY" />
<SFX text="COMBAT_CLAW_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_CLAW_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
<AI_BASE_SCORE score="750" zone="ZONE_HAND" />
</CARD_V2>
Re: Cross over decks
by thepiebaker » 21 Oct 2013, 05:08
Thanks that got it in the deck editor. I'll add it to the beta test deck to begin testing.
The other cards seem to be working properly so far with the exception of me not knowing how to add creature subtypes to the game so CG is rendered useless. Thefiremind did show me some resources on how to do so but the process isn't sinking into my skull well enough for me to understand what I'm doing.
If others would be happy to contribute to this with my limited knowledge I do not know how to program Dragons Teeth, Collector Station, or Reaper Invasion.
Also I do wish to have more cards for these decks so if you have any ideas for them feel free to contribute.
The other cards seem to be working properly so far with the exception of me not knowing how to add creature subtypes to the game so CG is rendered useless. Thefiremind did show me some resources on how to do so but the process isn't sinking into my skull well enough for me to understand what I'm doing.
If others would be happy to contribute to this with my limited knowledge I do not know how to program Dragons Teeth, Collector Station, or Reaper Invasion.
Also I do wish to have more cards for these decks so if you have any ideas for them feel free to contribute.
- thepiebaker
- Posts: 34
- Joined: 29 Aug 2013, 01:48
- Has thanked: 3 times
- Been thanked: 1 time
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