MCS: DLC - No Longer Taking Requests (22 Decks - Mar 1 2014)
Posted: 02 Jan 2014, 03:48
MC Brodie's DLC and User Requested Decks
How to Request a Deck
In Kieran's absences I'm going to start taking deck requests from forum members. I'm not promising much but in my free time I'll try to get what I can done. If you have previously requested a deck in Kieran's thread, please re-request it here.
The criteria for requesting a deck are as follows:
I will not include any custom cards or cards that require too many approximations that go against the rules of Magic. I'll let you know if there is a card that I'm unwilling to code. Please post all requests in this thread. If you pm me a request I'm just going to tell you to post it in this thread. I'll try to code all cards if I can. If you would like to speed up the process, you can request cards in the Formal Request Thread.
Custom DLC
I'll also include some decks that I've come up with. Well they are mostly net decks with some slight variations. I don't have much time to play all of the other custom DLCs from other users so sorry if there are some repeats. Also, there are certain color combinations that I enjoy playing which will probably skew the kind of decks I make. I'll try my best to keep a variety of decks in my mod.
DLC Requirements
Simply paste the following into the same folder as the DotP executable file.
Additional Deck Prerequisites
Unless noted in the deck listings below, the files above are all you will need. However, some specific decks/cards require other mods to be installed. Here are the links for these other mods:
Deck Information
These of course are optional.
Additional Information
Change Log
How to Request a Deck
In Kieran's absences I'm going to start taking deck requests from forum members. I'm not promising much but in my free time I'll try to get what I can done. If you have previously requested a deck in Kieran's thread, please re-request it here.
The criteria for requesting a deck are as follows:
- Cards in the main deck
- Deck name
- Planeswalker name (the AI name when the AI plays your deck)
- The number of stars for size, speed and flexibility
- Artwork for the following
- Box Art
- Avatar thumbnail
- Small planeswalker image
- Large planeswalker image
I will not include any custom cards or cards that require too many approximations that go against the rules of Magic. I'll let you know if there is a card that I'm unwilling to code. Please post all requests in this thread. If you pm me a request I'm just going to tell you to post it in this thread. I'll try to code all cards if I can. If you would like to speed up the process, you can request cards in the Formal Request Thread.
Custom DLC
I'll also include some decks that I've come up with. Well they are mostly net decks with some slight variations. I don't have much time to play all of the other custom DLCs from other users so sorry if there are some repeats. Also, there are certain color combinations that I enjoy playing which will probably skew the kind of decks I make. I'll try my best to keep a variety of decks in my mod.
DLC Requirements
Simply paste the following into the same folder as the DotP executable file.
- Rick's DLL (WAD signature check bypass)
- Riiak's Object DC Functions (needed for some cards and decks)
- MCR Custom DLC: Cards (v4.0.0)
- MCR Custom DLC: Art (v4.0.0)
- MCR Custom DLC: Decks (22 Decks - v4.1.0)
Additional Deck Prerequisites
Unless noted in the deck listings below, the files above are all you will need. However, some specific decks/cards require other mods to be installed. Here are the links for these other mods:
- Riiak's Manual Mana Functions -- Noted as RSN MM in the deck information below
- thefiremind's DLC -- noted as TFM in the deck information below
- thefiremind and gorem2k's Planeswalker DLC -- noted as PLW in the deck information below
Deck Information
These of course are optional.
- Norin the Brave (Wr) - A deck full of small white creatures that benefit off of Norin the Wary entering the battlefield
- Catch Scratch Fever (GW) - A cat themed deck that protects itself with Seht's Tiger and Whitemane Lion until it can equip a Raksha Golden Cub with a Ronin Warclub
- Devotion to Zombies (Bu) - A deck with a light zombie theme featuring the Gray Merchant of Asphodel and varying ways of making him enter and leave the battlefield
- Simic Behemoth (Gu) - A deck full of graft creatures that can pack a pretty big punch once Fungal Behemoth hits the battlefield
- Dark Plague (BW) - A Pestilence deck with protection from black creatures
- Kessig Night Stalkers (RG) [Requires RSN MM, TFM and PLW] - A user requested deck from thepiebaker stacked with transform creatures ready to take your opponent down
- Attack on Hydra (RG) - A user requested deck from thepiebaker with a Hydra theme and some mana ramp. Play a Kalonian Hydra followed by a Primordial Hydra the next turn and be prepared to take your opponent down in one swift swing.
- For the Good of the Swarm (BG) - I really enjoyed playing with Greater Good in last year's Sepulchral Strength so I found a list that tried to use it to it's potential. This is a pretty fun and powerful deck that has some control/life gain aspects until it can get the Greater Good engine going.
- Blood Rage (RG) [Requires RSN MM] - A deck requested by sylvento22 that focuses on the Bloodthirst mechanic.
- The Izzet Shuffle (UR) - I made this deck for fun but it is not very competitive at all. It is based on Cosi's Trickster and Psychogenic Probe then various ways of making your opponent shuffle their library. It is slow and not powerful so if anyone has suggestions for improvement I'm all ears.
- Artifact Rampage (r) [Requires RSN MM] - This is an artifact deck requested by sylvento22. The cards synergize well and with a little time you can easily get some threats on board that are hard for your opponents to handle.
- Devour Death (RG) [Requires RSN MM] - A deck requested by sylvento22 that matches the devour mechanic with undying.
- Congo Rats (BR) - sylvento22s rat themed deck that somewhat reminds me of the goblin deck from last year. The rats are quick and can take down the largest of creatures.
- Pinger Death (U) - This is an interesting off-theme monoblue deck from sylvento22. It is focused around creatures like Prodigal Sorcerer, Suq’Ata Firewalker and Thornwind Faeries and involves a slow death to your opponent.
- Lullscape (UWb) - A merfolk control deck full of counterspells and Lullmage Mentor. If you run out of counterspells you can merfolk off of Conspiracy, then any "birds" produced by Dovescape can be tapped by your Lullmage Mentor.
- The Seven Nation Army (W) [Requires PLW] - A quick and aggressive soldier themed deck requested by Drakno. The deck features Brimaz, King of Oreskos, the new Born of the Gods legendary creature.
- I Wish I had an Angel (W) [Requires RSN MM] - A mono-white angel deck requested by Drakno with various ways to get your angels out early. With the right draw you can cast a turn 2 Pristine Angel or Baneslayer Angel and on turn 3 cast Avacyn, Angel of Hope.
- Jacob's Rock (BG) - An aggressive Life from the Loam / dredge deck that Michael Jacob piloted to 5th place at GP Los Angeles in 2009.
- Wither Away (BG) [Requires RSN MM] - A wither themed deck requested by sylvento22.
- Elemental Rage (BR) - A sacrifice themed deck with Bloodflow Connoisseur, Blood Artist and some undying creatures. Requested by sylvento22.
- Trololol (BG) - A troll themed deck requested by thepiebaker.
- Web of Death (G) - A spider themed deck requested by thepiebaker.
Additional Information
- As always with any of my mods, expect there to be bugs. I'm still learning and have tested the cards/decks but I am sure I've missed something. If you find a bug, get a script log error or experience a crash using my mod please let me know with as much information about the issue that you can write down. I'll try to get it fixed for you in the next release.
- Manual Mana tapping - Personally, I have more fun when I do not use Riiak's Manual Mana functions. I'm an impatient person and I find that sticking to the auto-tapping lands is more AI friendly and the games go by faster. This has the unfortunate drawback of limiting the potential cards available in my mod. This is completely a personal preference. I know people will request cards that use Riiak's Manual Mana functions and I am still willing to support them. Just know that my custom decks do not require these functions. Also, if you have used Riiak's Manual Mana functions before, you may notice that may behave differently. Lands that I have coded are setup to primarily be auto-tapping lands and you have the option to manually tap the land whenever you want (similar to how the basic lands work when using Riiak's Manual Mana mod). I know there are also drawbacks to this implementation. If you have a problem with it you can always download my custom cards and make your own deck using Riiak's Deck Builder.
- Lastly, I'd like to say thank you to this community. This is my first experience with programming (if you would even call it that) and I'm still pretty green with Magic as well. I've couldn't have done it without the community's help. Thanks for putting up with all my questions. I hope they have at least provided you with some comic relief . And when I remember to change it, I hope you've at least enjoyed my song of the day.
Change Log
- v4.1.0 - Fixed the mistake I make when zipping the deck wads. New version of the deck wad download is up.
- v4.0.0 - Added four new decks (Wither Away, Elemental Rage, Trololol and Web of Death). Fixed the deck colors for Jacob's Rock.
- v3.1.0 - Small bug fix to the Cards wad.
- v3.0.0 - Added four new decks (Lullscape, The Seven Nation Army, I Wish I had an Angel and Jacob's Rock). Fixed the counter ability on Lullmage Mentor.
- v2.0.0 - Added three new decks (Devour Death, Congo Rats and Pinger Death). Minor bug fixes including fixing Kessig Wolf Run again.
- v1.1.2 - Added three new decks (Blood Rage, The Izzet Shuffle and Artifact Rampage). Minor bug fixes.
- v1.1.1 - Added the For the Good of the Swarm deck. Added some cards to the sideboard of the Attack on Hydra deck. Fixed Kessig Wolf Run for the AI so it will now tap mana for them.
- v1.1.0 - Added two request decks from thepiebaker. Fixed a minor bug with Worship.
- v1 - Initial release